Steer Madness

Last updated
Steer Madness
SteerMadness logo.png
Developer(s) Johnathan Skinner
Publisher(s) Johnathan Skinner
Designer(s) Johnathan Skinner
Platform(s) Microsoft Windows, Macintosh, Android, iOS
ReleaseOriginal version: December 2004, Remake: April 2023
Genre(s) Adventure
Mode(s) single-player

Steer Madness is an animal rights inspired adventure game developed and published by Johnathan Skinner, with the latest version released on April 24, 2023 for mobile and desktop. [1] . The original version of the game was developed under the name Veggie Games Inc. and was released in December 2004. [2] [3] [4] It joined the ranks of games made by PETA, Greenpeace, and others. [4]

Contents

Gameplay

Steer Madness is a single-player video game where the player assumes the role of Bryce the Cow, a walking, talking bovine determined to put an end to animal exploitation and turn everyone vegan. [5] [6] During gameplay, the player goes on a series of missions to save the animals using many different tactics. The game is a 3D side-scroller based in a modern city environment and features several transportation methods. Players have the option to walk, use a bicycle, or take the metro through the city to get to different areas of the game. Missions involve many gameplay elements, including puzzle solving and item collection.

Original Version

The original version of the game from 2004 was similar in theme but differed in gameplay style; it was based in an open city environment with gameplay similar to Grand Theft Auto III (without the guns or violence), making it a nonviolent video game. [7] Players could drive a vehicle in select missions, and could also climb, jump, race and operate heavy machinery.

Development

The latest version of Steer Madness was developed in London, UK. The majority of the game was made by just one person, solo independent game developer Johnathan Skinner. [4] This includes all of the programming (which was done from scratch), story, design and a significant portion of the artwork. It was noted that the game development was powered exclusively on solar power while working off-grid aboard a narrowboat. [8] The game has been published for mobile on Google Play and the App Store, and for desktop on Steam. [1]

Original Version

The original version of Steer Madness was also developed by Johnathan Skinner but in Vancouver, BC, Canada under the company name Veggie Games Inc. Also developed primarily solo, [4] he worked on the game in his spare time for about a year and a half while working other jobs, [9] then decided to focus all his time into finishing and publishing the game. He registered the company, rented a small office and hired an artist to help. After about 6 months of full-time development and the help of a few student interns, the game was complete and ready for release. Skinner, when interviewed by The Globe and Mail , hoped that the game would "sway a few people." [7] He later said he ran the game on a shoestring budget, funding Veggie Games "with a Visa card." [10]

Taking the self-publishing route, game CDs were printed in small batches and sold through the website. Various animal rights groups in Canada, the United States, United Kingdom and Germany purchased wholesale quantities in order to resell the game CDs through their online stores as a form of fundraising, while it was also presented at the 2004 Electronic Entertainment Expo in Los Angeles. [7]

Awards

Steer Madness received two awards shortly after the 2004 release. The first award was Best Animal-Friendly Video Game from the 2004 PETA Proggy Awards, [11] and the second was Innovation in Audio from the 2005 Independent Games Festival. [12] [9]

Reception

Some scholars described it as an example of "an activism game" and said it aligns with "mass-market entertainment game genres." [13] Others recommended it to "animal conscious parents" [14] and said it encourages veganism. [15]

Related Research Articles

<i>Marble Madness</i> 1984 video game

Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound.

<span class="mw-page-title-main">Snake (video game genre)</span> Video game genre

Snake is a sub-genre of action video games where the player maneuvers the end of a growing line, often themed as a snake. The player must keep the snake from colliding with both other obstacles and itself, which gets harder as the snake lengthens. It originated in the 1976 two-player arcade video game Blockade from Gremlin Industries where the goal is to survive longer than the other player. The concept evolved into a single-player variant where a snake gets longer with each piece of food eaten—often apples or eggs. The simplicity and low technical requirements of snake games have resulted in hundreds of versions—some of which have the word snake or worm in the title—for many platforms.

<span class="mw-page-title-main">Stealth game</span> Video game genre

A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers.

Front Mission is a collection of video games and related media produced by Square, now Square Enix. The series was created by Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and existed within Square Enix as Product Development Division-6. Since the release of the original Front Mission in 1995, the series has gone on to encompass several media, including film, manga, novels, radio dramas, mobile phone applications, and toys. While the series is primarily rooted in the turn-based tactical role-playing genre, it has also ventured into other genres such as side-scrolling shooter, real-time strategy (RTS), massive multiplayer online (MMO), and third-person shooter through its spin-offs. The Front Mission video games achieved moderate success, selling over 3 million units worldwide up until January 2006.

<i>Midtown Madness</i> 1999 racing game

Midtown Madness is a 1999 racing game developed by Angel Studios and published by Microsoft for Microsoft Windows. The demo version was released in April 1999. Two sequels followed, with Midtown Madness 2 released in September 2000 and Midtown Madness 3 released in June 2003 for the Xbox. The game is set in Chicago; the object is for the player to win street races and obtain new cars.

<i>Excitebike</i> 1984 video game

Excitebike is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as Vs. Excitebike for the Nintendo Vs. System later that year. In North America, it was initially released for arcades in 1985 and then as a launch game for the Nintendo Entertainment System later that year, becoming one of the best-selling games on the console. It is the first game in the Excite series.

<i>Katamari Damacy</i> 2004 video game

Katamari Damacy is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$ 1 million. As director, Takahashi emphasized concepts of novelty, ease of understanding, and enjoyment.

<i>Resident Evil 4</i> 2005 video game

Resident Evil 4 is a survival horror game developed and published by Capcom for the GameCube in 2005. Players control special agent Leon S. Kennedy who is on a mission to rescue the US president's daughter, Ashley Graham, who has been kidnapped by a religious cult in rural Spain. Leon fights hordes of enemies infected by a mind-controlling parasite and reunites with the spy Ada Wong. In a departure from the fixed camera angles and slower gameplay of previous Resident Evil games, Resident Evil 4 features a dynamic camera system and action-oriented gameplay.

<i>Lumines: Puzzle Fusion</i> 2004 puzzle video game

Lumines: Puzzle Fusion is a 2004 puzzle game developed by Q Entertainment and published for the PlayStation Portable by Bandai in Japan and by Ubisoft elsewhere. The objective of the game is to arrange descending two-colored 2×2 blocks to create 2×2 squares of matching color. A vertical line known as the "time line" sweeps across the field, erases completed squares, and awards points. Each stage has a skin that affects the background, block colors, music, and the speed of the time line.

<i>Military Madness</i> 1989 video game

Military Madness is a 1989 turn-based strategy video game originally developed and published by Hudson Soft in Japan and NEC in North America for the TurboGrafx-16. It is the first entry in the Nectaris series. Set in the year 2089, players take command of the Allied-Union forces in a desperate offense against the Axis-Xenon Empire army on the Moon before they launch the S.A.M. weapon to obliterate Earth. Its gameplay consists of moving units into positions to confront enemies in turn-based encounters determined by multiple factors, capturing factories to produce resources and repair units in order to occupy the enemy prison camp or destroy all enemy forces.

<i>Monster Truck Madness</i> 1996 racing video game

Monster Truck Madness is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on September 9, 1996. The game has twelve monster trucks and tasks the player with beating computer opponents. Checkpoints, multiple hidden shortcuts, and interactable objects commonly appear in the tracks. In the garage, the player modifies the truck to account for terrain surfaces. Online multiplayer is accessed with a modem, a local area network (LAN), or TCP/IP.

Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games.

<i>Grand Theft Auto</i> clone Video game subgenre

A Grand Theft Auto clone is a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content.

<span class="mw-page-title-main">Game Wave Family Entertainment System</span> Home video game console and DVD-Player

The Game Wave Family Entertainment System, commonly abbreviated as Game Wave, is a hybrid DVD player and home video game console manufactured by ZAPiT Games. It is part of the seventh generation of video game consoles.

Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.

Dance Praise is a series of dance video games developed by Christian video game developer Digital Praise, with a particular emphasis on Contemporary Christian music. The series began on Microsoft Windows and Mac OS X computers, and later expanded to iOS devices. The series' first title, Dance Praise, was released on September 29, 2005 and gained popularity in the Christian gaming industry.

Social simulation games are a subgenre of life simulation game that explore social interactions between multiple artificial lives. Some examples include The Sims and Animal Crossing series.

<span class="mw-page-title-main">First-person shooter</span> Video game genre

First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of an antagonist or protagonist which is armed, and then controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

<span class="mw-page-title-main">PETA satirical browser games</span> Satirical browser games created by PETA

People for the Ethical Treatment of Animals (PETA), an animal rights organization based in the United States, has released a number of browser games on its website that have parodied existing video games. Various PETA parodies have been made based on games such as New Super Mario Bros., Cooking Mama 2: World Kitchen, New Super Mario Bros. Wii, Super Meat Boy, Super Mario 3D Land, Pokémon Black 2 and White 2, and Pokémon X and Y. PETA creates these games to spread attention about real-life animal rights and animal welfare concerns and to advocate for vegetarian and vegan diets.

References

  1. 1 2 Steer Madness Press Kit, May 9, 2023{{citation}}: CS1 maint: url-status (link)
  2. Bathroom Readers' Institute (2012). Uncle John's Certified Organic Bathroom Reader. Simon and Schuster. p. 370. ISBN   9781607106807.
  3. "Steer Madness - Entrant 2005", Independent Games Festival , 2020, archived from the original on September 6, 2020, retrieved September 6, 2020
  4. 1 2 3 4 Lavender, Terry (August 22, 2019), "Steer Madness, the videogame", Vancouver Sun , archived from the original on September 7, 2020, retrieved September 6, 2020
  5. "A Cow On A Mission!", Steer Madness Official website, Veggie Games Inc., March 27, 2016, archived from the original on March 12, 2016, retrieved September 6, 2020
  6. Animal Voices Radio (October 5, 2004), "Activism Through Entertainment Part II: Compassionate "Veg-ucation" and Veggie Video Games!", Official Animal Voices website, archived from the original on September 6, 2020, retrieved September 6, 2020 Transcript of interview is here.
  7. 1 2 3 Nutall-Smith, Chris (2 February 2016), "Nintendo for soy lovers", The Globe and Mail , archived from the original on September 6, 2020, retrieved September 6, 2020
  8. Steer Madness - Behind the Scenes (YouTube), May 9, 2023{{citation}}: CS1 maint: url-status (link)
  9. 1 2 Mecklin, Josh (March 16, 2005), "Game On", SF Weekly , archived from the original on September 6, 2020, retrieved September 6, 2020
  10. Terdiman, Daniel (March 12, 2005), "Game Creators Going (for) Broke", Wired , archived from the original on September 7, 2020, retrieved September 6, 2020
  11. Morton, Brian. Steer Madness – Non-violent video game top pick for PETA award . The Vancouver Sun. 27 January 2005. Archived 21 November 2008 at the Wayback Machine
  12. "The 5th Annual Game Developers Choice Awards", GameSpot , 2005, archived from the original on August 12, 2020, retrieved September 6, 2020
  13. Sherlock, Lee (2008). "Overview of Game Genre Approaches". "Gaming" genre : serious games, genre theory, and rhetorical action (Masters). Michigan State University. pp. 52–3. Retrieved September 6, 2020.
  14. Ellwood, Fay-Ellen (February 2005). "Review: Steer Madness". The Peaceable Table: A Vegetarian Journal for Quakers and Other People of Faith. 2 (2). Retrieved September 6, 2020.
  15. Deloura, Mark (January 29, 2008), "What If Everyone Could Make Videogames?", Escapist Magazine, archived from the original on February 12, 2009, retrieved September 6, 2020