Photon: The Ultimate Game on Planet Earth

Last updated

Photon was the name of the first commercial lasertag arenas. The company also came out with a home lasertag game, and there were various media tie-ins: a TV show also called Photon and a series of novels by Peter David.

Contents

Photon center ID badge Photon Center ID Badge.jpg
Photon center ID badge

History

George Carter III came up with the idea for Photon while watching Star Wars when it premiered in 1977. In 1982, research and development started in earnest, and the first Photon center in the Dallas suburb of Garland, Texas, opened in March 1984. [1] The original architect for Photon was J.C. Collins and his prototype was installed in the center at Garland, Texas in early 1984. The system was redesigned to facilitate production and improve performance after prototyping by a formal engineering team led by Kirk Gay, Dan Sellari and Roger Hunter of Dallas, Texas. The first franchisee opened in Toronto in June 1985. [2]

The home units were introduced in 1986 as an Entertech product, at the same time as the Lazer Tag brand units of competitor Worlds of Wonder. Both companies were very successful in the Christmas shopping season of 1986. [2]

By 1987, 70 franchise licenses had been sold and 45 arenas were operating. [2]

In 1989, lack of financing and loss of franchise revenue forced the corporation to sell off its assets and cease operations. [2]

In 2007, a new Photon center was constructed in Broken Arrow, Oklahoma. It opened on July 1, 2008, but on September 9, 2008, after less than 9 weeks, lack of business revenue forced the center to cease operations.

In 2014, a former Photon operator has begun an IndieGoGo campaign to bring Photon back for a reunion party. [3]

In 2019, the same former Photon operator continued to hold a once a year "Phocon" event where the original Photon equipment would be used throughout the weekend. [4]

In 2020, principal photography began on a documentary titled Let There Be Light: Photon, and the Birth, Life, and Legacy of Laser Tag, which is set to chronicle the creation of Photon and the impact it had on laser tag, through interviews with former players, staff members, and George Carter III. Let There Be Light on IMDb

Technology and gameplay

Texas location, 1984 Computer Gaming World issue 4.2 (page 41 Photon 1).jpg
Texas location, 1984

While primitive compared to technology today, entailing wearing 15 pounds of battery packs and equipment, Photon was one of the first video game-like experiences that one could play in the real world. [1] The arenas featured multiple levels, catwalks, mazes, and an observation deck where people not participating could cheer on their friends in the game, or get target practice by shooting players from special token-operated emplacements. (Shots from observation deck guns did not affect the game in any way at most arenas.) This contrasted sharply with competing laser-tag centers, whose fields were small, single-level, composed of clusters of free-standing painted cardboard barriers, and typically contained no observation area of any sort. Also, in Photon, players were allowed to roam at will through the entire playing field rather than be restricted to team-specific zones.

Texas location, 1984 Computer Gaming World issue 4.2 (page 41 Photon 2).jpg
Texas location, 1984

Photon players joined either a red or green team (solo games were also an option, called “free-for-alls”), and played in an arena. Dramatic music [5] by Ken Caillat, strobe effects, and smoke machines were used in the arena during games to enhance play. Players gained points for shooting other players and for shooting the enemy team's base. Players lost points for being shot ("zapped" in game terminology) or by shooting teammates. (A player "zapping" a teammate would lose a massive amount of score and be automatically "zapped" himself.) One feature of the game was that no player could be "zapped" more than three consecutive times by the same player. This forced players to vary, or "clear", their targets before being able to score points on the same player again. When "zapped", a player's weapon would be inert for five seconds and then reactivate automatically, with no need to "charge up" at a base as was required in the games of competitors. At some locations, the amount of time a player's weapon would be inert would vary based on score. A player with a high score would have an inert weapon for up to 10 seconds. For safety reasons, referees would try to enforce a rule that you must be at least 5 feet away from an opponent that you are shooting. Photon used an infrared gun and receiver system, which did not actually fire visible lasers. As technology improved and more arenas opened, IR guns using a visible laser and a built in gun site began to appear in gameplay.

Customers joined by purchasing a photo ID badge (ranging in price at different areas from $10–35), and then paid a per-game fee (or a blanket fee on special nights that allowed unlimited play). Games lasted six minutes, with cues from the soundtrack that regular players could utilize for more strategic games. During game play, monitors on the observation deck and in the waiting areas showed scoring, with players listed under self-chosen handles. Most players referred to each other by their handles, which became its own identity, instead of their real names. League players in retail games would often tag their handles with their team names, like multiplayers do today, to distinguish themselves from the "noobs" or new players.

In many franchises, Photon leagues were formed, and tournament games were held regularly. Tactics and strategy were a big part of league competition and rules governing the covering of IR sensors were often implemented for players that would obscure their ability to get hit by pressing against walls or wearing their helmet high on the head to avoid being zapped by straight on shots. This included "cocking", which was described as cocking your head back to obscure the helmet, holding your gun slightly down between shooting to avoid direct gun shots, while covering your breastplate with your hand.

Related Research Articles

<span class="mw-page-title-main">Shooting sports</span> Sports involving firearms used to hit targets

Shooting sports is a group of competitive and recreational sporting activities involving proficiency tests of accuracy, precision and speed in shooting — the art of using ranged weapons, mainly small arms and bows/crossbows.

<span class="mw-page-title-main">Dallas Stars</span> National Hockey League team in Texas, United States

The Dallas Stars are a professional ice hockey team based in Dallas. The Stars compete in the National Hockey League (NHL) as a member of the Central Division in the Western Conference, and were founded during the 1967 NHL expansion as the Minnesota North Stars, based in Bloomington, Minnesota. Before the 1978–79 NHL season, the team merged with the Cleveland Barons after the league granted them permission due to each team's respective financial struggles. Eventually, the franchise relocated to Dallas for the 1993–94 NHL season where the team was rebranded as the Dallas Stars. The Stars played out of Reunion Arena located in downtown Dallas from their relocation in 1993 until 2001, when the team moved less than 1.5 miles (2.4 km) into the American Airlines Center located in the nearby Victory Park neighborhood of Dallas, an arena they share with the Dallas Mavericks of the National Basketball Association (NBA).

<span class="mw-page-title-main">Minnesota North Stars</span> Former hockey team of the National Hockey League

The Minnesota North Stars were a professional ice hockey team in the National Hockey League (NHL) for 26 seasons, from 1967 to 1993. The North Stars played their home games at the Met Center in Bloomington, Minnesota, and the team's colors for most of its history were green, yellow, gold and white. The North Stars played 2,062 regular season games and made the NHL playoffs 17 times, including two Stanley Cup Finals appearances, but were unable to win the Stanley Cup. After the 1992–93 season, the franchise moved to Dallas, and the team was renamed the Dallas Stars.

<span class="mw-page-title-main">NES Zapper</span> Video game light gun accessory

The NES Zapper, also known as the Video Shooting Series light gun in Japan, is an electronic light gun accessory for the Nintendo Entertainment System (NES) and the Japanese Famicom. It was released in Japan for the Famicom on February 18, 1984, and launched alongside the NES in North America in October 1985.

<span class="mw-page-title-main">Dirk Nowitzki</span> German basketball player (born 1978)

Dirk Werner Nowitzki is a German former professional basketball player who is a special advisor for the Dallas Mavericks of the National Basketball Association (NBA). Listed at 7 ft 0 in (2.13 m), he is widely regarded as one of the greatest power forwards of all time and is considered by many to be the greatest European player of all time. In 2021, he was selected to the NBA 75th Anniversary Team. In 2023, Nowitzki was inducted into the Naismith Memorial Basketball Hall of Fame.

Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.

<span class="mw-page-title-main">Laser tag</span> Recreational shooting sport and game

Laser tag is a recreational shooting sport where participants use infrared-emitting light guns to tag designated targets. Infrared-sensitive signaling devices are commonly worn by each player to register hits and are sometimes integrated within the arena in which the game is played.

In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve. Although the origin of rocket jumping is unclear, its usage was popularized by Quake.

<span class="mw-page-title-main">Gilbert Arenas</span> American basketball player (born 1982)

Gilbert Jay Arenas Jr. is an American former professional basketball player. Arenas attended Grant High School in the Valley Glen district of Los Angeles, and accepted a scholarship offer to the University of Arizona late in his junior year. He was drafted by the Golden State Warriors with the 31st overall pick in the 2001 NBA draft.

Q-ZAR is a type of laser tag that was developed by Geoff Haselhurst, Peter Robertson and Omnitronics in Perth, Western Australia. The rights were later sold to Leisureplex Ltd, a company based in Ireland which in turn sold them to Q-ZAR International based in Dallas, Texas.

<span class="mw-page-title-main">B-Daman</span> Marble shooting toy franchise

B-Daman is a marble shooting toy franchise produced in Japan by Takara. It was originally based on the Bomberman series, but later expanded into other franchises and its own original designs.

<span class="mw-page-title-main">Laser Quest</span> British indoor laser tag franchise

Laser Quest is a British indoor laser tag franchise founded in Manchester, United Kingdom in 1989. Its laser tag games use infrared (IR) hand-held units and vests. Laser Quest's oldest centre is located in Stourbridge, West Midlands, England.

<span class="mw-page-title-main">1999 Stanley Cup Finals</span> 1999 ice hockey championship series

The 1999 Stanley Cup Finals was the championship series of the National Hockey League's (NHL) 1998–99 season, and the culmination of the 1999 Stanley Cup playoffs. It was contested by the Eastern Conference champion Buffalo Sabres and the Western Conference champion Dallas Stars. It was the 106th year of the Stanley Cup being contested.

<i>Laser Arena</i> 2000 video game

Laser Arena is an FPS PC game designed to simulate laser tag. Play modes include Free for All (Deathmatch), Team Match, Duel, Domination, and Mega Target. Players have three "health canisters", and every hit diminishes one of them. After three hits, the player counts as "dead" and has to respawn after a delay. The game is based on a heavily modified Quake engine, and despite being a budget-title, features some elements that were unique at the time of release. For example, the game models "Lasertag Grenades" which emit a vast number of shots in all directions, tagging every player in the vicinity.

Photon is a live action television show that aired in the mid-1980s, which was tied into the Photon lasertag arenas and home game. It was produced by DIC Enterprises as a first run syndicated kids series which shown in various syndicated markets through most of the mid-eighties. Animator Shinji Aramaki served as miniature model maker/designer on the special effects team for the series.

Darkzone, Laserzone, Megazone, Ultrazone and Zone 3 are a group of laser skirmish sites that use laser tag systems manufactured by P&C Micros of Melbourne, Australia. These systems and sites are sometimes collectively referred to as being a part of the "Zone Empire" and in most cases incorporate the word "Zone" in their name.

<span class="mw-page-title-main">Lazer Tag</span> Toy brand

Lazer Tag is a brand name for the pursuit game using infrared toy guns, generically known as "laser tag". It was developed by Worlds of Wonder and launched in 1986. As one of America's top hit toys of 1986-1987, Lazer Tag was aggressively leveraged by Worlds of Wonder's retail sales network in an ultimatum to force the Nintendo Entertainment System into retail stores, allowing its smash hit nationwide launch, which prompted Nintendo of America to lead the nation's recovery from the 1983 video game crash and dominate the industry. The Lazer Tag brand is currently a subsidiary of Hasbro's Nerf toy line.

The history of the Golden State Warriors began in Philadelphia in 1946. In 1962, the franchise was relocated to San Francisco, California and became known as the San Francisco Warriors until 1971, when its name was changed to the current Golden State Warriors. Along with their inaugural championship win in the 1946–47 season, the Warriors have won six others in the team's history, including another in Philadelphia after the 1955–56 season, and five more as Golden State after the 1974–75, 2014–15, 2016–17, 2017–18 and 2021–22 seasons.

Battle Tag is a laser tag-shooter hybrid game developed and published by Ubisoft. The game was revealed at E3 2010 at the Ubisoft press conference. The game was released on November 2010 in Texas and Canada.

<span class="mw-page-title-main">George Carter III</span>

George Carter III is an inventor who created Photon, the first commercialized version of laser tag, as well as other inventions such as the personal watercraft and certain versions of all-terrain vehicles. George Carter invented the Photon after being inspired by Star Wars.

References

  1. 1 2 Hall, Cheryl (May 7, 2014). "Who knew? Laser tag was invented in Dallas". The Dallas Morning News . Retrieved May 7, 2014.
  2. 1 2 3 4 "General Info → History of Laser Tag". International Laser Tag Association. Archived from the original on 2007-10-11. Retrieved 2007-10-12.
  3. "Laser Tag 30th Birthday Event". IndieGoGo. XP LaserSport. Retrieved 14 March 2014.
  4. "Phocon". 27 July 2014. Retrieved 4 March 2022.
  5. "Photon The Ultimate Game on Planet Earth soundtrack". soundcloud. Photon. Retrieved 9 April 2014.