Spore Creature Creator

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Spore Creature Creator
Spore Creature Creator Coverart.png
Developer(s) Maxis
Publisher(s) Electronic Arts
Designer(s) Will Wright
Platform(s) Microsoft Windows, Mac OS X
Release
  • NA: June 17, 2008
  • EU: June 27, 2008
Genre(s) Character editor
Mode(s) Single-player

The Spore Creature Creator is a software that allows players to create their own creatures with a standalone version of the Creature Editor from Spore ; the software was one of the first aspects of the game to receive focused development, and underwent ten rewrites since the start of development. [1] It was rated E by the ESRB in early March 2008, indicating that the editor would be released separately well before the game's release as a utility program. Electronic Arts told MTV Asia that "EA Screen will provide visitors a chance to interact with EA's game producers hailing from the studios, and unveil the hugely anticipated SPORE Creature Creator demo version to gamers for the first time in Asia." [2] Electronic Arts VP Patrick Buechner stated on the Spore Facebook page that the editor would be released in June or July 2008, saying, "We are looking at releasing it two to three months before the launch of the full game."[ citation needed ]

Contents

The SimCity Box artwork showed a blurb stating that the creature editor would be included with it. [3] IGN revealed that the Spore Creature Creator utility would be available in two different versions on June 17, 2008. [4] There was a paid version (for $9.95) and a free demo that was downloadable from Spore.com and included for free, bundled with The SimCity Box. The free version of the editor only contained 25% of the available creature parts that were found within the full version. In Australia, on August 30, 2008, three state newspapers owned by News Limited offered the full version either free or for $2. [5]

The utility includes a test environment for players to see their creatures go through animations and allowed the player to import other user-created creatures through the Sporepedia at Spore.com. The utility included screen capture and video tools as well, [4] including YouTube functionality. [6] The editor also gave the user the ability to create animated avatars, [7] and output in RSS and embeddable HTML code to facilitate easy incorporation into such sites as MySpace and Facebook. [8] The software is automatically superseded by Spore when it is installed, since the Creature editor is already present on the game.

Shortly after its introduction, the Creature Creator was used to create creatures with oversized genitalia, either stand-alone or engaged in coitus (a phenomenon quickly dubbed "sporn"). [9] EA responded with e-mails sent to those who made pornographic machinima from its demo, and has flagged certain on-line accounts for "TOS violations". [10] Furthermore, YouTube pulled several such videos for violations of its own TOS. [11]

By June 24, 2008, users had already uploaded over one million creatures to the site.[ citation needed ] During Electronic Arts' E3 2008 presentation on July 14, 2008, Wright humorously noted that fans had done God's work at 38% efficiency by creating the same number of currently known species on Earth, 1,589,000, in about 18 days, compared to God's 6 days. [12] When Spore debuted on September 1, 2008, over 3 million creatures had been added to the Sporepedia via the Spore Creature Creator.

When installing Spore, Spore Creature Creator would be uninstalled.

Reception

At the time of its release, the game received "favorable" reviews according to the review aggregation website Metacritic. [13]

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<span class="mw-page-title-main">Maxis</span> American video game developer

Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.

<i>SimCity</i> (1989 video game) 1989 video game

SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.

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<i>Spore Galactic Adventures</i> 2009 video game

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References

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