Steve Peterson (game designer)

Last updated
Steve Peterson
Nationality American
Occupation Game designer

Steve Peterson is an American game designer who has worked primarily on role-playing games.

Contents

Career

Steve Peterson typed up the ideas and spent hours reviewing the rules for the superhero role-playing game that George MacDonald had been working on, and which eventually became Champions (1981). [1] :145 MacDonald and Peterson had only enough money to allow them to print 1,500 copies of the game and hand-collated the pages to save money, and they sold their new game at Pacific Origins 1981; they were surprised at how well it sold, selling 1,000 of their 1,500 copies at the convention. [1] :145 After this early success, MacDonald and Peterson started Hero Games initially as a publishing label. [1] :145 MacDonald and Peterson opened an office for Hero Games in 1982 and asked Ray Greer to be their partner handling marketing and sales. [1] :146 MacDonald and Peterson designed the game Espionage! (1983), which was later updated with L. Douglas Garrett as Danger International (1985). [2]

Peterson began working at Electronic Arts by 1986. [1] :147 Peterson later started the new company Hero Software, and used this to license the rights to Champions from Hero Games. [1] :148 Peterson got four designers and programmers together in 1990 with some established artists from Hero Games, as well as Hero founder Ray Greer to create a Champions computer game, but the project was never completed. [1] :148 Peterson was involved, with Ray Greer and Bruce Harlick, in the Hero Games partnership with R. Talsorian Games that began in 1996. [1] :150 Mike Pondsmith of R. Talsorian, with and Hero Games owners Peterson and Greer built conversion rules to connect the Interlock and Hero rules systems, resulting in the Fuzion system. [1] :211 Cybergames.com acquired Hero Games in 2000, and they hired Peterson as Vice President of Marketing and Product Development. [1] :151

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References

  1. 1 2 3 4 5 6 7 8 9 10 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 64. ISBN   0-87975-653-5.