Sirius Software

Last updated

Sirius Software was a California-based publisher of video games for the Apple II, Atari 8-bit computers, Commodore 64, and VIC-20. Most games were written for the Apple II, then ported to other systems. The company was founded in 1980 by Jerry Jewell and Terry Bradley and released over 160 games before folding in 1984. Sirius also developed games for the Atari 2600 which were published in 1982 and 1983 by 20th Century Fox Video Games. Fox's failure to pay Sirius resulted in company's downfall. Nasir Gebelli wrote some of the early hits from Sirius, establishing his reputation as an Apple II game programmer.

Contents

History

Sirius Software at the 1982 West Coast Computer Faire Computer Gaming World issue 2.3 (page 23 Sirius Software).jpg
Sirius Software at the 1982 West Coast Computer Faire

The company was founded in 1980 by Jerry Jewell and Terry Bradley. It gained attention for its dramatically quick rise to prominence and its equally quick collapse in 1984 after 20th Century Fox (Fox Video Games) failed to pay over USD$18 Million in owed royalties. [1] Sirius Software designed and marketed more than 160 computer video games, software products and hardware devices worldwide. Jewell was profiled by author Steven Levy in his book Hackers .

Sirius' quick rise was due in part to a chain of hits by programmer Nasir Gebelli. [1] Gebelli's breakthrough game was Gorgon , which brought the gameplay of the arcade's Defender to the Apple II. His technical ability and Jewell's sales and marketing skills combined to create in a single year a multimillion-dollar enterprise operating out of a rented apartment.[ citation needed ] By June 1982 the game had sold 23,000 copies, making it one of the best-selling computer games at the time. [2] By early 1984 InfoWorld estimated that Sirius was the world's 15th-largest microcomputer-software company, with $11 million in 1983 sales. [3]

Sirius also published a line of graphical adventure games in an attempt to compete with Sierra On-Line, but without much success.[ citation needed ] Most of the company's games were launched on the Apple II line of computers, but they also released some for the Atari 8-bit computers, Commodore 64, and VIC-20. [1]

The Smithsonian Museum produced a "living history" video of Jewell's role in the early personal computer industry. [4]

Games

Action

Adventure

Strategy

Atari 2600

Related Research Articles

The video game crash of 1983 was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality. Waning interest in console games in favor of personal computers also played a role. Home video game revenue peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985. The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade video game market also weakened as the golden age of arcade video games came to an end.

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Miner 2049er</i> 1982 video game

Miner 2049er is a platform game developed for Atari 8-bit computers by Bill Hogue and released by his company, Big Five Software, in 1982. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms while avoiding or defeating enemy mutants. At a time when "climbing games" such as Donkey Kong had four screens, Miner 2049er had ten.

Spectravideo International Limited (SVI) was an American computer manufacturer and software house. It was originally called SpectraVision, a company founded by Harry Fox in 1981. The company produced video games and other software for the VIC-20 home computer, the Atari 2600 home video game console, and its CompuMate peripheral. Some of their own computers were compatible with the Microsoft MSX or the IBM PC.

1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.

<i>Davids Midnight Magic</i> 1982 video game

David's Midnight Magic is a pinball simulation video game written by David Snider for the Apple II and published by Broderbund in 1982. The game was published in Europe by Ariolasoft. A port to Atari 8-bit computers was released the same year, then the Commodore 64 in 1983. In 1987 Atari Corporation published a cartridge version in the styling of the then-new Atari XEGS.

<i>Space Eggs</i> 1981 video game

Space Eggs is a fixed shooter video game for the Apple II computer programmed by Nasir Gebelli and published by Sirius Software in 1981. A port to Atari 8-bit computers by Dan Thompson was released the same year. Space Eggs is an unofficial version of the arcade video game Moon Cresta.

Synapse Software Corporation was an American software developer and publisher founded in 1981 by Ihor Wolosenko and Ken Grant. Synapse published application software and developer tools and was primarily known for video games. It initially focused on the Atari 8-bit computers, then later developed for the Commodore 64 and other systems. Synapse was purchased by Broderbund in late 1984 and the Synapse label retired in 1985.

Nasir Gebelli is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir. Gebelli wrote Apple II games for Sirius Software, created his own company Gebelli Software, and worked for Squaresoft. He became known in the early 1980s for producing fast action games for the Apple II, including 3D shooters.

<i>Frogger II: ThreeeDeep!</i> 1984 video game

Frogger II: ThreeeDeep! is a video game released in 1984 by Parker Brothers for the Apple II, Atari 8-bit computers, Atari 2600, Atari 5200, ColecoVision, Commodore 64, and IBM PC compatibles. It is a sequel to the 1981 Konami Frogger arcade video game and has similar gameplay.

<i>Sneakers</i> (1981 video game) 1981 video game

Sneakers is a fixed shooter video game for the Apple II written by Mark Turmell and published by Sirius Software in 1981. A version for Atari 8-bit computers was released the same year. Sneakers was Turmell's first published game. He later was the lead designer and programmer of 1993's NBA Jam.

<i>Jawbreaker</i> (video game) 1981 video game

Jawbreaker is a Pac-Man clone programmed by John Harris for Atari 8-bit computers and published by On-Line Systems. Released in 1981 before an official version of Pac-Man was available, it was widely lauded by reviewers and became a major seller. The story of its creation and Harris's Atari 8-bit implementation of Frogger form a portion of Steven Levy's 1984 book, Hackers: Heroes of the Computer Revolution.

<span class="mw-page-title-main">Carol Shaw</span> American video game designer

Carol Shaw is one of the first female game designers and programmers in the video game industry. She is best known for creating the Atari 2600 vertically scrolling shooter game River Raid (1982) for Activision. She worked for Atari, Inc. from 1978 to 1980, where she designed multiple games including 3-D Tic-Tac-Toe (1978) and Video Checkers (1980), both for the Atari VCS before it was renamed to the 2600. She left game development in 1984 and retired in 1990.

<i>Gorgon</i> (video game) 1981 video game

Gorgon is a clone of the arcade game Defender, a horizontally-scrolling shooter, for the Apple II. It was programmed by Nasir Gebelli and published by Sirius Software in June 1981.

<i>Bandits</i> (video game) 1982 video game

Bandits is a 1982 fixed shooter written by Tony and Benny Ngo for the Apple II and published by Sirius Software. The game is a clone of Taito's 1980 Stratovox arcade video game where the goal is to prevent aliens from stealing objects. Bandits was ported to the Atari 8-bit computers, Commodore 64, and VIC-20.

<i>Wavy Navy</i> (video game) 1983 video game

Wavy Navy is a video game designed by Rodney McAuley for the Apple II and published by Sirius Software in 1983. Versions for the Atari 8-bit computers and Commodore 64 were released the same year. Wavy Navy is a nautically themed fixed shooter with left and right controls to move the player's PT boat, but there is an additional vertical element as the boat moves up and down with the large ocean waves that scroll beneath it. The direction and speed of the waves vary per level. Some reviewers found that the movement of the waves added an interesting twist, while others called it too similar to other fixed shooters like Galaxian.

<i>Threshold</i> (video game) 1981 video game

Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.

References

  1. 1 2 3 S. Levy, Hackers: Heroes of the Computer Revolution, Doubleday, Garden City, 1984
  2. "List of Top Sellers". Computer Gaming World . Vol. 2, no. 5. September–October 1982. p. 2.
  3. Caruso, Denise (1984-04-02). "Company Strategies Boomerang". InfoWorld. pp. 80–83. Retrieved 10 February 2015.
  4. Smithsonian Institution Archives