PixelJunk Monsters

Last updated
PixelJunk Monsters
Psn pixeljunk monsters icon.png
PlayStation Store icon
Developer(s) Q-Games
Double Eleven
Publisher(s)
Series PixelJunk
Platform(s) PlayStation 3
PlayStation Portable
PlayStation Vita
Microsoft Windows
Mac OS X
Linux
Wii U
Release
December 6, 2007
  • PlayStation 3
    • JP: December 6, 2007
    • WW: January 24, 2008
    Encore
    • JP: April 24, 2008
    • NA: May 8, 2008
    • EU: May 15, 2008
    PSP
    • EU: October 1, 2009
    • JP: November 1, 2009
    • NA: April 27, 2010
    Ultimate HD
    PlayStation Vita
    • NA: July 30, 2013
    • PAL: July 31, 2013
    • JP: November 26, 2013
    Microsoft Windows
    August 26, 2013
    Mac OS X & Linux
    October 1, 2013
    Wii U
    May 19, 2016
Genre(s) Tower defense
Mode(s) Single-player; Two player co-op (local)

PixelJunk Monsters is the second game in the PixelJunk series developed by Q-Games for the PlayStation 3. It was released worldwide on the PlayStation Store on January 24, 2008. [1] The game was released for the PlayStation Portable under the title PixelJunk Monsters Deluxe.

Contents

PixelJunk Monsters Encore, an expansion pack for the game, was released on April 24, 2008 in Japan;[ citation needed ] May 8, 2008 in North America; and May 15, 2008 in Europe. [2]

In May 2016, PixelJunk Monsters was released by Double Eleven for Wii U. [3]

In 2018, PixelJunk Monsters 2 was released, incorporating 3D graphics and new features.

Gameplay

A screenshot of gameplay in PixelJunk Monsters Encore. PixelJunk Monsters screen01.jpg
A screenshot of gameplay in PixelJunk Monsters Encore.

Gameplay in PixelJunk Monsters has similarities to various tower defense titles. The objective is to build defense towers along the enemies' path to keep them from reaching a hut, or base. Several small creatures dwell at the base. For each enemy that survives the defense towers and reaches the hut, one creature is killed. If all creatures are wiped out, the level is failed.

Towers have distinct attributes, such as rapid fire, long range, air-focused, etc. Destroyed enemies usually drop coins and occasionally give gems, which then can be used to upgrade and research new towers.

There are a total of 21 different levels (36 with the expansion pack) at 3 stages of difficulty. There are also 3 special stages that unlock unique abilities for the player character. Several "Trophy Challenges" were also added to the game after a patch.

Unlike more traditional tower defense games, the player controls a character around the screen, collecting coins and building towers. This replaces the standard cursor controls. A second player can also join in and assist in building towers.

Encore

The PixelJunk Monsters Encore expansion pack includes an additional 15 levels, including layouts inspired by classic arcade games such as Pac-Man and Space Invaders . There are also small tweaks to gameplay; for instance, the ice tower is unlocked at the beginning of every level and the Tesla tower is less expensive to purchase.

Deluxe

A new version of PixelJunk Monsters was available for the PlayStation Portable. Titled PixelJunk Monsters Deluxe, it has been described by Dylan Cuthbert as the "ultimate version" of the game. It contains all of the level content from the original game and its Encore expansion pack, as well as new levels, enemies, and towers. Additional music, videos, concept art, and other special features are also included. [4]

Soundtrack

Dive into PixelJunk Monsters
Studio album by
ReleasedMay 22, 2008
Length40:53

The music for the game was developed by Otograph. On May 22, 2008, a soundtrack album for the game titled Dive into PixelJunk Monsters was released via the PlayStation Store. It is the first audio album to be released through PSN.

Reception

The PlayStation 3 version of PixelJunk Monsters, Encore, Deluxe, and the Vita version of Ultimate received "favorable" reviews, while the PC version of Ultimate and the Wii U version of PixelJunk Monsters received "average" reviews, according to the review aggregation website Metacritic. [5] [6] [7] [8] [9] [10]

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References

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