Paradigm Entertainment

Last updated
Paradigm Entertainment Inc.
Company type Subsidiary of THQ
Industry Video games
PredecessorParadigm Simulation
FoundedMarch 1990;34 years ago (1990-03)
Addison, Texas, U.S.
DefunctNovember 5, 2008 (2008-11-05)
FateClosed by THQ
Headquarters Farmers Branch, Texas, U.S. [1]
Key people
Dave Gatchel (general manager)
ProductsSee game titles
Number of employees
57 (as of November 2008) [1]
Parent Infogrames (2000 — 2006)
THQ (2006 — 2008)
Website www.pe-i.com at the Wayback Machine (archived July 15, 2006)

Paradigm Entertainment Inc. (previously part of Paradigm Simulation) was an American video game development company. Paradigm is perhaps best known for its vehicle simulation games. Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. The company got its start in game development when it was contacted by Nintendo in 1994 to aid in the creation of one of the Nintendo 64's launch titles, Pilotwings 64 . The game was a critical and commercial success for the developer, causing the simulation and entertainment divisions of Paradigm to separate and focus on their respective products. The newly independent Paradigm Entertainment continued to develop for Nintendo's 64-bit console. After a short partnership with Video System, Paradigm was acquired as a wholly owned subsidiary of Infogrames in 2000 and began developing games for sixth-generation video game consoles. Paradigm was sold to THQ in 2006 and was ultimately closed in 2008.

Contents

History

Paradigm Simulation was founded in 1990 as a company based in Addison, Texas. It initially focused on creating commercial products for graphics developers, including military training simulations for pilots and ship captains and a lengthy client list that included the United States Department of Defense, The Walt Disney Company, NASA, Lockheed Martin, Boeing, and McDonnell Douglas. [2] [3] [4] Paradigm acted as a proponent of 3D computer graphics and virtual reality in the mid-1990s with its applications including the IRIS GL-based VisionWorks and the Performer-based Vega, which were used on Silicon Graphics workstations. [5] Project sales for the company were $7 million in 1995, up from $3.5 million in 1994. [6] During that time, the company frequented the annual Consumer Electronics Show, SIGGRAPH, and Electronic Entertainment Expo (E3) conferences with its 3D technological demonstrations. [7] [8] [9] [10]

Nintendo reportedly contacted Paradigm in 1994 after it co-developed a realistic flight simulator called "Hornet" with the entertainment company Magic Edge Inc. [11] [12] Through connections to Silicon Graphics, designers of the Nintendo 64, Paradigm worked for nine months starting that same year on a technology base for its own Nintendo 64 software. [13] At E3 in May 1995, engineers from Paradigm aided Nintendo in polishing a demo of the Nintendo 64 shown for developers and distributors in a whisper suite. [14] Paradigm partnered with Nintendo the following month to begin development on Pilotwings 64 , one of the first games available for the new console worldwide. [13] The game was a success for the company, accounting for half of its revenues by the beginning of 1997 and had sold over one million copies worldwide by February 1998. [15] [16] In May 1996, one month prior to the console's Japanese launch, Paradigm released a turnkey development bundle titled "Fusion 64". [4] [17] [18]

In March 1997, the entertainment wing was spun off to concentrate solely on video game production. [19] [20] The simulation division completed a merger with Multigen Inc. in October 1998 and was acquired by Computer Associates International Inc. in 2000. [21] [22] Multigen-Paradigm is now part of Presagis. [5] In the early years as an independent studio, Paradigm Entertainment had a short, three-game partnership with the Japanese publisher Video System. [23] The partnership ended with a lawsuit by the Texas-based developer against Video System regarding the latter's supposed breach of contract in the development and publishing of the flight simulator Harrier 2001. [24] [25]

At the start of 1999, Paradigm announced another 3D rendering and development tool called "VisKit", which was intended for use in creating next-generation console games being ported to multiple systems. [26] [27] On June 29, 2000, Paradigm Entertainment was acquired by Infogrames Entertainment, SA for $19.5 million or up to 700,000 Infogrames shares. [28] [29] Paradigm began developing games for sixth-generation consoles (PlayStation 2, GameCube, Xbox, and Dreamcast) after its final Nintendo 64 release Duck Dodgers Starring Daffy Duck . Works released during this time include an enhanced remake of the classic arcade game Spy Hunter , motocross racing games, and games based on the Terminator and Mission: Impossible multimedia franchises.

Following the stock market downturn, and in the light of poor game sales, Atari began to divest of its internal development studios in an effort to financially restructure. In spite of not having produced a profitable game in over six years, and a steady exodus of talent, Paradigm was sold in May 2006 to THQ. [30] Although Paradigm's release Stuntman: Ignition and THQ's Juiced 2: Hot Import Nights were the parent company's top sellers in their release quarter, THQ reported overall financial losses of $16.3 million during the first half of its 2007 fiscal year. [31] "While we have shipped more than 1 million units worldwide on each of these titles, this is significantly below our internal forecast", stated THQ's CEO Brian Farrell. "In both cases we did not receive our required game play mechanic and overall product quality targets. Quality matters and we missed the mark." [32] On November 3, 2008, the company officially ceased operations. [1] [33] Paradigm's general manager Dave Gatchel went on to serve the same position at THQ's studio in Montreal [34] and is currently working at Ubisoft Montreal following the studio's acquisition by Ubisoft in 2013. The remaining staff relocated to other companies, such as Gearbox Software.

Game titles

Related Research Articles

<span class="mw-page-title-main">Nintendo 64</span> Home video game console

The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System, it was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. As a fifth-generation console, the Nintendo 64 primarily competed with the Sony PlayStation and the Sega Saturn.

<span class="mw-page-title-main">GameCube</span> Nintendo video game console

The GameCube is a home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64 (N64) and the predecessor to the Wii. As a sixth-generation console, the GameCube primarily competed with the PlayStation 2 and the original Xbox.

<span class="mw-page-title-main">Rare (company)</span> British video game developer

Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the Battletoads, Donkey Kong, and Banjo-Kazooie series, as well as games like GoldenEye 007 (1997), Perfect Dark (2000), Conker's Bad Fur Day (2001), Viva Piñata (2006), and Sea of Thieves (2018).

<i>Pilotwings 64</i> Video game for the Nintendo 64, originally released in 1996 along with the debut of the console

Pilotwings 64 is a flight simulation video game developed by Nintendo and Paradigm Simulation and published by Nintendo for the Nintendo 64. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America, along with Super Mario 64. Pilotwings 64 is a sequel to Pilotwings for the Super Nintendo Entertainment System, which was a North American launch game for its respective console in 1991. Also like that game, Pilotwings 64 received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto.

<i>Pilotwings</i> (video game) 1990 video game

Pilotwings is an amateur flight simulator video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was originally released in Japan in December 1990, shortly after the launch of the Super Famicom in the country. It was also released as a launch title for the SNES in August 1991 in North America, with a European release following in 1992.

<i>Sonic Advance</i> 2001 video game

Sonic Advance, known as SonicN on the N-Gage, is a 2001 platform game developed by Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.

In the history of video games, the sixth generation era is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, the GameCube on September 14, 2001 and the Xbox on November 15, 2001, respectively. On March 31, 2001, the Dreamcast was among the first to be discontinued. Xbox in 2006, GameCube in 2007 and PlayStation 2 was the last, in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360.

<i>Turok: Dinosaur Hunter</i> 1997 video game

Turok: Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. It was released in 1997 in North America and Europe. Turok is an adaptation of the Valiant Comics comic book series of the same name. The player controls Turok, a Native American warrior, who must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon.

<i>V-Rally</i> (video game) 1997 video game

V-Rally is a racing video game developed by Infogrames Multimedia and released for the PlayStation console in 1997. The first game in the V-Rally series, it is based on the 1997 and 1998 World Rally Championship seasons, and features officially licensed cars and tracks inspired by real locations of rally events. Players drive rally cars through a series of stages spread over eight different locations, ranging from European countries like England, Spain or Sweden, to island countries such as Indonesia and New Zealand. As a simulation game, V-Rally places a strong emphasis on replicating the behavior physics of real cars and generally requires more practice than arcade-style racers.

<i>Wheel of Fortune</i> video games Video game series

Wheel of Fortune is an American television game show created by Merv Griffin, premiering in 1975 with a syndicated version airing in 1983. Since 1986, the syndicated version has been adapted into various video games spanning numerous hardware generations. Most versions released in the 20th century were published by GameTek, which filed for Chapter 11 bankruptcy protection in 1998.

<i>Splashdown</i> (video game) 2001 video game

Splashdown is a water racing video game developed by Rainbow Studios and published by Infogrames originally for the PlayStation 2 and was later ported to the Xbox. It was released under the Atari brand name.

<i>Virtual Pool</i> Series of video games developed by Celeris

Virtual Pool is a 3D, first-person sports simulation video game series with computer simulations of cue sports which was developed by Celeris. The games in the series simulate pool, snooker and carom billiards. The Virtual Pool series focuses on accurate simulation and improving the player's ability to play the sport in real life. Virtual Pool releases are sold with a money back guarantee to improve a player's external game.

<span class="mw-page-title-main">Nintendo video game consoles</span> Overview of the various video game consoles released by Nintendo

The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.

<i>Pilotwings Resort</i> 2011 video game

Pilotwings Resort is an amateur flight simulation video game for the Nintendo 3DS handheld game console, developed by Monster Games and published by Nintendo. It is a sequel to the 1990 Super NES video game Pilotwings and the 1996 Nintendo 64 game Pilotwings 64 as well as a spinoff of the 2009 Wii game Wii Sports Resort. Similarly to its predecessors, it was confirmed as a launch title in North America and Europe for the 3DS. In Japan, Australia and New Zealand, it was released on April 14, 2011.

The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.

Pilotwings is a series of flight simulation video games beginning with the 1990 video game Pilotwings and most recently Pilotwings Resort in 2011. One of Nintendo's franchises, the series was released on the Super Nintendo Entertainment System, Nintendo 64, and Nintendo 3DS.

<span class="mw-page-title-main">Majesco Entertainment</span> American video game publisher and distributor

Majesco Entertainment Company is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004.

In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.

References

  1. 1 2 3 Case, Brendan M. (November 7, 2008). "U.S. jobless rate climbs to 6.5 percent, a 14-year high". The Dallas Morning News . Retrieved 2010-04-03.
  2. "Paradigm Entertains". Nintendo Power . No. 92. Nintendo of America. January 1997. p. 103.
  3. "Special Features: Pilotwings 64". Electronic Gaming Monthly . No. 86. Ziff Davis. September 1996. p. 63.
  4. 1 2 "Paradigm Simulation announces 3D game development system for Nintendo 64; Nintendo selects Paradigm Simulation to provide turnkey solution for Nintendo 64 game developers". AllBusiness.com. May 16, 1996. Retrieved 2010-01-27.
  5. 1 2 "Multigen-Paradigm Celebrating 25th Anniversary". Presagis. December 1, 2005. Archived from the original on March 15, 2010. Retrieved 2010-02-12.
  6. van Bakel, Rogier (August 1995). "Getting Real: VR Grows Up". Wired Magazine. Archived from the original on 2011-06-04. Retrieved 2010-01-29.
  7. Coy Peter; Hof, Robert D. (September 4, 1995). "3-D Computing". BusinessWeek. Archived from the original on June 4, 2011. Retrieved 2010-01-27.
  8. "CINEMATRIX: News & Events". Cinematrix. Archived from the original on 2009-12-23. Retrieved 2010-01-27.
  9. Martens, William (September–October 1995). "Spatial Sound at SIGGRAPH: Is it 3D?". CyberEdge Journal. CyberEdge Information Systems. Archived from the original on 2006-03-21.
  10. Dunn, Ashley (May 22, 1996). "Next Generation Gaming Visions". The New York Times. Archived from the original on June 11, 2011. Retrieved 2010-01-26.
  11. Siemplenski, Janel (November 4, 1994). "War's technology brings realism to the arcade". Dallas Business Journal . American City Business Journals. Archived from the original on October 21, 2012. Retrieved February 10, 2010.
  12. "Magic Edge & Paradigm Simulation To Develop New Game System". Real Time Graphics. Vol. 3. Computer Graphics Systems Development Corp. July 1994. p. 11.
  13. 1 2 Carless, Simon (July 26, 2006). "Q&A: Paradigm Entertainment On Stuntman, Pilot Wings". Gamasutra. Archived from the original on October 18, 2012. Retrieved 2009-11-21.
  14. Shepard, Steve (1996). "MIPS: Nintendo 64-Milestones". MIPS Technologies. Archived from the original on 2002-02-04. Retrieved 2010-01-28.
  15. IGN staff (January 22, 1997). "Paradigm Considers Publishing". IGN. Archived from the original on June 15, 2011. Retrieved 2010-01-24.
  16. IGN Staff (February 4, 1998). "Paradigm's Side of the Story". IGN. Archived from the original on June 15, 2011. Retrieved 2009-11-21.
  17. "Is Nintendo a Street Fighter Now?". BusinessWeek. August 29, 1994. Archived from the original on January 15, 2016. Retrieved 2010-01-27.
  18. "10 reasons why Nintendo 64 will kick Sony's and Sega's ass (& reasons why it won't)". Next Generation Magazine . No. 20. Imagine Publishing. August 1996. p. 41.
  19. IGN staff (April 22, 1997). "Paradigm Entertainment Goes Independent". IGN. Archived from the original on June 15, 2011. Retrieved 2010-01-25.
  20. 1 2 Jonric (August 5, 1998). "Skies Interview". IGN. Archived from the original on January 19, 2011. Retrieved 2010-02-11.
  21. "Article: PR Newswire Southwest Summary, Tuesday, October 6, to 1:00 EDT". PR Newswire. October 6, 1998. Retrieved 2010-01-27.[ dead link ]
  22. Jones, K.C. (January 6, 2006). "CA Moves Ahead With Acquisition, Resale Plans". Information Week . Retrieved 2010-01-25.
  23. IGN staff (January 15, 1997). "Paradigm Announces Partnership with Video System". IGN. Archived from the original on June 15, 2011. Retrieved 2010-01-29.
  24. 1 2 IGN staff (December 8, 1999). "Harrier Goes to Court". IGN. Archived from the original on June 15, 2011. Retrieved 2010-01-29.
  25. "Loislaw Federal District Court Opinions PARADIGM ENTERTAINMENT v. VIDEO SYSTEM CO., (N.D.Tex. 2000)". Wolters Kluwer. March 3, 2000. Archived from the original on July 21, 2011. Retrieved 2010-02-06.
  26. "New Products: Paradigm Announces VisKit". Dr. Dobb's Journal . CMP Technology. January 1, 1999. Archived from the original on August 11, 2011. Retrieved 2010-02-13.
  27. IGN staff (June 29, 2000). "Infogrames Purchases Paradigm". IGN. Archived from the original on June 11, 2011. Retrieved 2010-02-13.
  28. "INFOGRAMES ENTERTAINMENT ACQUIRES PARADIGM ENTERTAINMENT" (PDF). Atari. June 29, 2000. Archived from the original (PDF) on October 8, 2011. Retrieved 2009-11-21.
  29. Jordan, Jon (April 11, 2007). "The Euro Vision: 'Bye-Bye Bruno'". Gamasutra. Archived from the original on October 18, 2012. Retrieved 2010-02-12.
  30. Carless, Simon (May 10, 2006). "E3: Atari, Infogrames Sell Stuntman, Timeshift, Games.com, Paradigm". Gamasutra. Archived from the original on November 10, 2009. Retrieved 2009-11-21.
  31. "THQ in the red in 2Q". Los Angeles Business Journal. November 2, 2007. Retrieved 2010-01-29.
  32. "THQ Poor Financials And Unreal Engine "Challenges"". Spong. October 23, 2007. Retrieved 2010-02-12.
  33. Sinclair, Brendan (November 4, 2008). "THQ shutters five studios, trims two". GameSpot. Archived from the original on February 26, 2009. Retrieved 2009-11-21.
  34. MacMedan, Julie (December 3, 2009). "THQ Announces New Development Studio in Montreal". The Wall Street Journal. Retrieved 2010-01-29.[ dead link ]
  35. IGN staff (November 17, 1999). "There are No Beetles in Australia". IGN. Archived from the original on June 15, 2011. Retrieved 2010-01-25.
  36. 1 2 3 "superannuation". superannuation. Archived from the original on 2011-07-17. Retrieved 2010-01-29.
  37. "25 Breakthrough Games: A Guide to the Next Level in Videogames". Next Generation . No. 35. Imagine Media. November 1997. p. 52.
  38. IGN staff (June 18, 1997). "E3: PilotWings 2 Confirmed". IGN. Archived from the original on February 13, 2010. Retrieved 2009-11-29.
  39. Casady, Raymond. "Resume". EpicWalnut.com. Archived from the original on August 27, 2013. Retrieved August 30, 2022.