PSGL

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PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES [1] and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused.

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PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL). [2]

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References

  1. Weiblen, Mike (2006). "PSGL". Khronos. Archived from the original on 2012-09-04. Retrieved 2011-11-21.
  2. Leadbetter, Richard (March 28, 2013). "Inside PlayStation 4". Eurogamer. Retrieved January 9, 2014.