Shadow Warrior (2013 video game)

Last updated

Shadow Warrior
Shadow Warrior 2013 cover.jpg
Developer(s) Flying Wild Hog
Publisher(s) Devolver Digital
Director(s) Michał Szustak
Designer(s) Michał Mazur
Artist(s)
  • Paweł Libiszewski
  • Łukasz Zdunowski
Writer(s) Jan Bartkowicz
Composer(s)
  • Michał Cielecki
  • Krzysztof Wierzynkiewicz
Series Shadow Warrior
Engine Road Hog Engine
Platform(s) Microsoft Windows, PlayStation 4, Xbox One, Linux, Mac OS X
ReleaseWindows
  • NA: 26 September 2013
  • EU: 11 October 2013
PlayStation 4, Xbox One
  • NA: 21 October 2014
  • AU: 23 October 2014
  • EU: 24 October 2014
Linux, OS X
27 April 2015
Genre(s) First-person shooter
Mode(s) Single-player

Shadow Warrior is a 2013 first-person shooter game developed by Flying Wild Hog and published by Devolver Digital. The game is a reboot of the 1997 original of the same name, developed by 3D Realms and published by GT Interactive, licensed out by Devolver Digital. It features the same character Lo Wang and a modern era setting with Asian mythology elements, all of which were redesigned with modern, full 3D graphics and new gameplay features, while also being a throwback to classic first-person shooters.

Contents

Shadow Warrior was released for Windows in September/October 2013. The game was later released for PlayStation 4 and Xbox One in October 2014. It was also released for Mac OS X and Linux in April 2015.[ citation needed ] It received mixed reviews from critics. A sequel, Shadow Warrior 2 , was released in October 2016.

Gameplay

Shadow Warrior gameplay Shadow Warrior 2013 gameplay.jpg
Shadow Warrior gameplay

Shadow Warrior is a single-player first-person shooter where players take control of the modern ninja mercenary Lo Wang from a first-person perspective as he fights through levels of demonic hordes. [1] Levels themselves are divided into chapters, each with Wang progressing through smaller stages to large open battle arenas that have side and hidden areas, occasionally allowing another route. [2]

Wang is equipped with various firearms that require ammunition that can be found throughout stages. Firearms range from fictional versions of pistols, submachine guns, shotguns and rocket launchers, some of which can be dual-wielded. [3] These also include secondary firing modes that allow players to alternate between different modes or rates of fire. Non-firearm weapons include crossbows that can fire both ordinary bolts and sticky grenades that can be remotely detonated at will. In addition to firearms, Wang’s signature weapon is the katana, which is limited to close-quarters combat unlike ranged firearms, but is also very effective against enemies. Different swings and strikes can be utilized depending on different computer key and mouse movement combinations, creating unique moves of varying effectiveness depending on the enemy type, with the ability to slice up enemies into multiple pieces. [2] [4] For example, a well-timed and properly placed strike can decapitate and instantly take down a foe, or a large swing can strike multiple opponents at once. When using the katana, throwing shurikens can also be used as a secondary backup weapon. The katana can also be drawn to perform a quick strike when using firearms in closer quarters. [2]

Enemies themselves vary in strength, size and attack pattern. Some enemies will aggressively attack head on while others use projectiles or other abilities to hinder Wang's effectiveness in combat. Certain enemies can also be hindered or only killed through the removal of certain limbs, as opposed to others than can be taken down with simpler direct measures. Certain enemies also occasionally drop items Wang can use including a demon heart that can kill or stun nearby enemies with one use and a demon head that can be used as to fire damaging flames at enemies. The game also features boss fights that are unique, only appearing at certain points in the game and much more formidable in combat, usually requiring key points of attack and minor puzzle elements within the stage. [5]

Wang can upgrade his abilities and weapons with multiple forms of in-game currency for different aspects. [5] "Money" is gained by locating it throughout levels and is used to upgrade weaponry such as recoil laser sights, extra barrels and new fire modes. "Karma" points are gained through how well the player performs in combat, like well-aimed gunshots and katana moves such as head shots and limb removals (indicated briefly in-game) or large deposits hidden within stages. [1] These points can be spent on new skills such as increasing healing and damage output, while also allowing new katana moves and luck bonuses. Finally there are "Ki Crystals" that can also be found hidden in levels that allow Wang to learn new powers that can be used in combat, including shockwave attacks, health and damage properties and stunning or manipulating enemies. [6] These new abilities are represented through tattoos on Wang’s body. Wang’s health is indicated through the in-game head-up display. After taking damage, health can be regained through finding health packs found throughout levels. However Wang can also use a power that heals him up. [2]

Plot

Lo Wang (Jason Liebrecht) is an assassin who works for the powerful Japanese industrial magnate, Orochi Zilla. He is sent to purchase an ancient katana from a collector named Mizayaki for 2 million dollars. Mizayaki refuses the offer and Wang tries to take the sword by force, killing his men in the process. Wang is captured when Mizayaki reveals his bond with a demon named Hoji, and is caged, but escapes when demons attack the compound. Mizayaki is killed in the attack and Wang allies himself with Hoji in hopes of retrieving the sword. Hoji explains that the Nobitsura Kage, as the sword is called, is capable of slaying immortals and is anathema to demons. He also mentions that the Nobitsura Kage is actually three swords, and so Wang seeks them out to merge them into one.

Through the course of the game, Wang comes across "Whisperers": magical golems which contain a memory (in place of a heart) that one of the Ancients, the immortals that rule the demons, chose to sequester away. The Ancients cannot touch the Nobitsura Kage as just touching the weapon can kill them, but since Whisperers aren't truly alive, they can touch the blade therefore acting as couriers. By slaying these golems, Wang absorbs their memories and learns of the game's back-story.

In the Shadow Realm, the home realm of the demons, the rain is fueled by the weeping of Ameonna, the sister of Hoji and the other Ancients. Hoji and Ameonna had an incestuous affair, which made her happy and stopped the rain. This caused a disastrous drought, and when the affair was discovered by Enra, the ruler of the Shadow Realm, Hoji's other brothers, Gozu, Mezu, and Xing, separated the pair and skinned Hoji's face as punishment, forcing him to wear a mask. Ameonna accepted her responsibility to the Shadow Realm, which embittered Hoji against both her for her abandonment and Enra for his tyranny over the Ancients. He conspired to poison his sister and take revenge upon Enra, tricking Xing into delivering a tainted potion that put her into an eternal slumber and causing another drought, using this to draw Enra to the temple so that Xing could overthrow him and rule the Shadow Realm in his stead. But the plot was stopped by Mezu, the most loyal of the brothers to Enra. Xing was beheaded by Gozu on Enra's orders for his role in the plot, which did not kill him, and Hoji was banished to the mortal realm for his treachery. Enra later saw that only the sacrifice of an Ancient could revive Ameonna and save the Shadow Realm, and thus sought the Nobitsura Kage, the only thing in existence which can kill an Ancient. Enra brokered a deal with the mortal Zilla to find and assemble the sword, promising a cure for his paraplegia and the assistance of demons to conquer the Earth.

On his quest for the third piece of the sword, Wang, who originally sought the Nobitsura Kage to deliver to Zilla, turns against his boss, betraying the Kyokagami twins, fellow assassins who also work for Zilla, in order to help Hoji retrieve the final piece of the weapon. It's discovered that Zilla was holding a Whisperer hostage the whole time, and is in possession of the third piece of the sword. When Enra teleports Hoji back to the Shadow Realm, Wang uses the last Whisperer on earth to travel to the Shadow Realm and learns that Hoji, who originally created the Whisperers, regrets his role in plunging the Shadow Realm into misery and seeks to undo his wrong by creating another Whisperer, taking away his memory of Wang. Wang convinces him that Enra needs to be stopped, and so the two join forces once more, with Hoji seeking to redeem himself by killing Enra and using his blood to revive Ameonna. Upon their return to Earth, Wang confronts Zilla, and cuts off his sword arm. As Wang reassembles the Nobitsura Kage to its full Ancient-killing power, Zilla escapes with the help of the Kyokagami twins.

With the full Nobitsura Kage in his hands, Wang returns to the Shadow Realm with Hoji to confront Enra. Wang is captured by Enra and stripped of the sword. Enra tries to sacrifice Hoji to revive Ameonna by means of using the original Whisperer that Hoji made - which like the others before, can handle the Nobitsura Kage without harm - but Hoji disarms the Whisperer and hands the sword back to Wang, forcing Enra to retreat. But by touching the Nobitsura Kage, Hoji dooms himself. Wang corners Enra, and after a tense battle with Xing's headless body, Enra allows Wang to slay him, since he is the only sacrificial candidate left. Ameonna awakens, and upon seeing the dead body of Hoji, she weeps, bringing rain back to the Shadow Realm.

Development

Devolver Digital planned to reboot the game with Flying Wild Hog as the developer in mind from the start, first approaching Scott Miller of 3D Realms about new developments. [7] As with the developer's last game Hard Reset , according to studio writer Jan Bartkowicz the game was designed to reflect the "old school design" with emphasis on fast-paced shooting against masses of enemies and no use of cover mechanics. Bartkowicz however also stated that they wanted the gameplay to also be new in other aspects, particularly the katana, not wanting it to be "only used when you ran out of ammo" but rather make it an integral part of the gameplay. [7] In regards to the new writing style and character redesign, Bartkowicz explained it as "a much more clever sense of humor and wit, rather than relying on the old Duke Nukem or Shadow Warrior tropes, falling back on jokes about women and racial stereotyping," instead being drawn to what they considered to be the "rich setting" of the original game. [7]

The game was first announced in May 2013 with a teaser trailer that showed the new graphics engine with the in-game cinematic following a trail of bodies left by Lo Wang before revealing the character of Hoji. [8] The game was further shown off at E3 2013 in June, conveying the trademark humor and over-the-top violence, with designer Paweł Kowalewski comparing it to a grindhouse film, calling it "so violent it's funny". Kowalewski stated that they wanted to keep the violence of the original that "when we started doing our version, we knew that we had to still maintain that violence" while story writer Slawomir Uliasz said the redesigns were to create a newer experience such as Lo Wang who is depicted younger while the original was an old veteran, retaining the humor like one-liners "to keep true to the original" while also not wanting it to be "too serious" either. [9] Both Kowalewski and Uliasz called themselves fans of the original, seeing it as "an opportunity to create an oldschool game", before concluding that while new "it's still Shadow Warrior". [9] A follow-up trailer titled "You've Got Wang" featured gameplay footage and emphasized the humor not in the teaser trailer, at the same time announcing the release date for 26 September 2013 along with pre-orders being made available on the applicable digital stores. [10] 30 minutes of gameplay of the beta version was commentated by John Bain 15 August 2013, positively explaining the gameplay mechanics and differences and similarities with the original game. [11]

On 27 April 2015, Shadow Warrior was ported to Mac OS X and Linux by Knockout Games.[ citation needed ]

Release and downloadable content

The game was released on Steam and GOG.com, with pre-orders on both services. Steam sells two editions: a standard edition and a "Special Edition" that included a digital art book, official soundtrack, and two in-game weapons based on other Devolver Digital published titles; a sledgehammer from Serious Sam 3: BFE and a katana from Hotline Miami in the same retro-pixelated graphics style of that game. Pre-ordering from Steam also gave players the "Zilla Enterprises Z45 katana" in-game weapon and a 75% discount off Hard Reset or another Devolver Digital published game. If players already own a copy of Saints Row IV on Steam, an in-game weapon known as the "Penetrator" from the series would also be made available. [12] GOG.com also released the standard version yet with the pre-order bonus of a "classic Shadow Warrior katana" in-game weapon and a digital copy of the site's Shadow Warrior Classic Complete release of the original game for free. [13]

On 11 October 2013, a stand-alone mini-game known as Viscera Cleanup Detail: Shadow Warrior was released for free for owners of Shadow Warrior. It is a crossover with Viscera Cleanup Detail , a Steam Greenlight game developed by RuneStorm where players must clean up blood and body parts left after a violent slaughter aboard a space station. Like that game, the mini-game instead has the player cleaning up the mess in the aftermath of the early battle between Lo Wang and the Yakuza. [14]

Reception

Shadow Warrior received "mixed or average" reviews from critics, according to review aggregator website Metacritic. [15] [16] [17]

M Randy of Destructoid said of the PC version, "Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash." [20] GameSpot 's Kevin VanOrd favorably compared the same PC version over other modern reboots in terms of gameplay and humor, particularly against another former 3D Realms series Duke Nukem that "unlike Duke's return in Duke Nukem Forever , Lo Wang's reappearance isn't a sad and outdated one", also noting the variety in the combat segments, finding "that magical sweet spot where you feel as if you overcame the odds without ever encountering the frustration." When commenting on the boss fights, however, VanOrd felt that while they "make for a fearsome presence" visually, he noted the overly straightforward strategy for all of them, causing them to "drag" and become "slogs". [23] Dan Stapleton of IGN said that the same PC version's excellent fast-paced swordplay and surprising story make Lo Wang's comeback tour a great success." [28] On VideoGamer.com, Pete Worth called the PC version "A fun, if limited, throwback", [37] while Tom Orry said that the PlayStation 4 and Xbox One versions were "old-school in all the right ways, bringing the original into the modern era while leaving some of its less desirable aspects in the past where they belong." [38]

Darrell Shayler of The Digital Fix gave the PC version a score of eight out of ten, calling it "an unrepentant love poem for all things 90s and plays out as a greatest hits album of the video games and buddy cop movies from that time." [34] Liam Croft later gave the PlayStation 4 version the same 8/10 score, saying, "If you're looking for humour and a bucket load of fun in this busy gaming period, then look no further than Shadow Warrior." [35] Paul Goodman of The Escapist gave the PC version three-and-a-half stars out of five, saying, "Shadow Warrior isn't free of some design flaws that can take away from the experience, but as an action game, its combat is solidly put together. While not the easiest to use, the various weapons and sword fighting combos you have really make you feel like a badass warrior whenever you pull off a gruesome decapitation." [36] Roger Hargreaves of Metro gave the PC and PlayStation 4 versions each a score of six out of ten, saying, "For a game obsessed with OTT violence and knob gags this is a surprisingly charming and likeable shooter, if an unavoidably shallow and repetitive one." [3] [39]

Sequels

On 10 June 2015, publisher Devolver Digital announced Shadow Warrior 2 , a sequel to the game, developed by Flying Wild Hog. [40] An announcement trailer soon followed, confirming the game for Microsoft Windows, Mac OS X, Linux, PlayStation 4 and Xbox One to be released in 2016. The sequel featured four-player co-operative multiplayer [41] [42] upon launch. It was released for Windows in October 2016 and PlayStation 4 and Xbox One in May 2017. The next game in the series, Shadow Warrior 3, was released in 2022.

Related Research Articles

<i>Duke Nukem 3D</i> 1996 first-person shooter video game

Duke Nukem 3D is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.

<i>Shadow Warrior</i> (1997 video game) 1997 video game

Shadow Warrior is a first-person shooter video game developed by 3D Realms and published by GT Interactive. The shareware version was released for the PC on May 13, 1997, while the full version was completed on August 25, 1997 and released in stores on September 16, 1997. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997.

<i>Prince of Persia: Warrior Within</i> 2004 video game by Ubisoft

Prince of Persia: Warrior Within is an action-adventure video game developed and published by Ubisoft for GameCube, Microsoft Windows, PlayStation 2, and Xbox on November 30, 2004. A port for the PlayStation Portable developed by Pipeworks Software, titled Prince of Persia: Revelations, was released on December 6, 2005. Two mobile versions of Warrior Within were published by Gameloft for the cell phone and iOS in 2004 and 2010, respectively. Due to issues with the in-game menu, the iOS version was pulled from the App Store for two weeks, re-releasing on June 18, 2010.

<i>Prince of Persia: The Two Thrones</i> 2005 video game

Prince of Persia: The Two Thrones is a 2005 action-adventure video game developed by Ubisoft Montreal and Ubisoft Casablanca, and published by Ubisoft for the PlayStation 2, GameCube, Microsoft Windows, Xbox and Java. The game was later censored and ported to the PlayStation Portable and Wii in 2007 under the title Prince of Persia: Rival Swords. The Wii version utilizes the motion-sensing functionality of its controller, while the PSP version added exclusive content and local multiplayer.

<i>Shadow of the Ninja</i> 1990 video game

Shadow of the Ninja, originally released in Japan as Yami no Shigotonin Kage and later released in Europe and Australia as Blue Shadow, is a side-scrolling action game developed by Natsume for the Nintendo Entertainment System (NES) in 1990. The game revolves around a pair of ninja sent to assassinate a dictator in a futuristic version of New York City. A port was planned for the Game Boy, but was released in a rebranded form as Ninja Gaiden Shadow.

<i>Forgotten Realms: Demon Stone</i> 2004 video game

Forgotten Realms: Demon Stone is an action role-playing video game released in 2004 for PlayStation 2, Xbox and Microsoft Windows. It is set in the Forgotten Realms campaign setting for Dungeons & Dragons (D&D). The story was written by R.A. Salvatore and features the voices of Patrick Stewart as Khelben "Blackstaff" Arunsun and Michael Clarke Duncan as Ygorl.

<i>Enclave</i> (video game) 2002 video game

Enclave is a third-person 3D action role-playing game developed by Starbreeze Studios, released for the Xbox in July 2002. A Microsoft Windows port was released in March 2003. A GameCube version was also in development but was eventually cancelled in early 2003. A Wii port, titled Enclave: Shadows of Twilight, was originally slated for the middle of June 2010, and was released in Europe on May 22, 2012. On 4 October 2013, the game was re-released on Steam and GOG.com and made available on OS X and Linux platforms. A remaster published by Ziggurat Interactive titled Enclave HD was released on Nintendo Switch, PlayStation 4, and Xbox One in June 29 2023.

<i>Diablo</i> (series) Video game franchise

Diablo is an action role-playing dungeon crawler video game series developed by Blizzard North and continued by Blizzard Entertainment after the North studio shut down in 2005. The series is made up of four core games: Diablo, Diablo II, Diablo III, and Diablo IV. Expansions include the third-party published Hellfire, which follows the first game; Lord of Destruction, published by Blizzard and released after the second game; and Reaper of Souls, which follows the third game. Additional content is provided through story elements explored in other media forms.

<i>Warriors Orochi 3</i> 2011 video game

Warriors Orochi 3, originally released as Musō Orochi 2 in Japan, is a 2011 hack and slash video game developed by Tecmo Koei and Omega Force for the PlayStation 3 and Xbox 360. This is the fourth installment of the crossover series Warriors Orochi, a combination of the Dynasty Warriors and Samurai Warriors series. This installment serves as a sequel to Warriors Orochi 2. The game was released in Japan in 2011, in Europe in 2012, and in North America in 2012.

<span class="mw-page-title-main">Flying Wild Hog</span> Polish video game developer

Flying Wild Hog Sp. z o.o. is a Polish video game developer based in Warsaw and founded in 2009. The company is best known for the 2013 reboot of Shadow Warrior, and its 2016 sequel, Shadow Warrior 2.

<i>Shadow Warrior 2</i> 2016 video game

Shadow Warrior 2 is a 2016 first-person shooter game developed by Flying Wild Hog and published by Devolver Digital. The game is the sequel to 2013's Shadow Warrior, the reboot of the 1997 original. It was released for Windows in October 2016, and for PlayStation 4 and Xbox One in May 2017. It received generally positive reviews from critics. A sequel, Shadow Warrior 3, was released in March 2022.

Shadow Warrior is a series of first-person shooter video games that focuses on the exploits of Lo Wang, a modern ninja warrior who fights through hordes of demons. The original series is made up of one game, Shadow Warrior (1997), and two expansions Twin Dragon (1998), and Wanton Destruction (2005), and a reboot with three entries: Shadow Warrior (2013), Shadow Warrior 2 (2016), and third Shadow Warrior 3. The series was originally developed by 3D Realms and published by GT Interactive; later, Flying Wild Hog and Devolver Digital took over development and publication, respectively.

Enter the Gungeon is a 2016 bullet hell roguelike game developed by Dodge Roll and published by Devolver Digital. Set in the firearms-themed Gungeon, gameplay follows four player characters called Gungeoneers as they traverse procedurally generated rooms to find a gun that can "kill the past". The Gungeoneers fight against bullet-shaped enemies, which are fought using both conventional and exotic weapons. Enter the Gungeon features a permadeath system, causing the Gungeoneers to lose all obtained items and start again from the first level upon death. Between playthroughs, players can travel to an area called the Breach, where they can converse with non-player characters and unlock new items randomly encountered while playing.

<i>Shadow Tactics: Blades of the Shogun</i> 2016 video game

Shadow Tactics: Blades of the Shogun is a stealth-oriented real-time tactics video game developed by Mimimi Productions and published by Daedalic Entertainment. The gameplay is similar to that of the Commandos and Desperados series. It was released on December 6, 2016, for Microsoft Windows, macOS and Linux, in July 2017 for PlayStation 4 and Xbox One, and for Amazon Luna on October 20, 2020.

<i>Katana Zero</i> 2019 video game

Katana Zero is a 2019 platform game created by the indie developer Justin Stander. Set in a dystopian metropolis, the neo-noir storyline follows Subject Zero, a katana-wielding assassin with amnesia who can slow down time and predict the future. Zero unravels his past while completing assassination contracts. Katana Zero features side-scrolling hack-and-slash gameplay in which the player attempts to kill all enemies in a level without being hit, using Zero's abilities to manipulate time, dodge attacks, and take advantage of environmental hazards. In-between levels, the story is told in sequences where the player converses with non-player characters through dialogue trees.

<i>Serious Sam 4</i> 2020 video game

Serious Sam 4 is a 2020 first-person shooter developed by Croatian studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and a prequel to Serious Sam 3: BFE. The game was announced in April 2018, originally as Serious Sam 4: Planet Badass, was released in September 2020 for Microsoft Windows and Stadia, followed by PlayStation 5 and Xbox Series X/S ports in December 2021. A standalone expansion, Serious Sam: Siberian Mayhem, was released in January 2022.

Shadow Fight is a series of fighting video games developed by Banzai.Games and published by Nekki. Each game is set in the Far East, involving martial arts action between combatants that are typically silhouettes. The first installment was initially released as a Facebook game, before two sequels made available as free-to-play mobile games.

<i>Samurai Jack: Battle Through Time</i> Action-adventure video game based on Samurai Jack

Samurai Jack: Battle Through Time is an action-adventure video game developed by Soleil Ltd., a then subsidiary studio of the Japanese video game developer Valhalla Game Studios and published by Adult Swim Games. It is based on the American animated television series Samurai Jack. The game serves as an alternative scenario that takes place during the show's series finale in its final season; Genndy Tartakovsky confirmed it to be canon to the series. It was released on August 21, 2020 for iOS and macOS, Nintendo Switch, PlayStation 4, Windows, and Xbox One, and received generally positive reviews from critics.

<i>Shadow Warrior 3</i> 2022 video game

Shadow Warrior 3 is a 2022 first-person shooter game developed by Flying Wild Hog and published by Devolver Digital. The sequel to Shadow Warrior 2 (2016), the game was released for PlayStation 4, Windows, and Xbox One on 1 March 2022. It was later released for PlayStation 5 and Xbox Series X/S on 16 February 2023. It received mixed reviews from critics.

<i>Valfaris</i> 2019 video game

Valfaris is a 2D action platforming game developed by Steel Mantis and published by Big Sugar. The game was released for Windows and Nintendo Switch on October 10, 2019. It was later released on November 5 for PlayStation 4 and November 8 for Xbox One. Merge Games distributed the physical copies of the PlayStation 4 and Nintendo Switch versions. They were announced in August 2021 and were released in November. The game's soundtrack was composed by former Celtic Frost guitarist Curt Victor Bryant.

References

  1. 1 2 Capel, Chris (24 June 2013). "Shadow Warrior Preview (PC)". GameWatcher. Retrieved 22 September 2013.
  2. 1 2 3 4 Husemann, Charles (14 August 2013). "Shadow Warrior Preview". Gaming Nexus. Retrieved 22 September 2013.
  3. 1 2 Hargreaves, Roger (23 October 2014). "Shadow Warrior PS4 review – shooting for the '90s". Metro . DMG Media . Retrieved 15 July 2015.
  4. Labbe, Mark (27 October 2014). "Shadow Warrior Review – Demon-Slicing Fun (PS4)". PlayStation LifeStyle. Mandatory . Retrieved 15 July 2015.
  5. 1 2 Mejia, Ozzie (16 June 2013). "Shadow Warrior preview: fresh cut". Shacknews . Retrieved 22 September 2013.
  6. Cunningham, James (29 August 2013). "Shadow Warrior: Brutal Violence in a Beautiful World". Hardcore Gamer. Retrieved 25 November 2022.
  7. 1 2 3 Kuchera, Ben (20 May 2013). "Shadow Warrior reboot keeps setting and katana, ditches sexism, racism, and MP". Penny Arcade . Archived from the original on 20 April 2014. Retrieved 22 September 2013.
  8. Birnbaum, Ian (20 May 2013). "Shadow Warrior teaser trailer announces the reboot that no one knew they wanted". PC Gamer . Future plc . Retrieved 25 November 2022.
  9. 1 2 Farokhmanesh, Megan (12 June 2013). "Shadow Warrior's grindhouse-style violence is a playful ode to the original". Polygon . Vox Media . Retrieved 25 September 2013.
  10. Futter, Mike (29 August 2013). "Shadow Warrior (Preview)". Game Informer . GameStop . Retrieved 25 September 2013.
  11. TotalBiscuit (15 August 2013). "WTF Is... - Shadow Warrior ?". YouTube . Google . Retrieved 25 September 2013.
  12. Parrish, Peter (24 September 2013). "Wang bam, thank you ma'am: Shadow Warrior meets Saints Row IV". PC Invasion. Gamurs . Retrieved 25 September 2013.
  13. "Shadow Warrior (2013)". GOG.com . CD Projekt . Retrieved 22 September 2013.
  14. Campbell, Colin (11 October 2013). "Viscera Cleanup Detail cleaning up Shadow Warrior's bloody mess". Polygon. Vox Media. Retrieved 12 October 2013.
  15. 1 2 "Shadow Warrior for PC Reviews". Metacritic . Fandom . Retrieved 2 October 2013.
  16. 1 2 "Shadow Warrior for PlayStation 4 Reviews". Metacritic. Fandom. Retrieved 2 October 2013.
  17. 1 2 "Shadow Warrior for Xbox One Reviews". Metacritic. Fandom. Retrieved 2 October 2013.
  18. Oertel, Mathias (9 October 2013). "Test: Shadow Warrior (PC)". 4Players (in German). 4Players GmbH. Retrieved 25 November 2022.
  19. 1 2 Oertel, Mathias (24 October 2014). "Test: Shadow Warrior (PS4, XONE)". 4Players (in German). 4Players GmbH. Retrieved 25 November 2022.
  20. 1 2 M. Randy (8 October 2013). "Review: Shadow Warrior (PC)". Destructoid . Gamurs. Retrieved 25 November 2022.
  21. Edge staff (2 October 2013). "Shadow Warrior review (PC)". Edge . Future plc. Archived from the original on 2 October 2013. Retrieved 25 November 2022.
  22. Bramwell, Tom (23 October 2014). "Shadow Warrior review (PlayStation 4)". Eurogamer . Gamer Network . Retrieved 25 November 2022.
  23. 1 2 VanOrd, Kevin (1 October 2013). "Shadow Warrior Review (PC)". GameSpot . Fandom. Retrieved 2 October 2013.
  24. Slusser, Rob (30 September 2013). "Shadow Warrior - Review". GameTrailers . Viacom. Archived from the original on 5 October 2013. Retrieved 25 November 2022.
  25. Liebl, Lance (6 October 2013). "Shadow Warrior review: The blood... OH THE BLOOD! (PC)". GameZone. Archived from the original on 10 October 2013. Retrieved 25 November 2022.
  26. Cunningham, James (28 September 2013). "Review: Shadow Warrior (PC)". Hardcore Gamer. Retrieved 25 November 2022.
  27. Whittaker, Matt (26 October 2014). "Review: Shadow Warrior (Xbox One)". Hardcore Gamer. Retrieved 25 November 2022.
  28. 1 2 Stapleton, Dan (1 October 2013). "Shadow Warrior Review (PC)". IGN . Ziff Davis . Retrieved 1 October 2013.
  29. "Shadow Warrior". PlayStation Official Magazine – UK . Future plc. Christmas 2014. p. 88.
  30. "Review: Shadow Warrior". Official Xbox Magazine UK . Future plc. Christmas 2014. p. 85.
  31. "Shadow Warrior". PC Gamer . Future plc. January 2014. p. 66.
  32. Gies, Arthur (9 October 2013). "Shadow Warrior review: six-demon bag (PC)". Polygon. Vox Media. Retrieved 25 November 2022.
  33. Growcott, Mat (27 October 2014). "Shadow Warrior Review". Push Square. Gamer Network. Retrieved 25 November 2022.
  34. 1 2 Shayler, Darrell (18 November 2013). "Shadow Warrior (PC)". The Digital Fix. Poisonous Monkey. Archived from the original on 1 January 2016. Retrieved 25 November 2022.
  35. 1 2 Croft, Liam (29 October 2014). "Shadow Warrior (PS4)". The Digital Fix. Poisonous Monkey. Archived from the original on 26 February 2016. Retrieved 25 November 2022.
  36. 1 2 Goodman, Paul (26 September 2013). "Shadow Warrior Review - Slice Up Some Demons (PC)". The Escapist . Gamurs. Retrieved 25 November 2022.
  37. Worth, Pete (26 September 2013). "Shadow Warrior Review (PC)". VideoGamer.com. Resero Network. Archived from the original on 3 August 2017. Retrieved 25 November 2022.
  38. Orry, Tom (23 October 2014). "Shadow Warrior Review (PS4, XONE)". VideoGamer.com. Resero Network. Archived from the original on 12 May 2017. Retrieved 25 November 2022.
  39. Hargreaves, Roger (30 September 2013). "Shadow Warrior review – first person slicer (PC)". Metro. DMG Media. Retrieved 25 November 2022.
  40. Hilliard, Kyle (10 June 2015). "Shadow Warrior 2 On The Way From Flying Wild Hog". Game Informer. GameStop. Retrieved 10 June 2015.
  41. DevolverDigital (11 June 2015). "Shadow Warrior 2 - Announcement Trailer". YouTube. Google. Retrieved 11 June 2015.
  42. Matulef, Jeffery (11 June 2015). "Shadow Warrior 2 announced for PS4, Xbox One and PC". Eurogamer. Gamer Network. Retrieved 25 November 2022.