Scooby-Doo and Scrappy-Doo (video game)

Last updated
Scooby-Doo and Scrappy-Doo
Scooby-Doo and Scrappy-Doo game cover art.jpg
Developer(s) PAL Developments
Publisher(s) HI-Tec
Platform(s)
Release
Genre(s) Platform
Mode(s) Single-player

Scooby-Doo and Scrappy-Doo is a 1991 platform game developed by British studio PAL Developments [1] and published by Hi-Tec. It is part of the Scooby-Doo franchise, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. [2] [3] [4] The game received praise for its graphics.

Contents

Gameplay

Scooby-Doo and Scrappy-Doo is a platform game in which the player takes control of Scrappy-Doo. When Shaggy and Scooby-Doo get lost while looking for food, Scrappy sets out to find them. Gameplay takes place across various levels, each with monster enemies that must be avoided by the player. Scooby Snacks can be collected to earn an extra life, while points can be earned through the collection of burgers. [5] [6] [7] [8]

The Amiga and Atari ST versions feature nine levels, including a cruise ship, an island of pirates, a snowy environment, and a forest. [5] [9] [10] The Amstrad CPC, Commodore 64, and ZX Spectrum versions feature four levels, including a ghost town, a graveyard, a mansion, and a dungeon. [7] [8] [11]

Reception

Scooby-Doo and Scrappy-Doo received praise for its graphics. [13] [12] [6] [9] [5] [8] [15] Richard Leadbetter of Computer and Video Games wrote that the graphics "capture the knock-out atmosphere of the cartoon and there is a nice variation in the backgrounds and sprites." [13] Amiga Action called the graphics "smooth and dazzlingly colourful". The magazine considered the game too easy and simple, but stated that it was, "Not bad for short term, relaxing fun." [14] Zzap!64 wrote that the gameplay was simple enough to have particular appeal for younger players, while only "cynical, older players" would wonder "why there isn't more variety." [11]

Games-X believed the game would appeal to both younger and older people, [15] while Chris Jenkins of Sinclair User stated that it was best suited for younger people because of its lack of challenging gameplay. [6] Your Sinclair stated that the game lacked originality and was repetitive, but also called it "a bit of a nice surprise," writing that it was the best cartoon-based tie-in from Hi-Tec to date. [7] Crash praised the game and considered it addictive and entertaining, [12] while Leadbetter considered it simple but "very entertaining." [13]

Amiga Format called it "fun but disposable", and stated that the gameplay "has little basis in the cartoon reality from whence it came." The magazine also wrote that the game suffers from "some rather iffy collision detection, but as this works in your favour it doesn't harm the game." [9] Stuart Campbell of Amiga Power described it as a "joyful and magnificently entertaining" game, and wrote that the levels become progressively "bigger and smarter, with enough exploration potential to keep you amused for weeks." [5] Jenkins opined that an earlier Scooby-Doo game by Gargoyle Games was superior. [6]

Related Research Articles

<i>Mercenary</i> (video game) 3D action-adventure game

Mercenary is a 3D action-adventure game written for the Atari 8-bit computers and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and Commodore 16/116/Plus/4. The game uses vector graphics renderings of vast, sparse environments and has open-ended gameplay. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.

<i>Stunt Car Racer</i> 1989 video game

Stunt Car Racer is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head-to-head competition, with ramps they must correctly drive off as the main obstacle.

<i>Nebulus</i> (video game) 1987 video game

Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.

<i>Kwik Snax</i> 1990 video game

Kwik Snax is an arcade style maze video game play developed by the Oliver Twins and was published in 1990 by Codemasters for the Amstrad CPC, Spectrum, Commodore 64, MS-DOS, and Amiga. It was the fifth game in the Dizzy series and is considered a sequel to Fast Food.

<i>RoboCop 2</i> (video game) 1990 video game

RoboCop 2 is a platform shooter video game based on the 1990 film of the same name. The game was released for several platforms, including Amiga, Amstrad GX4000, Atari ST, Commodore 64, Game Boy, Nintendo Entertainment System, and ZX Spectrum. Ocean Software developed and published several versions, and Data East manufactured an arcade version.

<i>The Untouchables</i> (video game) 1989 video game

The Untouchables is a video game released by Ocean Software in 1989 on ZX Spectrum, Amstrad CPC, Commodore 64, MSX, Atari ST, Amiga, DOS, NES, and SNES. It is based on the film The Untouchables.

<i>Back to the Future Part II</i> (video game) 1990 video game

Back to the Future Part II is a 1990 action game based on the 1989 film of the same name. It was developed and published by Image Works for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Master System, and ZX Spectrum. The game has five levels based on scenes from the film, and was criticized as a poor conversion of the film. It was followed by Back to the Future Part III.

<i>Total Recall</i> (video game) 1990 video game

Total Recall is a 1990 platform game developed and published by Ocean Software that was released for the Commodore 64, Amiga, Amstrad CPC, ZX Spectrum, Atari ST, and Nintendo Entertainment System. Total Recall is based on the 1990 film of the same name.

<i>Welltris</i> 1989 video game

Welltris is a puzzle video game, developed by Doca and licensed to Bullet-Proof Software. It is an official game in the Tetris series. Adaptations were made by Sphere, Inc., for Spectrum HoloByte, and by Infogrames. It was released for MS-DOS compatible operating systems in 1989. Ports for Macintosh, Amiga, Amstrad CPC, and Atari ST followed 1990, then ZX Spectrum and Commodore 64 1991.

<i>Scooby-Doo</i> (video game) 1986 video game

Scooby-Doo is a video game based on the television franchise of the same name. The game was developed in 1986 by Gargoyle Games for the ZX Spectrum, Amstrad CPC, Commodore 64, and Commodore Plus/4.

<i>Short Circuit</i> (video game) 1987 video game

Short Circuit is a video game based on the 1986 film of the same name. It was developed and published by British company Ocean Software, and was released in Europe in 1987, for Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. It was published again in 1989 as a budget re-release.

<i>Yogis Great Escape</i> (video game) 1990 video game

Yogi's Great Escape is a platform game based on the 1987 movie of the same name. It was developed by British studio PAL Developments and published in 1990 by Hi-Tec Software as a budget game. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, Atari 8-bit computers, and ZX Spectrum.

<i>The Real Ghostbusters</i> (1987 video game) 1987 video game

The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East. It is loosely based on Ghostbusters. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>The Flintstones</i> (1988 video game) 1988 video game

The Flintstones is a 1988 video game based on the 1960s television series The Flintstones. The game was developed by Teque Software Development and published by Grandslam Entertainments. The game was released in Europe in 1988, for Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, and ZX Spectrum. A version for the Sega Master System was released in 1991.

<i>Ghostbusters II</i> (computer video game) 1989 video game

Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.

<i>The Running Man</i> (video game) 1989 video game

The Running Man is a 1989 beat 'em up video game based on the 1987 film of the same name. It was developed by Emerald Software and published by Grandslam Entertainments for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Terminator 2</i> (computer game) 1991 video game

Terminator 2: Judgment Day is a 1991 action video game developed by Dementia and published by Ocean Software. It is based on the 1991 film of the same name, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, and ZX Spectrum. It is a sequel to The Terminator, itself based on the 1984 film of the same name. The game features several gameplay styles such as driving, fighting, and puzzle-solving.

<i>Judge Dredd</i> (1991 video game) 1991 video game

Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

<i>Pink Panther</i> (video game) 1988 video game

Pink Panther is a 1988 video game based on the character of the same name. It was developed by German company Magic Bytes and published by Gremlin Graphics. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. Pink Panther was criticized for its control and difficulty, although the Amiga and Atari ST versions received praise for their graphics.

<i>Red Heat</i> (video game) 1989 video game

Red Heat is a beat 'em up video game based on the 1988 film of the same name. It was developed by British studio Special FX and published by Ocean Software. It was released in Europe in 1989, for Amiga, Amstrad CPC, Atari ST, Commodore 64 (C64), and ZX Spectrum.

References

  1. "David A. Palmer Productions". MobyGames. Retrieved 2020-07-23.
  2. "Scooby-Doo and Scrappy-Doo". Atarimania.com. Retrieved 4 February 2020.
  3. 1 2 "Scooby-Doo & Scrappy Doo". Microhobby (in Spanish). Spain. July–August 1991. p. 36.
  4. 1 2 "Scooby-Doo and Scrappy-Doo". Zzap! (in Italian). Italy. March 1992. pp. 54–55.
  5. 1 2 3 4 5 Campbell, Stuart (December 1991). "Scooby-Doo and Scrappy-Doo". Amiga Power. United Kingdom. p. 101.
  6. 1 2 3 4 5 Jenkins, Chris (May 1991). "Scooby & Scrappy Doo". Sinclair User. United Kingdom. pp. 34–35.
  7. 1 2 3 4 "Scooby Doo & Scrappy Doo". Your Sinclair. United Kingdom. August 1991. p. 34.
  8. 1 2 3 4 "Scooby-Doo and Scrappy-Doo". Amstrad Computer User. United Kingdom. September 1991. pp. 36–37.
  9. 1 2 3 4 "Scooby Doo and Scrappy Doo". Amiga Format. United Kingdom. December 1991. p. 126.
  10. Scooby-Doo and Scrappy-Doo instruction manual (Atari ST).
  11. 1 2 3 "Scooby Doo and Scrappy Doo". Zzap!64. United Kingdom. July 1991. p. 82.
  12. 1 2 3 Mark (May 1991). "Scooby and Scrappy Doo". Crash. United Kingdom. p. 44.
  13. 1 2 3 4 Leadbetter, Richard (May 1991). "Scooby and Scrappy Doo". Computer and Video Games. United Kingdom. p. 75.
  14. 1 2 "Sboocy-Doo & Scrappy-Doo". Amiga Action. United Kingdom. May 1992. p. 84.
  15. 1 2 3 "Scooby and Scrappy Doo". Games-X. United Kingdom. 21 November 1991. p. 49.
  16. Game review, Crash magazine, Newsfield Publications, issue 88, May 1991