The tavern game of "ill repute" | |
Origin | England |
---|---|
Alternative names | Putt |
Type | Vying game |
Family | Trick-taking |
Players | 2-4 |
Skills | Tactics & Strategy |
Cards | 52 |
Deck | English |
Rank (high→low) | 3 2 A K Q J T 9 8 7 6 5 4 |
Play | Clockwise |
Playing time | 15 min. |
Chance | Medium |
Related games | |
Aluette • Truc • Truco •Vitou |
Put, occasionally Putt, is an English tavern game first recorded in the 16th century [1] and later castigated by 17th century moralists as one of ill repute. [2] It belongs to a very ancient family of trick-taking card games and bears close similarities a group known as Truc, Trut,Truque, also Tru, and the South American game Truco. Its more elaborate cousin is the Catelan and Spanish game of Truc, which is still much played in many parts of Southern France and Spain.
The name Put, pronounced "uh" like the "u" in the English village of Putney, [3] derives from "putting up your cards in case", if you do not like them, or from "putting each other to the shift". [4] [lower-alpha 1] Cotton spells it Putt. [5]
Put is mentioned as early as 1662 where the opening line of a poem, The Riddle, says "S-hall's have a Game at Put, to pass away the time..." It appears in a compendium of poems and songs from the period 1639–1661. [6] The rules of Put are recorded as early as the 1670s by Willughby and Cotton. [7] [5] At that time it was considered a very disreputable game, "the ordinary rooking game of every place", rooking meaning "cheating". Its reputation was such that Crawley (1876) cites an early play as saying "if you want to be robbed, my son, play Put in a tavern." [8] It was a game of the servants' quarters along with Loo, Whist and All Fours. [9] Cotton's rules were reprinted in various editions of The Compleat Gamester until 1750 and sporadically copied into the 19th century. No new information appears until around 1800 with Pigott and Jones' versions of Hoyle's Games. [10] [11] During the 19th century most sources copy these texts almost verbatim. Put died out during the 19th century, but not before having influenced Brag. [12]
The following description is based on the two earliest sources: Willughby (1672) and Cotton (1674). [7] [5] Put was almost invariably a two-hand game, although Willughby includes extra rules for any number of players and Cotton suggests three may also play. A full 52-card English pattern pack is used with cards ranking in the unusual order of 3-2-A-K-Q-J-T-9-8-7-6-5-4 in each suit. The game is won by the first player to score 5 points (a "Putt") [5] or 7 points [7] over as many deals as necessary.
The player drawing the highest Put-card (Threes high, Fours low) deals first, and the deal then alternates. The dealer shuffles and non-dealer cuts. The dealer then gives three cards each, singly, non-dealer first. If there are more players, cards are dealt in clockwise order and the deal passes to the left each time.
Non-dealer leads to the first trick. Players may always play any card; there are no trumps and no requirement to follow suit. The trick is taken by the higher card, and the winner of a trick leads to the next. If cards of equal rank are played e.g. two Threes or two Aces, the trick is tied. It is laid to one side and belongs to neither player. The same player then leads again.
A player winning 2 o of the 3 tricks scores 1 point towards game. If each player wins a trick and the third is tied, it is "trick and tye" and neither scores.
A player with a strong hand could say "Put" before playing to a trick. If the opponent declines, the 'putter' scores 1 point. If the opponent says "I see it", they play on and the one who takes most tricks wins the whole game, the Put, i.e. 5 or 7 points. There is no option to fold unless one's opponent has said "Put".
Cotton's account of 1674 is reprinted until 1750 and appears again in Bohn (1850) and no other descriptions appear during the 18th century.
Pigott (1800) introduces new information. For the first time, methods of keeping score are described: whist counters, money as counters, chalking or drawing 5 lines or strokes with a pencil or chalk and erasing 1 line per point; the first to erase all 5 winning the game. [10]
In terms of play; a player can "throw up his cards", i.e. fold, on viewing the cards dealt or before playing a card to a trick, thus conceding 1 point to the opponent. Otherwise there is no practical change to the rules, a player being allowed to challenge with "I put" which, if accepted, means they will both play for the game.
For the first time four-handed Put is described, whereby each person has a partner and when the cards are dealt, one partner gives the other their best card and throws the others two away; the partner receiving the card discards their worst card and a two-hand game is then played as normal.
Considerable daring is necessary in this game, for a bold player will often "Put" upon very bad cards in order to tempt the adversary into giving him a point. Sometimes the hand is played with "Putting", when the winner of the three tricks, or of two out of three, scores 1 point. The best cards are first: the Threes, next the Twos, and then the Aces; the Kings, Queens, Knaves, and Tens following in order down to the Four, which is the lowest card in the pack. [13]
One variant of the game is to shorten the pack to 32 cards by stripping out all the lower ranks from Four to Nine. [2]
In his book A Gamut of Games, Sid Sackson describes a French game called Le Truc, which he translates as "The Knack". This is played with a 32-card pack ranking 6-7-A-K-Q-J-T-9. The winning of two tricks, or one and two ties, scores 1 point. When about to play to a trick, a player may propose to double the value of the hand, allowing the other to throw in his hand to prevent the double from taking effect. The first to reach 12 points wins the game, and the first to win two games wins the rubber. The French version of Truc is closely related to the English Put. [14]
Four-handed Put differs only in that any two of the players give each his best card to his partner, who then lays out one of his or her cards, and the game then proceeds as in two-handed Put.
The game of Put appears in a "riddle", or acrostic, probably written by a Royalist in the interval between the resignation of Richard Cromwell on May 25, 1659 and the restoration of Charles II, crowned at Westminster Abbey on 23 April 1661. It expresses in enigmatical terms the designs and hopes of the King's adherents, under colour of describing a game of "Put". The poem is as follows: [15]
S-hall's have a Game at Put, to pass away the time ?
X-pect no foul-play; though I do play the Knave
I-have a King at hand, yea, that I have:
C-Cards be true, then the Game is mine.
R-ejoyce my heart, to see thee then repine.
A-that's lost, that's Cuckold's luck.
T-rey comes like Quarter, to pull down the Buck.
The initial letters of the seven verses are an anagram, and indicate the number of cards shared between the two players in the game. S, X, I, C, R, A, T, make SIX CART, or six cartes (six cards). Six cards, also, are expressly mentioned in the riddle itself, namely: "the Knave" (line 2), "a King" (3), "Heart" (5), "Trey", "Quarter" or quatre, and "the Buck" (7). "The Buck", probably one of the picture-cards, or the ace, inferior to "Trey", which is the best card in the game of put; therefore "Trey" comes "to pull down the Buck".
"The Buck" is an old English synonym for the Coarse Appellation, intended, no doubt, for a Puritan, or for the Puritan party. "Pulling down the Buck", is also an allusion to hunting.
John Dickson Carr's novel The Devil in Velvet , set in 1675 London, includes a scene at Whitehall Palace in which the King's mistress Nell Gwyn and the courtier Ralph Montague play Put with stakes in the thousands of guineas. Gwyn is depicted as saying she prefers Put to other card games such as Ombre which are "too slow".
The game of Put also appears in "The English Rogue", written by the Irish author Richard Head. He also describes the rules of the game played during his time. [16]
All Fours is a traditional English card game, once popular in pubs and taverns as well as among the gentry, that flourished as a gambling game until the end of the 19th century. It is a trick-taking card game that was originally designed for two players, but developed variants for more players. According to Cotton, the game originated in Kent, but spread to the whole of England and eventually abroad. It is the eponymous and earliest recorded game of a family that flourished most in 19th century North America and whose progeny include Pitch, Pedro and Cinch, games that even competed with Poker and Euchre. Nowadays the original game is especially popular in Trinidad and Tobago, but regional variants have also survived in England. The game's "great mark of distinction" is that it gave the name 'Jack' to the card previously known as the Knave.
Euchre or eucre is a trick-taking card game commonly played in Australia, Canada, Great Britain, New Zealand, and the Midwestern United States. It is played with a deck of 24, 28, or 32 standard playing cards. There are normally four players, two on each team, although there are variations for two to nine players.
Cribbage, or crib, is a card game, traditionally for two players, that involves playing and grouping cards in combinations which gain points. It can be adapted for three or four players.
Brag is an 18th century British card game, and the British national representative of the vying or "bluffing" family of gambling games. It is a descendant of the Elizabethan game of Primero and one of the several ancestors to poker, the modern version just varying in betting style and hand rankings. It has been described as the "longest-standing British representative of the Poker family."
Cassino, sometimes spelt Casino, is an English card game for two to four players using a standard, 52-card, French-suited pack. It is the only fishing game to have penetrated the English-speaking world. It is similar to the later Italian game of Scopa and is often said, without substantiation, to be of Italian origin. Cassino is still played today in Madeira, probably due to English influence.
Ruff and Honours, Ruffe and Trump or Slamm was an English trick-taking card game that was popular in the 16th and 17th centuries; it was superseded in the 18th century by Whist.
Polignac is a French 18th century trick-taking card game ancestral to Hearts and Black Maria. It is played by 3-6 players with a 32-card deck. It is sometimes played as a party game with the 52-card pack; however, it is better as a serious game for four, playing all against all. Other names for this game include Quatre Valets and Stay Away. Knaves is a variant and it is also similar to the Austrian and German games, Slobberhannes, Eichelobern and Grasobern.
Post and Pair or Post and Pare is a gambling card game that was popular in England in the 16th and 17th centuries — another name of the game was Pink. It is based on the same three-card combinations, namely prial, found in related games of this family.
Twenty-five is the Irish national card game, which also underlies the Canadian game of Forty-fives. Charles Cotton describes it in 1674 as "Five Fingers", a nickname applied to the Five of Trumps extracted from the fact that the Irish word cúig means both 'five' and 'trick'. It is supposed to be of great antiquity, and widely believed to have originated in Ireland, although "its venerable ancestor", Maw, of which James I of England was very fond, is a Scottish game.
Truc, pronounced in France and in Spain, is a 15th-century bluff and counter-bluff trick-taking card game which has been likened to poker for two. It is played in Occitania, Sarthe, Poitou (tru) and the Basque Country (truka), and is still very popular in the Valencia region. More elaborate versions are widely played in Argentina, Uruguay, Venezuela, Paraguay and Brazil under such names as Truco, Truque and Truquiflor. The French version Le Truc has become more widely known in the English-speaking world and among hobbyist gamers after Sid Sackson included it in his popular book A Gamut of Games (1969), it being a translation of E. Lanes' 1912 book, Nouveau Manuel Complet des Jeux de Cartes.
Quinze, Quince, also known as Ace-low, is a 17th-century French banking game of Spanish origin that was much patronized in some parts of Europe. It is considered a forerunner of the French Vingt-et-un, a game very popular at the court of Louis XV, and also a two-player simplification of the modern game of Blackjack.
Lanterloo or Loo is a 17th-century trick taking game of the trump family of which many varieties are recorded. It belongs to a line of card games whose members include Nap, Euchre, Rams, Hombre, and Maw. It is considered a modification of the game of "All Fours", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Triomphe, once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as trionfi; probably resulting in the latter becoming renamed as Tarocchi (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre and Whist.
Gleek is an English card game for three persons. It is played with a 44-card pack and was popular from the 16th century through the 18th century.
Penneech or Peneech, sometimes called Penicth, is an unusual historical English card game for two players played with hands of seven cards. English point-trick games are rare anyway, but the unique feature of this game is that the trump suit changes with each trick. Parlett describes it as a "jolly little two-hander".
Costly Colours, sometimes just called Costly, is an historical English card game for two players and a "fascinating relative of Cribbage". The game "requires a moderate amount of skill in playing, and is well adapted to teach quickness in counting". It has more combinations than Cribbage and retains the original scoring system for points, but does not use a 'crib'. In the 19th century it was described as "peculiar to Shropshire."
Queen Nazarene or Queen Nazareen is an old English card game recorded by Charles Cotton as early as 1674. It is an ancestor of Newmarket.
Losing Lodam is an historical English card game for three or more players. It is a 'negative' game like Hearts whereby the aim is to avoid taking tricks with certain cards known as loaders.
Laugh and Lie Down or Laugh and Lay Down is an historical English card game for five players and the earliest example of a European game of the fishing family.