Retrogaming

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Super Potato, a retro game store in Akihabara, Tokyo Akihabara - Super Potato Retro Game Shop.jpg
Super Potato, a retro game store in Akihabara, Tokyo
Gameplay of Alex Kidd in Miracle World on a Master System, and others in the background, in 2012 Lange Nacht der Computerspiele 1.JPG
Gameplay of Alex Kidd in Miracle World on a Master System, and others in the background, in 2012

Retrogaming, also known as classic gaming and old school gaming, is the playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective.

Contents

Retrogaming has existed since the early years of the video game industry, and was popularized with the Internet and emulation technology. [1] It is argued that the main reasons players are drawn to retrogames are nostalgia for different eras, [2] the idea that older games are more innovative and original, [2] and the simplicity of the games.

Retrogaming and retrocomputing have been described as preservation activity and as aspects of the remix culture. [3]

Games

The distinction between retro and modern is heavily debated, but it usually coincides with either the shift from 2D to 3D games (making the fourth the last retro generation, and the fifth the first modern), the turn of the millennium and the increase in online gaming (making the fifth the last retro generation, and the sixth the first modern), or the switch from analog to digital for audiovisual output and from 4:3 to 16:9 aspect ratio (making the sixth the last retro generation, and the seventh the first modern). They can be played on original hardware or in modern emulation.

Retrogaming methods

With increasing nostalgia and success of retro compilations in the fifth, sixth, and seventh generations of consoles, retrogaming has become a motif in modern games. Modern retrogames impose limitations on color palette, resolution, and memory well below the actual limits of the hardware, to mimic the look of old hardware. These may be based on a general concept of retro, as with Cave Story , or an attempt to imitate a specific piece of hardware, as with MSX color palette of La Mulana .

This concept, known as deliberate retro [4] and NosCon, [5] gained popularity due part to the independent gaming scene, [6] where the short development time was attractive and commercial viability was not a concern. Major publishers have embraced modern retrogaming with releases such as Mega Man 9 which mimics NES hardware; Retro Game Challenge , a compilation of new games on faux-NES hardware; and Sega's Fantasy Zone II remake, which uses emulated System 16 hardware running on PlayStation 2 to create a 16-bit reimagining of the 8-bit original.

Vintage retrogaming

Used Super Famicom consoles.jpg
Used Super Famicom consoles and games are sold in like new condition in Akihabara. Used games are sold with or without packaging. [7]

Vintage retrogaming can involve collecting original cartridge and disc media [8] and arcade and console hardware, which can be expensive and rare. [9] [10] Most are priced lower than their original retail prices. [11] The popularity of vintage retrogaming has led to counterfeit media, which generally lack collectible value. [11] During the 2020 COVID-19 pandemic, prices for vintage hardware began spiking to much higher levels than pre-pandemic, mostly attributed to the millennial generation pursuing the hobby during the lockdown due to boredom and nostalgia. [12]

Retrogaming emulation

Retrogaming may involve older game systems being emulated on modern hardware. It bypasses the need to collect older consoles and original games. Read-only memory (ROM) files are copied by third parties, directly from the original media. They are then typically put online through file sharing sites. [8] They are often sold as re-releases, typically in compilations containing multiple games running on emulation software. [13] The accessibility of emulation popularized and expanded on retrogaming. [14]

Ported retrogaming

Ported retrogaming involves original games being converted to native on new systems, just as emulation but without original ROM files. [8] Ported games are available through official collections, console-based downloads, and plug and play systems. [14] Ported retrogaming is comparatively rare, since emulation is a much easier and more accurate method.

Remakes

Modern retrogaming may be more broadly applied to retro-style designs and reimaginings with more modern graphics. These enhanced remakes include Pac-Man: Championship Edition , Space Invaders Extreme , Super Mega Worm , and 3D Dot Game Heroes . Some are based directly upon the enhanced emulation of original games, as with Nintendo's NES Remix .

Paku Paku is a Pac-Man remake that targets the obscure 160x100x16 mode of the CGA graphic card. Paku-paku4-dos.png
Paku Paku is a Pac-Man remake that targets the obscure 160×100×16 mode of the CGA graphic card.

When remakes are created by an individual or a group of enthusiasts without commercial motivation, such games sometimes are also called fangames. These are often motivated by the phenomenon of abandonware, which is the discontinuation of sales and support by the original producers. Examples of fan-made remakes are King's Quest I: Quest for the Crown , King's Quest II: Romancing the Stones , and Freeciv .

The nostalgia-based revival of past game styles has also been accompanied by the development of the modern chiptune genre of game music. Chiptunes are characterized by severe limitations of sound imposed by the author's self-restriction to using only the original sound chips from 8-bit or 16-bit games. These compositions are featured in many retro-style modern games and are popular in the demoscene.

Re-releases

With the new possibility of the online distribution in mid-2000, the commercial distribution of older games became feasible, as deployment and storage costs dropped significantly:

... we can put something up on Steam [a digital distributor], deliver it to people all around the world, make changes. We can take more interesting risks ... Retail doesn't know how to deal with those games. On Steam there's no shelf-space restriction. It's great because they're a bunch of old, orphaned games

A digital distributor specialized in bringing older games out of abandonware is GOG.com (formerly called Good Old Games) who started 2008 to search for copyright holders of older games to re-release them legally and DRM-free. [17] Other companies have also been established to rerelease retro games, including Limited Run Games and iam8bit. [18]

Online platforms for older video games re-releases include Nintendo's Virtual Console and Sony's PlayStation Network.

Mobile application developers have been purchasing the rights and licensing to re-release older arcade games on iOS and Android operating systems. Some publishers are creating spinoffs to their older games, keeping the core gameplay while adding new features, levels, and styles of play.

Plug-and-play systems

Plug-and-play systems have been released or licensed by companies such as Atari, Sega, and Nintendo. These systems include stand-alone game libraries and plug directly into the user's television. [8]

Retrogaming community

The Art of Video Games premiered at the Smithsonian American Art Museum in 2012. Logo - The Art of Video Games - Smithsonian American Art Museum.jpg
The Art of Video Games premiered at the Smithsonian American Art Museum in 2012.

The retrogaming market is active with online and physical spaces where retrogames are discussed, collected, and played. [14]

Online

Several websites and online forums are devoted to retrogaming. The content on these online platforms typically includes reviews of older games, interviews with developers, fan-made content, game walkthroughs, and message boards for discussions. [14] Many gameplay videos posted online feature attempts at breaking speedrun or high score records.

Fighting games

The competitive Fighting game community comes from arcades, such as Street Fighter and Mortal Kombat . [19] Some fighting games have continued to receive arcade releases after the end of the arcade era. [20] Face-to-face competition of Super Street Fighter II Turbo has been featured in the Evolution Championship Series. [21]

Exhibitions

Events typically include vendors, gameplay, tournaments, costumes, and live music. The Classic Tetris World Championship has been streamed online to millions of views and recaps have been broadcast on ESPN2. [22]

Museums

Retrogaming is recognized by museums worldwide. For example, the RetroGames arcade museum of Karlsruhe, Germany was founded in 2002 [23] [24] and the Computerspielemuseum Berlin was founded in 1997. Some classical art museums bear a video gaming retrospective, as with 2012's Smithsonian American Art Museum exhibition titled The Art of Video Games [25] or as part of the Museum of Modern Art "Applied Design" exhibition in 2013. [26] Starting in 2015, The Strong National Museum of Play adds games annually to the World Video Game Hall of Fame. In 2016, the first museum dedicated solely to the history of the videogame industry, The National Videogame Museum, was opened in Frisco, Texas.

An exemption in the United States' Digital Millennium Copyright Act allows consumers to modify video games they already own to make them playable. [27] However, the duration of copyright on creative works in most countries is far longer than the era of home computing, leading to criticism that software piracy is the only way to preserve some titles. In some cases, such as No One Lives Forever , the rights remain ambiguous, preventing legal distribution. [28]

Emulators are typically created by third parties, and the software they run is often taken directly from the original games and put online for free download. [8] While it is completely legal for anyone to create an emulator for any hardware, unauthorized distribution of the code for a retro game is an infringement of the game's copyright. [29] Some companies have made public statements, such as Nintendo, stating that "the introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date in the intellectual property rights of video game developers". [30] However, video game developers and publishers typically ignore emulation. [8] One reason for this is that at any given time, most of the games illegally distributed for emulation are not presently being sold by the company which owns the game, and so the financial damages in a successful lawsuit would likely be negligible. [29]

Nintendo of America Inc. v. Tropic Haze LLC, No.

Nintendo filed a lawsuit in 2024 against Tropic Haze, claiming Yuzu, Tropic Haze's emulator, infringed copyright by reverse engineering Nintendo's hardware. The settlement included Tropic Haze paying $2.4 million and halting their emulator projects. [31] [32] [33]

Nintendo of America Incorporated v. Mathias Designs LLC.

Nintendo sued the owner of LoveROMs.com and LoveRETRO.co in 2018 for hosting copyrighted game files and facilitating piracy. The court awarded Nintendo $12,230,000 in damages, leading to the shutdown of the sites. [34] [35] [36]

Sony Computer Entertainment Inc. v. Connectix Corp.

In 1999, Sony sued Connectix, the court issued a preliminary injunction against Connectix for copyright infringement on their Virtual Game Station, an emulator enabling PC users to play PlayStation games, violating Sony's BIOS copyright. [37] [38] [39]

Sega Enterprises Ltd. v. Accolade, Inc.

Sega Enterprises sued Accolade in 1992 for reverse engineering Sega's technology to develop compatible games for the Sega Genesis console. The court sided with Accolade, supporting certain reverse engineering efforts for compatibility. [37] [40]

Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.

In 1992, Lewis Galoob Toys was sued by Nintendo over the Game Genie, a device allowing game modifications for personal use. The 9th District Court of Appeals ruled in favor of Lewis Galoob Toys, stating such modifications did not infringe copyright, permitting the continued sale of the Game Genie. [37] [41]

See also

Related Research Articles

<span class="mw-page-title-main">Super Nintendo Entertainment System</span> Home video game console

The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.

<span class="mw-page-title-main">Video game console</span> Computer system for running video games

A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.

<span class="mw-page-title-main">MAME</span> Arcade game emulation software

MAME is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. It does this by emulating the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every Windows and Mac gamer should have.

<span class="mw-page-title-main">Video game remake</span> Closely adapted game

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.

<span class="mw-page-title-main">ROM image</span> Data dump from a ROM chip

A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequently used in the context of emulation, whereby older games or firmware are copied to ROM files on modern computers and can, using a piece of software known as an emulator, be run on a different device than which they were designed for. ROM burners are used to copy ROM images to hardware, such as ROM cartridges, or ROM chips, for debugging and QA testing.

ROM hacking is the process of modifying a ROM image or ROM file of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements. This is usually done by technically inclined video game fans to improve an old game of importance, as a creative outlet, or to make new, unofficial games using the old game's engine. ROM hacks either re-design a game for new, fun gameplay while keeping most if not all of the items the same, as well as unlocking/reimplementing features that existed in the game's code but are not utilized in-game.

A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were very popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges.

In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted.

<span class="mw-page-title-main">Video game console emulator</span> Program that reproduces video game consoles behavior

A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control, easier access to memory modifications, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles.

<span class="mw-page-title-main">Emulator</span> System allowing a device to imitate another

In computing, an emulator is hardware or software that enables one computer system to behave like another computer system. An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate another program or device.

<span class="mw-page-title-main">RetroArch</span> Emulator and media player frontend

RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, designed to be fast, lightweight, portable and without dependencies. It is licensed under the GNU GPLv3.

<span class="mw-page-title-main">Video game preservation</span> Form of preservation in video gaming

Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.

<span class="mw-page-title-main">Yuzu (emulator)</span> Discontinued Nintendo Switch emulator

Yuzu is a discontinued free and open-source emulator of the Nintendo Switch, developed in C++. Yuzu was announced to be in development on January 14, 2018, 10 months after the release of the Nintendo Switch.

<span class="mw-page-title-main">Evercade</span> Handheld game console

The Evercade is a handheld game console developed and manufactured by UK company Blaze Entertainment. It focuses on retrogaming with ROM cartridges that each contain a number of emulated games. Development began in 2018, and the console was released in May 2020, after a few delays. Upon its launch, the console offered 10 game cartridges with a combined total of 122 games.

The Anbernic RG351 is a Linux-based handheld game console created in China by Anbernic. The console uses a microSD card for storage and is a digital ROM-only console. It is the successor to the RG350, and has emerged as a prominent handheld console for retrogaming alongside the Retroid Pocket 2, with the screen aspect ratio of some models particularly optimized for Game Boy Advance titles. It is sold in several models with different shells and screen resolutions, but similar internal specifications. Critics have praised its quality and functionality, but criticized certain aspects of its design.

<span class="mw-page-title-main">Fantasy video game console</span> Emulator for a fictitious video game console

A fantasy video game console is an emulator for a fictitious video game console. In short, it aims to create the experience of retrogaming without the need to emulate a real console, allowing the developer to freely decide what specifications their fictional hardware will have.

<span class="mw-page-title-main">Polymega</span> Home video game console

Polymega is a home video game console developed by American company Playmaji, Inc. It is a retro gaming console offering backwards compatibility with several CD-based and cartridge-based platforms: PlayStation, TurboGrafx-CD, Neo Geo CD, Sega CD, Sega Saturn, Nintendo Entertainment System (NES), Sega Genesis, Sega 32X, Super Nintendo Entertainment System (SNES), and Nintendo 64. It includes a built-in CD drive, while separate add-ons known as Element Modules provide support for cartridge-based games.

Emulators of the Nintendo Switch, Nintendo's current eighth-generation video game console, have been in development since 2017, less than a year after the console's release. Multiple emulators have been in development, the most well-known being the now-defunct Yuzu, and Ryujinx. Switch emulators have been widely noted by video games journalists for the swift and significant progress of their abilities to accurately emulate the console, as they are already able to run existing and new titles for the console in a playable state, sometimes within days of their release, as well as able to run on a variety of devices, including PCs running Microsoft Windows and Linux, and the Steam Deck.

Emuparadise is a website that hosted a large database of video game ROMs, translated games, and other gaming-related files. The website was founded in 2000 by MasJ. Emuparadise offered ROMs for a wide variety of gaming platforms, including consoles, handhelds, and arcade machines. Emuparadise had discontinued most of its libraries after legal action from Japanese video game company Nintendo.

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