Robin Walker (game designer)

Last updated

Robin Walker
Robin Walker 2.png
Walker in 2013
Born1975or1976(age 47–48) [1]
Nationality Australian
Alma materRMIT
OccupationVideo game designer

Robin Walker (born 1975) is an Australian video game designer best known for co-developing Quake Team Fortress , Team Fortress Classic , Team Fortress 2 , and Half-Life: Alyx .

Contents

Career

Walker at Steam Dev Days 2014 Robin Walker 3.jpg
Walker at Steam Dev Days 2014

Walker attended RMIT University in Melbourne, Australia. [2]

Together with John Cook and Ian Caughley, Walker started working on Team Fortress as a mod for id Software's QuakeWorld in 1996. Due to the popularity of the product, the team was hired by the then-small Valve to work on Team Fortress Classic and later on Team Fortress 2 . [3] [4]

Walker has played development roles in various Valve games, including Half-Life 2 and Dota 2 . [5] [6] More recently, Walker has been focused on the collision of economics and game design, in an attempt to transform Team Fortress 2 into a free-to-play, microtransaction-based game. [7] Walker worked on Valve's flagship virtual reality game, Half-Life: Alyx , released on March 23, 2020. [8]

Influences and philosophy

Walker used Team Fortress 2 updates to research what additional features are and aren't popular. The results of which he has used for the development of Dota 2, [6] as well as for later Team Fortress 2 updates. Walker also stated that he cannot guarantee that he would keep working on Team Fortress 2 indefinitely and that at some point, he will move on to a new project. [9]

Walker believes in the importance of communication between players and developers of modern PC games, stating that "being close to your customers – being able to talk directly to your customers – is valuable." In his experience, successful multiplayer games "innovate in gameplay both on release, but also over time post-release, and that those innovations are significant and of interest to customers." [10]

Walker is notably not worried about video game piracy, stating that to fight piracy, he is "looking at the things that pirates are providing and asking [himself] how [he] can provide something better than that." By releasing frequent updates of his games after launch, he constantly improves on his games in a way that pirates could not keep up with. [10] [11] Walker is a supporter of the free-to-play model, as he says that the model supports a wider variety of customers, including those with "very little money," and that such a variety of players results in greater opportunities for richer experiences. [12] [13]

Selected credits

YearGame title
1996Team Fortress (Quake modification)
1998 Half-Life
1999 Team Fortress Classic
2000 Counter-Strike
2000 Gunman Chronicles
2004 Half-Life 2
2005 Half-Life 2: Lost Coast
2006 Half-Life 2: Episode One
2007 Half-Life 2: Episode Two
2007 Portal
2007 Team Fortress 2
2008 Left 4 Dead
2013 Dota 2
2020 Half-Life: Alyx

Related Research Articles

<i>Half-Life</i> (video game) 1998 video game

Half-Life is a 1998 first-person shooter (FPS) game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens following a disastrous scientific experiment. The gameplay consists of combat, exploration and puzzles.

<span class="mw-page-title-main">Valve Corporation</span> American video game company

Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead, and Dota.

<i>Team Fortress Classic</i> 1999 video game

Team Fortress Classic is a first-person shooter game developed by Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on Team Fortress, a mod for the 1996 game Quake. The game puts two teams against each other in online multiplayer matches; each member plays as one of nine classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player.

<i>Half-Life 2</i> 2004 video game

Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles and storytelling, and adds features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the alien Combine empire.

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, and other studios creating distinct games, notably Troika Games title Vampire: The Masquerade – Bloodlines. Valve continued to create incremental updates to the Source engine after its 2004 release, most of which coincided with games created by Valve. In the late 2010s, Valve created the Source 2 engine to replace Source, with it publicly debuting alongside Half-Life: Alyx. The Source engine is most well-known for its advancements in physics, AI, and graphics.

<span class="mw-page-title-main">Gabe Newell</span> American businessman (born 1962)

Gabe Logan Newell, nicknamed Gaben, is an American businessman and the president of the video game company Valve.

<i>Half-Life 2: Episode One</i> 2006 video game

Half-Life 2: Episode One is a 2006 first-person shooter game developed and published by Valve for Windows. It continues the story of Half-Life 2 (2004); as scientist Gordon Freeman, players must escape City 17 with Gordon's companion Alyx Vance. Like previous Half-Life games, Episode One combines shooting, puzzles and storytelling.

<i>Team Fortress 2</i> 2007 video game

Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam, with Electronic Arts managing retail and console editions.

<span class="mw-page-title-main">Erik Wolpaw</span> American video game writer

Erik Wolpaw is an American video game writer. He and Chet Faliszek wrote the pioneering video game website Old Man Murray. He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games including Half-Life 2, Psychonauts, Portal, Portal 2 and Half-Life: Alyx.

<i>Half-Life 2: Episode Two</i> 2007 video game

Half-Life 2: Episode Two is a 2007 first-person shooter game developed and published by Valve. Following Episode One (2006), it is the second of two shorter episodic games that continue the story of Half-Life 2 (2004). Players control Gordon Freeman, who travels through the mountains surrounding City 17 to a resistance base with his ally Alyx Vance. Like previous games in the series, Episode Two combines shooting, puzzle-solving and narrative elements, but adds expansive environments and less linear sequences.

<i>Half-Life 2: Episode Three</i> Canceled video game

Half-Life 2: Episode Three is a canceled first-person shooter game developed by Valve. It was planned as the last in a trilogy of episodic games continuing the story of Half-Life 2 (2004). Valve announced Episode Three in May 2006, with a release planned for 2007. Following the cliffhanger ending of Episode Two (2007), it was widely anticipated. Marc Laidlaw, the writer for the Half-Life series, said he intended Episode Three to end the Half-Life 2 story arc.

<i>Half-Life</i> (series) Video game series

Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling.

<i>The Orange Box</i> Video game compilation by Valve

The Orange Box is a video game compilation containing five games developed and published by Valve. Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One; had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two; the puzzle game Portal; and Team Fortress 2, the multiplayer game sequel to Team Fortress Classic. Valve also released a soundtrack containing music from the games within the compilation. A separate product entitled The Black Box was planned, which would have included only the new games, but was later canceled.

<i>Dota 2</i> 2013 video game

Dota 2 is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to Defense of the Ancients (DotA), a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos. Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a powerful character known as a "hero" that all have unique abilities and differing styles of play. During a match players collect experience points and items for their heroes to defeat the opposing team's heroes in player versus player combat. A team wins by being the first to destroy the other team's "Ancient", a large structure located within their base.

<span class="mw-page-title-main">GoldSrc</span> Video game engine

GoldSrc, sometimes called the Half-LifeEngine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat and games in the Counter-Strike series.

<span class="mw-page-title-main">Polycount</span>

Polycount is a website and community of professional & hobbyist artists that specialize in creating 3D art for video games.

<span class="mw-page-title-main">Source Filmmaker</span> Video capture and editing application

Source Filmmaker is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. Source Filmmaker has been used to create many community-based animated shorts for popular Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.

Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games, such as Artifact, Dota Underlords, Half-Life: Alyx, and Counter-Strike 2, have been produced with the engine.

<i>Half-Life: Alyx</i> 2020 video game

Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux with support for most PC-compatible VR headsets. Set five years before Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine. Like previous Half-Life games, Alyx incorporates combat, puzzles and exploration. Players use VR to interact with the environment and fight enemies, using "gravity gloves" to snatch objects from a distance, similarly to the gravity gun from Half-Life 2.

References

  1. Dodson, Joe (13 October 2007). "By Design – Half-Life 2: Orange Box". GameSpot. Archived from the original on 10 April 2023. Retrieved 16 December 2014.
  2. "Threading the Needle: The Making of Quake Team Fortress". Shacknews. 16 March 2018. Retrieved 22 December 2023.
  3. Steinkuehler, Constance; Squire, Kurt; Barab, Sasha (11 June 2012). Games, Learning, and Society: Learning and Meaning in the Digital Age. Cambridge University Press. p. 70. ISBN   978-0521196239 . Retrieved 8 December 2014.
  4. Dafnis, Jason (31 October 2014). "Ten Games That Came Back From (Development) Hell". Game Informer . Retrieved 8 December 2014.
  5. Wyman, Michael Thornton (12 November 2012). "Half-Life 2". Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games. Taylor & Francis. ISBN   978-1136132377 . Retrieved 8 December 2014.
  6. 1 2 Peel, Jeremy (15 January 2013). "Some Team Fortress 2 updates "largely about gathering data" for Dota 2". PCGamesN. Retrieved 8 December 2014.
  7. "Putting the Community in Charge; From control to collaboration – how and why to let your customers build your products". Reflections|Projections. 12 October 2013. Retrieved 8 December 2014.
  8. Kim, Matt (21 November 2019). "Half-Life: Alyx Is 'About the Same Length as Half-Life 2'". IGN . Retrieved 21 November 2019.
  9. Sonntag, Lawrence (20 August 2010). "Valve's Robin Walker talks Team Fortress 2". Indie Gaming Daily. Retrieved 8 December 2014.
  10. 1 2 Remo, Chris (5 June 2008). "In-Depth: Valve On Team Fortress 2 – Devs As Service Providers". Gamasutra . Retrieved 8 December 2014.
  11. "How to Beat Pirates Transcript". OnTheMedia. 8 April 2011. Retrieved 8 December 2014.
  12. Crossley, Rob (24 June 2011). "Valve explains to Develop why it relaunched Team Fortress 2 as free-to-play forever". MCV. Develop. Retrieved 8 December 2014.
  13. Luton, Will (12 November 2012). "Economics how the money works". Free-to-Play: Making Money From Games You Give Away. New Riders. ISBN   978-0133411249 . Retrieved 8 December 2014.