Psi-Ops: The Mindgate Conspiracy

Last updated

Psi-Ops: The Mindgate Conspiracy
Psi-Ops - The Mindgate Conspiracy Coverart.png
Developer(s) Midway Games
Publisher(s) Midway
Zoo Digital Publishing (PC)
Director(s) Brian Eddy
Producer(s) Alexander Offermann
Designer(s) Brian Eddy
Programmer(s) Jason Blochowiak
Artist(s) Chip Sineni
Platform(s) PlayStation 2, Xbox, Windows
ReleasePlayStation 2, Xbox
  • NA: June 14, 2004
  • EU: October 1, 2004
Windows
  • EU: February 11, 2005
Genre(s) Third-person shooter, action adventure
Mode(s) Single-player, multiplayer

Psi-Ops: The Mindgate Conspiracy is an action adventure video game developed by Midway Games for Xbox, PlayStation 2 and Microsoft Windows and released on June 14, 2004. The game was developed as a means for Midway to develop new game physics capabilities. The primary game mechanic in Psi-Ops is the use of six different psychic abilities: telekinesis, remote viewing, mind drain, mind control, pyrokinesis, and aura view. These abilities are unlocked throughout the game and used in conjunction with stealth and third-person shooter gameplay to combat enemies and solve puzzles.

Contents

Psi-Ops follows Nick Scryer, a psychic secret agent who had his memory wiped and got captured by a terrorist organization run by rogue psychic agents. He fights against the group as his memories return and his powers are reawakened, and he learns about a conspiracy to take control of a powerful artifact. He is accompanied by Sara Blake, a woman who claims to be another undercover agent, but Scryer is unsure whether she can be trusted.

Development of Psi-Ops was plagued by time constraints. It was launched with a tie-in music video for an original song, "With My Mind" by Cold. Psi-Ops received generally positive reviews, and critics lauded its gameplay. Other aspects, such as its plot, controls, audio, and level design received mixed reception. The game saw poor sales, and plans for a sequel were shelved by Midway.

Gameplay

Psi-Ops is a third-person shooter and action-adventure game featuring run-and-gun gameplay. [1] [2] [3] The core gameplay involves the use of several psychic abilities with which the player can fight enemies and interact with the world. [2] The player starts with no psychic powers in the first level and unlocks them throughout the game as the character's memory is restored. [4] As each ability is unlocked, the game enters a flashback sequence from when the character learned how to use the ability, functioning as a tutorial. [5] The abilities cost psi-energy, of which the player only has a limited supply, and psychic abilities cannot be used when psi-energy is depleted. [1]

There are five different weapons in the game that the player can use in addition to the psychic abilities: a pistol, a shotgun, a machine gun, an assault rifle, and a sniper rifle. [1] Combat in Psi-Ops also includes optional elements of stealth gameplay. [7] The stealth gameplay is most prominent in the early levels before the character's psychic abilities are unlocked. The player is significantly more powerful than most enemies, meaning that they are only difficult to fight in large numbers. [3] Besides combat, the game includes puzzles for the player to solve. [11] The game mechanics are open-ended so that different approaches or combinations of abilities exist to defeat enemies and solve puzzles. [11] [6] [10] Some elements of the game include horror aspects, [11] including both gore-based violence as well as more existential and Lovecraftian elements. [5]

Each level of Psi-Ops is a linear path from one end of the level to the other. [1] These levels include boss fights in which the player fights one of The Movement's psychic members, each with a different psychic ability that defines the boss fight. [7] [4] Six of these boss fights are found throughout the game. [4] Shorter bonus levels can be unlocked in addition to the main game. [1] [12] It also includes a multiplayer mode in which one player controls the character's movement and the other player controls his psychic abilities. [7]

Plot

An enemy being lifted with telekinesis in Psi-Ops; the top left denotes the ability being used, the character's health, and the remaining psi-energy. The bottom right denotes the active weapon and remaining ammo. Psi-Ops screenshot.png
An enemy being lifted with telekinesis in Psi-Ops; the top left denotes the ability being used, the character's health, and the remaining psi-energy. The bottom right denotes the active weapon and remaining ammo.

Nick Scryer is a psychic agent with the Mindgate organization. Along with his fellow agent Sara Blake, he is sent to infiltrate the terrorist organization The Movement, [11] a group of former Mindgate agents led by The General who control an army of brainwashed soldiers. [7] [1] To evade psychic detection, Scryer's memories are wiped and his powers are deactivated. [13]

Rendezvousing with Blake after a successful infiltration, she gives him an injection to bring back his memories. [14] His memories and powers are gradually restored over the course of the story. [15] Scryer navigates the facility he's held in and finds its blueprints for Blake. She then has him plant three warheads in specific locations. After planting the bombs and killing The Movement's master of mind control Jov Leonov, Scryer escapes with Blake on board a helicopter as the facility explodes. Scryer and Blake arrive at a facility where they find an artifact called Luna-1. Scryer takes it, but he runs into Blake later and she asks to hold on to it. When Scryer confronts The Movement's master of telekinesis Edgar Barrett, he discovers that Blake turned Luna-1 over to The Movement. [14]

Scryer pursues Barrett to another facility, leaving Blake behind. Here he meets a reluctant member of The Movement, Kimiko Jones. She explains that Luna-1 is a fragment of another artifact, the Monolith, and that World War II and the Cold War were fought over such fragments. The Movement's master of illusions, Wei Lu tries to stop him from navigating the facility by creating visions of his dead allies returning as zombies. He confronts her, and he kills her after she transforms herself into a monster. Scryer encounters Blake, and she says she doesn't understand when he accuses her of siding with The Movement. Scryer continues through the facility and finds The General putting the Monolith in a machine powered by The Movement's master of pyrokinesis, Marlena Kessler. Scryer kills her, but The General gets away with the Monolith. As the facility's fusion reactor overloads, Scryer escapes in the helicopter to chase The General while Jones stays behind to contain the explosion. [14]

Scryer follows The General to a temple filled with invisible flying beasts controlled by The Movement's master of remote viewing, Nicolas Wrightson. He rescues Blake, who is being held hostage, and she gives him a device to use at an uplink to repel the beasts. Scryer and Blake then encounter Sara's missing twin sister Tanya, who admits to killing their parents and taking Luna-1 from Scryer. Wrightson kidnaps Sara, so Scryer breaks open Wrightson's protective hatch, and the beasts turn on him as he is pulled into their dimension. Scryer navigates the caverns to find where The General and Barrett are activating the Monolith. After it is ready, The General kills Barrett so he does not have to share the power. He activates the Monolith and gains psychic powers, but Scryer collects energy fragments output by the machine and uses them to kill The General. [14] After defeating The General, Scryer and Blake see their allies arriving in helicopters. Scryer's final memories return as the helicopters turn against them. The game ends on a cliffhanger with a "to be continued" screen. [11]

Development

Psi-Ops was developed by Midway Games. [2] Brian Eddy served as the game's director, [11] with Jason Blochowiak as lead programmer, Sal Divita as visual director, Chip Sineni as art director, and Alexander Offerman as producer. [9] Midway wished to upgrade its use of game physics to allow for more realistic movement and collisions, and the idea for a game focused on telekinesis developed from this. [5] The game used a Havok engine [11] [16] that the team designed specifically for the game. [17] The plot of Psi-Ops was inspired by experiments carried out by the United States Department of Defense to investigate the veracity of psychic abilities as well as the conspiracy theories that developed about the experiments. [18] [17] According to Eddy, the developers explored this topic after a member of the team attempted to use remote viewing to see inside of a terrorist compound. [17] Around 50 to 60 people worked on the game at its peak. [19]

The main goal during early development was to prove that psychic abilities were a viable form of gameplay, so the team workshopped how different game mechanics would function and how they would be depicted. A series of 3D videos were created to demonstrate what the abilities and other aspects of the game would look visually. [17] To test the game's mechanics, the developers created a one-room sandbox level filled with items and enemies. They found the level to be so fun to play in that they included it as a bonus feature in the game. [11]

Time constraints were an issue throughout development. [17] Psi-Ops was not ready for publication as the planned release date in late 2003 approached, so it was delayed until May 2004. [18] According to Eddy, time constraints prevented the team from perfecting the gameplay and graphics, but positive reception from focus groups ensured that the game was not canceled mid-development. [17]

Promotion and release

The earliest promotion of Psi-Ops advertised it under the name ESPionage. [11] [4] The name was changed after it was decided that it did not convey the use of psychic abilities within the game. [18] The main character was going to be called Nick Geller at this time, reminiscent of self-proclaimed psychic Uri Geller. [20] [21] Midway Vice President Helene Sheeler promoted the game as the first to let players use psychic abilities in an action stealth game. [21]

Psi-Ops was first previewed at E3 2003, still under the name ESPionage. Midway needed a project to promote, and while the game was still early in development, Midway featured it against the wishes of the developers. Character designs were only placeholders that did not appear in the final product, and the game design changed significantly between the first preview and the final release. [11] To promote Psi-Ops, Midway collaborated with Geffen Records and produced an original song for the game, "With My Mind" by Cold. [22] A music video was produced for the song, directed by Marc Webb. [5]

Psi-Ops was produced for PlayStation 2 and Xbox, and it was released in North America on June 14, 2004, [3] and in Europe on October 1, 2004. [23] [24] A port for Windows was released the following year by ZOO Digital on February 11 in Europe. [25] [26] The game was also released by Capcom in Japan exclusively for PlayStation 2 on November 10, 2005. [27] [28] A GameCube version was planned, but it was canceled prior to the game's launch. [5] [18]

Reception

Plot and characters

The plot saw mixed reception from reviewers, [2] [34] [35] several of whom described it as unoriginal and predictable. [1] [7] [33] Matt Leone of 1UP felt that the cliffhanger ending was a disservice to the plot that left it unsatisfying. [10] Some reviewers considered the plot to be a sufficient vehicle for the gameplay, [3] [12] while others described it as "cheesy" in an endearing way. [5] [11]

Will Tuttle of GameSpy believed Nick Scryer to be "a compelling main character", while Luiz H. C. of Bloody Disgusting considered the integration of Scryer's amnesia into the gameplay complemented the otherwise generic plot of a military protagonist with amnesia. [5] [36] Other reviewers enjoyed the eccentric nature of the villains. [7] [11] Kristan Reed of EuroGamer was disappointed in the characters, feeling that their personalities were weak and that the character models were overly sexualized. [1]

Gameplay

Critics overwhelmingly praised Psi-Ops for its gameplay and its focus on the game's psi-powers. [lower-alpha 1] Of particular interest was the open-ended nature of combat and the variety of ways to combine psi-powers. [lower-alpha 2] Leone described the game as a "fleshed out tech demo". [10] Reviewers made note of the telekinesis ability specifically, describing it as the most important of the abilities and crediting it for making the gameplay engaging. [lower-alpha 3] Critics also praised the game for introducing new abilities and mechanics as the player progresses through the game. [1] Andy Young of Video Gamer criticized the game's lack of a destructible environment and the difficulty in discerning what objects can be interacted with. [12]

Critics praised the accessibility of the controls, which allow the player to access all psi-powers immediately without having to find them in a menu. [10] [35] Joe Dodson of Game Revolution disagreed, saying that the controller was overburdened and that the game was in need of custom button-mapping. [31] Reviewers were critical of the camera controls, [7] [33] [36] though Reed said that it "never ever lets you down". [1] Luiz approved of the game's aiming control, [5] while Gamesradar described them as "fiddly". [6]

The game's tutorial system was widely praised for introducing players to new gameplay elements without interrupting gameplay. [lower-alpha 4] Young felt that the flashback nature of the tutorials complemented the plot. [12] Also endorsed by critics were the game's boss battles [5] [12] [36] as well as its bonus content and unlockable extras. [1] [10] [12] The multiplayer mode was generally panned, [7] [31] [32] though Reed found it to be an interesting addition. [1]

Andrew Reiner of Game Informer said that the game was on par with other third-person shooters "even without the telepathic hook", [30] and Eduardo Zacarias of GameZone approved of the gun mechanics, saying that it did not differ from other games but that it was sufficient. [32] Dodson praised the game's puzzles, complimenting their integration into the main gameplay as opposed to minigames. [31] Critics noted the short length of the game, [7] [10] [32] though Young considered this to be beneficial as "a case of quality over quantity". [12]

Design and technical aspects

Reviewers praised the level design, saying they were constructed in a way that facilitates the use of the psi-power game mechanics and encourages players to experiment. [5] [12] This included overwhelming praise for the assortment of deadly objects and environments that could be used by the player in combat. [lower-alpha 5] Some found the overall aesthetic of the levels to be boring, [2] [34] [1] [30] and Ivan Sulic of IGN criticized the game's "back-tracking" and "aimless wandering". [7] One reviewer from Electronic Gaming Monthly criticized the final levels, saying they were more generic and that their new game mechanics harmed the player's experience. [35]

Reviewers' opinions of the graphics varied. Young said they were "great", [12] Will Tuttle of GameSpy said they were "not great", [36] Sulic said they were "competent", [7] and Brent Soboleski of Team Xbox said that they worked as functional background elements because were not noticeably good or bad. [33] Praise for the graphics focused on the character animations [1] [3] [7] [36] and the visual effects when using the game's psi-powers. [3] [30] [32] The primary criticism of the game's visual design of the game was that it is bland and featureless. [1] [6] [31] Thorn, Ed (August 23, 2019). "The Double-A Team: Midway's on fire in Psi-Ops: The Mindgate Conspiracy". Eurogamer.net. Retrieved March 13, 2024.Psi-Ops was widely praised for its physics and its use of the Havok physics engine, [lower-alpha 6] and critics overwhelmingly approved of the game's ragdoll physics, which appeared prominently in the game through the use of telekinesis against enemies. [lower-alpha 7] Also praised was the use of the game's physics engine when objects are destroyed or blown up. [2] [7] [10]

Critics were split on the voice acting. Some reviewers felt it was adequate, [7] [32] and many said that it was mostly solid except some noticeable missteps and awkward lines. [3] [33] [36] Some reviewers criticized it in its entirety, [1] [37] with Dodson blaming his dislike for the voice acting on the script rather than the actors. [31] The sound effects were generally praised, [3] [12] particularly the violent effects when the player deals damage to enemies. [7] [33] Zacarias felt that the sound effects were inconsistent, arguing that some elements should have been more audible. [32] The game's score was poorly received, [1] [7] [31] though Eduardo Zacarias of GameZone found it sufficient. [32]

Zacarias praised the artificial intelligence of enemy characters, [32] but Adam Smith of Rock, Paper, Shotgun argued the opposite, saying they "were about as smart as a sack of potatoes". [34] Sulic and Dodson criticized the enemies for their poor spawning as they appear without explanation and surprise players from behind. [7] [31] The game was also praised for short loading times. [7] [31] Dodson felt that the game had too many glitches, saying that it "doesn’t seem like an entirely finished product". [31]

Nominations and recognition

Psi-Ops was nominated for two awards during the 8th Annual Interactive Achievement Awards: "Outstanding Achievement in Character or Story Development" and "Console Action/Adventure Game of the Year", but it lost to Fable and Grand Theft Auto: San Andreas , respectively. [38] GameSpot named Psi-Ops the best PlayStation 2 game of June 2004. [39] In 2009, GamesRadar included it among the games "with untapped franchise potential". [40] In 2010, UGO ranked it as #21 on the list of the games that need sequels. [41] That same year, Psi-Ops was included as one of the titles in the book 1001 Video Games You Must Play Before You Die . [42] Despite its initial positive reception, Psi-Ops sold poorly and was largely forgotten by the gaming community after its release. [11] [43] It is often listed as a "hidden gem" of the sixth generation of video game consoles. [5]

Legacy

Director Brian Eddy attributed the game's weak sales to its marketing, saying that Midway had restructured its marketing team half way through the game's promotion. [11] Shortly after the game's release, film producers Adrian Askarieh and Chuck Gordon purchased its film rights. [13] The intention was to release the film at the same time as the game's sequel. [15]

Midway was sued for $1.5 million in 2007 by William L. Crawford III, who alleged that Psi-Ops and its plot was stolen from his 1998 screenplay of the same name. According to Crawford, he had spoken to Midway about the project in 2001. [43] Judge Florence-Marie Cooper ruled in Midway's favor in 2008, finding there was no evidence of copyright violation. [44]

While a sequel was considered, Midway decided against it due to poor sales. A story for the sequel was never decided on, but Eddy said that it likely would have involved Scryer's Mindgate organization hunting him after they fear he has become too powerful. The developers considered adding new psychic powers, new uses for existing ones, more destructible environments, larger levels, smarter enemy AI, and new gameplay mechanics such as vehicle use. Many of the developers for Psi-Ops went to work on Stranglehold, which included aspects such as destructible environments that they had wished to include in a Psi-Ops sequel. Midway continued suffering from internal issues and ended operations five years after the release of Psi-Ops. During its dissolution, the rights to Psi-Ops were purchased by Warner Bros. alongside hundreds of other intellectual properties. [11] Psi-Ops was released as a free download with advertisements on FilePlanet in 2008, [45] [46] and it is now abandonware. [5]

Notes

  1. Cited to several sources. [2] [3] [5] [7] [12] [35]
  2. Cited to several sources. [1] [3] [6] [11] [36] [31] [30]
  3. Cited to several sources. [3] [5] [10] [33] [36]
  4. Cited to several sources. [1] [5] [12] [33] [36]
  5. Cited to several sources. [7] [12] [33] [36] [31] [37]
  6. Cited to several sources. [2] [3] [5] [7] [11] [12] [37]
  7. Cited to several sources. [2] [5] [7] [33] [36] [31] [30] [32]

Related Research Articles

<i>StarCraft: Ghost</i> Cancelled video game

StarCraft: Ghost was a military science fiction stealth-action video game developed by Blizzard Entertainment. It was intended to be part of Blizzard's StarCraft series and was announced in September 20, 2002. It was to be developed by Nihilistic Software for the GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not materialized. Nihilistic Software ceded development to Swingin' Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were canceled in 2005.

<i>Psychonauts</i> 2005 video game

Psychonauts is a 2005 platform video game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2.

<i>X-Men Legends</i> 2004 video game

X-Men Legends is an action role-playing video game developed by Raven Software and published by Activision. It was released on the GameCube, PlayStation 2 and Xbox consoles in 2004. Barking Lizards Technologies developed the N-Gage port of the game, which was released in early 2005. Players can play as one of fifteen X-Men characters, with the ability to switch between four computer- or human-controlled characters at any time.

<i>X-Men Legends II: Rise of Apocalypse</i> 2005 video game

X-Men Legends II: Rise of Apocalypse is an action role-playing game developed primarily by Raven Software and published by Activision. It is the follow-up to 2004's X-Men Legends. It was released in September 2005 for the GameCube, Microsoft Windows, N-Gage, PlayStation 2, PlayStation Portable and Xbox. It is set after the events of X-Men Legends and features the mutant supervillain Apocalypse as the primary antagonist.

<i>Psychic Force</i> 1996 video game

Psychic Force is a 1995 fighting arcade game created by Taito which was ported to the PlayStation in 1996 and 1997. The PlayStation version was released by Acclaim in North America and PAL regions. The game is a 3D fighter which combines the normal features of an arcade fighting game with psychic powers. There are eight playable characters and a final boss who is playable through the use of a code. Psychic Force was released without much hype and was not commercially successful. Psychic Force would later get an arcade-exclusive update titled Psychic Force EX, which was released a year later in 1996. EX made the final boss playable without using a code, added new color schemes for the costumes, and improved and balanced the gameplay. In 1998, a sequel was released under the title Psychic Force 2012 also for the arcade, and was ported to the Dreamcast console in 1999. It was eventually adapted to the PlayStation under the title Psychic Force 2, which was released in Japan on October 7, 1999, and later to the PAL regions in 2001.

<i>Spider-Man: The Video Game</i> 1991 video game

Spider-Man: The Video Game, also known as Spider-Man, is a 1991 arcade video game developed by Sega based on the Marvel Comics character Spider-Man.

<i>Cauldron II: The Pumpkin Strikes Back</i> 1986 video game

Cauldron II: The Pumpkin Strikes Back is a video game developed and published by British developer Palace Software as a sequel to their 1985 game Cauldron. The 2D platform game was released in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monstrous pumpkin.

Psionics, in tabletop role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the psychic abilities that some people claim in reality.

<i>X-Men 2: Clone Wars</i> 1995 video game

X-Men 2: Clone Wars is a 1995 platform game developed by Headgames and released by Sega of America for the Mega Drive/Genesis as a sequel to the 1993's X-Men. The game is based on the adventures of the Marvel Comics superhero team, the X-Men. A sequel, titled X-Women, was cancelled.

<i>Psycho Soldier</i> 1987 video game

Psycho Soldier is a platform game developed by Japanese software company SNK. It was released in 1987. It is a distant sequel to Athena, released a year earlier, featuring a late descendant of that game's main character. Ocean Software on their Imagine label released home computer versions of the game for the ZX Spectrum, Commodore 64 and Amstrad in 1987.

<i>Xyanide</i> 2006 video game

Xyanide is a video game developed by Playlogic Entertainment and published by Evolved Games for the Xbox in 2006. Described as an "innovative amalgam of 2D shooting and modern 3D effects", Xyanide is a 3D interpretation of the 2D side-scrolling shoot 'em up genre. The game was developed in line with a series of unreleased titles for the Game Boy Advance by Engine Software and Nokia N-Gage by Overloaded Pocket Media, with a mobile version of the game being released in 2005. Xyanide was released in 2006 as the final exclusive title to be released for the Xbox. A sequel of the game, Xyanide: Resurrection, released by Playlogic in 2007 for the PlayStation 2, PlayStation Portable and PC.

Brian R. Eddy is an American game designer and programmer, best known for designing Attack From Mars pinball for Midway and programming FunHouse and, with Larry DeMar, The Machine: Bride of Pin*Bot. While at Williams Electronics / Midway Games, he also designed Medieval Madness, and programmed Indiana Jones: The Pinball Adventure. Eddy holds three patents related to game design.

<i>Pocky & Rocky 2</i> 1994 video game

Pocky & Rocky 2, released in Japan as Kiki Kaikai: Tsukiyo Soushi, is a shoot 'em up video game developed and published by Natsume in Japan and North America, and published in PAL regions by Ocean Software for the Super NES video game console. It is the sequel to Pocky & Rocky.

<i>Psychonauts 2</i> 2021 video game

Psychonauts 2 is a platform game developed by Double Fine and published by Xbox Game Studios. The game was announced at The Game Awards 2015 ceremony, and released on August 25, 2021 for PlayStation 4, Windows, Xbox One and Xbox Series X/S, and on May 24, 2022 for Linux and macOS.

<i>Psychonauts in the Rhombus of Ruin</i> 2017 video game

Psychonauts in the Rhombus of Ruin is a virtual reality adventure game developed by Double Fine Productions. It was released for PlayStation VR in February 2017 and on Microsoft Windows in April 2018. The game's story bridges the events between Psychonauts and Psychonauts 2.

<i>The World Is Not Enough</i> (PlayStation video game) PlayStation video game

The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts and released for the PlayStation on November 7, 2000, shortly after the release of its Nintendo 64 counterpart. The World Is Not Enough is the successor to Black Ops Entertainment's 1999 title Tomorrow Never Dies and uses an improved version of its engine. The game received mixed reviews from critics, who criticised its short length and lack of multiplayer mode.

<i>Kid Chameleon</i> 1992 video game

Kid Chameleon is a 1992 platform game developed and published by Sega released for the Sega Genesis. In the game, a boss character with artificial intelligence in a virtual reality video game begins abducting players and the main protagonist Casey goes in to beat the game and rescue them. He does this by using masks to shapeshift into different characters in order to use different abilities. It was later released in Japan. After its initial release in 1992 for the Genesis, it was later re-released a number of times in the 2000s, including part of the Sega Smash Pack 2 for the PC in 2000, the Sega Genesis Collection for the PlayStation Portable and PlayStation 2 in 2006, as a digital release on the Wii's Virtual Console in 2007, Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3 in 2009 and for the Sega Forever service in 2017.

Parascientific Escape: Cruise in the Distant Seas is a visual novel adventure game developed by Intense. It was published for the Nintendo 3DS via the Nintendo eShop by Intense in Japan, and CIRCLE Entertainment in Western territories. It is the first entry in the Parascientific Escape series and was released on July 9, 2014 in Japan and March 3, 2016 in Western territories. A sequel, Parascientific Escape - Gear Detective, was released in 2015 in Japan and 2017 in Western territories.

Parascientific Escape is a series of visual novel adventure games developed by Intense and released for the Nintendo 3DS via the Nintendo eShop. It was published by Intense in Japan and CIRCLE Entertainment in North America and Europe. The trilogy follows the interconnecting narrative of the characters Hitomi Akeneno and Kyosuke Ayana, who both have psychic abilities.

<i>Lethe – Episode One</i> 2016 survival horror video game

Lethe – Episode One is a 2016 first-person survival horror video game created by Greek indie developer Koukou Studios and published by Faber Interactive. It was released on 1 August 2016. Episode One is the first game of the Lethe series of planned video games that take place in the same universe but as of March 2018, no other episodes were published, which is why Episode One is also referred to as Lethe.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Reed, Kristan (August 23, 2004). "Psi-Ops: The Mindgate Conspiracy". Eurogamer.net. Retrieved March 12, 2024.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Kelly, Andy (August 12, 2022). "Psi-Ops, Second Sight, And The War Of The Psychic Action Games". TheGamer. Retrieved March 12, 2024.
  3. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Gerstmann, Jeff (July 2, 2004). "Psi-Ops: The Mindgate Conspiracy Review". GameSpot. Retrieved March 13, 2024.
  4. 1 2 3 4 5 6 7 8 9 Torres, Ricardo (November 19, 2003). "Psi-Ops: The Mindgate Conspiracy Impressions". GameSpot. Retrieved March 12, 2024.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Luiz H. C. (May 8, 2023). "Diving into the Psionic Thrills of 'Psi-Ops: The Mindgate Conspiracy'". Bloody Disgusting!. Retrieved March 12, 2024.
  6. 1 2 3 4 5 6 7 "Psi-Ops: The Mindgate Conspiracy". Gamesradar. August 20, 2004. Retrieved March 12, 2024.
  7. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Sulic, Ivan (June 15, 2004). "Psi-Ops: The Mindgate Conspiracy". IGN. Retrieved March 12, 2024.
  8. Torres, Ricardo (March 1, 2004). "Psi-Ops: The Mindgate Conspiracy Updated Impressions". GameSpot. Retrieved March 12, 2024.
  9. 1 2 Psi-Ops: The Mindgate Conspiracy (Manual). Midway Games. 2004.
  10. 1 2 3 4 5 6 7 8 9 10 Leone, Matt (June 17, 2004). "Psi-Ops: The Mindgate Conspiracy". 1UP. Archived from the original on June 26, 2004. Retrieved March 18, 2024.
  11. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Maison, Jordan (March 4, 2020). "What Happened to Psi-Ops, The Franchise That Never Was". Cinelinx. Retrieved March 12, 2024.
  12. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Young, Andy (June 5, 2021). "Psi-Ops: The Mindgate Conspiracy Review". VideoGamer. Retrieved March 13, 2024.
  13. 1 2 Thorsen, Tor (August 16, 2004). "Film rights to Psi-Ops optioned". GameSpot. Retrieved March 12, 2024.
  14. 1 2 3 4 Midway Games (2004). Psi-Ops: The Mindgate Conspiracy.
  15. 1 2 Linder, Brian (August 16, 2004). "Games to Film: Psi-Ops". IGN. Retrieved March 12, 2024.
  16. Mirabella, Fran III (June 18, 2004). "Psi-Ops: The Mindgate Conspiracy Head-to-Head". IGN. Retrieved March 13, 2024.
  17. 1 2 3 4 5 6 "Psi-Ops: The Mindgate Conspiracy Q&A". GameSpot. November 12, 2003. Retrieved March 13, 2024.
  18. 1 2 3 4 Thorsen, Tor (November 12, 2003). "ESPionage renamed Psi-Ops". GameSpot. Retrieved March 12, 2024.
  19. "Gaming goes to the movies". Chicago Tribune . July 3, 2005. Archived from the original on March 16, 2024. Retrieved March 16, 2024.
  20. "ESPionage Announced". IGN. March 28, 2003. Retrieved March 13, 2024.
  21. 1 2 Calvert, Justin (May 12, 2003). "Midway announces ESPionage". GameSpot. Retrieved March 13, 2024.
  22. Brun, Matthew (April 20, 2004). "Midway teams with COLD to promote Psi-Ops". GameSpot. Retrieved March 12, 2024.
  23. "Psi-Ops: The Mindgate Conspiracy". 4Players (in German). Retrieved March 14, 2024.
  24. "Psi-Ops : The Mindgate Conspiracy". Jeuxvideo.com (in French). Webedia . Retrieved March 14, 2024.
  25. Kitney, Martin (November 2, 2004). "Psi-Ops". Game Developer . Retrieved March 30, 2024.
  26. Bramwell, Tom (February 11, 2005). "What's new?". Eurogamer . Retrieved March 30, 2024.
  27. Kuchera, Ben (September 11, 2005). "Capcom to publish God of War and Psi-Ops in Japan". Ars Technica . Retrieved March 30, 2024.
  28. "「サイオプス サイキック・オペレーション」ついに発売!" [Psy-Ops Psychic Operation” is finally released!]. Capcom . November 10, 2005. Archived from the original on November 23, 2005. Retrieved March 30, 2024.
  29. "Psi-Ops: The Mindgate Conspiracy". Metacritic. Retrieved March 13, 2024.
  30. 1 2 3 4 5 6 Reiner, Andrew. "PsiOps: The Mindgate Conspiracy - A Cerebral Massacre". Game Informer. Archived from the original on October 31, 2005. Retrieved March 16, 2024.
  31. 1 2 3 4 5 6 7 8 9 10 11 12 13 Dodson, Joe (June 2004). "Psi-Ops: The Mindgate Conspiracy". Game Revolution. Archived from the original on June 27, 2004. Retrieved March 16, 2004.
  32. 1 2 3 4 5 6 7 8 9 10 Zacarias, Eduardo (June 21, 2004). "Psi-Ops: The Mindgate Conspiracy". GameZone. Archived from the original on June 24, 2004. Retrieved March 16, 2024.
  33. 1 2 3 4 5 6 7 8 9 10 Soboleski, Brent (June 17, 2004). "Psi-Ops: The Mindgate Conspiracy". Team Xbox. Archived from the original on August 2, 2004. Retrieved March 16, 2024.
  34. 1 2 3 Smith, Adam (January 21, 2016). "Have You Played... Psi-Ops: The Mindgate Conspiracy". Rock, Paper, Shotgun. Retrieved March 12, 2024.
  35. 1 2 3 4 "Psi-Ops: The Mindgate Conspiracy". Electronic Gaming Monthly. No. 181. August 2004. p. 102.
  36. 1 2 3 4 5 6 7 8 9 10 11 Tuttle, Will (June 10, 2004). "Psi-Ops: The Mindgate Conspiracy". GameSpy. Archived from the original on June 15, 2004. Retrieved March 16, 2024.
  37. 1 2 3 Thorn, Ed (August 23, 2019). "The Double-A Team: Midway's on fire in Psi-Ops: The Mindgate Conspiracy". Eurogamer.net. Retrieved March 13, 2024.
  38. "Psi-Ops: The Mindgate Conspiracy". Academy of Interactive Arts & Sciences . Retrieved July 4, 2021.
  39. "GameSpot's Month in Review for June 2004". GameSpot . July 6, 2004. Archived from the original on August 6, 2004.
  40. "123 games with untapped franchise potential". Gamesradar. May 1, 2009. Retrieved March 13, 2024.
  41. Jensen, K. Thor (November 23, 2010). "Psi Ops - 25 Games That Need Sequels". UGO. Archived from the original on November 27, 2010.
  42. Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions Ltd. p. 581. ISBN   978-1-74173-076-0.
  43. 1 2 Hatfield, Daemon (March 14, 2007). "Screenwriter Suing Midway Over Psi-Ops". IGN. Retrieved March 12, 2024.
  44. McElroy, Griffin (December 8, 2008). "Midway wins Psi-Ops copyright infringement lawsuit". Engadget. Retrieved March 12, 2024.
  45. Meer, Alec (June 11, 2008). "Psi-Oploads". Rock, Paper, Shotgun. Retrieved March 12, 2024.
  46. Gibson, Ellie (June 11, 2008). "Download Psi-Ops for free: No one will mind". Eurogamer.net. Retrieved March 12, 2024.