Starmaster

Last updated
Starmaster
Starmaster cover.jpg
Developer(s) Activision
Publisher(s) Activision
Designer(s) Alan Miller [1]
Platform(s) Atari 2600
Release
Genre(s) Space combat
Mode(s) Single-player

Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. [2] The game is similar to Star Raiders for the Atari 8-bit computers. [3] Starmaster was not ported to other systems, but has been re-released in collections such as Activision Anthology .

Contents

Miller programmed other Atari 2600 games for Activision including Ice Hockey and Robot Tank . [1]

Gameplay

Gameplay screenshot Starmaster Screenshot.png
Gameplay screenshot

The opening jingle of Starmaster features Also sprach Zarathustra , which was used as the theme for 2001: A Space Odyssey . The player pilots a starfighter, with the purpose of destroying a number of enemy ships before they destroy four friendly starbases. Gameplay is presented mostly in first-person cockpit view.

The starfighter carries laser weapons, shields, and a faster-than-light drive. The fighter also carries a limited energy supply, which is drained by firing the lasers, being hit by enemy fire, warping, or simply flying around. If the ship's energy drops to zero it is destroyed, and the game ends. Enemy fire can knock out the fighter's subsystems (such as weapons) on top of draining energy.

The game universe is a square-shaped galaxy mapped into a grid of 36 sectors. Each sector can be home to some enemy ships, a starbase, both, or nothing. The player "warps" the fighter to a sector to engage enemy ships; once they are all destroyed, the player moves on to another. The player can also warp to a sector with a starbase, and dock with it (a rather tricky process) to replenish energy and repair damaged subsystems. Enemy ships in turn maneuver through the galaxy as they home in to destroy the starbases.

The "BW/Color" control on the console is used to switch between the sector map and the cockpit views, instead of its usual function. The "Select" switch simply adjusts the number of enemy ships at the start of the game. The "Skill" switches have no function.

The game is won when all enemy ships are destroyed or lost if the player's fighter is destroyed or runs out of fuel.

Ship status

The game displays a tactical readout of the player's ship status. A radar screen displays the relative position of enemies and other objects. The following symbols signify damage to a ship's systems, which could have any or all of the following effects:

The game uses color to inform the player of the game's action: a red explosion occurs when an enemy ship is destroyed, a blue explosion occurs when the player destroys incoming enemy fire, and a yellow explosion results when the player's ship is hit by enemy fire.

Scoring

At the end of a game, the player's score is calculated using the following formula:

Patches

Players could earn embroidered patches by photographing their television screens with a certain score and mailing the picture to the company. To join the "Order of the Supreme Starmaster," players would need to reach the following levels:

Reception

Video magazine's "1982 Guide to Electronic Games" described Starmaster as "the best space-piloting game cartridge ever created for a programmable video-game system". [4] :52

Richard A. Edwards reviewed Starmaster in The Space Gamer No. 55. [3] Edwards commented that "Starmaster is very similar to the Atari 400/800 game Star Raiders . Its graphics are perhaps not quite as good, but the sound and color keys are better, and best of all, it can be played on the Atari VCS. Pick this one up." [3]

See also

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References

  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. "Starmaster Release Information for Atari 2600". GameFAQs.com. Retrieved 2010-07-07.
  3. 1 2 3 Edwards, Richard A. (September 1982). "Capsule Reviews". The Space Gamer (55). Steve Jackson Games: 43.
  4. Kunkel, Bill; Katz, Arnie (November 1982). "Video's Guide to Electronic Games". Video . 6 (8). Reese Communications: 47–56, 108. ISSN   0147-8907.