Rogue Entertainment

Last updated

Rogue Entertainment
Type Private
Industry Video games
Founded1994
Defunct2001
Successor Nerve Software
Headquarters,
US
Products
Website rogue-ent.com (archived)

Rogue Entertainment was an American computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994. [1] [2] Rogue Entertainment's office was in the same building as id Software, all of their games used game engines created by id Software, and two of their games were expansions for id Software's Quake series of games. [1] The company's first game, Strife: Quest for the Sigil , was released as shareware on February 23, 1996, with the retail version later being released on May 31, 1996. Many former Rogue Entertainment employees moved to Nerve Software after Rogue Entertainment shut down.

Contents

Games developed by Rogue Entertainment

Related Research Articles

<i>Counter-Strike</i> (video game) 2000 first-person shooter video game

Counter-Strike is a tactical first-person shooter game developed by Valve. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was released by Valve for Microsoft Windows in 2000, and is the first installment in the Counter-Strike series. Several remakes and ports were released on Xbox, as well as OS X and Linux.

<i>Hexen II</i> 1997 video game

Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.

id Software American video game developer

id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

<i>Quake III Arena</i> 1999 video game

Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.

<i>Quake II</i> 1997 video game

Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake. The game's storyline is continued in its expansions and Quake 4.

<i>Quake</i> (video game) 1996 video game

Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. Quake takes inspiration from gothic fiction and the works of H. P. Lovecraft.

<i>Half-Life</i> (video game) 1998 video game

Half-Life is a 1998 first-person shooter (FPS) game developed by Valve and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. Players assume the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens during an experiment gone wrong. The gameplay consists of combat, exploration, and puzzle-solving.

<i>Strife</i> (1996 video game) 1996 video game

Strife is a first-person shooter role-playing video game developed by Rogue Entertainment. It was released in May 1996 in North America by Velocity Inc. and in Europe by Studio 3DO. The shareware version was released on February 23, 1996, while the full version was released on May 31, 1996. It was the last commercially released standalone PC game to utilize the id Tech 1 engine from id Software. The plot takes place in a world taken over by a religious organization known as "The Order"; the protagonist, an unnamed mercenary, becomes a member of the resistance movement which aims to topple the Order's oppressive rule.

<i>Quake 4</i> 2005 video game

Quake 4 is a 2005 military science fiction first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.

<i>Quake</i> (series) Video game series by id Software

Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of the Quake from 1996 and its nonlinear, standalone sequels which vary in setting and plot.

Katherine Anna Kang is an American video game designer.

<i>Counter-Strike: Condition Zero</i> 2004 video game

Counter-Strike: Condition Zero is a first-person shooter video game developed by Ritual Entertainment, Turtle Rock Studios, and Valve, and published by Sierra Entertainment and Valve. The follow-up to Counter-Strike (2000), it was released in March 2004 for Windows. Condition Zero utilizes the GoldSrc engine and has a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. It also includes two single-player campaigns; Tour of Duty and Condition Zero: Deleted Scenes.

id Tech 3 Video game engine

id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena. It has been adopted by numerous games. During its time, it competed with the Unreal Engine; both engines were widely licensed.

<i>Enemy Territory: Quake Wars</i> 2007 video game

Enemy Territory: Quake Wars is a first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360. The game was first released in the PAL region on September 28, 2007, and later in North America on October 2. It is a spinoff of the Quake series and the successor to 2003's Wolfenstein: Enemy Territory.

Mountain King Studios is a computer game company located in Chicago, Illinois. It was founded by game programmer/game designer Scott Host. In addition to the development of Raptor: Call of the Shadows, Cygnus also collaborated with Apogee Software on a number of their games. Some members of the company split to form Rogue Entertainment, while the company itself was renamed "Mountain King Studios".

The operating system Linux can be used for playing video games. Because many games are not natively supported for the Linux kernel, various software has been made to run Windows games, such as Wine, Cedega, and Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are normally not supported on Linux.

<i>Star Trek: Voyager – Elite Force</i> 2000 first-person shooter video game based on the Star Trek series

Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.

<span class="mw-page-title-main">GoldSrc</span> Video game engine

GoldSrc is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It originally made its debut in 1998 with Half-Life, and would power future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat, and multiple games in the Counter-Strike series.

Counter-Strike (CS) is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror while counter-terrorists try to prevent it. The series began on Windows in 1999 with the release of the first game, Counter-Strike. It was initially released as a modification ("mod") for Half-Life that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of Half-Life, who then turned Counter-Strike into a retail product released in 2000.

References

  1. 1 2 "Sharky Games – PC – Games – Get Personal – Interview with Rich Fleider". sharkygames.com. Archived from the original on September 28, 2011. Retrieved February 26, 2009.
  2. 1 2 "Rogue Entertainment > Overview". allgame.com. Allgame. Archived from the original on January 1, 2013. Retrieved February 26, 2009.
  3. "The History of Counter-Strike: Condition Zero". YouTube. Archived from the original on December 13, 2021. Retrieved November 3, 2016.
  4. "What's Up with Condition Zero?". 1up.com. 1UP.com. January 1, 2000. Archived from the original on July 29, 2012. Retrieved February 26, 2009.