Six Sex Scenes

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Six sex scenes: a novella in hypertext
Front page image of Adrienne Eisen - Six Sex Scenes.png
Cover page of Six Sex Scenes.
Author Adrienne Eisen
CountryUnited States
LanguageEnglish
Genre Hypertext fiction, Electronic literature
Publication date
1996
Website https://web.archive.org/web/20010603003944/http://www.altx.com/hyperx/sss/

Six Sex Scenes is a hypertext novella created by Adrienne Eisen and published on the web in 1996.

Contents

Content and form

Six Sex Scenes is a first-person narrative told from the perspective of a young woman. It has been described as "the story of a young Jewish woman's dysfunctional love-life, with frequent flashbacks into her equally dysfunctional childhood". [1]

Six Sex Scenes consists of many lexia: individual webpages with a few paragraphs of the story. While some contemporaneous web hypertext fictions used in-text links, Six Sex Scenes presented the links at the bottom of each screen. Each lexia has 3-4 links to other lexia, allowing the reader to read the story in many different orders. "a menu of options at the end of each story-section. This menu is actually a contents-list for the story's next stage. If we clicked on a link that says ‘Bored’, we will find ourselves reading a section entitled ‘Bored’: so in a sense, although we may be unclear about the shape of the story as a whole, we are shown at the end of each section, in a relatively straightforward way, where we can go next". [1] This means that Eisen "allows us to read a section all the way through before reminding us that there are multiple choices to be made". [1]

Mark Bernstein writes that Six Sex Scenes uses counterpoint structure and avoids the cyclical structure common in many other hypertexts. [2] Adrian Miles described the episodes as "largely unmotivated in terms of realist or literal narrative conventions", [3] although Bernstein noted that the counterpoint structure emphasised contrasts or links between childhood and adult experiences: "Greenheart’s hypertext habitually alternates time frames: a writing space describing a childhood scene tends to be linked to scenes of adult life, and adult scenes tend to be linked to stories of childhood." [2]

Reception

A sequel titled Making Scenes was published as a print novel in 2001. [4] [5] [6]

Awards

Six Sex Scenes was one of the winners of the New Media Invision Awards in 1997. [7]

Related Research Articles

<span class="mw-page-title-main">Hypertext</span> Text with references (links) to other text that the reader can immediately access

Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet.

<span class="mw-page-title-main">Hyperlink</span> Method of referencing visual computer data

In computing, a hyperlink, or simply a link, is a digital reference to data that the user can follow or be guided to by clicking or tapping. A hyperlink points to a whole document or to a specific element within a document. Hypertext is text with hyperlinks. The text that is linked from is known as anchor text. A software system that is used for viewing and creating hypertext is a hypertext system, and to create a hyperlink is to hyperlink. A user following hyperlinks is said to navigate or browse the hypertext.

Project Xanadu was the first hypertext project, founded in 1960 by Ted Nelson. Administrators of Project Xanadu have declared it superior to the World Wide Web, with the mission statement: "Today's popular software simulates paper. The World Wide Web trivialises our original hypertext model with one-way ever-breaking links and no management of version or contents."

Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.

<span class="mw-page-title-main">Dysfunctional family</span> Type of family

A dysfunctional family is a family in which conflict, misbehavior, and often child neglect or abuse on the part of individual parents occur continuously and regularly. Children that grow up in such families may think such a situation is normal. Dysfunctional families are primarily a result of two adults, one typically overtly abusive and the other codependent, and may also be affected by substance abuse or other forms of addiction, or sometimes by an untreated mental illness. Parents having grown up in a dysfunctional family may over-correct or emulate their own parents. In some cases, the dominant parent will abuse or neglect their children and the other parent will not object, misleading a child to assume blame.

Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.

<span class="mw-page-title-main">J. Yellowlees Douglas</span>

Jane Yellowlees Douglas is a pioneer author and scholar of hypertext fiction. She began writing about hypermedia in the late 1980s, very early in the development of the medium. Her 1993 fiction I Have Said Nothing, was one of the first published works of hypertext fiction.

Eastgate Systems is a publisher and software company headquartered in Watertown, Massachusetts, which publishes hypertext.

Adaptive hypermedia (AH) uses hypermedia which is adaptive according to a user model. In contrast to regular hypermedia, where all users are offered the same set of hyperlinks, adaptive hypermedia (AH) tailors what the user is offered based on a model of the user's goals, preferences and knowledge, thus providing links or content most appropriate to the current user.

Hypervideo, or hyperlinked video, is a displayed video stream that contains embedded, interactive anchors, allowing navigation between video and other hypermedia elements. Hypervideo is similar to hypertext, which allows a reader to click on a word in one document and retrieve information from another document, or another place in the same document. Hypervideo combines video with a non-linear information structure, allowing a user to make choices based on the content of the video and the user's interests.

<span class="mw-page-title-main">Deena Larsen</span> American writer of electronic literature (born 1964)

Deena Larsen is an American new media and hypertext fiction author involved in the creative electronic writing community since the 1980s. Her work has been published in online journals such as the Iowa Review Web, Cauldron and Net, frAme, inFLECT, and Blue Moon Review. Since May 2007, the Deena Larsen Collection of early electronic literature has been housed at the Maryland Institute for Technology in the Humanities.

<span class="mw-page-title-main">History of hypertext</span>

Hypertext is text displayed on a computer or other electronic device with references (hyperlinks) to other text that the reader can immediately access, usually by a mouse click or keypress sequence. Early conceptions of hypertext defined it as text that could be connected by a linking system to a range of other documents that were stored outside that text. In 1934 Belgian bibliographer, Paul Otlet, developed a blueprint for links that telescoped out from hypertext electrically to allow readers to access documents, books, photographs, and so on, stored anywhere in the world.

Penelope Trunk, is an American writer and entrepreneur. Trunk published works in the early 2000s under the pen name Adrienne Eisen and later under the name Penelope Trunk, a name she adopted in her public life.

"I Have Said Nothing" is an early work of hypertext fiction written by J. Yellowlees Douglas. In 1993 it was published by Eastgate Systems, Inc. in The Eastgate Quarterly Review of Hypertext , along with “Lust” by Mary-Kim Arnold. In 1997, Norton Anthology published an online version of the work, along with Michael Joyce's afternoon, a story as part of its print publication Norton Anthology of Postmodern American Fiction.

<i>Figurski at Findhorn on Acid</i>

Figurski at Findhorn on Acid is a hypertext novel by Richard Holeton published on CD-ROM by Eastgate Systems in 2001 and republished on the open web by the Electronic Literature Lab, Washington State University, in 2021. Re-Imagined Radio presented a radio interpretation of this novel in 2022 in which Holeton made an appearance. It is a work of interactive fiction with various paths for readers to choose from, an early example of electronic literature, and one of 23 works included in the literary hypertext canon.

<i>These Waves of Girls</i> 2001 hypermedia novella by Caitlin Fisher

These Waves of Girls is a hypermedia novella by Caitlin Fisher that won the Electronic Literature Organization's Award for Fiction in 2001. The work is frequently taught in undergraduate literature courses and is referenced in the field of electronic literature as a significant example of early multimodal web-based hypertext fiction, placing Fisher "at the forefront of digital writing".

The Unknown is a web-based hypertext novel written by William Gillespie, Scott Rettberg and Dirk Stratton with Frank Marquardt. It won the 1999 Trace/Alt-X International Hypertext Contest. The name The Unknown was used to refer to both the work and its authors.

Carolyn Guertin is a Canadian artist, scholar, and author. Guertin is known for critical writing related to cyberfeminism, born-digital arts, participatory cultures, theoretical work in emergent media arts and literatures, global digital culture, information aesthetics, hacktivism, tactical media, and the social practices surrounding technology.

Caitlin Fisher is a Canadian media artist, poet, writer, and Professor of Cinema and Media Arts at York University in Toronto where she also directs the Immersive Storytelling Lab and the Augmented Reality Lab. Fisher is also a Co-founder of York’s Future Cinema Lab, former Fulbright and Canada Research Chair and an international award-winning digital storyteller. Creator of some of the world’s first AR poetry and long-from VR narratives. Fisher is also known for the 2001 hypermedia novel These Waves of Girls, and for her work creating content and software for augmented reality.

References

  1. 1 2 3 Picot, Edward (2002). "Some versions of hyperfiction". PN Review. 22 (2). ProQuest   2418404835 via ProQuest.
  2. 1 2 Bernstein, Mark (1998-05-01). "Patterns of hypertext". Proceedings of the ninth ACM conference on Hypertext and hypermedia : Links, objects, time and space---structure in hypermedia systems links, objects, time and space---structure in hypermedia systems - HYPERTEXT '98. HYPERTEXT '98. New York, NY, USA: Association for Computing Machinery. pp. 21–29. doi:10.1145/276627.276630. ISBN   978-0-89791-972-2. S2CID   317442. Six Sex Scenes, on the other hand, offers three or four outbound links from almost every node. Greenheart's hypertext habitually alternates time frames: a writing space describing achildhood scenetendstobelinked toscenesof adult life, and adult scenes tend to be linked to stories of childhood. Because Greenheart, in Six Sex Scenes, works hard to avoid Cycles, the Counterpoint of childhood and adult experience is its most prominent structural element.
  3. Miles, Adrian (2001-09-10). "Hypertext structure as the event of connection". Proceedings of the twelfth ACM conference on Hypertext and Hypermedia - HYPERTEXT '01 (PDF). HYPERTEXT '01. New York, NY, USA: Association for Computing Machinery. pp. 61–68. doi:10.1145/504216.504236. ISBN   978-1-58113-420-9. S2CID   8681075. Archived from the original (PDF) on 2007-10-11.
  4. Eisen, Adrienne (2001). Making scenes. Boulder, Colo.: Alt-X Press. ISBN   0-9703517-0-4. OCLC   48262455.
  5. ""All of the Money, None of the Vomit:" A Conversation about Making Scenes – Emily Books". emilybooks.com. Retrieved 2023-04-10.
  6. Mackrous, Paule (2010). "With Penelope Trunk: What happened to hypertext writer Adrienne Eisen?". Magazine électronique du CIAC - CIAC's Electronic Magazine. Retrieved 2023-04-10.
  7. Nile, Southern (2000-07-01). "Interview with Adrienne Eisen". Rhizome. Retrieved 2023-04-10.
  8. Eisen, Adrienne (1996). "Six Sex Scenes". Archived from the original on 2001-04-14.
  9. "Six Sex Scenes | ELMCIP". elmcip.net. Retrieved 2023-04-10.