Reception (gridiron football)

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A player prepares to make a reception. Napoleon McCallum at practice (cropped).jpg
A player prepares to make a reception.

In gridiron football, a reception, also known informally as a catch, is part of a passing play in which a player in bounds successfully catches (receives) a forward pass thrown from a friendly quarterback behind the line of scrimmage. After making the catch, the receiver will then proceed to run towards the opposing end zone carrying the ball and try to score a touchdown, unless the play ends due to him being downed or forced out of bounds. Yardage gained from the passing play are credited to the catcher as his receiving yards. [1]

If the pass is not caught by anyone, it is called an incomplete pass or simply an "incompletion". If the pass is caught by an opposing player, it is called an interception.

A reception should not be confused with a lateral, also known as a lateral pass or backward pass, which is a legal pass anywhere on the field. In a lateral pass, the ball is thrown backwards or sideways to a teammate with no vector of the pass trajectory towards the opponent's goal line.

See also

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<span class="mw-page-title-main">Lineman (gridiron football)</span> Player in American or Canadian football who specializes in play at the line of scrimmage

In gridiron football, a lineman is a player who specializes in play at the line of scrimmage. The linemen of the team currently in possession of the ball are the offensive line, while linemen on the opposing team are the defensive line. A number of NFL rules specifically address restrictions and requirements for the offensive line, whose job is to help protect the quarterback from getting sacked for a loss, or worse, fumbling. The defensive line is covered by the same rules that apply to all defensive players. Linemen are usually the largest players on the field in both height and weight, since their positions usually require less running and more strength than skill positions.

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A wide receiver (WR), also referred to as a wideout, and historically known as a split end (SE) or flanker (FL), is an eligible receiver in gridiron football. A key skill position of the offense, WR gets its name from the player being split out "wide", farthest away from the rest of the offensive formation.

<span class="mw-page-title-main">Interception</span> American football play in which a defensive player catches a pass, resulting in a turnover

In ball-playing competitive team sports, an interception or pick is a move by a player involving a pass of the ball—whether by foot or hand, depending on the rules of the sport—in which the ball is intended for a player of the same team but caught by a player of the team on defense, who thereby usually gains possession of the ball for their team. It is commonly seen in football, including American and Canadian football, as well as association football, rugby league, rugby union, Australian rules football and Gaelic football, as well as any sport by which a loose object is passed between players toward a goal. In basketball, this is called a steal.

Strategy is a major part of American football.

In gridiron football, clock management is an aspect of game strategy that focuses on the game clock and/or play clock to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either extend the match or hasten its end. When the desired outcome is to end the match quicker, it is analogous to "running out the clock" seen in many sports. Clock management strategies are a significant part of American football, where an elaborate set of rules dictates when the game clock stops between downs, and when it continues to run.

An incomplete pass is a term in gridiron football which means that a legal forward pass is not successfully caught by an eligible offensive player within the field of play. An incomplete pass can occur if (1) the ball hits the ground in the field of play before a player on either team gains possession; (2) the ball is caught by a player on either team who, at the moment of possession is out of bounds; or (3) the ball is thrown outside the field of play. An incomplete pass causes the down to advance by one and the offensive team gains no yards. The game clock is stopped.

A trick play, also known as a gadget play, gimmick play or trickeration, is a play in gridiron football that uses deception and unorthodox tactics to fool the opposing team. A trick play is often risky, offering the potential for a large gain or a touchdown if it is successful, but with the chance of a significant loss of yards or a turnover if not. Trick plays are rarely used not only because of the riskiness, but also to maintain the element of surprise for when they are used.

<span class="mw-page-title-main">Comparison of American football and rugby union</span>

A comparison of American football and rugby union is possible because of the games' shared origins, despite their dissimilarities.

A comparison between American football and rugby league is possible because of their shared origins and similar game concepts. Rugby league is arguably the most similar sport to American football after Canadian football: both sports involve the concept of a limited number of downs/tackles and scoring touchdowns/tries takes clear precedence over goal-kicking.

In American football, a play is a close-to-the-ground plan of action or strategy used to move the ball down the field. A play begins at either the snap from the center or at kickoff. Most commonly, plays occur at the snap during a down. These plays range from basic to very intricate. Football players keep a record of these plays in a playbook.

In Gridiron football, a completion or completed pass occurs when an eligible receiver successfully catches a forward pass thrown by the quarterback without the ball touching the ground. It is one of the three possible outcomes of any pass thrown during a passing play, with the other two being incompletion and interception.

The following terms are used in American football, both conventional and indoor. Some of these terms are also in use in Canadian football; for a list of terms unique to that code, see Glossary of Canadian football.

<span class="mw-page-title-main">Out of bounds</span> Concept in many sports related to the edge of the playing area

In sports, out of bounds refers to being outside the playing boundaries of the field. The legality of going out of bounds, and the ease of prevention, vary by sport. Sports that use this term include American football, Canadian football, field lacrosse, basketball, rugby union, rugby league, and association football.

<span class="mw-page-title-main">Punt (gridiron football)</span> Kick downfield to the opposing team in gridiron football

In gridiron football, a punt is a kick performed by dropping the ball from the hands and then kicking the ball before it hits the ground. The most common use of this tactic is to punt the ball downfield to the opposing team, usually on the final down, with the hope of giving the receiving team a field position that is more advantageous to the kicking team when possession changes. The result of a typical punt, barring any penalties or extraordinary circumstances, is a first down for the receiving team. A punt is not to be confused with a drop kick, a kick after the ball hits the ground, now rare in both American and Canadian football.

<span class="mw-page-title-main">Route (gridiron football)</span> Pattern or path run by receivers in American football

A route is a pattern or path that a receiver in gridiron football runs to get open for a forward pass. Routes are usually run by wide receivers, running backs and tight ends, but other positions can act as a receiver given the play.

References

  1. "2023 NFL Rulebook". NFL Football Operations. Retrieved January 23, 2024.