Project I.G.I.

Last updated
Project I.G.I.
Project I.G.I. I'm Going In (cover).jpg
North American cover art
Developer(s) Innerloop Studios
Publisher(s) Eidos Interactive
Director(s) Andrew Wensley
Producer(s) Richard Carter
Frank Hom
Designer(s) Gavin Skinner
Programmer(s) Ole Marius Liabo
Artist(s) Olav-Rasmus Vorren
Composer(s) Kim M. Jensen
Platform(s) Microsoft Windows
ReleaseDecember 8, 2000 [1]
Genre(s) Tactical shooter
Mode(s) Single player

Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive. [2] The game received mixed reviews due to shortcomings including a poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter .

Contents

It was followed up in 2003 by I.G.I.-2: Covert Strike .

A prequel titled I.G.I. Origins was announced by publisher Toadman Interactive in 2019 and was being developed by AntiMatter Games with no release date announced. [3] In May 2023, Antimatter Games announced the closure of the development studio. [4] [5]

Plot

Former British SAS agent David Jones is sent by the Pentagon to Tallinn, Estonia, where he is to track down and extract a kidnapped Estonian arms dealer Josef Priboi, who has vital information regarding the recent theft of an American W-88 nuclear warhead from a storage depot in Germany. Aided by his Pentagon handler Rebecca Anya, Jones follows Josef's trail through several military bases, and eventually locates him. Upon being rescued, Josef reveals that his uncle Jach is attempting to sell the warhead to a mysterious party. Jones captures Jach for interrogation, but their helicopter is shot down by two hostile fighter jets near the Russian border. A group of armed men arrive to investigate the crash site; the group's mysterious female commander, known only by her call sign 'Ekk', orders them to capture Jach and execute Jones, but the agent manages to escape his attackers and crosses the border back to Estonia, where he is rescued by a helicopter.

Anya informs Jones that Jach is being transported by train to an unknown location; the two surmise that Ekk is likely a rogue military or ex-KGB officer. Jones hijacks the train carrying Jach, much the latter's rejoice, but the train is derailed by the same fighter jets from before, sent by Ekk. Jones and Jach escape Ekk's forces and evacuate the area via another helicopter.

Soon after, Jones is ordered to retrieve the warhead and capture Ekk at her base of operations - a former KGB training camp, located in a ruined mountain castle. Jones infiltrates the complex, but fails to prevent Ekk from escaping and finds the warhead dismantled. Anya realizes that Ekk has used components of the warhead to construct a suitcase nuke, and tracks Ekk's helicopter to an old plutonium refinement plant, which houses a functional nuclear reactor. Jones infiltrates the facility and grants Anya remote access to its communication network.

What follows next is not entirely clear due to the game's abrupt ending, but Jones seemingly kills Ekk, and Anya defuses the bomb. Jones realizes that the entire mission has been a black op, and resolves to defend Anya from the approaching remnants of Ekk's armed force.

Reception

The game received "average" reviews according to the review aggregation website Metacritic. [6] Samuel Bass of NextGen said that the game "quickly transforms itself into a frustratingly mediocre experience." [17] Air Hendrix of GamePro called it "a tough but addictive covert-ops mission that's definitely worth volunteering for." [19] [lower-alpha 1]

It received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [20] indicating sales of at least 100,000 units in the U.K. [21]

Notes

  1. GamePro gave the game three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound.

Related Research Articles

<i>Red Faction</i> (video game) First-person shooter released in 2001

Red Faction is a first-person shooter video game developed by Volition and published by THQ for PlayStation 2 and Microsoft Windows in 2001, and Macintosh platforms in 2001 and 2002. A version for the N-Gage was developed by Monkeystone Games, and the mobile version was developed by Blue Beck. The game was inspired by several works of contemporary science fiction.

<i>Microsoft Train Simulator</i> 2001 video game

Microsoft Train Simulator is a 2001 train simulator game developed by UK-based Kuju Entertainment and published by Microsoft Games for Windows. It was released on June 18, 2001.

<i>Hey You, Pikachu!</i> Virtual pet video game for the Nintendo 64

Hey You, Pikachu! is a virtual pet Pokémon spin-off video game for the Nintendo 64 developed by Ambrella and published by Nintendo. It was released in Japan on December 12, 1998, and in North America on November 6, 2000. The player is asked to help Professor Oak test the PokéHelper, a device that lets humans communicate with Pokémon. The game is set in the Kanto region between Pewter City and Viridian City, where the player is introduced to a wild Pikachu. The player is able to communicate with a 256-word database through the Voice Recognition Unit (VRU), a Nintendo 64 hardware accessory that, when paired with a microphone, can comprehend and analyze human speech. Along with speaking with Pikachu, the VRU allows the player to move around and gather items.

<i>Half-Life: Blue Shift</i> 2001 video game

Half-Life: Blue Shift is an expansion pack for the first-person shooter video game Half-Life (1998). It was developed by Gearbox Software and published by Sierra On-Line. Blue Shift was the second expansion for Half-Life, originally intended as part of a Dreamcast port of Half-Life. Although the Dreamcast port was cancelled, the Windows version was released as a standalone product on June 12, 2001 for Windows. It was released on Steam on August 24, 2005.

<i>Hitman: Codename 47</i> 2000 video game

Hitman: Codename 47 is a stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows in November 2000. In the game, players control Agent 47, a genetically enhanced human clone who is rigorously trained in methods of murder. Upon escaping from his testing facility, 47 is hired by the International Contract Agency (ICA), a global contract killing organization. His missions take him to locations in Asia, Europe, and South America to assassinate wealthy and decadent criminals, who at first seem to share no connections with each other, but are soon revealed to have all played a role in a larger conspiracy. The gameplay revolves around finding ways to stealthily reach and eliminate each target; to this end, players can make use of various tools, including disguises and suppressed weaponry. However, some levels are more action-focused and do not feature stealth as a possibility, instead playing like a traditional third-person shooter.

<i>Driver 2</i> Action video game by Reflections

Driver 2 is a 2000 action driving video game and the second installment of the Driver series. It was developed by Reflections Interactive and published by Infogrames for PlayStation. A port to the Game Boy Advance, titled Driver 2 Advance, was released in 2002, developed by Sennari Interactive and released under Infogrames' Atari range of products.

<i>Worms World Party</i> 2001 video game

Worms World Party is a 2001 artillery turn-based tactics video game developed by Team17, and is the sequel to Worms Armageddon in the Worms series. As with the previous games in the series, players take turns controlling their teams and using available projectiles, firearms, explosives, and equipment to destroy all opposing teams and manoeuvre across a specified and highly destructible map.

<i>Indiana Jones and the Infernal Machine</i> 1999 action-adventure video game

Indiana Jones and the Infernal Machine is an action-adventure video game by LucasArts released in 1999. The first 3D installment in the series, its gameplay focuses on solving puzzles, fighting enemies, and completing various platforming sections. The story is set in 1947, after the events of Indiana Jones and the Iron Phoenix, and puts the eponymous protagonist, the adventurer Indiana Jones, against the Soviet Union. In a race for a mythological Babylonian power source, he joins forces with the Central Intelligence Agency and collects four pieces of the Infernal Machine, an ancient device that allegedly opens a portal to another dimension.

<i>NBA Live 2001</i> 2000 basketball video game

NBA Live 2001 is the 2001 installment of the NBA Live video games series. The cover features Kevin Garnett as a member of the Minnesota Timberwolves. The game was developed by EA Canada and published by Electronic Arts under the EA Sports Label. NBA Live 2001 is followed by NBA Live 2002. The PC version of the game for the second year included EA's "Face in the Game" feature that debuted in NBA Live 2000, allowing players to use custom facial photographs on created players.

<i>The Simpsons Wrestling</i> 2001 video game

The Simpsons Wrestling is a sports video game based on the animated television series The Simpsons for the PlayStation. Developed by Big Ape Productions and published by Fox Interactive through a co-publishing agreement with Electronic Arts in Europe and Activision in North America, the game was first released in Europe in March 2001, followed by North America a month later. It is the only Simpsons video game released for the PlayStation.

<i>WWF SmackDown! 2: Know Your Role</i> 2000 professional wrestling video game

WWF SmackDown! 2: Know Your Role, known in Japan as Exciting Pro Wrestling 2, is a professional wrestling video game developed by Yuke's released in November 2000 on the PlayStation by THQ. It is the sequel to WWF SmackDown!, and the second game in the SmackDown series, itself based on the World Wrestling Federation professional wrestling promotion.

<i>Delta Force 2</i> 1999 video game

Delta Force 2 is a tactical first-person shooter video game developed by NovaLogic and released in 1999. It is the second game in the Delta Force series and was followed by Delta Force: Land Warrior one year later. The game was re-released in 2009 on Steam.

<i>Theme Park Inc</i> 2001 video game

Theme Park Inc. is a construction and management simulation video game. It is the sequel to Theme Park World (1999). Theme Park Inc. was developed by Bullfrog Productions and published by Electronic Arts. It was the last game to bear the Bullfrog logo before the company's merger with EA UK in 2004.

<i>Colin McRae Rally 2.0</i> 2000 video game

Colin McRae Rally 2.0 is a racing video game developed and published by Codemasters for PlayStation, Microsoft Windows and Game Boy Advance.

<i>I.G.I.-2: Covert Strike</i> 2003 first-person shooter video game

I.G.I.-2: Covert Strike, known in the PAL region as Project I.G.I. 2, is a 2003 tactical shooter video game developed by Innerloop Studios and released by Codemasters. The game is a stealth-based first-person shooter. It is the sequel to Innerloop's Project I.G.I.. The original, published by Eidos Interactive, offered only single-player play, and no game saves. Covert Strike added multiplayer play and limited save game capability. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game.

<i>The Mummy</i> (video game) 2000 video game

The Mummy, known in Japan as Hamunaptra: Ushinawareta Sabaku no Miyako, is a single-player video game for Game Boy Color, PlayStation and Microsoft Windows, based on the 1999 movie of the same name. It was published by Konami.

<i>Sega Extreme Sports</i> 2000 video game

Sega Extreme Sports is a sports game developed by Norwegian video game development company Innerloop Studios. It was released under a variety of names and published by many companies.

<i>FIFA 2001</i> 2000 video game

FIFA 2001 is a football simulation video game and the sequel to FIFA 2000. It was succeeded by FIFA Football 2002. It features Paul Scholes on the UK cover and Ben Olsen on the North American cover. The game's Spanish cover features Gaizka Mendieta on it. It was released on 31 October 2000 for Microsoft Windows and PlayStation, and on 24 November 2000 for PlayStation 2 as a launch title in Europe. The PlayStation 2 version was originally slated for release in the U.S. on 7 November, before it was delayed to 28 November. A Game Boy Color version was planned but cancelled.

<i>MTV Sports: Skateboarding Featuring Andy Macdonald</i> 2000 video game

MTV Sports: Skateboarding Featuring Andy Macdonald is a sports video game developed by Darkblack and published by THQ for Game Boy Color, Microsoft Windows, PlayStation and Dreamcast. It features skateboarder Andy Macdonald on the cover.

<span class="mw-page-title-main">Enad Global 7</span> Swedish video game holding company

Enad Global 7 AB is a Swedish video game holding company based in Stockholm. It was founded as Toadman Interactive in 2013 by Robin Flodin and Rasmus Davidsson as a work-for-hire consultancy studio. The company began fully developing games in 2017 and became a public company later that year. Starting in 2018, Toadman Interactive acquired other video game companies, including the developer Antimatter Games, marketing agency Petrol Advertising, and publisher Sold Out. In January 2020, Toadman Interactive reformed as Enad Global 7, organising Petrol Advertising, Sold Out, and the renamed Toadman Studios as its direct subsidiaries. Since then, Enad Global 7 has acquired Big Blue Bubble, Piranha Games, Daybreak Game Company, and Innova. In August 2021, the management was replaced with Daybreak Game Company's Ji Ham as acting chief executive officer (CEO) and Fredrik Rüdén as deputy CEO and chief financial officer, with Floding leaving the company and selling all shareholdings by May 2022. Innova was sold off in September 2022 due to the 2022 Russian invasion of Ukraine.

References

  1. Walker, Trey (November 27, 2000). "I'm Going In Complete". GameSpot . Fandom. Archived from the original on June 22, 2001. Retrieved March 13, 2024.
  2. 1 2 Osborne, Scott (December 22, 2000). "Project IGI: I'm Going In Review". GameSpot. Fandom. Archived from the original on June 22, 2001. Retrieved March 13, 2024.
  3. Sheehan, Gavin (November 9, 2019). "Toadman Interactive Announces "I.G.I. Origins" Coming In 2021". Bleeding Cool . Avatar Press. Archived from the original on July 16, 2023. Retrieved March 13, 2024.
  4. Chalk, Andy (May 25, 2023). "Rising Storm studio Antimatter Games is being closed". PC Gamer . Future plc. Archived from the original on December 12, 2023. Retrieved March 13, 2024.
  5. Blake, Vikki (May 28, 2023). "UK studio Antimatter Games set to close this summer". Eurogamer . Gamer Network. Archived from the original on July 16, 2023. Retrieved March 13, 2024.
  6. 1 2 "Project IGI: I'm Going In". Metacritic . Fandom. Archived from the original on March 13, 2024. Retrieved March 13, 2024.
  7. White, Jason. "Project IGI: I'm Going In - Review". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved August 29, 2019.
  8. Harms, William (January 5, 2001). "Project IGI: I'm Going In". Gamecenter. CNET. Archived from the original on January 24, 2001. Retrieved March 13, 2024.
  9. D'Aprile, Jason (January 24, 2001). "Project IGI: I'm Going In". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on March 4, 2003. Retrieved August 29, 2019.
  10. Liberatore, Raphael (April 2001). "Wooden Soldier (Project IGI: I'm Going In Review)" (PDF). Computer Gaming World . No. 201. Ziff Davis. p. 94. Archived (PDF) from the original on April 5, 2023. Retrieved March 13, 2024.
  11. Edge staff (January 2001). "Project IGI" (PDF). Edge . No. 93. Future Publishing. p. 108. Archived (PDF) from the original on October 19, 2022. Retrieved March 13, 2024.
  12. Taylor, Martin (January 5, 2001). "Project IGI". Eurogamer. Gamer Network. Archived from the original on March 29, 2001. Retrieved March 13, 2024.
  13. Brogger, Kristian (March 2001). "Project I.G.I. [I'm Going In]". Game Informer . No. 95. FuncoLand. Archived from the original on December 31, 2004. Retrieved August 29, 2019.
  14. Sanders, Shawn (January 2001). "Project IGI [I'm Going In] Review". GameRevolution . CraveOnline. Archived from the original on February 13, 2014. Retrieved August 29, 2019.
  15. Gorham, Greg (January 29, 2001). "Project IGI [I'm Going In]". GameSpy . IGN Entertainment. Archived from the original on February 24, 2005. Retrieved August 29, 2019.
  16. Adams, Dan (January 2, 2001). "Project IGI: I'm Going In". IGN . Ziff Davis. Archived from the original on April 5, 2023. Retrieved March 13, 2024.
  17. 1 2 Bass, Samuel (April 2001). "Project IGI: I'm Going In". NextGen . No. 76. Imagine Media. p. 90. Retrieved March 13, 2024.
  18. Erickson, Daniel (March 2001). "Project IGI [I'm Going In]". PC Gamer. Vol. 8, no. 3. Imagine Media. p. 49. Archived from the original on March 15, 2006. Retrieved August 29, 2019.
  19. Air Hendrix (March 2001). "Project IGI: I'm Going In" (PDF). GamePro . No. 150. IDG. p. 58. Archived from the original on February 11, 2005. Retrieved March 13, 2024.
  20. "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association . Archived from the original on February 21, 2009.
  21. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Game Developer . Informa. Archived from the original on September 18, 2017. Retrieved March 13, 2024.