Sanctum (1998 video game)

Last updated
Sanctum
Developer(s) Digital Addiction
Artist(s) Lee Moyer
Platform(s) Microsoft Windows
ReleaseJuly 9, 1998 [1]
Genre(s) Collectible card game
Mode(s) Multiplayer

Sanctum is a two-player digital collectible card game, played online against human opponents. Players log into a "Game Lobby" (known as "The Gate") to find other players to challenge to a match. It runs on the Windows operating system. It was developed by Digital Addiction in 1997, and was launched to public participation on July 9, 1998. At its peak, the game had over 1200 active participants (who logged in at least twice weekly over a period of three months). Registered users reached 82,000 by 1999, [2] and by May, 2000 had over 100 thousand registered users. It was one of the first online trading card games, [3] and received many favorable reviews. [4]

Contents

The virtual "collectible cards" include common, uncommon, and rare, with different powers, in-game functions and artwork. They do not exist as actual physical cards (with the exception of a few that were distributed by Digital Addiction for promotional purposes) but they are owned and traded in an online account, and are played solely within the virtual environment of Sanctum. A registered player is given a certain number of free cards to play, and additional cards can be purchased through the online card store.

Sanctum has had a devoted user following, with player clubs and cabals, tournaments and prizes, secondary card markets, fan fiction, trivia contests, and dozens of fan web sites.

Sanctum is currently run by members of its community. The most recent update to the game was released February 17, 2014. [5]

Game overview

Sanctum grid Sanctumboard.jpg
Sanctum grid

The goal of each player is to defend his or her sanctum from encroachment by their opponent. If a player manages to get some of their units into the opponent's sanctum, the game is over with that player declared the winner.

The game is played on a diagonally aligned grid of square tiles. The player's home base appears in the bottom rows, taking up five squares in a plus-sign shape; the opponent's sanctum similarly was located in the top rows. Five towns are placed on the board, one in one of the two center squares, and each pair of the other four are located closer to one sanctum than the other. No two towns are closer than two spaces apart, and each player's sanctum was the same number of moves to its closest town, and so on, such that no player has a tactical advantage from town placement. The rest of the squares of the grid are randomly assigned one of the basic terrain types: plains, forest, desert, water, swampland or mountains.

Sanctums and towns produce one of six "mana" types every turn (Clarity, Mystery, Order, Strife, Will, and World), [6] with sanctums only able to produce the type of mana associated with the house the player utilized, while towns can be dedicated to any mana of the player's choice. Players assemble "decks" out of their virtual cards. Each card has a cost in mana, and has varying effects. Each player is dealt five cards out of their decks, and can cast as many in their turn as their mana allows, as well as discard up to one. At the end of their turn, a player's hand is replenished to five cards.

Towns and sanctums also periodically produce novices every so many turns (every other turn for towns, and every fourth turn for sanctums). These are trained as Swordsmen or Archers to fight for their player, [6] to attack monsters summoned by the enemy, to capture towns, or ultimately to capture the enemy Sanctum. These units can stack in groups of up to eight, and individuals or entire groups can be affected by various spells.

Structure

As with many fantasy games, spell-casting in Sanctum is constrained by a limited resource called Mana. In this game, mana comes in six types, in three pairs of opposites:

There are also twelve "houses", [6] each holding claim to a specific pair of mana types, one major and one minor for that house, and a race of beings who serve it with a special power:

House NameMajor ManaMinor ManaNationSpecial Ability
AbominationWillStrifeImps+1 Hand Damage
BodyWorldMysteryCyclopes+2 Hit Points
DeathMysteryWillKeepers+1 Hand Damage
DespairMysteryStrifeShadowsMountainwalk
HopeClarityOrderVisionsWaterwalk
JusticeOrderMysteryGargoyles+2 hit points
LifeClarityWorldElves+1 Missile Damage
MakingOrderWillDwarvesMountainwalk
MindWillClarityDjinniWaterwalk
NatureWorldOrderSatyrs+1 Missile Damage
UnmakingStrifeWorldMisfits+2 hit points
WarStrifeClarityHumans+1 Hand Damage

Decks of at least 30 cards are constructed and assigned a specific house, though cards from other houses can be included.

History

Sanctum was built by Digital Addiction starting in 1996. [7] Released on July 9, 1998, Sanctum was one of the first online collectible card games. [8]

The original development team included artist Lee Moyer, programmer (now conceptual artist and games academic) Ethan Ham, [6] and programmer and author Benjamin Rosenbaum. [9] Rosenbaum's World Fantasy Award-nominated story "A Siege of Cranes" is set in the game's universe. [10]

In 2000, Digital Addiction closed its doors. Faced with the prospect of the game vanishing, several players created the non-profit company Nioga ("Non-profit International Online Gaming Association") and acquired the game-related assets of Digital Addiction with the intent of keeping it running for its players. [11] The Nioga members intended to donate all game profits (generated through the sale of virtual cards) to charity. Nioga maintained the game and released an expansion set, Revolutions. [12]

Over time, player retention and game revenues dwindled. The non-profit status of Nioga was eventually canceled. On June 1, 2010, the Sanctum servers were shut down at the co-location facility.

In January 2012 a new community effort to make the Sanctum game available for play was started at www.playsanctum.net. On February 17, 2014, it launched a new expansion set, Allies and Traitors [13]

Reception

Daniel Erickson reviewed the game for Next Generation , rating it four stars out of five, and stated that "A terrific and addictive online strategy game." [14]

Related Research Articles

<i>Illuminati: New World Order</i> Collectible card game

Illuminati: New World Order (INWO) is an out-of-print collectible card game (CCG) that was released in 1994 by Steve Jackson Games, based on their original boxed game Illuminati, which in turn was inspired by the 1975 book The Illuminatus! Trilogy by Robert Anton Wilson and Robert Shea. An OMNI sealed-deck league patterned after the Atlas Games model was also developed.

<i>Magic: The Gathering</i> Collectible card game

Magic: The Gathering is a tabletop and digital collectable card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game and had approximately thirty-five million players as of December 2018, and over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity.

Star Wars: Customizable Card Game (SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe. It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game. The game was produced from December 1995 until December 2001. Since 2002, the game has been maintained by the Star Wars CCG Players Committee, with new virtual cards being released every few months and the capability to play both in person and online.

<i>Babylon 5 Collectible Card Game</i>

The Babylon 5 Collectible Card Game is an out-of-print collectible card game set in the Babylon 5 universe. The game is ideally set for 4-5 players but can be played with a minimum of two players up to as many as 20 if using multiple Non-Aligned Factions and Home Factions. This CCG is distinct from most others of the genre for being specifically designed to be played by more than two players. The gameplay tends to have strong political elements encouraging significant player interaction aka "table talk" which is appropriate for a game based on a series which featured such a strong element of political intrigue. During its brief six-year existence under the Precedence Entertainment banner it released two core sets, five expansions sets and one revision set. There were two World Championships during that time. The game still continues to have a cult following as further expansions were made available online.

<span class="mw-page-title-main">Doomtown</span>

Doomtown: Reloaded is an expandable card game based on the Deadlands role-playing game. It was originally a collectible card game that ran from 1998 through 2001 and was revived as the Reloaded version in 2014. It was published by Wizards of the Coast (WotC) under license to Pinnacle Entertainment Group until January 2000, when WotC quit production and the license transferred to Alderac Entertainment Group.

<span class="mw-page-title-main">Duel Masters Trading Card Game</span>

The Duel Masters Trading Card Game is a two-player or two vs. two team collectible card game (CCG) jointly developed by Wizards of the Coast and Takara Tomy. The card game is part of the Duel Masters franchise.

<span class="mw-page-title-main">Middle-earth Collectible Card Game</span>

Middle-earth Collectible Card Game (MECCG) is an out-of-print collectible card game released by Iron Crown Enterprises in late 1995. It is the first CCG based on J.R.R. Tolkien's fictional universe of Middle-earth, with added content from ICE's Middle-earth Role Playing Game.

<span class="mw-page-title-main">OverPower</span>

OverPower is an out-of-print collectible card game produced by Fleer Corporation originally featuring characters from Marvel Comics and later from DC Comics and Image Comics. The game was initially launched in August 1995. In the game, two players went head-to-head with teams of four heroes and villains. Unlike most other collectible card games of the mid-1990s, OverPower was very distinct strategically and structurally different from Magic: The Gathering.

<i>Magic: The Gathering – Battlegrounds</i> 2003 video game

Magic: The Gathering – Battlegrounds is a real time strategy video game developed by Secret Level and published by Atari It is based on Magic: The Gathering collectible card game, with many fundamental differences. The game is based on the creation of heroes and mages that summon forth powerful monsters, spells, and abilities to defeat the enemy duelist. Duelists learn new magical spells by completing the campaign, with more and more spell books becoming available as the player progresses. Each spell is separated into one of 5 colors, each with their own strengths and weaknesses.

Chron X is an online collectible card game and a turn-based strategy game in which an individual battles an opponent over the internet in a cyberpunk setting. Players choose between an arsenal of agents, weapons, programs, and resources chosen from your deck of virtual cards.

<span class="mw-page-title-main">The X-Files Collectible Card Game</span> Collectible card game

The X-Files Collectible Card Game is an out-of-print collectible card game based on The X-Files fictional universe. The game was developed by NXT Games and published by the US Playing Card Company (USPCC) in 1996. The game was canceled in early 1998.

<i>Mythos</i> (card game) Collectible card game

Mythos is an out-of-print collectible card game published by Chaosium. It is based on the Cthulhu Mythos stories of the horror author H. P. Lovecraft, as well as on Chaosium's own Call of Cthulhu role-playing game.

<i>Magic: The Gathering</i> (1997 video game) 1997 virtual card game

Magic: The Gathering is a video game published by MicroProse in April 1997 based on the collectible card game Magic: The Gathering. It is often referred to as Shandalar after the plane of Shandalar, where the game takes place. The player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure and role-playing elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. An oversized version of Aswan Jaguar was included in the game box.

<span class="mw-page-title-main">Highlander: The Card Game</span>

Highlander: The Card Game is an out-of-print collectible card game based on the Highlander franchise of films and television series. It was released in March 1995. The original set had 165 cards sold in 16-card booster packs.

<span class="mw-page-title-main">Collectible card game</span> Game played using specialized playing cards

A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with Magic: The Gathering in 1993.

<i>BattleTech Trading Card Game</i>

The BattleTech Trading Card Game is an out-of-print collectible card game (CCG) set in the BattleTech universe. The game was developed by Wizards of the Coast (WotC) for FASA and released in 1996.

<i>Magic Duels</i> 2015 video game

Magic Duels is a video game based on the popular collectible card game Magic: The Gathering. Magic Duels is a successor to Stainless Games' Magic: The Gathering – Duels of the Planeswalkers and its annual sequels, released from 2009 through 2014. The free-to-play title was released on July 29, 2015, shortly following the physical release of the Magic Origins core set.

<span class="mw-page-title-main">Digital collectible card game</span> Video game that emulates collectible card games

A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types of digital tabletop games and follow traditional card game-style rules, while some DCCGs use alternatives for cards and gameboards, such as icons, dice and avatars. Originally, DCCGs started out as replications of a CCG's physical counterpart, but many DCCGs have foregone a physical version and exclusively release as a video game, such as with Hearthstone.

<i>Legends of Runeterra</i> Digital collectible card game

Legends of Runeterra is a 2020 digital collectible card game developed and published by Riot Games. Inspired by the physical collectible card game Magic: The Gathering, the developers sought to create a game within the same genre that significantly lowered the barrier to entry. Since its release in April 2020, the game has been free-to-play, and is monetised through purchasable cosmetics. The game is available for Microsoft Windows and mobile operating systems iOS and Android.

A digital tabletop game is a video game genre that includes video games that have gameplay similar to physical tabletop games, including board games, card games, and role-playing games. Many digital tabletop games are adaptions of existing physical games into the video games, though some of these are wholly digital games that use tabletop game mechanics. There are also tabletop game simulators that allow for users to recreate tabletop games from a variety of game pieces.

References

  1. "Sanctum Open for Business". Gamespot. 1998-07-09. Retrieved 2014-02-18.
  2. "Sanctum game creates 80,000 digital 'addicts'". The Washington Times, Washington, D.C., Dec 6, 1999, Cover story D1, D11. 1999-12-06. Retrieved 2011-05-10.
  3. PhntmBlackIce. "A Look at Online Trading Card Games". TCGPlayer.com. Archived from the original on 16 August 2011. Retrieved 10 May 2011.
  4. Greg Crowe (12 August 1998). "Review: Sanctum (Digital Addiction) - Game Industry News". Game Industry News. Game Industry News. Archived from the original on 7 April 2012. Retrieved 21 October 2011.
  5. "Sanctum - Allies and Traitors" . Retrieved 2014-02-18.
  6. 1 2 3 4 Varney, Allen (July 1998). "Previews". The Duelist . No. 27. Wizards of the Coast. p. 66.
  7. "James Harvey, 29, President of Digital Addiction". The Washington Post. Retrieved 2014-02-18.
  8. "Sanctum Open for Business". Gamespot. 1998-07-09. Retrieved 2014-02-18.
  9. "A Conversation with Ethan Ham and Benjamin Rosenbaum" . Retrieved 2018-01-26.
  10. "Twenty Epics Launch Party (blog entry)" . Retrieved 2018-01-26.
  11. Ham, Ethan (Apr 2010). "Rarity and Power: Balance in Collectible Object Games". Game Studies. 10 (1). ISSN   1604-7982.
  12. "Sanctum - FAQ - Accounts - Collecting Cards" . Retrieved 2014-02-18.
  13. "Sanctum - Allies and Traitors" . Retrieved 2014-02-18.
  14. Erickson, Daniel (September 1999). "Finals". Next Generation . Vol. 2, no. 1. Imagine Media. p. 88.

Further reading