Rhythm Heaven (series)

Last updated
Rhythm Heaven
Rhythm Heaven Logo.svg
North American logo
Genre(s) Rhythm
Developer(s) Nintendo
TNX Music Recordings
Publisher(s) Nintendo
Creator(s)Kazuyoshi Osawa
Producer(s) Tsunku
Composer(s) Tsunku
Platform(s) Game Boy Advance, Sega NAOMI, Nintendo DS, Wii, Nintendo 3DS, Wii U
Original releaseAugust 3, 2006
First release Rhythm Tengoku
August 3, 2006
Latest release Rhythm Heaven Megamix
June 11, 2015

Rhythm Heaven, known as Rhythm Tengoku in Japan, Rhythm Paradise in PAL regions, and Rhythm World in Korea is a rhythm video game series developed and published by Nintendo. In the games, players play through a collection of rhythm mini-games, each with its own set of rules. The series is mainly released on Nintendo consoles, including the Game Boy Advance, Nintendo DS, Nintendo 3DS, and the Nintendo Wii. The original game, Rhythm Tengoku, was also released in arcades on the SEGA NAOMI arcade cabinet. The music is mostly composed by Japanese singer Tsunku.

Contents

Gameplay

In the Rhythm Heaven series, players play through sets of rhythm mini-games known as Rhythm Games. The gameplay focuses on audio cues rather than visual cues to convey information to players. It features a number of unique stages which have their own type of rhythm and gameplay. Players follow the rhythm (in some rhythm games as a character) until the end where they are given a score based on their performance. In most of the Rhythm Heaven games, the games are grouped into sets with 4 to 6 Rhythm Games in total in each set, with 4-5 main stages and 1 "remix" at the end. Each set's last stage is usually a remix of the previous games in the set being played all at once. The games change in turn throughout the remix, which is accompanied by a new song. The later sets contain sequels to most of the Rhythm Games, and the remixes contains more Rhythm Games, not being specific to the set. The objective of each Rhythm Game is to match the rhythm to the game, which the game expects of players which varies from stage to stage. The game primarily relies on audio cues to indicate the rhythm; while it uses visual cues as well, it will sometimes subvert players' expectations with them. Each Rhythm Game usually lasts for 1 to 2 minutes, with rare deviations. [1] [2]

At the end of each stage, players are rated one of the three ratings, each based on how they did in the stages. Getting a "Try Again" rank means that the player has failed and will have to repeat the level. Getting a "OK" rank means that the player played well enough to pass. Getting a "Superb" rank means that the player has not only passed the level, the player has also did very good in the level. When you get a "Superb" rank, the player earns a metal which can be used to unlock extra game modes such as Endless Games, and it also allows the player to be eligible for the randomly selected Perfect Campaigns. If a stage is too difficult, the game allows you to skip levels when players get a "Try Again" rank three times in a row, in most stages. [1]

On some occasions, players are allowed to attempt a Perfect Campaign of a randomly selected stage that they have a "Superb" rank on. If players make any misses in the stage while making the attempt, a life/chance is lost, and the player must restart the stage from the beginning. Players have three lives/chances to attempt this before it either disappears or moves on to another rhythm game. Players who succeed receive an in-game certificate as well as a gift (varying on the rhythm game). [3]

History and development

The first game, Rhythm Tengoku began development sometime in 2002, under the working title of Rhythm IQ, when Kazuyoshi Osawa, the game programmer, had created a tech demo for the Game Boy Advance where players could play a drum kit, with each button on the console being designated to a different drum. Osawa had previously been involved in the development of the WarioWare series of games. In 2004, Tsunku brought his proposal to Nintendo of a rhythm game that did not rely on visual indicators for its rhythm. [4] Osawa was wary that people would enjoy it due to its lack of a music score as he felt that it might only appeal to a niche audience. It was decided to be released on the GBA due to Osawa's desire for a smaller screen and portability. [5] After the game's release in Japan in 2006, SEGA approached the development team to co-develop a Rhythm Tengoku game for arcades, released on the SEGA NAOMI in 2007. This was due to the popularity of the game with its development staff. Osawa brought this offer to the attention of Nintendo president Satoru Iwata and others who approved of the idea. [6]

During development of the next Rhythm Heaven game for the Nintendo DS, Kazuyoshi Osawa wanted to take advantage of the DS Touch Screen. Due to this, the game's development "wasn't easy" for the staff. Since Osawa didn't like the idea of using buttons, he considered a control mechanic that involved the Touch Screen. Finding the ideal method of control took a lot of effort and time. For example, the ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult. The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into the game. [7]

Games

Release timeline
2006 Rhythm Tengoku
2007
2008 Rhythm Heaven
2009
2010
2011 Rhythm Heaven Fever
2012
2013
2014
2015 Rhythm Heaven Megamix

The Rhythm Heaven series currently has four entries: Rhythm Tengoku, Rhythm Heaven, Rhythm Heaven Fever, and Rhythm Heaven Megamix. Each game introduces new concepts and gameplay mechanics.

Rhythm Tengoku (2006)

Rhythm Tengoku is the first entry to the Rhythm Heaven series. This game was released only in Japan on August 3, 2006 on the Game Boy Advance. There are 46 Rhythm Games in this game. [8] [2] The game also got an arcade release on the SEGA Naomi. [6]

Rhythm Heaven (DS) (2008)

Rhythm Heaven , known as Rhythm Tengoku Gold in Japan, is the second entry to the Rhythm Heaven series. This game is the first localized version of the series, releasing in Japan on July 31, 2008, and releasing in North America, Europe, Australia and Korea throughout 2009 on the Nintendo DS. [1] There are 50 Rhythm Games, with 10 remixes divided into 10 sets. Instead of using traditional control methods such as buttons, the game opts to use the DS touch screen as a control method. Players can flick, tap, and slide the stylus on the touch screen to control the game. [1] [7]

Rhythm Heaven Fever (2011)

Rhythm Heaven Fever , known as Minna No Rhythm Tengoku in Japan, Beat The Beat: Rhythm Paradise in PAL regions, and Rhythm World Wii in Korea, is the third entry to the Rhythm Heaven series, released on the Wii. This game released in Japan on July 21, 2011, and releasing in other countries throughout 2012. [3] This game introduces the concept of holding and pressing two buttons at once; in this case the Wii Remote's A and B buttons. Players alternate pressing either the A button only, pressing both the A and B buttons, or alternating between the two control methods. Similar to the previous game, there are 50 Rhythm Games in total, with 10 of them being remixes. [9] This game was also later digitally released on the Nintendo Wii U's eShop as a Wii Virtual Console title in 2016. [3]

Rhythm Heaven Megamix (2015)

Rhythm Heaven Megamix , known as Rhythm Tengoku: The Best Plus in Japan, Rhythm Paradise Megamix in PAL regions, and Rhythm World: The Best Plus in Korea, is the fourth and most recent entry to the Rhythm Heaven series, released on the Nintendo 3DS. This game was released in Japan on June 11, 2015, and releasing in other countries throughout 2016. [10] This game is a compilation of all of the previous Rhythm Heaven games, with 70 returning Rhythm Games from all of the previous entries, and 30 brand new ones including new remixes. This game introduces the Score Meter, which makes the game scoring less fixed. The game's presents a story mode, which differentiates itself from the traditional Rhythm Heaven format. This game can be controlled with either the buttons and d-pad, or with the touch screen, although the touch controls are simplified from the DS version. [11] [12]

Reception

The Rhythm Heaven series generally received favorable reviews from reviewers and critics. The three international releases all scored an 83/100 on review aggregation site Metacritic. [13] [14] [15] On the Nintendo DS version, IGN reviewers say that the game is "unlike anything you’ve ever played, not to mention incredibly fun and just as addictive.". [16] Wired reviewers say that this game that is "exactly the sort of novel, deep, challenging game that people accuse Nintendo of not creating anymore." [17] On the Wii version, Jose Otero from 1Up.com gave the game an A−, stating: "The amount of mileage Nintendo squeezes out of Rhythm Heaven Fever's two-button gameplay is remarkable – more than 50 mini-games including regular stages, rhythm toys, and endless games to play – especially in a time when the kind of games I typically consume require more button inputs." Kyle Hilliard from Game Informer describes the Wii release as a "addictive, original, and often hilarious game." [18] The original release on the Game Boy Advance received an Excellence Prize for Entertainment at the 10th annual Japan Media Arts Festival in 2006. [19] Abigail Kwak from The Gamer considers the series as a whole "so memorable" that they are "still booting up our Wiis to play classics like Rhythm Heaven Fever even to this day." [20] Similarly, Logan Plant from IGN believes that the Rhythm Heaven series is one of the best and weirdest Nintendo franchises, and should be brought back due to not being an entry since Megamix in 2016. [21]

Legacy

The series has been heavily referenced in the WarioWare series, mainly due to Osawa's previous involvement in both of the series. [22] [7]

Related Research Articles

<span class="mw-page-title-main">Game Boy Advance</span> Handheld game console by Nintendo

The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004.

<i>Super Mario 64 DS</i> 2004 video game

Super Mario 64 DS is a 2004 platform game developed and published by Nintendo for the Nintendo DS. It was a launch game for the DS. Super Mario 64 DS is a remake of the 1996 Nintendo 64 game Super Mario 64, with new graphics, characters, collectibles, a multiplayer mode, and several extra minigames. As with the original, the plot centers on rescuing Princess Peach from Bowser. Unlike the original, Yoshi is the first playable character, with Mario, Luigi, and Wario being unlockable characters in early phases of the game.

<i>WarioWare: Touched!</i> 2004 video game

WarioWare: Touched! is a minigame compilation party video game released by Nintendo for the Nintendo DS. The fourth installment of the WarioWare series, and the first of three on the Nintendo DS, the game involves rapidly completing "microgames" — simple minigames lasting extremely short periods of time — as quickly as possible. The microgames are exclusively controlled with the Nintendo DS's touchscreen and microphone.

<i>Nintendogs</i> 2005 real-time pet simulation video game

Nintendogs, styled as "nintendogs", is a real-time pet simulation video game developed and published by Nintendo for the Nintendo DS handheld video game console. It was released in Japan, and was later released in: North America, Australia, New Zealand, Europe and other regions. It was originally released in three different versions: Dachshund & Friends, Lab & Friends and Chihuahua & Friends. It has been re-released twice, first as a bundled release with a special edition Nintendo DS with a new version called Nintendogs: Best Friends and later as Nintendogs: Dalmatian & Friends.

<i>Adventures of Lolo</i> 1989 video game

Adventures of Lolo is a puzzle video game released in 1989 by HAL Laboratory for the Nintendo Entertainment System. It is a compilation of puzzles from Eggerland: Meikyū no Fukkatsu and Eggerland: Sōzō he no Tabidachi. It is the fifth game in the Eggerland series, the third one released in Europe, but the first one released in North America. It was available on the Wii's and Wii U's Virtual Console in North America and in PAL regions, as well as on the Nintendo Switch Online's virtual Nintendo Entertainment System library.

<i>WarioWare: Twisted!</i> 2004 video game

WarioWare: Twisted! is a video game for the Game Boy Advance, developed by Nintendo SPD with Intelligent Systems and published by Nintendo. It was released on October 14, 2004 in Japan; May 19, 2005 in Australia; and May 23, 2005 in North America. The second game in the WarioWare series and the seventh in the Wario series overall, Twisted! was the last Wario game to be released on a Game Boy family system.

<span class="mw-page-title-main">Play-Yan</span> Game Boy Advance SP media player

The Play-Yan is a media player designed for the Game Boy Advance SP and also compatible with the Game Boy Micro and Nintendo DS. It uses SD flash memory to play MP3 audio files and H.264/MPEG-4 AVC video files. It can also play 13 bonus mini-games, all of which are available freely on the Nintendo website in Japan. Sales of the Play-Yan were discontinued on September 11, 2005.

<i>Rhythm Tengoku</i> 2006 rhythm game

Rhythm Tengoku is a rhythm game developed and published by Nintendo for the Game Boy Advance. It was originally released on August 3, 2006, and was the last game released by Nintendo for the Game Boy Advance. An arcade version of the game was reprogrammed and published by Sega on September 20, 2007. Both versions were released in Japan exclusively. The game was the first in the Rhythm Heaven series which spawned three international sequels; Rhythm Heaven, Rhythm Heaven Fever, and Rhythm Heaven Megamix. It began as an idea created by its composer and supervisor Tsunku, who proposed it to Nintendo due to his belief that they could do a better job with it than he could.

<span class="mw-page-title-main">Nintendo Software Planning & Development</span> Former division of Nintendo

Nintendo Software Planning & Development Division, commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division owned by Nintendo and housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.

<i>MySims Party</i> 2009 video game

MySims Party is a video game developed and published by Electronic Arts as a spinoff to Maxis' The Sims franchise for the Nintendo DS and Wii in 2009. It is the third game in the MySims series. It consists of 50+ mini-games which can be played with up to 4 players. The game was released on March 10, 2009, in North America.

<i>Jam with the Band</i> 2008 video game

Jam with the Band, known in Japan as Daigasso! Band Brothers DX, is a music video game developed and published by Nintendo for the Nintendo DS handheld game console. It is the sequel to the Japan-exclusive Daigasso! Band Brothers, which was released at the DS' launch. Jam with the Band was released in Japan in June 2008 and in Europe in May 2010. It uses the largest save capacity for a Nintendo DS game at eight megabytes. Its release was accompanied by a Wii Channel for the Wii console called the Live Channel, known in Japan as the Speaker Channel, that allows players to hear the game's sound through their television. It features the character Barbara Bat, who was also in the predecessor.

<i>Rhythm Heaven</i> 2008 rhythm video game

Rhythm Heaven, known as Rhythm Tengoku Gold in Japan, Rhythm Paradise in Europe, and Rhythm World in Korea, is a rhythm video game developed and published by Nintendo for the Nintendo DS. It is the second game in the Rhythm Heaven series and the first one released worldwide, following the Japan-only Game Boy Advance title Rhythm Tengoku, and was succeeded by Rhythm Heaven Fever for the Wii and Rhythm Heaven Megamix for the Nintendo 3DS. The game was released in Japan on July 31, 2008, in North America on April 5, 2009, in Europe on May 1, 2009, and in Australia on June 4, 2009.

<span class="mw-page-title-main">Nintendo DSi</span> Handheld game console

The Nintendo DSi is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was Sony's PlayStation Portable (PSP). The fourth iteration, entitled Nintendo DSi XL, is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability.

<i>Mario & Sonic at the Olympic Winter Games</i> 2009 video game

Mario & Sonic at the Olympic Winter Games is a 2009 sports and party game developed by Sega. Like its predecessor, it was published by Nintendo for Japan and Korea and by Sega in the Western world. The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia. The game is the third official crossover title to feature characters from both Mario and Sonic's respective universes, the first and second being the game's predecessor Mario & Sonic at the Olympic Games and Super Smash Bros. Brawl respectively. It was released on the Wii and the Nintendo DS in October 2009, and is the first official video game of the 2010 Winter Olympic Games.

<i>Guitar Hero: On Tour</i> 2008 video game series

Guitar Hero: On Tour is a series of music video games based on the Guitar Hero series for the Nintendo DS handheld game system. The series is developed by Vicarious Visions and published by Activision. Three games in the series have been released since June 2008: Guitar Hero: On Tour, Guitar Hero On Tour: Decades, and Guitar Hero On Tour: Modern Hits.

<i>Rhythm Heaven Fever</i> 2011 video game

Rhythm Heaven Fever, known in the PAL regions as Beat the Beat: Rhythm Paradise, Minna no Rhythm Tengoku in Japan and Rhythm World Wii in Korea, is a music video game developed by Nintendo and TNX for Nintendo's Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS, and was succeeded by Rhythm Heaven Megamix for the Nintendo 3DS in 2016. The game was released in Japan on July 21, 2011, in North America on February 13, 2012, in Europe on July 6, 2012, and in Australia on September 13, 2012. It was digitally re-released for the Wii U in Japan on July 27, 2016, in North America on November 10, 2016, and in Europe on November 22, 2016.

<i>101-in-1 Explosive Megamix</i> 2008 video game

101-in-1 Explosive Megamix is a video game developed by Nordcurrent and published by Atlus for the Nintendo DS. It was released in Europe on November 28, 2008 and features 10 hours' worth of 101 minigames. A version for the WiiWare service was released on September 22, 2011 in Europe and on October 13 in North America.

<i>Rhythm Heaven Megamix</i> 2015 video game

Rhythm Heaven Megamix, known in Europe and Australia as Rhythm Paradise Megamix, and in Japan as Rhythm Tengoku: The Best Plus and Rhythm World: The Best Plus in Korea, is a rhythm game developed and published by Nintendo for the Nintendo 3DS. It is the fourth game in Nintendo's Rhythm Heaven series and compiles stages from the series' previous entries; Rhythm Tengoku, Rhythm Heaven, and Rhythm Heaven Fever, as well as adding new ones. The game was released in Japan in June 2015 and in North America, Europe, Oceania, and South Korea throughout 2016.

References

  1. 1 2 3 4 Vidgmchtr (2009-04-30). "Walkthrough". IGN. Retrieved 2024-02-03.
  2. 1 2 Harris, Craig (2006-08-17). "Rhythm Tengoku Hands-on". IGN. Retrieved 2024-02-03.
  3. 1 2 3 Life, Nintendo (2012-02-17). "Review: Rhythm Heaven Fever (Wii)". Nintendo Life. Retrieved 2024-02-03.
  4. Kohler, Chris. "J-Pop Producer Tsunku Perfects Music Games With Rhythm Heaven". Wired. ISSN   1059-1028 . Retrieved 2024-02-03.
  5. "Iwata Asks - Rhythm Heaven - Page 1". iwataasks.nintendo.com. Retrieved 2024-02-23.
  6. 1 2 "Iwata Asks - Rhythm Heaven - Page 2". iwataasks.nintendo.com. Retrieved 2024-02-23.
  7. 1 2 3 "Iwata Asks - Rhythm Heaven - Page 3". iwataasks.nintendo.com. Retrieved 2024-02-23.
  8. "Rhythm Tengoku Review - Review". Nintendo World Report. Retrieved 2024-02-03.
  9. Drake, Audrey (2012-02-07). "Rhythm Heaven Fever Review". IGN. Retrieved 2024-02-03.
  10. "Rhythm Heaven Megamix Review - Review". Nintendo World Report. Retrieved 2024-02-04.
  11. Life, Nintendo (2016-10-06). "Review: Rhythm Heaven Megamix (3DS)". Nintendo Life. Retrieved 2024-02-03.
  12. Hilliard, Kyle (2016-06-15). "Rhythm Heaven Megamix Review - Nintendo's Strange Musical Adventure Improves". Game Informer. Retrieved 2024-02-03.
  13. "Rhythm Heaven". www.metacritic.com. Retrieved 2024-02-03.
  14. "Rhythm Heaven Fever". www.metacritic.com. Retrieved 2024-02-03.
  15. "Rhythm Heaven Megamix". www.metacritic.com. Retrieved 2024-02-03.
  16. Harris, Craig (2009-03-31). "Rhythm Heaven Review". IGN. Retrieved 2024-02-03.
  17. Kohler, Chris. "Review: Rhythm Heaven Is Portable Musical Brilliance". Wired. ISSN   1059-1028 . Retrieved 2024-02-03.
  18. Hilliard, Kyle (2012-02-13). "Rhythm Heaven Fever Review - Nintendo's Bizarre Musical Experiment Finds A Home On The Wii". Game Informer. Retrieved 2024-02-03.
  19. "2006 Japan Media Arts Festival Entertainment Division Excellence Prize Rhythm Tengoku | Japan Media Arts Plaza". 2010-04-26. Archived from the original on 2010-04-26. Retrieved 2024-02-03.
  20. Kwak, Abigail (2023-01-24). "10 Best Rhythm Heaven Levels". TheGamer. Retrieved 2024-02-04.
  21. Plant, Logan (2024-02-23). "Five Obscure Franchises Nintendo Needs to Bring Back". IGN. Retrieved 2024-03-01.
  22. Greif, Zackari (2023-11-12). "The Connections Between WarioWare and Rhythm Heaven Explained". Game Rant. Retrieved 2024-02-03.