Racer (simulator)

Last updated

Racer Free Car Simulator
Developer(s) Ruud van Gaal
Publisher(s) Dolphinity
Designer(s) Ruud van Gaal
Engine OpenGL
Platform(s) Microsoft Windows, Linux, Mac OS X
Release9 August 2012
Genre(s) Sim racing
Mode(s) Single player, Multiplayer

Racer, fully named Racer Free Car Simulator, is a freeware and source available video game simulator that runs on Microsoft Windows, Linux, and Mac OS X.

Contents

Although Racer started out as a driving simulator, it also has features that are usually seen in racing games, such as racing against AI cars, or against human opponents in multiplayer mode. Its weak points, when compared with commercial racing games, is the absence of wear/damage physics or a career mode.

History

The first version of Racer was released on 29 August 2000. Over the years, a community has grown around Racer. The software itself is maintained exclusively by creator Ruud van Gaal. An important characteristic of Racer is its openness; The formats for cars, tracks and other data are documented. Furthermore, tools to aid in car and track creation are part of the release. As a result, a large number of cars has been created and published, in a large variety: Formula One, GT, vintage, trucks, daily drivers, luxury sedans, and even a shopping trolley has been modeled. Likewise, tracks are available in various types, from true racing circuits to drag strips, mountain roads, and even a car park.

Licensing

The Racer software is free, in the sense of freeware for non-commercial users. While the source code of an older version (0.5) was made available under GPL, [1] later versions are not under an open-source license. [2] The cars and tracks have various forms of license, but can all be downloaded for free.

Whilst one of the strengths of Racer is its open file format, perhaps one of its weaknesses is its closed-source stance and development team. The Racer community contributes to testing and suggesting features that should be added, but the development side of Racer is very much based on the amount of time the developers have to contribute towards it. This translates to infrequent updates of varying quality, but updates are often very feature-rich and inspire a new burst of energy into the development and modification of cars and tracks.[ citation needed ]

See also

Related Research Articles

Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines freeware unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models.

<i>Microsoft Flight Simulator</i> Windows-based flight simulator software

Microsoft Flight Simulator is a series of flight simulator programs for MS-DOS, Classic Mac OS and Microsoft Windows operating systems. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. As of November 2022, Microsoft Flight Simulator is the longest-running software product line for Microsoft, predating Windows by three years. Microsoft Flight Simulator is one of the longest-running PC video game series of all time.

<span class="mw-page-title-main">Gmax</span>

Gmax is an application based on Autodesk's 3ds Max application used by professional computer graphics artists. 3ds Max is a comprehensive modeling, animation and rendering package with some secondary post-production and compositing features. Gmax is much more limited due to its singular intended use—game content creation. Infrequently used tools and features, or the ones completely unrelated to creating 3D game models, were removed, leaving the core modeling, texturing, and basic animation rigging and keyframing capabilities. In 2005, the promotional freeware software was discontinued after version 1.2.

<span class="mw-page-title-main">Far Manager</span> File and archive manager for Microsoft Windows

Far Manager is an orthodox file manager for Microsoft Windows and is a clone of Norton Commander. Far Manager uses the Win32 console and has a keyboard-oriented user interface.

<i>TrackMania</i> Video game series

TrackMania is a series of racing games for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, Nintendo DS, and Wii developed by Ubisoft Nadeo and Firebrand Games. Instead of following the usual trend of choosing a set car and track to play the game, in TrackMania the players can create their own tracks using a "building block" process similar to games that existed before the first TrackMania game, such as the 1984 game Excitebike, the 1985 game Racing Destruction Set, and the 1990 game Stunts.

<span class="mw-page-title-main">Paint.NET</span> Freeware graphics editor

Paint.NET is a freeware general-purpose raster graphics editor program for Microsoft Windows, developed with the .NET platform. Paint.NET was originally created by Rick Brewster as a Washington State University student project, and has evolved from a simple replacement for the Microsoft Paint program into a program for editing mainly graphics, with support for plugins.

<span class="mw-page-title-main">TORCS</span>

TORCS is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in C++ and is licensed under the GNU GPL. TORCS is designed to enable pre-programmed AI drivers to race against one another, while allowing the user to control a vehicle using either a keyboard, mouse, or wheel input.

<i>Alien Arena</i> 2004 video game

Alien Arena is an open-source, stand-alone first-person shooter video game. Begun by COR Entertainment in 2004, the game combines a 1950s-era sci-fi atmosphere with gameplay similar to the Quake, Doom, and Unreal Tournament series. Alien Arena focuses mainly on online multiplayer action, although it does contain single-player matches against bots.

<span class="mw-page-title-main">VDrift</span>

VDrift is a cross-platform, free/open source driving simulation made with drift racing in mind. It is released under the GNU General Public License (GPL) v3. It is currently available for Linux, FreeBSD, Mac OS X and Microsoft Windows.

<i>Clonk</i> 2014 video game

Clonk is a single player and multiplayer video game series. The games feature a mix of the action, real-time strategy and platform game genres. Developed between 1994 and 2014 by RedWolf Design, the games of the series were originally released as shareware and became freeware and later open source software around 2008 and 2014. The game's community has since developed the series under the name OpenClonk. The series was compared and described as a mixture of Worms, The Settlers, Tetris, Lemmings and Minecraft. The game was noted for the easy game "extension" mechanic with an integrated editor and developer mode, which allows experienced players to create their own modifications directly into the game.

<span class="mw-page-title-main">Sandboxie</span> Open-source sandboxing computer program

Sandboxie is an open-source OS-level virtualization solution for Microsoft Windows. It is a sandboxing solution that creates an isolated operating environment in which applications can run without permanently modifying the local system. This virtual environment allows for controlled testing of untrusted programs and web surfing.

<i>SuperTuxKart</i> Open source arcade racing game

SuperTuxKart (STK) is a free and open-source kart racing game, distributed under the terms of the GNU General Public License, version 3. It features mascots of various open-source projects. SuperTuxKart is cross-platform, running on Linux, macOS, Windows, iOS (beta), Android systems and Nintendo Switch (homebrew).

<i>Live for Speed</i> Racing simulator

Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode.

<span class="mw-page-title-main">Impulse Tracker</span> Free music sequencing software created in 1995 for the DOS platform

Impulse Tracker is a multi-track music tracker. Originally released in 1995 by Jeffrey Lim as freeware with commercial extensions, it was one of the last tracker programs for the DOS platform.

<i>rFactor 2</i> Computer racing simulator

rFactor 2 is a computer racing simulator developed by Image Space Incorporated and released for Windows in 2012. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development. Much of its source code is derived from rFactor Pro, which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers.

<span class="mw-page-title-main">Software categories</span> Groups of software

Software categories are groups of software. They allow software to be understood in terms of those categories, instead of the particularities of each package. Different classification schemes consider different aspects of software.

<i>Speed Dreams</i> 2010 racing video game

Speed Dreams, often shortened to SD and formerly known as Torcs-NG, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku. Started in 2008 as a fork of the racing car simulator TORCS, it is mainly written in C++ and released under GPL v2+ and Free Art License, the most recent release being version 2.3.0 of March 2023.

<i>Assetto Corsa</i> 2014 sim racing video game by Kunos Simulazioni

Assetto Corsa is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. The game was first released through the Steam Early Access program on 8 November 2013, and officially left Early Access as final release version on 19 December 2014.

References

  1. van Gaal, Ruud (9 May 2003). "Racer source code will be published". Amiga News. Retrieved 10 January 2023.
  2. "The Source Code". racer.nl. 13 November 2012. Retrieved 10 January 2023.