Steven K. Feiner

Last updated
Steven K. Feiner
NationalityAmerican
Alma mater Brown University
Known forComputer graphics, Augmented Reality, Spatial Computing
Awards CHI Academy 2011, IEEE VGTC 2014 Virtual Reality Career Award [1]
Scientific career
Fields Computer graphics,
Human-computer interaction
Institutions Columbia University
Doctoral advisor Andy van Dam
Doctoral students Lauren Wilcox
Website Steven K. Feiner at Columbia University

Steven K. Feiner is an American computer scientist, serving as Professor for computer science at Columbia University in the field of computer graphics. [2] He is well-known for his research in augmented reality (AR), [3] [4] and co-author of Computer Graphics: Principles and Practice . He directs the Columbia University Computer Graphics and User Interface Lab. [5]

Contents

Biography

Feiner earned a bachelor's degree from Brown University in 1973, and received his Ph.D. from Brown in 1985. [6]

Recognition

Feiner was elected as an ACM Fellow in 2018 for "contributions to human-computer interaction, virtual and augmented reality, and 3D user interfaces". [7]

Related Research Articles

<span class="mw-page-title-main">Graphical user interface</span> User interface allowing interaction through graphical icons and visual indicators

A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.

<span class="mw-page-title-main">Ivan Sutherland</span> American computer scientist and Internet pioneer

Ivan Edward Sutherland is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field. Sutherland, Evans, and their students from that era developed several foundations of modern computer graphics. He received the Turing Award from the Association for Computing Machinery in 1988 for the invention of the Sketchpad, an early predecessor to the sort of graphical user interface that has become ubiquitous in personal computers. He is a member of the National Academy of Engineering, as well as the National Academy of Sciences among many other major awards. In 2012, he was awarded the Kyoto Prize in Advanced Technology for "pioneering achievements in the development of computer graphics and interactive interfaces".

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.

<span class="mw-page-title-main">WIMP (computing)</span> Style of human-computer interaction

In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.

<span class="mw-page-title-main">Computer-mediated reality</span> Ability to manipulate ones perception of reality through the use of a computer

Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.

<span class="mw-page-title-main">Mixed reality</span> Merging of real and virtual worlds to produce new environments

Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.

<span class="mw-page-title-main">Andries van Dam</span> American computer scientist

Andries "Andy" van Dam is a Dutch-American professor of computer science and former vice-president for research at Brown University in Providence, Rhode Island. Together with Ted Nelson he contributed to the first hypertext system, Hypertext Editing System (HES) in the late 1960s. He co-authored Computer Graphics: Principles and Practice along with J.D. Foley, S.K. Feiner, and John Hughes. He also co-founded the precursor of today's ACM SIGGRAPH conference.

The Electronic Visualization Laboratory (EVL) is an interdisciplinary research lab and graduate studies program at the University of Illinois at Chicago, bringing together faculty, students and staff primarily from the Art and Computer Science departments of UIC. The primary areas of research are in computer graphics, visualization, virtual and augmented reality, advanced networking, and media art. Graduates of EVL either earn a Masters or Doctoral degree in Computer Science.

James David Foley is an American computer scientist and computer graphics researcher. He is a Professor Emeritus and held the Stephen Fleming Chair in Telecommunications in the School of Interactive Computing at Georgia Institute of Technology. He was Interim Dean of Georgia Tech's College of Computing from 2008–2010. He is perhaps best known as the co-author of several widely used textbooks in the field of computer graphics, of which over 400,000 copies are in print and translated in ten languages. Foley most recently conducted research in instructional technologies and distance education.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

In computing, 3D interaction is a form of human-machine interaction where users are able to move and perform interaction in 3D space. Both human and machine process information where the physical position of elements in the 3D space is relevant.

Augmented reality-based testing (ARBT) is a test method that combines augmented reality and software testing to enhance testing by inserting an additional dimension into the testers field of view. For example, a tester wearing a head-mounted display (HMD) or Augmented reality contact lenses that places images of both the physical world and registered virtual graphical objects over the user's view of the world can detect virtual labels on areas of a system to clarify test operating instructions for a tester who is performing tests on a complex system.

Visual computing is a generic term for all computer science disciplines dealing with images and 3D models, such as computer graphics, image processing, visualization, computer vision, virtual and augmented reality and video processing. Visual computing also includes aspects of pattern recognition, human computer interaction, machine learning and digital libraries. The core challenges are the acquisition, processing, analysis and rendering of visual information. Application areas include industrial quality control, medical image processing and visualization, surveying, robotics, multimedia systems, virtual heritage, special effects in movies and television, and computer games.

<span class="mw-page-title-main">Hao Li</span> American computer scientist & university professor

Hao Li is a computer scientist, innovator, and entrepreneur from Germany, working in the fields of computer graphics and computer vision. He is co-founder and CEO of Pinscreen, Inc, as well as associate professor of computer vision at the Mohamed Bin Zayed University of Artificial Intelligence (MBZUAI). He was previously a Distinguished Fellow at the University of California, Berkeley, an associate professor of computer science at the University of Southern California, and former director of the Vision and Graphics Lab at the USC Institute for Creative Technologies. He was also a visiting professor at Weta Digital and a research lead at Industrial Light & Magic / Lucasfilm.

<span class="mw-page-title-main">Industrial augmented reality</span>

Industrial augmented reality (IAR) is related to the application of augmented reality (AR) and heads-up displays to support an industrial process. The use of IAR dates back to the 1990s with the work of Thomas Caudell and David Mizell about the application of AR at Boeing. Since then several applications of this technique over the years have been proposed showing its potential in supporting some industrial processes. Although there have been several advances in technology, IAR is still considered to be at an infant developmental stage.

IEEE Transactions on Visualization and Computer Graphics is a peer-reviewed scientific journal published by the IEEE Computer Society. It covers subjects related to computer graphics and visualization techniques, systems, software, hardware, and user interface issues. TVCG has been considered the top journal in the field of visualization.

Ronald Azuma is an American computer scientist, widely recognized for contributing to the field of augmented reality (AR). His work A survey of augmented reality became the most cited article in the AR field and is one of the most influential MIT Press papers of all time. Azuma is considered to provide a commonly accepted definition of AR and is often named one of AR’s most recognized experts.

Steven Mark Drucker is an American computer scientist who studies how to help people understand data, and communicate their insights to others. He is a Partner at Microsoft Research, where he also serves as the Research Manager of the VIDA group. Drucker is an affiliate professor at the University of Washington Computer Science and Engineering Department.

Joseph J. LaViola Jr. is an American computer scientist, author, consultant, and academic. He holds the Charles N. Millican Professorship in Computer Science and leads the Interactive Computing Experiences Research Cluster at the University of Central Florida (UCF). He also serves as a visiting scholar in the Computer Science Department at Brown University, Consultant at JJL Interface Consultants as well as co-founder of Fluidity Software.

References

  1. IEEE VR (2014). "IEEE VGTC 2014 Virtual Reality Career Award" . Retrieved 2016-03-31.
  2. Steven K. Feiner (2014). "Steven K. Feiner at Columbia University" . Retrieved 2016-03-29.
  3. ACM UIST Symposium (2010). "Lasting Impact Award for Windows on the world: 2D windows for 3D augmented reality by S. Feiner, B. MacIntyre, M. Haupt, E. Solomon" . Retrieved 2016-03-29.
  4. Tim Folger (2010). "The Big Idea: Revealed World by National Geographic" . Retrieved 2016-03-29.
  5. Nicolas J. Dedual and Kenneth Harvey (2011). "Steven K. Feiner at Columbia University" . Retrieved 2016-03-30.
  6. Columbia University (2011). "Augmented Reality Lab at Columbia University" . Retrieved 2016-03-31.
  7. 2018 ACM Fellows Honored for Pivotal Achievements that Underpin the Digital Age, Association for Computing Machinery, December 5, 2018