Shulk

Last updated
Shulk
Xenoblade Chronicles character
Shulk.png
First appearance Xenoblade Chronicles (2010)
Created by Tetsuya Takahashi
Voiced by EN: Adam Howden [1]
JP: Shintarō Asanuma [1]

Shulk [lower-alpha 1] is a character and protagonist of Monolith Soft's 2010 role-playing video game Xenoblade Chronicles , part of the Xenoblade Chronicles series of video games. Shulk gained an increase in attention and popularity upon his inclusion in Nintendo's 2014 crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U. While future Xenoblade entries are not centered around Shulk, Xenoblade Chronicles X features a character creation tool that allows the player to create characters that resemble Shulk, complete with both of his voice actors Adam Howden and Shintaro Asanuma, and he was featured in downloadable content (DLC) for Xenoblade Chronicles 2 and Xenoblade Chronicles 3 .

Contents

Tetsuya Takahashi, the game's creator, wanted to make Shulk a more likable and sympathetic protagonist than those seen in most Japanese role-playing video games. Takahashi thought that because JRPGs take such a large emotional commitment to finish, the more pessimistic and cynical main character type makes the player detest them.

The character has received a mixed reception from video game publications. Although he has received recognition for his vision and convictions among his friends, he has also faced criticism for lacking personality.

Conception and creation

Tetsuya Takahashi, creator of the Xeno series, Xenoblade Chronicles , and Shulk, states that his primary motivation in creating Shulk was to make a more likeable and relatable protagonist than in most Japanese role-playing video games. [2] [3] Xenoblade featured a prolonged, four-year development cycle dating back to 2006, with Takahashi stating that although the game went through many changes, the overarching plot following Shulk remained largely the same. [4] Takahashi believed that the more negative and jaded JRPG main character type leads the player to resent them due to the emotional investment required to complete such long games. [2] [3] Takahashi worked with anime writer Yuichiro Takeda on Shulk's creation, with Takeda feeling that the easiest way to make Shulk likeable would be to make him a silent protagonist. [5] However, Takahashi rejected this idea, feeling that it hurt the character's ability to "resonate with the player". [5] Ultimately, Takahashi went in the opposite direction, making Shulk's positive interactions and words of encouragement a focus of the game. [5] Takahashi tried to make Shulk react to in-game events as much as he thought game players would react to them. Nintendo's team of debuggers, the "Super Mario Club", assured Takahashi that he was on the right track for his goal. [2] Takashi stated that in Xenoblade Chronicles, there was no character design artwork; instead, there were costume drawings for the characters' outfits. This meant that they had to construct CG character models to match the costume ideas. Furthermore, the only artwork produced featuring those characters were altered versions of the CG models; there was no concept art. [6] During the interview, Co-producer Genki Yokota stated that Shulk debuting in the Super Smash Bros. series helped to attract new eyes to the brand and emphasized the importance of introducing these characters to an audience unfamiliar with RPGs. [7]

In English, Shulk is voiced by Adam Howden. He was given instructions on how to portray Shulk, largely that he should have a neutral English accent, which was intelligent, "not posh", and fierce when necessary. [8] Howden was never given a full script of the game so he could more realistically sound surprised at the game's plot twists, [8] but was informed of the story progression shortly before he would have to voice it so he would not sound baffled. [8] In Japanese, Shulk is voiced by Shintarō Asanuma. [1] Having not played the character on a regular basis for many years, Asanuma admitted to feeling anxious. Furthermore, he stated that he believed he had evolved during the previous ten years, acquiring voice acting skills and altering his breathing pattern. He thought that he had purposefully adjusted several aspects of Xenoblade Chronicles 2 to give it a more "senior feel" to them. During his portrayal of Shulk, he made a particular effort to highlight his innocence. [9]

Appearances

Shulk debuted in Xenoblade (2010) as the game's primary protagonist, portrayed as favoring "brains over brawn". [10] [11] He lost his parents 14 years prior to the game's events during an expedition for the Monado, a powerful sword that only a select few can wield. Shulk lives in Colony 9, one of the two remaining Homs settlements, where he works as an engineer and studies the Monado. The story follows his quest to defend his homeland from the Mechon after they attack Colony 9 and kill his childhood friend and love interest Fiora, during which he succeeds Dunban as the Monado's wielder. [12] [3] The Monado allows Shulk to glimpse the near future. [13] The game follows Shulk's quest to stop the Mechon and avenge Fiora and his struggle to understand his visions and change the future for the better, while uncovering the Monado's origin and hidden capabilities. [12] With the current universe threatened with death, Alvis asks Shulk to remake the universe as its new god. Shulk declines and wishes for a world without gods, where everyone can decide their own fates. [14] In the new universe, the survivors of Bionis and Mechonis build a new settlement and live peacefully together. Fiora is restored to her Homs form, and she and Shulk look forward to meeting the people of their boundless new world. [15] Optional side missions cover smaller quirks in Shulk's personality, such as a distaste for vegetables and fear of caterpillars. [3]

In August 2014, a handheld port of Xenoblade Chronicles, titled Xenoblade Chronicles 3D, was announced for Nintendo's New Nintendo 3DS system, with Shulk reprising his role as the main character. [16] In Xenoblade Chronicles: Future Connected (2020), an epilogue campaign added to the Definitive Edition release of the game, Shulk assists his friend Melia in retaking Alcamoth, the capitol city of the birdlike High Entia race. [17]

Shulk, along with Fiora, appears in Xenoblade Chronicles 2's "Challenge Mode" downloadable content (DLC) (2017), where they are playable as "Blades" — side characters directed during battle. [18] An older version of Shulk appears as one of the playable party members in Xenoblade Chronicles 3 'sFuture Redeemed (2022) story expansion. Set between the events of Future Connected and Xenoblade Chronicles 3, Shulk joins Xenoblade Chronicles 2 protagonist Rex in founding the Liberators, a rebel group that opposes the Moebius, who threaten the newly-merged world of Aionios. [19] [20] Nikol, the son of Shulk and Fiora, also appears as a playable party member. [21]

Outside of the Xenoblade Chronicles series, Shulk has been featured in Nintendo's crossover fighting game Super Smash Bros. for Nintendo 3DS and Wii U (2014). [22] Shulk reappears in the series' 2018 entry Super Smash Bros. Ultimate . [7] In November 2014, it was announced that Shulk would receive his own amiibo figure, which can be used in conjunction with Super Smash Bros. for Nintendo 3DS, Wii U and Ultimate, Super Mario Maker (2015), Yoshi's Woolly World (2015), and Xenoblade Chronicles 3D and 3. [23] [24] [25]

Reception

Shulk received a mixed reception from critics. According to Katharine Byrne of Nintendojo, Monolith Soft's handling of Shulk's previously revealed ability to glimpse into the future is one aspect that deserves special recognition. She also noted that the players are given a careful and nuanced analysis of Shulk's challenges in coping with these visions, and the themes behind this capability are deeply embedded into the overall story, making it more than just a clever fighting technique. [26] Phil Kollar of Game Informer said that the voice acting gives this game a significant advantage over the typical stereotype-heavy JRPG, even though the characters may not deviate from well-worn tropes. He said that throughout the narrative, Shulk has the potential to come across as cloyingly hopeful or whining at different moments, and Xenoblade skillfully avoids that usual issue because of the writing and voice acting. [27] Hope Pisoni of Paste stated that one of the main features of Xenoblade Chronicles is the narrative centered around Shulk's visions. She went on to say that he has a power that lets him see the future and uses it to stop the deaths of his friends and allies. [19]

Tom Regan of VG247 said that many may recognize the game's protagonist as "that weird naked guy from Smash, " but stated that there are more JRPG cliches than you can shake a potion at thanks to Shulk's almost overly positive outlook, faith in his allies, and will to overcome obstacles. [28] Engadget 's Kat Bailey stated that she is a fan of Shulk and said that "It's not that his voice actor is better than average, or the fact that he's on a roaring rampage of revenge. It's that he has real friends." [29] According to the book EDGE Special Edition: The 100 Greatest Videogames (2015), Shulk is an orphan who yields a legendary sword and carries an otherworldly power, but "he's not a cocksure, reckless, or headstrong teenager." They stated that "he's an unusually thoughtful and compassionate youngster, brave but not foolhardy, with a poise beyond his years." [30] Conversely, some reviewers complained of him being too plain. Destructoid reviewer Jim Sterling complained that Shulk lacked personality, stating that he was little more than a "vanilla reactionar[y] with only vague snatches of individuality," and otherwise blended into the rest of the cast too much. [12] Similarly, Jason Schreier of Kotaku referred to Shulk as a "personality-less, unequivocally bland warrior" who "makes other JRPG heroes look like Marlon friggin' Brando." [31]

In comparison, Shulk also received a mixed reception in Super Smash Bros. series. Heavy , TechnoBuffalo and GamesRadar+ felt that his Monado, particularly the carryover of its "Arts" customization mechanics from Xenoblade Chronicles, made him a strong choice to play as. [32] [33] [34] However, USGamer felt that Shulk "can be a tricky fighter" due to the Monado's Arts being accompanied by kanji, and suggested that non-native speakers should first practice utilizing the Arts in order to become familiar with each one. [35] Jeremy Parish of Polygon criticized by stating as "sorry, Shulk. It’s nice that Nintendo is letting you rep Xenoblade, but I’m afraid I’m not really feelin’ it.", [36] while Gavin Jasper of Den of Geek also criticized him by calling Shulk "as not too shabby, but being overshadowed by the rest of the Smash 4 roster". [37]

In Student Independent Projects Historical Studies 2017: Human Freedom: Existential Philosophy in Video Games, Anthony J. Eisner from University of Newfoundland compared Shulk with Tidus from Final Fantasy X , seeing both as messiah figures who find their purpose to fight in their video games and protect a society despite both coming from nearly blank states. Like Tidus, Shulk wants humanity to be free from people who force their ideals on others, resulting into the creation of a new status quo. [38]

Notes

  1. Japanese: シュルク, Hepburn: Shuruku

Related Research Articles

Roy (<i>Fire Emblem</i>) Video game character

Roy is a fictional character from Nintendo and Intelligent Systems' Fire Emblem video game series, who first appeared in the 2001 crossover fighting game Super Smash Bros. Melee as a representative character from the Fire Emblem series, along with Marth. He is the lead character of Fire Emblem: The Binding Blade; within the story, he is the son of Eliwood and heir presumptive of Pherae, who eventually becomes a major military leader. The inclusion of Roy and Marth in Melee is cited as one of the reasons Nintendo started localizing the series for international distribution. Roy continues to make recurring appearances in subsequent Fire Emblem media, such as a manga series and spinoff video games.

<span class="mw-page-title-main">Monolith Soft</span> Japanese video game developer

Monolith Software Inc., trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco until being bought out by Nintendo in 2007, best known for the Xenoblade Chronicles series of games. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the Xenosaga series, a spiritual successor to the Square-developed Xenogears. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne.

Tetsuya Takahashi is a Japanese video game designer, writer and director. Takahashi worked at Square in the 90s as a graphic designer and graphic director, participating on some of their most well-received titles such as Final Fantasy V, Final Fantasy VI and Chrono Trigger, before directing and co-writing Xenogears. He left Square in 1999 to co-found Monolith Soft, where he would develop the Xenosaga and Xenoblade Chronicles series with Namco and Nintendo respectively, being the executive director of Xenoblade since the first entry in the series.

Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

<i>Baten Kaitos Origins</i> 2006 video game

Baten Kaitos Origins, released in Japan as Baten Kaitos II, is a 2006 role-playing video game developed by Monolith Soft and Tri-Crescendo for the GameCube. It is a prequel to Baten Kaitos: Eternal Wings and the Lost Ocean (2003). Similar to the first entry, the player assume the role of a "guardian spirit" – an unseen player avatar – who guides protagonist Sagi and his party of companions in an adventure across an aerial floating island-based kingdom in the clouds. The game retains the original's focus around the concept of "Magnus" – magical cards that capture the "essence" of items found in the in-game world, where the concept is still used as a plot device, for in-game item management, and as a basis for the card-themed battle system, albeit with minor tweaks.

Ike (<i>Fire Emblem</i>) Video game character

Ike is a character from the Fire Emblem series of video games. He is the central protagonist and Lord-class character of the ninth game in the series, Fire Emblem: Path of Radiance, and one of the central characters in Fire Emblem: Radiant Dawn. Ike is one of the most popular characters in the Fire Emblem series, and has appeared in other media, most notably the Super Smash Bros. fighting game series.

<span class="mw-page-title-main">Little Mac</span> Main character of the Punch-Out video game series

Little Mac is a fictional boxer and the protagonist in Nintendo's Punch-Out!! series of video games. He first appeared in the Arcade game Punch-Out!!. He is the smallest and youngest of all the boxers in the games, being only 17 years old across all Punch-Out!! games. His signature attack is the "STAR Punch". His design was changed for the SNES Super Punch-Out!!, but reverted to his original design in the Wii title. In the NES and Wii games, Little Mac is accompanied by Doc Louis, his trainer.

<i>Xenoblade Chronicles</i> (video game) 2010 video game

Xenoblade Chronicles is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL regions in 2011 and in North America in 2012. A port for the New Nintendo 3DS was released in 2015, and a remaster for the Nintendo Switch, titled Xenoblade Chronicles: Definitive Edition, was released in May 2020. Xenoblade Chronicles is the first entry in the Xenoblade Chronicles series, a subseries which forms part of the larger Xeno metaseries. Although it lacks direct narrative connections to previous Xeno games, like them, it incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates Shulk's ability to see brief glimpses of the future.

<i>Super Smash Bros. for Nintendo 3DS</i> and <i>Wii U</i> Pair of 2014 video games

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred together as Super Smash Bros. 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.

Operation Rainfall, commonly known as oprainfall, was a video game-oriented fan campaign founded to promote the release of games not available in North America. Initially aimed at promoting the North American release of three games on the aging Wii home video game console only released in Japan and Europe, it later transitioned into a community blog dedicated to niche Japanese games and further fan campaigns aimed at the localization of Japan-exclusive games. From inception, its stated intention was to show publisher Nintendo the demand for the three chosen games.

Adam Howden is an English actor who has worked in video games, television, theatre, film, and audiobooks.

<i>Xeno</i> (series) Video game series

Xeno is a Japanese science fantasy video game franchise created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "Xeno" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the Xeno meta series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological, philosophical, and religious themes.

<i>Xenoblade Chronicles X</i> 2015 video game

Xenoblade Chronicles X is a 2015 action role-playing game developed by Monolith Soft and published by Nintendo for the Wii U console. The game is part of the Xenoblade Chronicles series, itself forming part of the wider Xeno metaseries. Carrying over several gameplay elements from the original game, players explore the open world planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across its five continents. The story follows a surviving human ship after escaping an alien battle which destroys Earth, with the player character joining the BLADE unit to defend the human survivors and uncover Mira's secrets.

Lucina (<i>Fire Emblem</i>) Video game character

Lucina is a fictional character and one of the protagonists from Intelligent Systems's 2012 role-playing video game Fire Emblem Awakening, part of their overarching Fire Emblem series of video games. Her popularity later led to her inclusion in several other video games, including Intelligent System's 2015 title Code Name: S.T.E.A.M., Nintendo's crossover fighting game Super Smash Bros. for Nintendo 3DS and Wii U and its sequel Super Smash Bros. Ultimate, Capcom's Monster Hunter Frontier G, and Bandai Namco's crossover RPG Project X Zone 2. Lucina would again appear in future Fire Emblem titles as well, including Fire Emblem Fates, Fire Emblem Heroes, Fire Emblem Warriors, and Fire Emblem Engage though in more of a supporting role rather than a protagonist with the latter titles.

Lin Lee, full name Lin Lee Koo, is a fictional character from Monolith Soft's 2015 role-playing video game Xenoblade Chronicles X, part of their overarching Xeno series of video games.

<i>Xenoblade Chronicles 2</i> 2017 video game

Xenoblade Chronicles 2 is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is the third installment in the Xenoblade Chronicles series and the sixth main entry in the Xeno series, and was released on December 1. Plans for the game began shortly before the launch of Xenoblade Chronicles X in 2014. Key developers from previous games returned, including franchise creator Tetsuya Takahashi and directors Koh Kojima and Genki Yokota. The team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The game was announced in 2017 and was released worldwide the same year. As with Xenoblade Chronicles, the game was localized by Nintendo of Europe.

<i>Xenoblade Chronicles</i> Video game franchise

Xenoblade Chronicles is a series of action role-playing games developed by Monolith Soft and published by Nintendo. The series began with the original Xenoblade Chronicles game, published for the Wii in 2010 in Japan, and released in Europe and Oceania the following year. Nintendo originally had no plans for a North American release, but after a fan campaign named Operation Rainfall showed sufficient interest, the game was eventually released in the region in 2012. The original game became a critical and commercial success, spawning multiple sequels. The series has since sold more than 8.74 million copies worldwide. Xenoblade Chronicles has been well-received for its world design, music, stories, and themes. The series has been represented in other gaming franchises, including the Super Smash Bros. and Project X Zone series. It is loosely a part of the Xeno metaseries, for which it receives its namesake, co-created and directed by Tetsuya Takahashi.

<i>Xenoblade Chronicles 2: Torna – The Golden Country</i> 2018 video game

Xenoblade Chronicles 2: Torna – The Golden Country is a 2018 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch console. It is a story expansion to the 2017 game, Xenoblade Chronicles 2, and was released both as downloadable content and as a standalone title on a physical cartridge.

<i>Xenoblade Chronicles 3</i> 2022 video game

Xenoblade Chronicles 3 is a 2022 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is an installment in the open-world Xenoblade Chronicles series, itself a part of the larger Xeno franchise. Xenoblade Chronicles 3 depicts the futures of the worlds featured in Xenoblade Chronicles (2010) and Xenoblade Chronicles 2 (2017) and concludes the trilogy's narrative.

References

  1. 1 2 3 "Shulk Voices (Xenoblade)". Behind The Voice Actors. Archived from the original on 31 May 2022. Retrieved 31 May 2022.
  2. 1 2 3 Thomas East (29 June 2011). "Most RPG heroes end up being hated - Monolith - Official Nintendo Magazine". Archived from the original on 31 October 2014. Retrieved 30 October 2014.
  3. 1 2 3 4 Prell, S. (31 January 2015). "Who The Hell Is: Shulk". Engadget . AOL. Archived from the original on 2018-06-18. Retrieved 2017-09-11.
  4. "Monolith Soft Tried Using A Turn Based Battle System For Xenoblade Chronicles". Siliconera. 8 April 2012. Archived from the original on 20 May 2015. Retrieved 30 October 2014.
  5. 1 2 3 Laura (3 June 2010). "Monolith Soft Discusses Developing Xenoblade's Protagonist - Siliconera". Siliconera. Archived from the original on 29 October 2014. Retrieved 30 October 2014.
  6. Alistair Wong (December 11, 2017). "Tetsuya Takahashi Discusses The Character Design Of Xenoblade Chronicles 1 And 2". Siliconera. Retrieved April 24, 2024.
  7. 1 2 Landon Wright (10 June 2020). "Xenoblade Chronicles: Definitive Edition Producers Credit Shulk In Smash As "Huge" For Series". GamingBolt. Archived from the original on 18 April 2024. Retrieved 18 April 2024.
  8. 1 2 3 Orla Madden (24 March 2013). "Ninterview: Meet Adam Howden - Voice Actor For Shulk". Nintendo Life. Archived from the original on 19 January 2015. Retrieved 30 October 2014.
  9. "『ゼノブレイド ディフィニティブ・エディション』は本日発売!関連グッズ情報と、「つながる未来」出演声優さんからのメッセージをご紹介!". Nintendo.com (in Japanese). May 29, 2020. Retrieved April 24, 2024.
  10. "Xenoblade Chronicles". IGN. Archived from the original on 8 November 2014. Retrieved 30 October 2014.
  11. Leona McCallum (28 September 2011). "RPGFan Review - Xenoblade Chronicles". Archived from the original on 12 March 2019. Retrieved 30 October 2014.
  12. 1 2 3 Jim Sterling (4 April 2012). "Review: Xenoblade Chronicles". Destructoid . Archived from the original on 29 October 2014. Retrieved 30 October 2014.
  13. Alex Fuller (14 September 2011). "Xenoblade Chronicles - Staff Review". RPGamer. Archived from the original on 18 December 2015. Retrieved 30 October 2014.
  14. Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Alvis: This world has little time remaining if left in this state. Have you made your decision? The choice is yours, Creator. Tell me your decision for the future of this world. / Shulk: I won't decide. The future should be decided by each and every person in the world. And so, what I... No, what we wish for is... A world with no gods!
  15. Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Shulk: Do you remember what the Monado, I mean Alvis, said to us the last time we saw him? / Alvis (flashback): Shulk. This new world is boundless. It is home to not only you, but many forms of life. I can see it. In this world, all life will walk towards the future hand in hand. / Shulk: One day I hope I can meet them all. The people of this endless world. / Fiora: Me too. We will. I know it.
  16. Chris Pereira (29 August 2014). "You'll Need the New 3DS to Play Xenoblade Chronicles' Upcoming Port". GameSpot. Archived from the original on 4 November 2014. Retrieved 30 October 2014.
  17. Odel Rawda (20 May 2020). "Xenoblade Chronicles: What We Know About Future Connected". CBR. Archived from the original on 17 June 2020. Retrieved 16 June 2020.
  18. Andrew Goldfarb (13 June 2018). "E3 2018: Xenoblade Chronicles 2 DLC Torna: The Golden Country Revealed". IGN . Archived from the original on 16 June 2018. Retrieved 6 December 2018.
  19. 1 2 Hope Pisoni (2 August 2023). "Xenoblade Chronicles Tells Stories for Our Times". Paste . Archived from the original on 27 January 2024. Retrieved 18 April 2024.
  20. Joshua, Robertson (27 April 2023). "Shulk Isn't Really Feeling It In Xenoblade Chronicles 3: Future Redeemed". TheGamer. Archived from the original on 3 June 2023. Retrieved 18 April 2024.
  21. Lab, Jesse (2023-05-14). "Xenoblade 3: Future Redeemed Is a Messy, Satisfying Ending". The Escapist. Retrieved 2024-05-17.
  22. Eddie Makuch (29 August 2014). "Super Smash Bros. Wii U/3DS Gets Xenoblade's Shulk As Playable Fighter". GameSpot . Archived from the original on 18 April 2024. Retrieved 18 April 2024.
  23. Ishaan Sahdev (11 November 2014). "Shulk, Mega Man, Sonic And More Getting Amiibos". Siliconera. Archived from the original on 11 November 2014. Retrieved 11 November 2014.
  24. Phillips, Tom (26 May 2015). "Yoshi's Woolly World features unlockable Amiibo skins". Eurogamer . Archived from the original on 30 October 2020. Retrieved 5 August 2020.
  25. Hernandez, Patricia (11 September 2015). "Every Costume In Super Mario Maker". Kotaku . Archived from the original on 6 June 2019. Retrieved 5 August 2020.
  26. Katharine Byrne (24 August 2012). "Xenoblade Chronicles Review". Archived from the original on 6 February 2013. Retrieved 30 October 2014.
  27. Phil Kollar (6 April 2012). "A Vision Of The Future - Xenoblade Chronicles - Nintendo Wii". Game Informer . Archived from the original on 21 November 2015. Retrieved 30 October 2014.
  28. Tom Regan (18 May 2022). "You owe it to yourself to play Xenoblade Chronicles before Xenoblade Chronicles 3". VG247 . Archived from the original on 27 January 2024. Retrieved 18 April 2024.
  29. Phil Kollar (12 April 2012). "Rethinking the JRPG protagonist". Engadget . Retrieved 18 April 2024.
  30. "Xenoblade Chronicles". Edge Magazine . Special Edition - the 100 greatest videogames. 2020-08-25 [2015]. p. 64.
  31. Jason Schreier (5 April 2012). "Xenoblade Chronicles: The Kotaku Review". Kotaku . Archived from the original on 30 October 2014. Retrieved 30 October 2014.
  32. Elton Jones (19 April 2015). "WATCH: Shulk Character Reveal Trailer for 'Super Smash Bros.'". Heavy . Archived from the original on 3 June 2016. Retrieved 9 May 2017.
  33. Ron Duwell (2 September 2014). "Shulk Fits In With the Sword Slingers of Super Smash Bros. in Reveal Trailer". TechnoBuffalo. Archived from the original on 28 October 2014. Retrieved 30 October 2014.
  34. Henry Gilbert (23 October 2014). "Super Smash Bros Wii U roster". GamesRadar+ . Archived from the original on 21 April 2015. Retrieved 30 October 2014.
  35. Kat Bailey (2 October 2014). "Super Smash Bros. 3DS Strategy Guide: Beginner Tips, Best Unlocks, and Move Tactics for Every Character". USGamer . Archived from the original on 28 October 2014. Retrieved 30 October 2014.
  36. Parish, Jeremy (2018-12-03). "We rank the Smash Bros. (and friends)". Polygon. Archived from the original on 2019-03-22. Retrieved 2020-11-05.
  37. Gavin Jasper (March 7, 2019). "Super Smash Bros. Characters Ranked". Den of Geek . Archived from the original on June 10, 2021. Retrieved June 28, 2021.
  38. Eisner, Anthony (2017). "Student Independent Projects Historical Studies 2017: Human Freedom: Existential Philosophy in Video Games". University of Newfoundland. Retrieved May 9, 2024.