Pot Farm

Last updated

Pot Farm
Pot Farm android logo.jpg
Developer(s) Brain Warp Studios
Platform(s)
ReleaseApril 20, 2010 (2010-April-20)
Genre(s) Simulation, role-playing
Mode(s) Single-player, multiplayer

Pot Farm (also known as Pot Farm: Grass Roots and Bud Farm: Grass Roots in some markets) [1] is a farming simulation social network game developed by Brain Warp Studios and owned by East Side Games. Gameplay involves planting and harvesting different strains of cannabis and manufacturing cannabis-based food items. Many of the plants, quests and achievements are named after elements of cannabis subculture.

Contents

It is available as an Android and iOS app, and was previously available as an application via the social networking website Facebook. On Facebook, the game was restricted to players 21 and older. Although the game could not be advertised online due to its content, it gained popularity through word-of-mouth and guerrilla marketing, and formed one of the world's largest cannabis-culture communities. The game was generally well received by critics and was nominated for Best Social/Casual Game at the Canadian Videogame Awards.

Gameplay

Gameplay of Pot Farm on Facebook Pot Farm Facebook gameplay.jpg
Gameplay of Pot Farm on Facebook
Gameplay on mobile app Pot Farm app gameplay.jpg
Gameplay on mobile app

Pot Farm is a game similar to Happy Farm and FarmVille , but with an emphasis on cannabis cultivation. [2] On mobile, the game is free-to-play and requires an internet connection. [3]

The game starts with an empty plot of land, with the objective of turning it into a profitable cannabis farm. Progress in the game is tracked by the player's character level, which is increased by experience gained from tending crops, earning achievements and completing certain quests. The higher a player's level, the more types of seeds they can grow, products they can buy and sell, and upgrades they can make to their farm.

Crops are grown from seeds purchased with coins (the game's primary currency) and sold for a profit. The game's secondary currency, potbucks, are earned by gaining levels, planting rare seeds, and from earning achievements; they can also be bought with real currency through microtransactions. Coins can be used to buy decorations and upgrades as well as seeds; potbucks are used for reducing grow times and purchasing rare seeds and special items.

While most other farming games have a "withering" mechanic which causes untended crops to lose their value, Pot Farm has a "protection level" for its crops. [4] [5] In the Facebook game, if crops are not balanced with guards and other protection-enhancing items, there is a risk of a character called Ranger Dick appearing and confiscating stash and crops. A minigame-like feature called 'Gold Rush Mode' was also available, which has been compared to Bejeweled , [6] in which potbucks could be gambled for a chance to win many more. These aspects are not present in the mobile game, but posting more people around the farm has benefits including quicker grow times, more money from sales, and more experience.

Development and release

Pot Farm was developed Brain Warp Studios, specifically by Josh Nilson and Galan Akin in 2010, [7] [8] and published on April 20, 2010. [1] The success of the app led to the creation of East Side Games in 2011, which the developers founded with Jason Bailey of SuperRewards. They had received $1.5 million of angel funding by July that year. [8] The developers have reportedly only given one interview about the game, and used the "Uncle Floyd" character persona from the game to do so. [9] East Side Games is based in Vancouver, [7] and its sister company LDRLY, which specializes in cannabis mobile games, is based in nearby Nanaimo. [10]

A representative from LDRLY spoke to Canadian media in 2019 about the publishing of the game, saying that "[they have] always made their mark by doing something different, [they] wanted to build this community out of nothing. It was a great business opportunity because there wasn't a market for it, and very few other games in that space". [7] [11]

East Side Games were unable to promote the game on Facebook, and struggled to find marketing in other places because of the cannabis theme; they instead used viral marketing and guerrilla marketing. [12] In May 2011, the developers produced 4:20 rally kits for fans attending cannabis-activism rallys. [13]

In 2011, East Side Games added a Facebook extension called "Pot Farm Raiders", based on the Zynga Facebook app Mafia Wars but with stoners in place of the mafia, where the same principles as Pot Farm apply but crops can be stolen from other farms. This game had about 72,000 monthly active users in 2011. [2] The 2012 monthly active users count for the main Facebook game was about 880,000 [4] compared to 82.4 million for Farmville in 2010. [14]

The Android mobile app, developed by LDRLY, [3] [10] launched in 2016 and quickly had over 10 million downloads; the iOS app launched the same year. Its success saw East Side Games listed as one of Pocket Gamer 's Top 10 Mobile Game Developers to Watch. [1] By 2019, the mobile app had been played over 3.5 billion times. [10] A board game version was released in 2015 [15] after Kickstarter funding, [16] and a spin-off called Cheech & Chong: Bud Farm was released on April 20, 2020. [17] The Facebook version of the game shut down in December 2019. [18]

In 2020, GameSpot noted the game's place in the history of cannabis in video games, writing that "As cannabis became less taboo and the smoke cleared from the hysteria sparked by the War on Drugs, more developers devoted entire games to running cannabis enterprises [...] Pot Farm took off [as] American views of cannabis softened, most notably on the political level, state-by-state". [7] HERB had written in 2016 that the game created "the largest cannabis community on earth", with 20 million unique players across its platforms and a 2011 figure of over 1 million users on Facebook. [1]

Reception

By the end of 2010, Pot Farm was estimated to be earning its developers $148,000 a month. [7] [9] Most of the game's revenue comes from the subscription service offered to its players, and it had a Facebook user score of 4.8 out of 5 from around 107,000 reviews. [9] With the release of the mobile app, and the subsequent shut down of the Facebook app, the game saw its loyal fanbase move platforms with it. [1]

Comparing the game to other popular farming sims, NBC News's Wendy Benedetti said that "this is not your grandmother's Farmville. Unless, of course, your grandmother was a hippie in the '60s... in which case, dude, this is totally her kind of Farmville" and concluded that "[the game] features some decent production values and a zany sense of humor (check out the sketchy wildlife) and that's enough to keep me coming back". [2] David Silverberg for GameSpot also commented on the game, describing it as a "tycoon-type" game that "was a huge hit on Facebook because it didn't sway too far from the core appeal of the extremely popular Farmville". [7] He credits the rise in cannabis-empire games to Pot Farm's success. [7] MMO Games compared the gameplay, saying that "Pot Farm is Farmville but a lot cooler [...] far less gimmicky and more in-depth" and that it was "the best game of its genre on Facebook". [6] The review notes that the multiplayer aspects are more fun than solo gameplay, but that it is still a fun and accessible game. [6]

HERB said that the game's "dedicated underground fanbase and high levels of engagement are a testament to the game's impressive art, contraband content and strong community engagement", writing that "whether you're a diehard gamer looking for refreshingly fun graphics or a stoner looking to spend time on a perfectly addictive app, Pot Farm: Grass Roots has more than enough to keep any digital pot farmer thoroughly entertained". [1]

Drew Cohen of Kotaku said that the game "operates much as you'd anticipate from a Facebook-hosted farming game", while praising the laid-back attitude of the game and noting that its design was not as "slouchy" as the deadbeat stoners in it. [19] It was nominated for 'Best Social/Casual Game' in the Canadian Videogame Awards 2011, with Benedetti writing "In case you didn't know, the Canadians totally love the cannabis". [2] [20]

Fox News, however, reported that the game was controversial and quoted several concerned citizens; while one said that it should not be on Facebook because it is not for children, another noted that when she tried to see what it was from her children's accounts it would not load due to an age block enforced [21] on anyone under 21. [2] [9] [14] East Bay Express also pointed out that "the game doesn't actually depict anyone ever smoking the plant". [9] The Facebook game operated in a "legal gray area" because of its content, but was also more geared towards medical cannabis (legal enough in California, where Facebook is based, to have not banned the game): its highest-level build was a medical marijuana clinic. [9]

Related Research Articles

Mobile game

A mobile game is a video game that is played on a mobile phone, tablet, smartwatch, PDA, portable media player or graphing calculator. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.

King (company) Video game developer

King.com Limited, trading as King and also known as King Digital Entertainment, is a video game developer based in St. Julian's that specialises in social games. King gained fame after releasing the cross-platform title Candy Crush Saga in 2012, considered one of the most financially successful games utilising the freemium model. King was acquired by Activision Blizzard in February 2016 for US$5.9 billion , and operates as its own entity within that company. King is led by Riccardo Zacconi, who has served in the role of chief executive officer since co-founding the company in 2003. Gerhard Florin took over Melvyn Morris's role as chairman in November 2014. As of 2017, King employs 2,000 people.

Zynga Provider of social game services

Zynga Inc. is an American social game developer running social video game services and founded in April 2007 with headquarters in San Francisco, California, United States. The company primarily focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games."

<i>FarmVille</i> 2009 video game

FarmVille is an agriculture-simulation social network game developed and published by Zynga in 2009. It is similar to Happy Farm, and Farm Town. Its gameplay involves various aspects of farmland management, such as plowing land, planting, growing, and harvesting crops, harvesting trees and raising livestock. FarmVille 2, the sequel, was released in September 2012.

Game Center Apple online multiplayer social gaming network

Game Center is a service by Apple that allows users to play and challenge friends when playing online multiplayer social gaming network games. Games can now share multiplayer functionality between the Mac and iOS versions of the app.

A social-network game is a type of online game that is played through social networks. They typically feature multiplayer gameplay mechanics. Social-network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. While they share many aspects of traditional video games, social-network games often employ additional ones that make them distinct. Traditionally they are oriented to be casual games.

Wooga

Wooga is a mobile-first game developer in Berlin, Germany. The company develops free-to-play mobile and social games for mobile devices, such as smartphones and tablets and social networks like Facebook. It is the world's 5th-biggest game developer on the Facebook platform as of March 2014.

KILOO is a Danish games development company. It was founded in 2000 by Jacob Møller, with a focus on developing entertainment content for game console and handheld devices. In 2008, he was joined by his brother, Simon Møller. Together, they both run Kiloo.

Facebook Credits

Facebook Credits was a virtual currency that enabled people to purchase items in games and non-gaming applications on the Facebook Platform. One U.S. dollar was the equivalent of 10 Facebook Credits. Facebook Credits were available in 15 currencies including U.S. dollars, pound sterling, euros, and Danish kroner. Facebook was hoping eventually to expand Credits into a micropayment system open to any Facebook application, whether a game or a media company application. Facebook deprecated Credits in favour of users' local currencies.

Kabam is an interactive entertainment company founded in 2006 and headquartered in Vancouver, BC. with offices in San Francisco, CA and Austin, Texas. The company creates, develops and publishes massively multiplayer social games (MMSG’s) such as Marvel Contest of Champions and Transformers: Forged to Fight for mobile devices. Before expanding into gaming, Kabam established itself as a social applications developer with entertainment and sports communities totaling more than 60 million users. Kabam markets freemium games for mobile devices, and social networking services,. The company's previous investors included Alibaba, Canaan Partners, Google, MGM, Intel, Pinnacle Ventures, Redpoint Ventures, Warner Bros. and others.

Amazon Appstore

The Amazon Appstore for Android is an app store for the Android operating system operated by Amazon.com. It was opened on March 22, 2011 and was made available in nearly 200 countries. Developers are paid 70% of the list price of the app or in-app purchase.

<i>Candy Crush Saga</i> Free-to-play match-three puzzle video game involving matching candies

Candy Crush Saga is a free-to-play match-three puzzle video game released by King on April 12, 2012, for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.

<i>Hay Day</i>

Hay Day is a freemium mobile farming game developed and published by Supercell. Hay Day was released for iOS on 21 June 2012 and Android on 20 November 2013. According to a 2013 report, Supercell earned $30 million a month from Hay Day and Clash of Clans. In 2013, Hay Day was the fourth highest game in revenue generated.

Pixonic is a Russian video game developer and publisher based in Limassol, Cyprus. Following the company's establishment in 2009, its initial focus was on developing and publishing social network games. In 2013, Pixonic concentrated its efforts on the mobile device market. The company is best known for producing War Robots.

Amazon Game Studios (AGS) is an American video game developer and division of the online retailing company Amazon that focuses on the development of video games.

Playrix Russian games developer and publisher

Playrix Holding Ltd., also known as Playrix Entertainment and Playrix Games, is an international developer of free-to-play mobile games from Russia headquartered in Dublin, Ireland. The company has 18 offices around Russia, Ireland, Ukraine, Belarus, and Serbia. Since 2018, Playrix has over 2,000 employees working from its offices or remotely.

<i>Airport City</i> (video game) 2011 free-to-play city-building simulation game

Airport City is a free-to-play city-building simulation game developed and published by Game Insight. Airport City was first launched on the Facebook social media platform on September 1, 2011. The game was released for Google Play on February 11, 2012, and for iOS on August 16, 2012, followed by Amazon Appstore on October 26, 2012, and Microsoft Windows on April 3, 2014. The game features mobile cross-platform play, allowing players on any supported device to cooperate and compete with each other.

Soma Games

Soma Games is an American third-party video game developer based in Newberg, Oregon. Founded in 2005 by Chris Skaggs, Rande Bruhn, and John Bergquist, Soma originally produced mobile games based on their own original properties such as G and Windup Robots, but in 2018 became the first studio to create a licensed game based on the popular Redwall series of books. Soma Games emphasizes its Christian company culture, and often describes itself as a Christian video game company that does not make video games specifically about Christianity.

History of mobile games

The popularisation of mobile games began as early as 1997 with the introduction of Snake preloaded on Nokia feature phones, demonstrating the practicality of games on these devices. Several mobile device manufacturers included preloaded games in the wake of Snake's success. By the early 2000s, the technical specifications of handsets had matured to the point where downloadable applications could be supported, however mainstream adoption continued to be hampered by market fragmentation between different devices, operating environments, and distributors.

References

  1. 1 2 3 4 5 6 "How A Video Game Created The World's Largest Weed Community". herb.co. October 19, 2016. Archived from the original on April 12, 2020. Retrieved April 11, 2020.
  2. 1 2 3 4 5 Benedetti, Wendy (2011). "Dude, 'Pot Farm' is totally 'FarmVille' for stoners". NBC News. Archived from the original on January 28, 2013.
  3. 1 2 "Bud Farm: Grass Roots - Apps on Google Play". play.google.com. Archived from the original on October 18, 2019. Retrieved April 11, 2020.
  4. 1 2 Davison, Pete (June 14, 2012). "Pot Farm review". Adweek . Archived from the original on April 11, 2020. Retrieved April 11, 2020.
  5. Vidvarthi, Neil (May 24, 2010). "Interview: New "Pot Farm" Facebook Game Promotes Organic Growth". Adweek . Archived from the original on April 12, 2020. Retrieved May 14, 2020.
  6. 1 2 3 "Facebook MMO Pot Farm Review". www.mmogames.com. October 25, 2011. Archived from the original on April 12, 2020. Retrieved April 12, 2020.
  7. 1 2 3 4 5 6 7 Silverberg, David (January 2, 2020). "Weed In Games: How Pot Stopped Being A Video Games Bogeyman". GameSpot . Archived from the original on April 11, 2020. Retrieved April 11, 2020.
  8. 1 2 Glasser, A. J. (July 28, 2011). "Super Rewards Founder, Pot Farm Creators Net Angel Funding for New Social Game Studio". Adweek . Archived from the original on January 9, 2019. Retrieved May 11, 2020.
  9. 1 2 3 4 5 6 Downs, David (December 8, 2010). "'Pot Farm' on Facebook May Be Grossing an Estimated $150K/Month". East Bay Express. Oakland, California. Archived from the original on April 11, 2020. Retrieved April 11, 2020.
  10. 1 2 3 Hollis, Susan (August 19, 2019). "LDRLY is Blazing a Trail in the Gaming Industry". Douglas Magazine. Victoria, British Columbia. Archived from the original on September 14, 2019. Retrieved May 12, 2020.
  11. Neufeld, Abby (August 15, 2019). "This Nanaimo video game company is the largest distributor of cannabis-themed games worldwide". Victoria Buzz. Archived from the original on April 25, 2020. Retrieved May 12, 2020.
  12. Thompson, Mike (July 10, 2012). "East Side Games grew a massive Facebook hit with $800 worth of marketing". Adweek . Archived from the original on December 11, 2018. Retrieved May 11, 2020.
  13. "Rally for Pot Farm on 4/20". thepotfarmgame.com. 2011. Archived from the original on May 10, 2011. Retrieved April 11, 2020.
  14. 1 2 Downs, David (May 25, 2010). "Facebook's 'Pot Farm' Game Nears 500,000 Growers". East Bay Express . Oakland, California. Archived from the original on April 12, 2020. Retrieved April 11, 2020.
  15. "Pot Farm: The Board Game". BoardGameGeek. Archived from the original on April 12, 2020. Retrieved April 12, 2020.
  16. "Pot Farm: The Board Game". Kickstarter. Archived from the original on April 12, 2020. Retrieved April 12, 2020.
  17. N, Davey (March 27, 2020). "CHEECH AND CHONG Have a Video Game Coming!". Red Carpet Report Entertainment News Media. Archived from the original on April 12, 2020. Retrieved April 12, 2020.
  18. "Pot Farm". Pot Farm. December 11, 2019. Retrieved May 12, 2020 via Facebook.
  19. Cohen, Drew (April 18, 2011). "Farm, Chill, Whatever—It's All Cool With Facebook Game Pot Farm". Kotaku . Archived from the original on April 12, 2020. Retrieved April 11, 2020.
  20. "Canadian Video Game Awards – 2011". Canadian Videogame Awards. Archived from the original on July 15, 2012.
  21. Lawrence, Danica (April 8, 2011). "Virtual Pot Farms Are Harvesting Real Controversy - FOX23 News". Fox 23 . Archived from the original on April 8, 2011. Retrieved April 11, 2020.