Steel Panthers

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Steel Panthers
Steel Panthers logo.png
Genre(s) Tactical wargame
Developer(s) Strategic Simulations
Matrix Games
Camo Workshop
Publisher(s) Mindscape
Strategic Simulations
Matrix Games
Shrapnel Games
Creator(s) Gary Grigsby
Keith Brors
Platform(s) MS-DOS, Windows
First release Steel Panthers
1995
Latest releaseSteel Panthers: Main Battle Tank and "Steel Panthers: WW2"
2018
Steel Panthers: World at War! SPWAW shot 01.jpg
Steel Panthers: World at War!

Steel Panthers is a series of computer wargames, developed and published by several different companies, with various games simulating war battles from 1930 to 2025. The first Steel Panthers game was released in 1995, and the most recent update was released in 2018 and is still updated regularly (yearly).

Contents

Players control individual tanks and vehicles from a top-down perspective, on a map with a hexagonal overlay. Infantry are mostly in squad/section (8-12 men) sized units, but some units, like snipers, can be controlled individually. The whole force under a players control would typically be Battalion sized, but may be as small as a Platoon or Company, or as large as a Regiment/Brigade.

The games are turn-based and are played against the AI or other humans via email or hotseat.

Gameplay

As with other tactical turn-based wargames, the game features realistic military control, with the smallest common units being squads, up to a brigade sized force. The player takes control of nearly every aspects of warfare around his soldiers, from simple ammunition usage, to the morale, disposition, and command-chain of his troops.

The game features: packed single-battle scenarios and campaigns (either branched or linear), single battle generator, campaign generator, and long campaign generator.

All of the games in the series are quite similar in features and appearance. However, the third part in the original series is clearly distinct in that it offers platoon-size formations instead of the scale of individual tanks and squads of the other installments.

The games offer various modes of play: human vs. human (hotseat or online), human vs. AI and PBEM (play by email). The players receive historical military units at the beginning of a scenario and have the option to buy reinforcements with points earned in different ways. The units are then moved on a hexagon grid map similar to a large number of board and computerized wargames. In addition to ready-made battles and campaigns, players can customize single scenarios or create their own campaigns.

Series history

The Steel Panthers series includes the following titles:

Rights to the game and source code were acquired by both Matrix Games and the Camo Workshop.

Matrix Games developed and released as a freeware a remake based on the Steel Panthers III engine (but limited to the timespan of World War II), Steel Panthers: World at War!

Reception

In 1998, Jim Cobb of Computer Gaming World referred to the Steel Panthers series as a "cash cow". [1] Author Rusel DeMaria later summarized the situation: "about 18 months in marketing time after Panzer General 's phenomenal success, another series did extremely well for SSI." [2] The original Steel Panthers proved highly popular, [3] and Steel Panthers II became a "major" hit, according to DeMaria. [2]

Steel Panthers was named the best wargame of 1995 by Computer Gaming World , PC Gamer US and Computer Games Strategy Plus . [4] [5] [6] The editors of PC Gamer US called it "easily one of the best tactical simulations ever developed for the PC." [4]

Steel Panthers and Steel Panthers II were named, collectively, the 62nd best computer game ever by PC Gamer UK in 1997. [7]

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Steel Panthers II: Modern Battles is a 1996 computer wargame developed and published by Strategic Simulations. It is the sequel to Steel Panthers and the second entry in the Steel Panthers series. The game was designed by Gary Grigsby and Keith Brors.

<i>Kampfgruppe</i> (video game) 1985 video game

Kampfgruppe is a 1985 computer wargame designed by Gary Grigsby and published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64. Kampfgruppe is a game tactical-scale combat on the Eastern Front. An MS-DOS port was released in 1987 followed by an Amiga version in 1988.

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<i>Battle Group</i> (video game) 1986 video game

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<i>Steel Panthers III: Brigade Command 1939–1999</i> 1997 video game

Steel Panthers III: Brigade Command 1939–1999 is a 1997 computer wargame developed and published by Strategic Simulations, Inc. It is the third game in the Steel Panthers series, following Steel Panthers (1995) and Steel Panthers II: Modern Battles (1996). Like its predecessors, it was designed by Gary Grigsby and Keith Brors.

<i>Second Front: Germany Turns East</i> 1990 video game

Second Front: Germany Turns East is a 1990 computer wargame developed and published by Strategic Simulations Inc. (SSI). Designed by Gary Grigsby, it is a spiritual successor to his earlier game War in Russia.

<i>Gary Grigsbys War in Russia</i> 1993 video game

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<i>Battle of Britain</i> (1999 video game) 1999 video game

Battle of Britain is a 1999 computer wargame developed and published by TalonSoft. It was designed by Gary Grigsby and Keith Brors.

<i>Carrier Strike</i> 1992 video game

Carrier Strike: South Pacific 1942-44 is a 1992 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. It is a successor Grigsby's earlier title Carrier Force.

References

  1. Cobb, Jim (February 27, 1998). "Steel Panthers III: Brigade Command 1939-1999". Computer Gaming World . Archived from the original on August 16, 2000.
  2. 1 2 DeMaria, Rusel (December 2018). "Opportunity Knocks: The Story of SSI". High Score! Expanded: The Illustrated History of Electronic Games (3rd ed.). CRC Press. pp. 166–171. ISBN   978-0-429-77139-2.
  3. Dunne, Alex (1996). "Interview with Gary Grigsby, Developer of SSI's Steel Panthers". Game Developer Magazine . Archived from the original on January 21, 1998.
  4. 1 2 Editors of PC Gamer (March 1996). "The Year's Best Games". PC Gamer US . 3 (3): 64, 65, 67, 68, 71, 73–75.
  5. Staff (June 1996). "The Computer Gaming World 1996 Premier Awards". Computer Gaming World . No. 143. pp. 55, 56, 58, 60, 62, 64, 66, 67.
  6. Staff (November 2000). "A Decade of Gaming; Award Winners of 1995". Computer Games Magazine (120): 56–58, 60, 62, 66, 68, 70–76.
  7. Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK . No. 45. pp. 51–83.

Literature