Shenmue | |
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Genre(s) | Action-adventure Interactive cinema Life simulation Social simulation |
Developer(s) |
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Publisher(s) | |
Creator(s) | Yu Suzuki |
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First release | Shenmue December 29, 1999 |
Latest release | Shenmue III November 19, 2019 |
Shenmue [lower-alpha 1] is an action-adventure game series created, produced and directed by Yu Suzuki. Shenmue (1999) and Shenmue II (2001) were developed by Sega AM2 and published by Sega for the Dreamcast. Shenmue III, developed by Suzuki's company Ys Net, was released for the PlayStation 4 and Windows in 2019.
The Shenmue games consist of open-world 3D environments interspersed with brawler battles and quick time events. They include elements of role-playing, life simulation and social simulation games, such as a day-and-night system, variable weather effects, non-player characters with daily schedules and interactive elements, such as vending machines, arcades, and minigames. The story follows the teenage martial artist Ryo Hazuki as he travels through 1980s Japan and China in pursuit of his father's killer. The original Shenmue was the most expensive video game ever developed at the time, with an estimated production and marketing cost of US$47 to $70 million, though some of the development also covered Shenmue II.
Shenmue and Shenmue II received mostly positive reviews. Critics praised their graphics, soundtrack, realism and ambition, but criticized their controls, slow pace and voice acting, and the focus on mundane detail divided players. The games attracted a cult following, appearing in several lists of the greatest video games of all time, and are credited for pioneering game systems, including quick time events and open worlds. However, they were commercial failures and further installments entered development hell.
In 2004, Sega announced a spin-off massively multiplayer online role-playing game, Shenmue Online , but it was not released. In 2010, a social game, Shenmue City , was launched in Japan; it was shut down a year later. In 2018, Sega released high-definition ports of Shenmue and Shenmue II for multiple formats. Following a successful crowdfunding campaign, Suzuki developed Shenmue III independently. It was released for the PlayStation 4 and Windows in 2019, and received mixed reviews for its similarity to the earlier games. An anime adaptation of Shenmue, co-produced by Crunchyroll and Adult Swim, premiered in February 2022.
In the Shenmue games, the player controls the teenage martial arts pupil Ryo Hazuki as he investigates his father's murder. The player explores the Yokosuka, Hong Kong and Guilin open worlds, searching for clues, examining objects and talking to non-player characters for information. The games feature a 3D fighting system similar to Sega's Virtua Fighter series; Ryo can fight multiple opponents at once, and can practice moves to increase their power. In quick time events, the player must press the right combination of buttons at the right moment to succeed. [1] [2]
Shenmue I and Shenmue II feature a level of detail considered unprecedented for games at the time of their release. [3] Shops open and close, buses run to timetables, and characters have their own routines, each in accordance with the game's persistent clock. [4] [5] Ryo receives a daily allowance which can be spent on objects including food, raffle tickets, audio cassettes and capsule toys. There are several minigames; for example, Ryo can throw darts or play complete versions of Sega arcade games, or earn money from minigames including driving forklift trucks, gambling, arm wrestling, fishing and street fighting. [6] [7] [8] The Dreamcast version of Shenmue II allows the player to import their save data from Shenmue, carrying over money, inventory items and martial arts moves. [7]
1999 | Shenmue |
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2000 | |
2001 | Shenmue II |
2002 | |
2003 | |
2004 | |
2005 | |
2006 | |
2007 | |
2008 | |
2009 | |
2010 | Shenmue City |
2011 | |
2012 | |
2013 | |
2014 | |
2015 | |
2016 | |
2017 | |
2018 | Shenmue I & II |
2019 | Shenmue III |
IGN described Shenmue as a "revenge epic in the tradition of Chinese cinema". [9] According to Suzuki, the three games cover around 40% of the story he has planned. [10]
In 1986 Yokosuka, Japan, the teenage martial artist Ryo Hazuki returns to his family dojo to witness a confrontation between his father Iwao and a Chinese man, Lan Di. Lan Di demands Iwao give him a mysterious stone artifact, the dragon mirror. When he threatens to kill Ryo, Iwao tells him the mirror is buried under the cherry blossom tree outside. As Lan Di's men dig up the mirror, Lan Di mentions Zhao Sunming, whom Iwao allegedly killed in Mengcun, China. Lan Di delivers a finishing blow and Iwao dies in Ryo's arms.
Ryo's investigation leads him to Master Chen in the Yokosuka harbor. Through Chen and his son Guizhang, Ryo learns that the dragon mirror taken by Lan Di is one of two mirrors. He locates the second, the phoenix mirror, in a basement hidden beneath his father's dojo. He defeats a local gang connected to Lan Di's organization, and Master Chen tells him to seek the aid of Master Xiuying in Hong Kong. Ryo boards a boat to China.
In Hong Kong, Ryo finds Master Xiuying Hong, but she refuses to help him, considering his quest for vengeance reckless. Ryo teams up with a gang leader, Wuying Ren, a free-spirited motorcyclist, Joy, and a street boy, Wong, to find Yuanda Zhu, who sent Ryo's father a letter warning him of Lan Di's intentions.
Ryo and his allies locate Zhu in Kowloon Walled City, but are ambushed by the criminal Yellow Head organization and Zhu is kidnapped. Ryo rescues Zhu as Lan Di departs by helicopter. Zhu reveals that Lan Di killed Ryo's father because he believes Iwao killed his own father. Zhu also reveals that the mirrors will lead to the resurrection of the Qing Dynasty, the last imperial dynasty of China. Zhu advises Ryo to continue his search in the village of Bailu in Guilin, where Lan Di is also heading.
In Guilin, Ryo meets a teenage girl, Shenhua Ling, whose family is connected to the legacy of the dragon and phoenix mirrors. She leads Ryo to a stone quarry on the village outskirts to meet her father, but discovers he is missing.
Ryo learns that Lan Di's father, Zhao Sunming, once visited Bailu with Ryo's father to train under the local grandmaster. Zhao died under mysterious circumstances several years later. Ryo also discovers that the phoenix and dragon mirrors were created by Shenhua's great-grandfather at the request of the Chinese emperor.
Ryo and Shenhua learn that Shenhua's father, Yuan, has been kidnapped by a local gang looking for the phoenix mirror. Ryo defeats two of the thugs, but is defeated by their boss, Yanlang. He convinces Sun, a local martial arts master, to teach him a powerful Bajiquan move, and uses it to defeat Yanlang. A village elder helps them discover a map to the treasure connected to the mirrors. Ryo fends off an attack from Chai, who reveals that Yuan and Xu have been taken to the city of Niaowu.
In Niaowu, Ryo and Shenhua learn that a local gang, the Red Snakes, is holding Yuan and Xu hostage. Shenhua is tricked by a Chi You Men leader, Niao Sun. Ryo and his allies infiltrate the Chi You Men's castle and rescue Shenhua and her father. Ryo confronts Lan Di, but Lan Di easily defeats him. Niao Sun betrays Lan Di, and has her men burn the castle. Ryo, Ren and Shenhua continue their journey along the Great Wall of China.
The creator of Shenmue, Yu Suzuki, joined Sega in 1983 and created several successful arcade games, including Hang-On (1985), Out Run (1986) and Virtua Fighter (1993). [11] In comparison to arcade games, where the ideal experience was only a few minutes long, Suzuki wanted to make a longer experience. [11] In 1996, he and Sega AM2 began developing a Saturn RPG based on the Virtua Fighter series. [11]
In 1997, development moved to Sega's upcoming console, the Dreamcast, [12] and the Virtua Fighter connection was dropped. [12] By the time of the Dreamcast's release in Japan in November 1998, the game had been titled Shenmue. [11] Sega advertised Shenmue as belonging to a new genre it termed "full reactive eyes entertainment" or "FREE". [13] It became the most expensive game ever developed at the time, reported to have cost US$70 million; in 2011, Suzuki said the figure was closer to $47 million including marketing. [1] The development also covered some of Shenmue II (2001), which was completed for a smaller figure, [14] and possibly groundwork for future Shenmue games. [15]
Shenmue was released on December 29, 1999 in Japan, [16] November 8, 2000 in North America, [17] and December 1, 2000 in Europe. [18] Shenmue II was released for Dreamcast in 2001 in Japan and Europe only. An Xbox port followed in 2002 in Japan, Europe and North America. Despite attracting positive reviews and a cult following, neither game made a profit and Shenmue III entered development hell. [19]
Suzuki worked on various projects which failed to see release, [20] including Shenmue Online , a PC MMORPG announced in 2004. [21] [22] [23] He established his own development company, Ys Net, in 2008 [20] and left Sega in 2011. [20] In 2010, Sega announced Shenmue City , a social game for the Mobage service. [24] It was not released outside Japan and was shut down in December 2011. [25]
During Sony's presentation at the E3 conference on June 15, 2015, Suzuki announced a Kickstarter crowdfunding campaign for Shenmue III, having licensed the series from Sega. Shenmue III became the fastest-funded and the highest-funded video game project in Kickstarter history, reaching its initial $2 million goal in just over nine hours, [26] and earning $6.3 million in total. [27] It was released on 19 November 2019 for PlayStation 4 and Windows. [28]
Sega began developing remasters of Shenmue I and II featuring new models, textures and lighting, but it was canceled in 2017. Sega said that "working with original animations and characters but meshing them with enhanced HD visuals gave us a game that we felt would not meet the standards that Shenmue fans expect and deserve". [29] Instead, in August 2018, Sega released high-definition ports for Windows, PlayStation 4 and Xbox One. [30] The ports include new graphics and control options, improved user interfaces, and Japanese and English voices. [31] Some details, such as product placement, are omitted, and cutscenes are presented in their original aspect ratio due to technical limitations. [32]
In 2015, Suzuki said he hoped the series would cover four or five games. [33] Shenmue III includes a letter to fans from Suzuki expressing his hope to develop Shenmue IV. [34] In 2020, Suzuki told IGN he had created Shenmue III "for the fans", and that he planned to give Shenmue IV more mainstream appeal. [35]
Game | Metacritic |
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Shenmue | (DC) 89% [36] [lower-alpha 2] |
Shenmue II | (DC) 88/100 [37] (Xbox) 80/100 [38] |
Shenmue III | (PC) 69/100 [39] (PS4) 67/100 [40] |
The Shenmue series has received mostly positive reviews and has attracted a cult following, with Shenmue I and II appearing in several "greatest video games of all time" lists. [41] [42] [43] Shenmue III, released almost two decades later, received mixed reviews for its similarity to the earlier games. Some critics described it as outdated, while others praised its faithfulness to the franchise. [44] The series has received praise for its graphics, soundtrack, realism and ambition, but criticism for its controls, slow pace and voice acting; its realism and focus on mundane detail has divided players. [45] [46]
Shenmue is credited for pioneering several game technologies. Its large environments, wealth of options and level of detail have been compared to later open-world games including the Grand Theft Auto series, the Yakuza series, Fallout 3 (2008), and Deadly Premonition (2010). [47] [48] [49] [50] Shenmue is also credited for naming and popularizing the quick time event in modern games, [51] [52] which was featured in the Resident Evil , God of War , and Tomb Raider series. [53]
Several Shenmue soundtracks have been released. A promotional album, Shenmue Juke Box, was packaged with the limited edition of the original game in Japan and North America, containing ten select tracks from the in-game cassette tapes. [54]
A soundtrack for the first game, Shenmue OST: Chapter 1: Yokosuka, was released in 2000. [55] In September 2015, Data Discs released the Shenmue soundtrack on vinyl in three separate colored editions. [56] In March 2016, the music of Shenmue was voted into the Classic FM Hall of Fame in 144th place. [57]
An anime adaptation of Shenmue was announced on September 4, 2020, at the virtual Crunchyroll Expo. [58] It premiered on simultaneously on February 6, 2022, on the U.S. network Adult Swim's Toonami programming block and the streaming platform Crunchyroll in English dub and Japanese sub, respectively. [59] The series is directed by Sakurai Chikara, with Suzuki as executive producer, and adapts the events of the first two games. It was animated by Telecom Animation Film, with production management by Sola Entertainment. [59]
Ryo Hazuki is a playable character in Sega's mascot racer Sonic & Sega All-Stars Racing . Ryo rides Naoyuki's motorbike and his special move features him driving a forklift, referencing his job at the Yokosuka Harbor. [60] A second version of Ryo that only rides the forklift was released as downloadable content. [61] [62]
In 2012, Steve Lycett, executive producer of Sumo Digital, encouraged a fan-made poll on the Sega forums to determine which three Sega characters the fans would like to see in Sonic & All-Stars Racing Transformed as downloadable content (DLC). Out of the 28 Sega characters chosen by the forum, Ryo Hazuki had the majority vote ranking 1st, while Hatsune Miku ranked 2nd, and Segata Sanshiro ranked 3rd. [63] On January 1, 2014, SEGA announced that Ryo will appear in the iOS and Android versions of Sonic & All Stars Racing Transformed which was released on January 2. [64] On January 14, Ryo became available for purchase as DLC on Steam for the PC version of Sonic and All Stars Racing Transformed. In this game, Ryo rides an arcade-themed vehicle that switches between OutRun , Hang-On , and Space Harrier arcade cabinets depending on its form. [65]
The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games.
The Dreamcast is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final console; its 2001 discontinuation ended the company's eighteen years in the console market.
Shenmue is a 1999 action-adventure game developed and published by Sega for the Dreamcast. It follows the teenage martial artist Ryo Hazuki as he sets out in revenge for the murder of his father in 1980s Yokosuka, Japan. The player explores an open world, fighting opponents in brawler battles and encountering quick time events. The environmental detail was considered unprecedented, with numerous interactive objects, a day-and-night system, variable weather effects, non-player characters with daily schedules and various minigames.
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are some of the games besides others from rival companies during that era credited with popularizing 3D graphics in video games; as well as the critically acclaimed Shenmue series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2 and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware.
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Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style linear actuator motion simulator cabinet that pitches and rolls during play, for which it is referred as a taikan (体感) or "body sensation" arcade game in Japan.
Shenmue II is a 2001 action-adventure game developed by Sega AM2 and published by Sega for the Dreamcast. It was directed, produced and written by Yu Suzuki. Like the original Shenmue (1999), Shenmue II consists of open-world environments, brawler battles and quick-time events. It features a day-and-night system, variable weather effects, non-player characters with daily schedules, and various minigames. The player controls the teenage martial artist Ryo Hazuki as he arrives in Hong Kong in 1987 in pursuit of his father's killer. His journey takes him to Kowloon and the mountains of Guilin, where he meets a girl who is part of his destiny.
Sega AM Research & Development No. 2, previously known as SEGA-AM2 Co., Ltd., is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including Hang-On and Out Run, was the first manager of the department.
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The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduction of its new home console, Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online capabilities in the console as a selling point. As such, the Dreamcast was the first console to include a built-in modem for Internet support and online play. Sega would end up leaning heavily into the online capabilities to sell the Dreamcast as hype grew for Sony's then-upcoming competitor, the PlayStation 2, which also promised online gaming in addition to its DVD capabilities.
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Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original Virtua Fighter was released in December 1993 and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released.
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Shenmue III is a 2019 action-adventure game developed by Ys Net, published by Deep Silver for PlayStation 4 and Windows and produced by Shibuya Productions. Like the previous Shenmue games, it consists of open-world environments interspersed with brawler battles and quick time events, with a day-and-night system, variable weather effects, non-player characters with daily schedules, and various minigames. The story continues the quest of the teenage martial artist Ryo Hazuki, who searches for his father's killer in the mountains of 1980s Guilin, China.
This is a list of development studios owned by Sega, a Japanese video game developer and publisher based in Tokyo, Japan. Accompanied with the list is their history of game development. Also included are the companies that Sega has acquired over the years. For a full list of games developed and published by Sega, see List of Sega video games, List of Sega mobile games and List of Sega arcade games.
Sega Corporation is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California, and London. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega had also developed video game consoles.
Shenmue City is a game in the Shenmue series released for smartphones in Japan. The game was conceived as a way of relaunching the game franchise by series creator Yu Suzuki. It was announced in late 2010 for cell phones and also for PCs, but only a cell phone version was released. The game was discontinued in late 2011.
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Shenmue: The Animation, also known simply as Shenmue, is a Japanese anime television series based on the Shenmue video game series by Yu Suzuki and published by Sega. A co-production between Crunchyroll and Adult Swim, the series aired from February to May 2022. A Japanese streaming release followed in April 2022. Shortly after its streaming debut in Japan, it was decided that a televised broadcast of the series would commence a month later on Tokyo MX in May 2022. The anime series adapts the storyline of the first two games, Shenmue (1999) and Shenmue II (2001).