SSX

Last updated
SSX
Current SSX logo.jpg
SSX series logo (2011–2012)
Genre(s) Sports, snowboarding, racing
Developer(s) EA Canada
EA Montreal
Publisher(s) EA Sports
Platform(s) PlayStation 2, GameCube, Xbox, Game Boy Advance, Gizmondo, N-Gage, PlayStation Portable, Wii, PlayStation 3, Xbox 360
First release SSX
October 26, 2000
Latest release SSX
February 28, 2012

SSX is a series of snowboarding video games published by EA Sports. SSX stands for Snowboard Supercross. [1] [2] The series introduced skiing with its fourth installment SSX on Tour. [2] [3] The creator of the series, Steve Rechtschaffner, is the inventor of the Olympic snowboarding event boardercross. [2] [4] SSX was a launch title for both the EA Sports Big brand and the original PlayStation 2. [2]

Contents

SSX is an arcade-style racing game with larger-than-life courses, characters, and tricks. [5] The general focus of the series is racing and performing tricks on snowboards. Players earn speed boosts based on tricks they perform. The player generally has to perform tricks in each race in order to gain speed and successfully take the lead. [2]

The franchise has received high critical acclaim, with the first three installments receiving over 90.00% on GameRankings [6] [7] [8] and Metacritic. [9] [10] [11]

In 1999, EA revealed the series was being developed with the Sega Dreamcast in mind, but once they made the decision not to support the console, it was moved over to the PlayStation 2 and released as SSX in 2000. [12]

The series has won numerous awards [13] [14] [15] [16] [17] and its third installment SSX 3 sold over a million copies. [2]

Gameplay

Starting with the original SSX , players may choose any one of a number of snowboarders, each with their own statistics and boarding style. A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks. Each course is filled with ramps, rails, and other assorted objects. Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks important even in a race. [2] Players also have the option of practicing or exploring courses in freeride mode.

SSX Tricky introduced Uber Tricks, absurdly unrealistic and exaggerated tricks, often involving detaching the board from the snowboarder's feet. The player can gain access to Uber Tricks during play after filling the adrenaline bar; performing six Uber Tricks earns the player unlimited boost for the rest of the race. SSX Tricky also introduced a new feature called rivalries, where the player would face consequences from their opponents if they attacked them while on the course, which also fills the player's boost meter. [2]

SSX 3 introduced an open mountain concept. Instead of offering individual races on multiple mountains, SSX 3 takes place on one open mountain with three peaks. The runs are designated as Race, Slopestyle, Super Pipe, Big Air or Backcountry. The game also introduces new “Mountain effects” such as snow spray, snowstorms and natural disasters. [2]

SSX 3 also introduces a second, intermediate set of Uber Tricks. Each character has an associated Uber Trick. The unlimited boost system was tweaked to where the player simply had to complete nine Uber Tricks to get the boost bonus but has a time limit, and after that expires, the second tier must be completed again to regain unlimited boost. Certain combinations of spins, flips, and Uber Tricks resulted in Monster Tricks, worth even more points than uber tricks. The points for the combinations are only unlocked after completing certain goals in the game, such as staying on a rail for 120 m (390 ft).

SSX on Tour added more character customization and introduced the sport of skiing into franchise. All Uber Tricks in SSX on Tour are now known as Monster Tricks and are much simpler to execute than the Monster Tricks of SSX 3. Where previous SSX titles used the main trick buttons and the tweak button for later titles to perform Uber Tricks, the Monster Tricks in SSX on Tour are performed by pushing the right analog stick in different directions. [2]

SSX Blur was a Wii exclusive, being one the first games to utilize the full capabilities of the Wiimote and the nunchuck. Blur introduced slalom events and the groove meter, which made the music intensify every time you stuck a trick, as well as increase your speed and height in the air. Uber Tricks this time around are now called Ubers and required the player to draw special shapes in the air with their Wiimotes. [2]

In the final SSX installment, its Uber Tricks can be tweaked with the use of additional button to gets more points. Also as an alternative to getting unlimited boost after completing six Uber Tricks, Super Uber Tricks are allowed to be performed, as opposed to Monster Tricks. Super Uber Tricks are even more intense than regular Uber Tricks; if both trigger buttons are held while performing an Uber Trick, a trick unique to the player's character is performed worth the most points out of every possible trick.

Development

The development of SSX began with series producer Steven Rechtschaffner, who began his career as a professional skier from 1978 to 1981. [4] After retiring from skiing, Rechtschaffner became a program director for his former team, aiming to make freestyle skiing an olympic event. Rechtschaffner abandoned this career in 1983, and became a segment producer for an action sports show called Greg Stump’s World of Extremes for Fox TV. Rechtschaffner said he "ran out of ideas" for segments and came up with the idea to combine motorcross with skiing, later deciding snowboarding would be more suitable than skiing. Because of this idea he invented the sport of boardercross, which is an olympic event today. [4]

Rechtschaffner then spent six years building a brand for a wristwatch company called Swatch, which had a focus at the time to combine hip-hop with action sports, which became later influential in Rechtschaffner's pitch for SSX. [4]

Rechtschaffner became interested in tv and film production at the same time his wife wished to move back to her home of Vancouver, Canada, where Rechtschaffner landed a job as a producer at Electronic Arts Canada in 1991 after presenting his idea to make games more appealing. [4] Rechtschaffner used his experience as a television director to help develop the cameras for EA's then emerging 3D sports titles. [4]

In this time Rechtschaffner created the Triple Play series for EA. Because the series was successful, EA gave Rechtschaffner the blessing to work on his own side project, which began the development of SSX. Rechtschaffner's approach was to "build it at an arcade or Nintendo-level quality, and really making it about fun, not about being a simulation. But having great physics and control, things that anybody could pick up and play but it would be hard to really master the game." [4]

SSX was originally developed for the Sega Dreamcast, however EA's relationship with Sega was severed after disagreements over the choice of CPU Sega designated for the Dreamcast, as well as a new licensing deal that meant less money going to EA for games sold. [4]

EA presented SSX to Sony who responded enthusiastically, offering the team help as well as access to their engineers if the team promised to make it a launch title for their upcoming Playstation 2 console. Despite Sony's proposal, some at EA were still uncertain of the project, but Rechtschaffner was allowed to continue due to a "silver bullet" concept at EA, which according to Rechtschaffner was "an opportunity to try something, even if you were to fail, as long as you were building on top of a success." Rechtschaffner's Triple Play series was his earned silver bullet. [4]

SSX appeared to be shaping up to a higher quality than that seen of the normal EA Sports games of the time, which Rechtschaffner said averaged "about 74" with game ratings at the time. Inspired by this early reception alongside his background in marketing and branding with Swatch, Rechtschaffner proposed a new label within EA Sports called EA Sports Big for similar, more experimental titles, and pulled this branding together weeks before the launch of the first SSX. [4]

SSX was released as a launch title for the Playstation 2 on October 26, 2000 and received a 93 on Metacritic, making it one of the highest rated games in EA's history and the 19th best-reviewed game on PS2. This inspired to EA to continue forward with EA Sports Big, giving Rechtschaffner influence over the brand. [4] EA Sports Big released 21 games, 4 of which were SSX sequels.

Main series

Release timeline
2000 SSX (2000)
2001 SSX Tricky
2002
2003 SSX 3
2004
2005 SSX on Tour
2006
2007 SSX Blur
2008
2009
2010
2011
2012 SSX (2012)

SSX (2000) and SSX Tricky

SSX was released for the PlayStation 2 for its launch in October 2000. SSX was developed by EA Canada, while SSX Tricky was developed by EA Sports. The game was critically acclaimed. SSX Tricky was released November 5, 2001, for the PlayStation 2, GameCube, Game Boy Advance, and Xbox. SSX Tricky was so similar to the original that many considered it an update rather than a sequel. [2] [18]

In SSX and SSX Tricky, winning medals in a variety of events unlocks new courses, characters, and boards, as well as improved the boarder's abilities. New outfits may be earned by completing a character's trick book, by doing a number of specific tricks during play. Three kinds of boards are available to players: trick-oriented Freestyle boards, all-around BX boards, and racing-oriented Alpine boards, which are not meant to be ridden backwards. The courses in both games are located around the world. Tokyo Megaplex is a course resembling a giant pinball machine, and Merqury City takes place in the downtown area of a city. The snowboarders are from around the world, and speak in their primary languages.

SSX 3

SSX 3 was released in October 2003. It was released on all the same platforms that SSX Tricky was released on, as well as the Gizmondo, and was developed by EA Canada. SSX 3 makes use of an open mountain concept. [2] In earlier games, individual tracks were located around the world. In SSX 3, the entire game takes place on one mountain, with three peaks and several individual runs. [2] Runs are designated as race, slopestyle, super pipe, big air, or backcountry tracks, and are designed accordingly. [2] Tracks are connected; it is possible to board down the entire mountain without stopping. The game also uses a new graphics engine. [2] The reward system is also revamped. Although some rewards are still tied to what medals the player gets, most rewards are bought using money earned in competition or when finding hidden snowflakes. Outfits, statistic improvements, hidden characters (character models), and game art are all available.

Other changes include the introduction of a second level of Uber tricks, the elimination of Freestyle/BX/Alpine boards in favor of a single board type, and the elimination of statistical differences between characters. [2] In general, the game emphasizes customization much more than in previous games; for example, different boards no longer have different effects on how your board handles, allowing the player to choose whatever board they like the most, instead of the best board statistically. SSX 3 also offered online play; once in a lobby, a player could initiate a two-player versus match: slopestyle, halfpipe, or race event; however, Electronic Arts (EA) closed this option in early 2006 by terminating all servers designated to EA games released during and prior to 2005. [5]

SSX on Tour

SSX on Tour is the fourth title in the SSX series of video games for the GameCube, PlayStation 2, PSP, and Xbox. It was released on October 13, 2005, in North America. Unlike its predecessor, SSX on Tour has no online play as the main focus was improving the gameplay and maps. [2] There are many new characters, new maps, new tricks and skiers. One main variation from other consoles is the GameCube version since it has Nintendo characters and a special track.

SSX on Tour's main gameplay mode The Tour allows the player to create a character and select one of a number of challenges available at any one point in time. Progressing through challenges, including medal events, earns the player both cash and hype; earning hype advances the player from amateur to pro level and unlocks harder challenges. SSX on Tour is a departure from the previous incarnations of the series in several ways. Courses are no longer closed; the player will frequently encounter other skiers and snowboarders when freeriding or doing minor challenges. Additionally, the presentation of SSX On Tour significantly different from the previous games as well, taking on a sketchy, punk rock aesthetic. [2] For the GameCube version, Mario, Luigi, and Peach from Nintendo are included.

SSX Blur

SSX Blur launched February 27, 2007, on the Wii. It makes full use of the motion controls for turning and tricks. Uber tricks are performed by drawing shapes on the screen, while flips/spins are performed by simply flicking the Wii remote in certain directions. [2]

Twelve playable characters are in the game (Mac, Elise, Kaori, Zoe, Moby, Psymon, Allegra, Griff, JP, Skye, and newcomers Felix and Maya), all of which can use either skis or snowboard. Only four characters are available at the start of the game (Mac, Elise, Kaori, and Moby), and players unlock additional characters through completing tasks. In common with SSX 3, the game takes place on one mountain with three peaks, and it is possible to travel non-stop from the top of the highest peak to the bottom of the lowest. [2] All the race tracks are taken from previous games (SSX 3 and SSX on Tour), put together onto a new mountain. SSX Blur offers fewer customization options for the characters than previous SSX games, and characters do not talk in the game.

SSX (2012)

SSX features real world environments mapped by NASA satellites. [2] The game's slogan was "Defy Reality. Own the Planet". It was released on February 28, 2012. Unlike previous titles, it did not include local multiplayer.

Players have the ability to upload their own music to SSX to create custom playlists for menu and in-game music. SSX also features a new dynamic music remix tool that will automatically remix licensed tracks and custom music based on the player's actions and performance in-game. [19] The objective of the game is to beat Griff, Team SSX's rival, and conquer all nine deadly descents. The story takes the player across the world with nine different characters, one for each descent, and it also features two special add-on characters.

Other games

SSX Out of Bounds

SSX Out of Bounds was released on the N-Gage in January 2005. It is a port of the console installment SSX 3 but downsized for the handheld. The game features multiplayer capability over Bluetooth.

SSX by EA Sports

SSX by EA Sports was released on the LG SmartWorld app storefront for the LG G2 on December 21, 2013. The game was also released in the Xperia Lounge store for the Sony Xperia Z1 and Z Ultra few days later. [20] As with the 2012 console installment, the objective of the game is to beat the antagonist Griff by conquering four deadly descents: the Rockies, Siberia, the Alps, and the Himalayas. SSX by EA Sports uses four descents and four characters, and the game supports the PlayStation's DualShock 3 controller.

SSX Snowboarder

SSX Snowboarder was a plug 'n' play game made by RADICA with EA Sports and Play TV which was a full game and controller in one. With AV cables plugged into the TV or VCR unit and 4xAA batteries in the base unit the players were able to play with the snowboard controller to make it like they were actually snowboarding. It included four different game modes: Show off, Time Challenge, Pipedream, and Tokyo Megaplex. The device was made for ages 8 and up with a maximum weight limit of 91 kg/200 lbs/14.5stone on the snowboard controller.

Cancelled games

SSX iPhone

SSX iPhone was originally given a 2009 release date by EA Mobile, [21] later delayed to 2010, but the game was never released. [22]

Music

The series has been universally acclaimed for its unique adaptive music system which remixes tracks in real time to fit multiple gameplay situations. [23] [24] [25] [26] [19] [27] The first three games predominantly featured electronic breaks and beats, [23] [26] [28] [27] which was directed under producer Mackay-Smith [29] and sound artist John Morgan. [30] [27] The first and second games (SSX and SSX Tricky) both feature significant contributions from Beastie Boys' DJ Mix Master Mike [26] [27] and beatboxer Rahzel [29] who both appear in the games: Rahzel as the first two games' announcer [29] and Mix Master Mike as a secret character in SSX Tricky. [31] Both also contributed to the intro theme of the original game, "Slayboarder." [29]

SSX Tricky is particularly noted for its soundtrack, specifically the inclusion of "It's Tricky" by Run DMC which plays a cappella over the current track when the player fills their TRICKY meter. [28] [32]

The fourth game in the series, SSX On Tour, was noted for taking a change in direction with its soundtrack. Rather than focusing on breakbeat, On Tour introduced a more rock-centric and hip hop focus from the previous titles. The change was initially met with mixed reactions internally, but ultimately ended up receiving high acclaim as well. [33]

SSX Blur made another change in soundtrack direction by being solely composed by electronic artist Junkie XL. [34]

SSX (2012) attempted to recapture the original fandom by again including "It's Tricky" by Run DMC, this time remixed by artist Pretty Lights. [32] The game also introduced a new adaptive music system called Harmony. [19] The soundtrack included more modern popular electronic music genres of the time such as dubstep and indie rock, in addition to the electronic styles of the original titles. [35] [36] [37] [38]

Future

Steven Rechtschaffner, the producer of SSX Tricky, expressed his interest and the possibility of a revival of the SSX series with a remake of Tricky. He said that overall it is not his decision but of the developers and EA, who own the IP. [39]

However, in 2021, Rechtschaffner said he was working on a spiritual successor of the SSX franchise, [40] revealed to be Project Gravity, a free-to-play live service snowboarding game from Rechtschaffner's team at Supernatural Studios. [41] In 2024, the game was reported to be cancelled. It was set to be published by 2K. [42]

Characters

  • Green check.svgY indicates the character is available from the start.
  • Yes check.svgY indicates the character is only playable in certain versions of the game.
  • Check-blue.svgY indicates a cheat character or a DLC character.
CharacterNationalitySSX (2000)SSX TrickySSX 3SSX on TourSSX BlurSSX (2012)Appearances
Zoe Payne Flag of the United States.svg AmericanGreen check.svgGreen check.svgGreen check.svgGreen check.svgGreen check.svgGreen check.svg6
Mackenzie "Mac" Fraser Flag of the United States.svg AmericanGreen check.svgYes check.svg(NTSC)Green check.svgGreen check.svgGreen check.svgGreen check.svg6
Elise Riggs Flag of Canada (Pantone).svg CanadianGreen check.svgGreen check.svgGreen check.svgGreen check.svgGreen check.svgGreen check.svg6
Kaori Nishidake Flag of Japan.svg JapaneseGreen check.svgGreen check.svgGreen check.svgGreen check.svgGreen check.svgGreen check.svg6
Marisol Diez Delgado Flag of Venezuela.svg VenezuelanRed x.svgGreen check.svgCheck-blue.svgRed x.svgRed x.svgRed x.svg2
Jean-Paul "JP" Arsenault Flag of France.svg FrenchGreen check.svgGreen check.svgCheck-blue.svgRed x.svgGreen check.svgRed x.svg4
Moby Jones Flag of the United Kingdom.svg BritishGreen check.svgGreen check.svgGreen check.svgRed x.svgGreen check.svgGreen check.svg5
Hiro Karamatsu Flag of Japan.svg JapaneseGreen check.svgRed x.svgCheck-blue.svgRed x.svgRed x.svgRed x.svg2
Edward "Eddie" Wachowski Flag of the United States.svg AmericanRed x.svgGreen check.svgCheck-blue.svgRed x.svgRed x.svgCheck-blue.svg3
Jurgen Angermann Flag of Germany.svg GermanGreen check.svgRed x.svgCheck-blue.svgRed x.svgRed x.svgRed x.svg2
Seeiah Owens Flag of the United States.svg AmericanRed x.svgGreen check.svgCheck-blue.svgRed x.svgRed x.svgRed x.svg2
Luther-Dwayne Grady Flag of the United States.svg AmericanRed x.svgGreen check.svgCheck-blue.svgRed x.svgRed x.svgRed x.svg2
Psymon Stark Flag of Canada (Pantone).svg CanadianRed x.svgGreen check.svgGreen check.svgGreen check.svgGreen check.svgGreen check.svg5
Broderick "Brodi" Ford Flag of the United States.svg AmericanRed x.svgGreen check.svgCheck-blue.svgRed x.svgRed x.svgRed x.svg2
Martin "Marty" Stieber Flag of Germany.svg GermanRed x.svgYes check.svg(PAL)Check-blue.svgRed x.svgRed x.svgRed x.svg2
Allegra Sauvagess Flag of the United States.svg AmericanRed x.svgRed x.svgGreen check.svgGreen check.svgGreen check.svgRed x.svg3
Griffin "Griff" Simmons Flag of the United States.svg AmericanRed x.svgRed x.svgGreen check.svgRed x.svgGreen check.svgGreen check.svg3
Nate Logan Flag of the United States.svg AmericanRed x.svgRed x.svgGreen check.svgGreen check.svgRed x.svgRed x.svg2
Viggo Rolig Flag of Sweden.svg SwedishRed x.svgRed x.svgGreen check.svgRed x.svgRed x.svgRed x.svg1
Skye Simms Flag of Australia (converted).svg AustralianRed x.svgRed x.svgRed x.svgGreen check.svgGreen check.svgRed x.svg2
Tyson Logan Flag of the United States.svg AmericanRed x.svgRed x.svgRed x.svgGreen check.svgRed x.svgRed x.svg1
Sid Flag of Japan.svg JapaneseRed x.svgRed x.svgRed x.svgGreen check.svgRed x.svgRed x.svg1
Felix Lévesque Flag of Canada (Pantone).svg CanadianRed x.svgRed x.svgRed x.svgRed x.svgGreen check.svgRed x.svg1
Maya Nolet Flag of Canada (Pantone).svg CanadianRed x.svgRed x.svgRed x.svgRed x.svgGreen check.svgRed x.svg1
Tane Mumea Flag of Fiji.svg FijianRed x.svgRed x.svgRed x.svgRed x.svgRed x.svgGreen check.svg1
Alex Moreau Flag of France.svg FrenchRed x.svgRed x.svgRed x.svgRed x.svgRed x.svgGreen check.svg1
Ty Thorsen Flag of Norway.svg NorwegianRed x.svgRed x.svgRed x.svgRed x.svgRed x.svgGreen check.svg1
Travis Rice Flag of the United States.svg AmericanRed x.svgRed x.svgRed x.svgRed x.svgRed x.svgCheck-blue.svg1

Related Research Articles

<span class="mw-page-title-main">Snowboarding</span> Snow sport involving a single board

Snowboarding is a recreational and competitive activity that involves descending a snow-covered surface while standing on a snowboard that is almost always attached to a rider's feet. It features in the Winter Olympic Games and Winter Paralympic Games.

A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.

<i>1080° Snowboarding</i> 1998 video game

1080° Snowboarding is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, the player controls one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks over eight levels.

<i>1080° Avalanche</i> 2003 snowboarding video game

1080° Avalanche is a snowboarding video game for the GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology, and published by Nintendo. It was released in 2003 in Europe and North America, and in Japan on January 22, 2004. Avalanche is a sequel to the 1998 video game 1080° Snowboarding for the Nintendo 64.

<i>SSX</i> (2000 video game) 2000 snowboarding video game by EA Canada

SSX is a snowboarding video game, the first in the SSX series. It was developed by EA Canada and published by Electronic Arts under the EA Sports BIG label for the PlayStation 2 in October 2000. It was the first title released under the EA Sports Big publishing label, which specialized in extreme sports titles with an arcade feel.

<i>SSX 3</i> 2003 snowboarding video game by EA Canada

SSX 3 is a snowboarding video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. The game was originally released on October 21, 2003, for the PlayStation 2, Xbox, and GameCube. It was later ported to the Game Boy Advance by Visual Impact on November 11, 2003, and to the Gizmondo by Exient Entertainment on August 31, 2005, as a launch title. It is the third installment in the SSX series.

<i>SSX on Tour</i> 2005 video game

SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. The PlayStation Portable version was released in Europe on October 28, 2005. In 2007, a prequel titled SSX Blur was released, which took place between SSX 3 and SSX on Tour. The GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises.

<i>SSX Tricky</i> 2001 video game by EA Canada

SSX Tricky, also known as SSX 2 or SSX 2: Tricky, is a snowboarding video game, the second game in the SSX series published by Electronic Arts under the EA Sports BIG label and developed by EA Canada. A direct sequel to SSX, the game was originally released in 2001 for PlayStation 2, GameCube, and Xbox, It was later ported to the Game Boy Advance in October 2002. SSX 3 followed in 2003.

Transworld Snowboarding was an American magazine and website dedicated to snowboarding culture. When it closed, the magazine had most recently been published four times a year. The magazine featured articles on the sport, culture and lifestyle of modern snowboarding.

<i>Sonic Riders</i> 2006 video game

Sonic Riders is a 2006 racing video game for the GameCube, PlayStation 2, and Xbox in which the player controls characters from the Sonic the Hedgehog series on hoverboards. In the game's 16 tracks, the player competes against characters—either controlled by computers or other players—in story and battle modes. It was developed by Sonic Team and Now Production, published by Sega, and released in February 2006 in Japan and North America. It was released in Europe the following month and for Windows at the end of the year. A Game Boy Advance version developed by Backbone Entertainment was canceled.

<i>NBA Street V3</i> 2005 video game

NBA Street V3 is a basketball video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. It is the third installment in the NBA Street series, Originally released in February 2005 for the GameCube, PlayStation 2, and Xbox consoles. It also received a port to the PlayStation Portable under the name NBA Street Showdown. Baron Davis of the New Orleans Hornets is featured on the cover of the game.

<i>Evolution Snowboarding</i> 2002 video game

Evolution Snowboarding is a 2002 snowboarding video game both developed and published by Japanese game company Konami. The game takes a new perspective on the snowboarding genre. It is the sequel to Evolution Skateboarding.

<i>SSX Blur</i> 2007 video game

SSX Blur is a snowboarding and skiing video game, published by Electronic Arts under the EA Sports BIG label and developed by EA Montreal for the Wii. It is the fifth installment in the SSX series. The game was released in the United States on February 27, 2007. The soundtrack was created by Tom Holkenborg. It is a prequel to SSX on Tour, putting it in the timeline between SSX 3 and SSX on Tour. It is the last game in the series to have the EA Sports BIG branding, as the final installment of SSX would use the standard EA Sports branding instead.

<i>TrickN Snowboarder</i> 1999 video game

Trick'N Snowboarder, known in Japan as Tricky Sliders, is a snowboarding video game published by Capcom in 1999. It is the follow-up to Cave's previous snowboarding game, Steep Slope Sliders. Unlike its predecessor, which was released into arcades, Trick'N Snowboarder is a console exclusive title.

<i>FIFA Street 3</i> 2008 video game

FIFA Street 3 is an arcade-style sports game for the Xbox 360, PlayStation 3 and Nintendo DS. It is the third game in the FIFA Street series from EA Sports BIG, and is the last title released under the brand. This game was followed up by the 2012 reboot of FIFA Street, but that game does not have EA Sports BIG sub-brand.

<span class="mw-page-title-main">Snowboard cross</span> Snowboard racing competition

Snowboard cross, also known as boardercross, is a snowboard competition in which four to six competitors race down a course. Snowboard cross courses are typically quite narrow and include cambered turns, various types of jumps, berms, rollers, drops, steep and flat sections designed to challenge the riders' ability to stay in control while maintaining maximum speed. It is not uncommon for racers to collide with each other mid-race.

<i>SSX</i> (2012 video game) 2012 video game

SSX is a 2012 snowboarding video game, part of the SSX series by Electronic Arts. It was originally conceived as a reboot of the series, but has since been perceived as the final installment in the franchise. Revealed at the Spike Video Game Awards in 2010 under the working title SSX: Deadly Descents, the game's trailer appeared to show a much darker direction to the series than previous entries, though later footage revealed a return to a lighter tone. SSX includes the use of real locations, rather than the fictional courses of past games.

<i>Cool Boarders: Code Alien</i> 2000 video game

Cool Boarders: Code Alien is a snowboarding video game developed and published by UEP Systems exclusively for the PlayStation 2 and is the only Cool Boarders title to be released exclusively in Japan.

<i>Jet X2O</i> 2002 racing video game

Jet X2O is a watercraft racing and stunt performance game that was developed by Killer Game and published by Sony Computer Entertainment.

<i>Sled Storm</i> (2002 video game) 2002 video game

Sled Storm, sometimes mislabeled as Sled Storm 2, is a snowmobile racing video game for the PlayStation 2 developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. Released in 2002, it is a sequel to the PlayStation game of the same name. The gameplay is more similar to SSX, even featuring characters from that series as playable guest characters.

References

  1. Nix, Marc (17 February 2000). "EA Starts the Snowball". IGN . Archived from the original on 24 August 2006. Retrieved 21 April 2021.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 Arts, Electronic (2012-03-04). "History of SSX". Electronic Arts Inc. Retrieved 2023-05-21.
  3. Clayman, David (2005-06-16). "Hands-On SSX On Tour". IGN. Retrieved 2023-05-07.
  4. 1 2 3 4 5 6 7 8 9 10 11 Bajda, Piotr (2018-01-10). "The Rise and Fall of EA Sports Big, as Told by the Creator of SSX". VG247. Retrieved 2023-05-21.
  5. 1 2 Farlow, Sean (2 January 2017). "What Happened To SSX Games – Previous Releases and Future". Gazette Review. Retrieved 21 April 2022.
  6. "SSX for PlayStation 2 - GameRankings". GameRankings. 2011-09-05. Archived from the original on 2011-09-05. Retrieved 2023-05-21.
  7. "SSX Tricky for PlayStation 2 - GameRankings". GameRankings. 2011-07-19. Archived from the original on 2011-07-19. Retrieved 2023-05-21.
  8. "SSX 3 for PlayStation 2 - GameRankings". GameRankings. 2011-08-15. Archived from the original on 2011-08-15. Retrieved 2023-05-21.
  9. "SSX". Metacritic. Retrieved 2023-05-07.
  10. "SSX Tricky". Metacritic. Retrieved 2023-05-07.
  11. "SSX 3". Metacritic. Retrieved 2023-05-07.
  12. Bajda, Piotr (2018-01-10). "The Rise and Fall of EA Sports Big, as Told by the Creator of SSX". VG247. Retrieved 2023-05-07.
  13. "GameSpot Presents: Best and Worst of 2000". 2001-06-18. Archived from the original on 2001-06-18. Retrieved 2023-05-07.
  14. "Fourth Interactive Achievement Awards: Overall Console Game of the Year". Academy of Interactive Arts & Sciences. 2001-04-17. Archived from the original on 2001-04-17. Retrieved 2023-05-07.
  15. "ZDNet: Official Playstation Magazine: Features: Game of the Year: SSX [PlayStation 2]". ZDNet . 2001-04-18. Archived from the original on 2001-04-18. Retrieved 2023-05-07.
  16. Casamassina, Matt (2004-03-05). "DICE 2004: The Awards". IGN. Retrieved 2023-05-07.
  17. "SSX On Tour D.I.C.E. Awards By Video Game Details". www.interactive.org. Retrieved 2023-05-07.
  18. Moen, Michael G. (15 November 2001). "SSX Tricky Review for PlayStation 2". GameSpy . Archived from the original on 26 June 2007. Retrieved 13 April 2009.
  19. 1 2 3 "EA developing music-mixing 'Harmony' tool, debuts in SSX". Destructoid. 2011-10-31. Retrieved 2023-05-05.
  20. "SSX for Android now available for free exclusively on Sony Xperia devices". Xperia Blog. 24 December 2013. Archived from the original on 31 January 2014. Retrieved 21 April 2022.
  21. Buchanan, Levi (24 March 2009). "GDC 09: EA Mobile iPhone Explosion". IGN. Archived from the original on 13 July 2011. Retrieved 23 May 2009.
  22. Cooper, Hollander (29 February 2012). "SSX Timeline The history of gaming's greatest snowboarding franchise". GamesRadar+ . Retrieved 22 April 2022.
  23. 1 2 "SSX Review". GameSpot. Retrieved 2023-05-05.
  24. "ps2.ign.com: Best of 2000 Awards". 2001-02-08. Archived from the original on 2001-02-08. Retrieved 2023-05-05.
  25. "SSX Tricky Review". GameSpot. Retrieved 2023-05-05.
  26. 1 2 3 Casamassina, Matt (2001-11-29). "SSX Tricky". IGN. Retrieved 2023-05-05.
  27. 1 2 3 4 SSX Tricky - The Making of - Music , retrieved 2023-05-05
  28. 1 2 "The Wub | Music | 2002 - Dance Music and Video Games". The Wub. Retrieved 2023-05-05.
  29. 1 2 3 4 Yarwood, Jack (2021-11-04). "Behind the Groundbreaking Sound of SSX and SSX Tricky". Fanbyte. Retrieved 2023-05-05.
  30. "Game Music :: Interview with Rom Di Prisco (January 2011)". www.squareenixmusic.com. Retrieved 2023-05-05.
  31. "SSX Tricky Cheats - GameCube Cheats Wiki Guide". IGN. Retrieved 2023-05-05.
  32. 1 2 "SSX Gets Its Run DMC Back With Remixed 'It's Tricky' Tune". XboxAchievements.com. 28 February 2012. Retrieved 2023-05-05.
  33. Wyman, Michael Thornton (2012-11-12). Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games. CRC Press. pp. 151–154. ISBN   978-1-136-13238-4.
  34. Music, I. G. N. (2007-02-15). "Junkie XL On Tour In 2007". IGN. Retrieved 2023-05-05.
  35. DeVries, Jack (2012-02-25). "SSX Review". IGN. Retrieved 2023-05-05.
  36. "SSX Review". VideoGamer.com. 5 June 2021. Retrieved 2023-05-05.
  37. Hillier, Brenna (2011-11-21). "SSX allows users to remix own music collection in real time". VG247. Retrieved 2023-05-05.
  38. "SSX soundtrack surprisingly doesn't feature The Avalanches". Engadget. 15 July 2016. Retrieved 2023-05-05.
  39. Coulson, John (25 January 2020). "It's Tricky: Game's Producer Explains Why SSX Remaster Is Out Of His Hands". TheGamer. Retrieved 25 September 2020.
  40. Coulson, Josh (15 March 2021). "SSX Tricky Creator Is Working On A Spiritual Successor To The Original Trilogy". The Gamer. Archived from the original on 10 June 2022. Retrieved 23 April 2022.
  41. Moore, Ewan (12 March 2021). "'SSX Tricky' Creator Just Announced A Brand-New Snowboarding Game". GAMINGbible. Archived from the original on 3 December 2022. Retrieved 23 April 2022.
  42. Rowe, Willa (13 February 2024). "Spiritual Successor To SSX Was In The Works, But Not Anymore". Kotaku . G/O Media . Retrieved 14 February 2024.