Stick Shift (video game)

Last updated
Stick Shift
Stick Shift Cover.png
itch.io version cover
Developer(s) Robert Yang
Platform(s) Linux, macOS, Windows
Release3 April 2015
Mode(s) Single-player

Stick Shift is a 2015 video game by independent developer Robert Yang. Described by Yang as "an autoerotic night-driving game", the game is an erotic video game and art game in which players "pleasure a gay car". [1] Created following the development of games featuring more "uncanny" characters, Yang aimed to create a game that explored eroticism through the facial expressions of a player character, using the "humorously masculine" innuendo of manual driving as a metaphor. Upon release, Stick Shift received positive attention, with some critics expressing amuseument and bewilderment at the game's absurd and erotic concept, and others praising the game's uniqueness, with several drawing comparisons to the themes of the J.G. Ballard novel Crash . [2] [3]

Contents

Gameplay

Players manipulate the stick shift (right), prompting facial reactions from the player character (left). Stick Shift Gameplay.jpg
Players manipulate the stick shift (right), prompting facial reactions from the player character (left).

Stick Shift is a short game in which players use the mouse to vertically stroke a stick shift to increase the speed of a car. Gear changes, made by clicking and dragging the mouse cursor, must be increased slowly when the car reaches a certain speed as depicted on the speedometer to ensure the car does not stall too early. [3] The gameplay is depicted in split screen between a close-up of the player as the driver on the left side, whose facial expressions increase in intensity with the speed and gear of the car, and the manipulation of the stick shift on the right side. Upon reaching the maximum gear, the player either reaches an ecstatic climax with the car, or is stopped by police, with a 51 and 49 per cent chance of occurring per session. In the aftermath, a countdown timer is depicted, preventing the player from replaying the game until they recover from their experience - or escape their legal troubles. [2]

Development

Stick Shift was intended by Yang to "expand eroticism in games" by exploring the indirect representation of sexual experiences through emotion, facial expression and metaphor. This approach was inspired by the 1964 Andy Warhol experimental film, Blow Job , in which an experience of arousal is implied in a close-up of a man's face. Yang's previous games, including Hurt Me Plenty and Succulent, had concealed the faces of their character models to avoid the uncanny valley, which he wanted to subvert to explore a more human sense of arousal. [4] [2]

The use of manual driving was used by Yang as a metaphor for arousal and climax. Yang expressed that this theme subverted the "humorously masculine" nature of car culture and the tactile "intimacy" of car ownership, including the "phallic" design of stick shifts. Yang reused the code of his previous game, Hurt Me Plenty , to introduce a "cooldown period" before the game could be replayed, to reinforce the acts in the game as a "felt" experience as a virtual "refractory period". [4] In half of player experiences, the game will end with the player being stopped by police officers. Yang cited that this ending was intended to represent the arbitrary nature of police misconduct and the specific tensions in interactions between police and members of the LGBT community, historically reflected in events including the Stonewall Riots. [2]

Reception

Reception of Stick Shift was positive, with many critics responding to the erotic and absurd content of the game with amusement and bewilderment. [5] [6] In a review of the game and discussion of Yang's artist statement, Chris Priestman praised the game's "technosexual concept" as "ridiculous" and "affirming", comparing its depiction of "human and machine" erotica as a timely interpretation of the themes in the J.G. Ballard novel Crash . [2] Describing the game as "absurd" and "humorous", Nathan Grayson of Kotaku noted the game had merit in its short length and able to effectively "communicate thoughts and feelings entire novels cannot". [7] Alice O'Connor of Rock Paper Shotgun similarly described the game as "silly and funny", praising the game's innate absurdity and its ability to balance "issues of representation and expression with cultural and political underpinnings" whilst still being "fun and funny". [8] Citing the game as one of the best free PC games as of 2023, PC Gamer stated the game was "funny while also offering food for thought". [9]

Related Research Articles

<span class="mw-page-title-main">Erotica</span> Category of sexually stimulating media

Erotica is literature or art that deals substantively with subject matter that is erotic, sexually stimulating or sexually arousing. Some critics regard pornography as a type of erotica, but many consider it to be different. Erotic art may use any artistic form to depict erotic content, including painting, sculpture, drama, film or music. Erotic literature and erotic photography have become genres in their own right. Erotica also exists in a number of subgenres including gay, lesbian, women's, bondage, monster and tentacle erotica.

<span class="mw-page-title-main">Facial (sexual act)</span> Sexual activity involving ejaculating on the face of another

A facial is a sexual activity in which a man ejaculates semen onto the face of one or more sexual partners. A facial is a form of non-penetrative sex, though it is generally performed after some other means of sexual stimulation, such as vaginal sex, anal sex, oral sex, manual sex or masturbation. Facials are regularly portrayed in pornographic films and videos, often as a way to close a scene.

<span class="mw-page-title-main">Vorarephilia</span> Sexual fetish

Vorarephilia is a paraphilia characterized by the erotic desire to be consumed by, or to personally consume, another person or creature, or an erotic attraction to the process of eating in general practice. Soft vore fantasies are separated from sexual fantasies of cannibalism, also referred to as "hard vore", because the soft vore victim is normally swallowed alive and whole. The word vorarephilia is derived from the Latin vorare, and Ancient Greek φιλία.

<span class="mw-page-title-main">Lesbian erotica</span> Visual art depiction of female-female sexuality

Lesbian erotica deals with depictions in the visual arts of lesbianism, which is the expression of female-on-female sexuality. Lesbianism has been a theme in erotic art since at least the time of ancient Rome, and many regard depictions of lesbianism to be erotic.

<span class="mw-page-title-main">Clothing fetish</span> Sexual fetish relating to particular type of clothing

Clothing fetishism or garment fetishism is a sexual fetish that revolves around a fixation upon a particular article or type of clothing, a particular fashion or uniform, or a person dressed in such a style.

<span class="mw-page-title-main">Emotion classification</span> Contrast of one emotion from another

Emotion classification, the means by which one may distinguish or contrast one emotion from another, is a contested issue in emotion research and in affective science. Researchers have approached the classification of emotions from one of two fundamental viewpoints:

  1. that emotions are discrete and fundamentally different constructs
  2. that emotions can be characterized on a dimensional basis in groupings

Although humor is a phenomenon experienced by most humans, its exact cause is a topic of heavy debate. There are many theories of humor which attempt to explain what it is, what social functions it serves, and what would be considered humorous. Although various classical theories of humor and laughter may be found, in contemporary academic literature, three theories of humor appear repeatedly: relief theory, superiority theory, and incongruity theory. These theories are used as building blocks for the rest of the theories. Among current humor researchers, there has yet to be a consensus about which of these three theories of humor is most viable. Proponents of each theory originally claimed that theirs explained all cases of humor, and that it was the only one capable of doing so. However, they now acknowledge that although each theory generally covers its area of focus, many instances of humor can be explained by more than one theory. Similarly, one view holds that theories have a combinative effect; Jeroen Vandaele claims that incongruity and superiority theories describe complementary mechanisms that together create humor.

Emotional responsivity is the ability to acknowledge an affective stimuli by exhibiting emotion. It is a sharp change of emotion according to a person's emotional state. Increased emotional responsivity refers to demonstrating more response to a stimulus. Reduced emotional responsivity refers to demonstrating less response to a stimulus. Any response exhibited after exposure to the stimulus, whether it is appropriate or not, would be considered as an emotional response. Although emotional responsivity applies to nonclinical populations, it is more typically associated with individuals with schizophrenia and autism.

<i>Octodad: Dadliest Catch</i> 2014 video game

Octodad: Dadliest Catch is an independent adventure video game developed and published by Young Horses. It is a sequel to the 2010 freeware game Octodad. The game consists of controlling the protagonist Octodad in completing chores typical of the mundane suburban father, but complicated by the fact that he is an octopus in disguise.

<i>Five Nights at Freddys 2</i> 2014 video game

Five Nights at Freddy's 2 is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. It is the second installment in the Five Nights at Freddy's series. Set in a fictional pizzeria, the player takes on the role of a night security guard and must defend themselves from the restaurant's hostile animatronic mascots. The player cannot leave their office, but has access to security cameras throughout the restaurant to monitor animatronic activity. Wearing a mask that looks like one of the animatronics allows the player to avoid being detected in most cases, though some animatronics are repelled through other methods. If an animatronic enters the office and the player is detected, they will be killed. As the game progresses, Atari-styled minigames and phone calls provide insight into the history of the restaurant.

<span class="mw-page-title-main">Shiro Games</span> French video game developer

Shiro Games is a video game development company based in Bordeaux, France. The company was founded in 2012 by Sebastien Vidal and Nicolas Cannasse, and developed the Evoland series and Dune: Spice Wars.

<i>I Am Bread</i> 2015 video game

I Am Bread is a platform video game published by Bossa Studios on 9 April 2015. The game is available for Microsoft Windows, OS X, iOS, PlayStation 4, Ouya, Xbox One, and Android. It was removed from Google Play at an Jan 2020. The gameplay involves using various abilities, such as sticking to surfaces to solve puzzles and reach the toaster. Along the way, players must avoid hazards like dirty floors, knives, and pets.

<i>Duck Game</i> 2014 video game

Duck Game is a 2D action game developed by Landon Podbielski and published by Adult Swim Games. The game was released for the Ouya in 2014, and for Microsoft Windows in 2015. A PlayStation 4 version was released in August 2017, and a Nintendo Switch version was released in May 2019.

Kitty Horrorshow is the pseudonym of an independent video game developer. Releasing her games on the distribution platform itch.io, she specializes in the psychological horror genre, with her games focusing on surreal and atmospheric horror in the aesthetic style of early 3D videogames.

<i>100ft Robot Golf</i> 2016 video game

100ft Robot Golf is a 2016 sports video game developed and published by No Goblin. In the game, players control mechas and must race to shoot a golf ball into the hole. 100ft Robot Golf was released in October 2016 for PlayStation 4 and PlayStation VR and in March 2017 for Windows. The game was met with a mixed reception.

Robert Yang is an academic, artist, and indie video game developer, whose work often explores gay subculture and the boundary between video games and art. His work focuses particularly on sociologically deviant and sometimes illegal sexual behavior. His projects include Borges adaptation Intimate, Infinite and The Tearoom, a game that involves soliciting sex in a public toilet. He is a former member of faculty at NYU Tisch School of the Arts's Game Center and curated their annual indie game exhibition in 2015.

<i>The Tearoom</i> 2017 video game

The Tearoom is a 2017 game by independent developer Robert Yang. Described by the creator as a "historical public bathroom simulator", The Tearoom is an erotic game that simulates the experience of participating in 'tearoom' public sex, also known as cottaging, with the goal of avoiding interference with the police. Taking inspiration from the 1970 non-fiction book Tearoom Trade and a 1962 public sex bust by police in Mansfield, Ohio, Yang developed the game as a political commentary on the past and present traditions of queer sex and persecution of sex by police. Upon release, The Tearoom received attention from publications and academics about the relevance of its historical subject matter and the effectiveness of its gameplay to convey themes of uncertainty and danger.

<i>Ahegao</i> Facial expression, often with erotic meaning

Ahegao (アヘ顔) is a term in Japanese pornography for a facial expression of characters during sexual arousal or an orgasm, typically with rolling or crossed eyes, protruding tongue, and slightly reddened face, to show enjoyment or ecstasy. The style is often used in erotic manga, anime, and video games.

<i>Rinse and Repeat</i> 2015 video game

Rinse and Repeat is a 2015 erotic video game by independent developer Robert Yang, described as a "steamy first person showering game about giving a hunk a helping hand". Developed by Yang as a "fantasy about consent and safety", Rinse and Repeat features a procedurally generated schedule in which players are only able to interact with their virtual partner at times set by the game. The game received positive reception from reviewers, with praise directed to the game's use of time and waiting to represent consent and respect, and as a homoerotic commentary on the male experience of communal showering.

<i>Cobra Club</i> 2015 video game

Cobra Club is a 2015 video game by independent developer Robert Yang. Players navigate a fictitious mobile application as a nude character standing before a mirror to take and send dick pics as customisable photos of their character's penis. These images, shared initially with other automated users of the platform, are revealed at the end of the game to have been uploaded without the player's awareness to an online page on blogging website Tumblr. Inspired by critiques of mass surveillance and the privacy issues of dating apps, Yang developed Cobra Club to provide players with a "safer space" to simulate taking dick pics and make the player aware of the data and privacy implications of those practices in real life.

References

  1. Yang, Robert (3 April 2015). "Stick Shift". itch.io. Retrieved 7 December 2023.
  2. 1 2 3 4 5 Priestman, Chris (4 June 2015). "Pleasure Your Gay Car Boyfriend to a Wild Orgasm in Stick Shift". Kill Screen. Archived from the original on 7 April 2015. Retrieved 7 December 2023.
  3. 1 2 Priestman, Chris (8 April 2015). "Stick Shift: A Game About Pleasuring A Gay Car". SiliconEra. Retrieved 7 December 2023.
  4. 1 2 Yang, Robert (3 April 2015). "Stick Shift as activist autoerotica". Radiator. Retrieved 7 December 2023.
  5. Dale, Laura (3 April 2015). "Stick Shift let me jerk off a car". Destructoid. Retrieved 7 December 2023.
  6. Alexander, Leigh (6 April 2015). "Play it now: Stick Shift". Boing Boing. Retrieved 7 December 2023.
  7. Grayson, Nathan (6 April 2015). "A Game Where You Have Sex With Your Car". Kotaku. Retrieved 7 December 2023.
  8. O'Connor, Alice (9 April 2015). "Work The Shaft: Pleasure A Gay Car In Stick Shift". Rock Paper Shotgun. Retrieved 7 December 2023.
  9. Fenlon, Wes (13 October 2023). "The best free PC games in 2023". PC Gamer.