Qin: Tomb of the Middle Kingdom

Last updated

Qin: Tomb of the Middle Kingdom
Qintomb.gif
Cover art
Developer(s) Learn Technologies Interactive
Publisher(s) Time Warner Electronic Publishing
Platform(s) Windows, Macintosh
Release 1997 (Windows)
Genre(s) Graphic Adventure
Mode(s) Single-player

Qin: Tomb of the Middle Kingdom is a Myst -like graphic adventure computer game developed by Learn Technologies Interactive published by Time Warner Interactive and released for Windows and Macintosh systems.

Contents

Development

The game was revealed at the 1996 Electronic Entertainment Expo; their booth was "filled with green foliage and running water stocked with free refreshments", described as an "attractive place to rest and relax in the midst of chaos". [1]

Plot

The game takes place in the year 2010, where the international conglomerate "Mega Media," headed by Hal Davis, funds a government-approved excavation of the Qin burial mound. The player takes on the role of a researcher assigned to this project. (In reality, the chamber of the terracotta army is the farthest any archaeological team has progressed.) One night, as the researcher is exploring alone, a sudden earthquake opens up the ground underneath, and the researcher tumbles into a deeper part of the tomb. While exploring the tomb, which is immense, he is privy to the observations of the ghost of a Chinese scholar, who was aware of the brutal nature of the emperor and a witness to this brutality.

The game eventually leads to a goal the emperor sought in life—an elixir that can confer immortality. Possessing this, the player has a choice: give it to the dead-but-not-quite-gone Qin, who will revive; deliver it to Hal Davis; or pour it into a scale model of the planet. Each has its own result—the renewed emperor will re-take control of China, Hal Davis becomes immortal in a decaying world, or kick-start the renewal of the planet itself, respectively.

Reviews

A reviewer for Next Generation gave the game one out of five stars, saying that though the game's puzzles are trickier than most Myst clones, requiring the player to read up on Chinese history and mythology, it is still an excessively dull experience. [3]

The Computer Game Developers Conference nominated Qin for its 1996 "Best Prerendered Art" Spotlight Award, [6] which ultimately went to Zork Nemesis . [7]

Entertainment Weekly gave the game an A−." [8]

Related Research Articles

<i>The Neverhood</i> 1996 video game

The Neverhood is a 1996 point-and-click adventure video game developed by The Neverhood, Inc. and published by DreamWorks Interactive for Microsoft Windows. The game follows the adventure of a claymation character named Klaymen as he discovers his origins and his purpose in a world made entirely out of clay. When the game was originally released, it was unique in that all of its animation was done entirely in claymation, including all of the sets. The gameplay consists mostly of guiding the main character Klaymen around and solving puzzles to advance. Video sequences help advance the plot. In addition to being unique, The Neverhood aimed at being quirky and humorous, as is evident by the characters, the music, and the plot sequence. It received a sequel in 1998, Skullmonkeys, which was a platform game, abandoning the adventure format of the original.

<i>Myst</i> 1993 video game

Myst is an adventure video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. From there, solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid. The player interacts with objects and walks to different locations by clicking on pre-rendered imagery.

<i>Riven</i> 1997 video game

Riven: The Sequel to Myst is a puzzle adventure video game, the second in the Myst series of games. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Broderbund. Riven was distributed on five compact discs and released for Mac and Windows personal computers on October 31, 1997, in North America; it was later released on a single DVD-ROM in 1998. Riven was also ported to several other platforms. The story of Riven is set after the events of Myst. Having been rescued from the efforts of his sons, Atrus enlists the help of the player character to free his wife from his power-hungry father, Gehn. Riven takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule.

<i>Myst III: Exile</i> Third title in the Myst series of graphic adventure puzzle video games

Myst III: Exile is the third title in the Myst series of graphic adventure puzzle video games. While the preceding games in the series, Myst and Riven, were produced by Cyan Worlds and published by Brøderbund, Exile was developed by Presto Studios and published by Ubi Soft. The game was released on four compact discs for both Mac OS and Microsoft Windows on May 8, 2001; versions for the Xbox and PlayStation 2 were released in late 2002. A single-disc DVD version was later released for Windows and Mac OS.

<i>Myst IV: Revelation</i> Adventure video game in the Myst series by Ubisoft

Myst IV: Revelation is an adventure video game, the fourth installment in the Myst series, developed and published by Ubisoft. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism. The plot of Revelation follows up on plot details from the original Myst. The player is summoned by Atrus, a man who creates links to other worlds known as Ages by writing special linking books. Almost twenty years earlier, Atrus' two sons nearly destroyed all of his books and were imprisoned; Atrus now wishes to see if his sons' imprisonment has reformed them. The player travels to each brother's prison, in an attempt to recover Atrus' daughter Yeesha from the brothers' plot.

<i>Pyst</i> 1997 video game

Pyst is an adventure computer game released in October 1996. It was created as a parody of the highly successful adventure game Myst. Pyst was written by Peter Bergman, a co-founder of the Firesign Theatre, and was published by Parroty Interactive, with Bergman, Stallone, Inc. as co-publisher. Mindscape began distributing the game on August 20, 1997. The parody features full motion video of actor John Goodman as "King Mattruss", the ruler of "Pyst Island". Versions of the game were produced for both the Windows PC and Apple Macintosh operating systems.

<i>Zork Nemesis</i> 1996 video game

Zork Nemesis: The Forbidden Lands is a graphic adventure game developed by Zombie LLC, published by Activision, and released in 1996 for Windows 95, MS-DOS, and Macintosh. It is the eleventh game in the Zork series, and the first title not to be marketed under the Infocom label, while featuring a darker, less comical story within the Zork setting. The story focuses on players investigating the sudden disappearance of four prominent figures and their children to the hands of a mysterious being known as the "Nemesis", and uncovering a sinister plot during their investigations that they must thwart. The game features performances by Lauren Koslow, W. Morgan Sheppard, Allan Kolman, Stephen Macht, Paul Anthony Stewart, Merle Kennedy, and Bruce Nozick.

<i>Rama</i> (video game) 1996 video game

Rama is a first-person adventure game developed and published by Sierra On-Line in 1996. The game is based on Arthur C. Clarke's books Rendezvous with Rama (1973) and Rama II (1989) and supports both DOS and Microsoft Windows. In 1998, a PlayStation version was released in Japan. It is the second Rama game to be produced. The interactive fiction game Rendezvous with Rama was released in 1984 by Telarium.

<i>Broken Sword: The Shadow of the Templars</i> 1996 video game

Broken Sword: The Shadow of the Templars is a 1996 point-and-click adventure game developed by Revolution Software. It is the first in the Broken Sword series, co-written and directed by Charles Cecil. The player assumes the role of George Stobbart, an American tourist in Paris, as he attempts to unravel a deep conspiracy involving a sinister cult and a hidden treasure, seeing him travel to various locations around Europe and the Middle East. The game's storyline was conceived to feature a serious tone and heavily influenced by research on Knights Templar by Cecil, but was also interlaced with humor and graphics in the style of classic animated films.

<i>Tomb Raider</i> (1996 video game) 1996 video game

Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation. Later releases came for Mac OS (1999), Pocket PC (2002), N-Gage (2003), iOS (2013) and Android (2015). It is the debut entry in the Tomb Raider media franchise. The game follows archaeologist-adventurer Lara Croft, who is hired by businesswoman Jacqueline Natla to find an artefact called the Scion of Atlantis. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress.

<i>Frank Herberts Dune</i> (video game) 2001 video game

Frank Herbert's Dune is a 2001 3D video game based on the 2000 Sci Fi Channel miniseries of the same name. The game was not a commercial or critical success, and was one of the last games by Cryo Interactive, which went bankrupt shortly after the game's failure.

<i>Amber: Journeys Beyond</i> 1996 video game

Amber: Journeys Beyond is an American computer game released in 1996 for Apple Macintosh computers and Windows 95. It is the only game produced by Hue Forest Entertainment, founded by Frank and Susan Wimmer.

<i>Frankenstein: Through the Eyes of the Monster</i> 1995 video game

Frankenstein: Through the Eyes of the Monster is a point-and-click adventure video game that stars Tim Curry as Dr. Frankenstein, and has the player controlling a newly created Frankenstein monster. Other cast members include Robert Rothrock as the voice of the monster, Rebecca Wink as villager Sara, and Amanda Fuller as Gabrielle, the monster's daughter. It used full motion video clips and 3D CGI graphics similar to Myst. The game was developed by Amazing Media and published by Interplay Entertainment Corp for the PC in 1995 and for the Sega Saturn in 1997. The game was given a "Teen" rating by the Entertainment Software Rating Board, but was originally rated as K-A. A port for the Atari Jaguar was in development but never released.

<i>The Dame Was Loaded</i> 1996 video game

The Dame Was Loaded is a first-person point-and-click adventure game for MS-DOS and Macintosh created by Australian developer Beam Software. It was published in 1996 by Philips Interactive Media.

<i>Montezumas Return!</i> 1997 video game

Montezuma's Return! is a 1997 action/adventure video game and the sequel to the original Parker Brothers game Montezuma's Revenge. While the original game was a 2D platform game, the sequel was a 3D first-person puzzle platformer. According to Steve Bergenholtz, the Utopia Technologies spokesperson, the musical score was written by a TV and film veteran. A port for Nintendo 64 was in the works but was cancelled.

<i>Ripleys Believe It or Not!: The Riddle of Master Lu</i> 1995 video game

Ripley's Believe It or Not!: The Riddle of Master Lu is a point and click adventure game based on Robert Ripley, the creator of Ripley's Believe It or Not!. It was developed and published by Sanctuary Woods in 1995.

An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.

<i>Warcraft II: Tides of Darkness</i> 1995 video game

Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.

<i>Safecracker</i> (video game) 1997 video game

Safecracker is a 1997 puzzle adventure game developed by Daydream Software and published by GT Interactive. It casts the player as a security professional, whose goal is to infiltrate the mansion headquarters of a safe manufacturer and break into 35 of its unusual models. Each safe is guarded by a different type of puzzle, including sliding tiles, anagram codes and translations from braille. The player's progression is nonlinear: the mansion can be explored, and its safes unlocked, in multiple orders. However, the game must be completed within a 12-hour time limit.

<i>Jewels of the Oracle</i> 1995 video game

Jewels of the Oracle is a 1995 adventure game developed by ELOI Productions and published by Discis Knowledge Research Inc. It was released on Macintosh, PlayStation, Sega Saturn, and Windows. A sequel developed by Bardworks and published by Hoffman and Associates was released in 1998 entitled Jewels II: The Ultimate Challenge.

References

  1. "QIN: Tomb of the Middle Kingdom". www.thecomputershow.com. Retrieved 31 March 2017.
  2. Yans, Cindy (21 September 1996). "Qin Review". Computer Games Strategy Plus . Archived from the original on 7 October 1997.
  3. 1 2 "Qin: Tomb of the Middle Kingdom". Next Generation . No. 23. Imagine Media. November 1996. p. 279.
  4. Brenesal, Barry (August 1996). "Adventure; Qin: Tomb of the Middle Kingdom". PC Games . Archived from the original on 13 November 1996.
  5. Foley, Mike (May 1997). "Qin: Tomb of the Middle Kingdom". MacHome Journal. Archived from the original on 23 November 2001. Retrieved 13 May 2020.
  6. Staff (15 April 1997). "And the Nominees Are..." Next Generation . Archived from the original on 5 June 1997. Retrieved 13 May 2020.
  7. "Spotlight Awards Winners Announced for Best Computer Games of 1996" (Press release). Santa Clara, California: Game Developers Conference. 28 April 1997. Archived from the original on 3 July 2011.
  8. "Qin: Tomb of the Middle Kingdom". EW.com. Retrieved 4 November 2018.