Still There

Last updated
Still There
Still There cover art.jpg
Developer(s) GhostShark Games
Publisher(s) Iceberg Interactive
Engine Unity3D
Platform(s) Windows, macOS, Nintendo Switch
Release20 November 2019
Genre(s) Point-and-click adventure
Mode(s) Single-player

Still There is a point-and-click adventure video game developed by GhostShark Games and published by Iceberg Interactive.

Contents

Gameplay and Story

Still There is a sci-fi psychological point-and-click adventure video game. [1] [2] The game tells the story of Karl, the keeper of the Bento space-lighthouse. His job requires him to live in almost total isolation, performing routine maintenance and screening radio broadcasts, until the monotony is broken by a mysterious help request. [2] [3] [4]

The gameplay is based on challenging technical puzzles that must be solved using the spaceship manual and the help of an in-board AI. [5] [6] The story tackles difficult themes as grief and loss. [2] [6]

Development and release

Still There was developed by four people: Davide Barbieri (GhostShark Games), Daniele Giardini (Demigiant), Gaetano Leonardi (La Boite) and Ben Burnes (Abstraction Music). [7] The engine used to develop the game was Unity 3D. [8]

Still There was announced on 8 August 2019. [9] [3] [7] and showcased at Gamescom on 22 August 2019. [10] [11] The game was published by Iceberg Interactive and released for Windows, macOS and Nintendo Switch on 20 November 2019. [11] [12] [13] [8]

Reception

Still There received "generally favorable" reviews from critics according to review aggregator Metacritic [14] and it is considered "strong" from critics according to review aggregator OpenCritic. [15]

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References

  1. Briggs, Chad (13 October 2020). "Still There examines how far one can run from grief". Archived from the original on 1 December 2022. Retrieved 1 December 2022.
  2. 1 2 3 Favis, Elise (11 August 2019). "Still There, Psychological Adventure Game About A Space Lighthouse Keeper". Game Informer . Archived from the original on 22 August 2019. Retrieved 10 May 2020.
  3. 1 2 Lee, Patrick (8 August 2019). "Still There Is a Sci-Fi Adventure Game About Isolation, Grief, and Coffee". Escapist Magazine . Retrieved 10 May 2020.
  4. Calzati, Stefano (4 December 2019). "Still There – Recensione". The Games Machine (Italy) . Archived from the original on 25 May 2021. Retrieved 10 May 2020.
  5. Schmid, Matthias (29 November 2019). "Test: Still There". 4Players . Archived from the original on 25 January 2021. Retrieved 10 May 2020.
  6. 1 2 Vega, Sin (11 August 2019). "Unknown Pleasures: Eliminate the competition". Rock, Paper, Shotgun . Archived from the original on 14 May 2020. Retrieved 10 May 2020.
  7. 1 2 "Psychological Adventure Game 'Still There' Announced". Gamasutra . 8 August 2019. Retrieved 10 May 2020.
  8. 1 2 "Still There". 20 November 2019. Archived from the original on 29 July 2021. Retrieved 10 May 2020.
  9. Horti, Samuel (11 August 2019). "Still There is a dark, pensive game starring a space lighthouse keeper, out this year". PC Gamer . Archived from the original on 8 November 2020. Retrieved 10 May 2020.
  10. "Iceberg Interactive is coming to Gamescom 2019 with 'Transient' and 'Still There'". 30 July 2019. Retrieved 10 May 2020.
  11. 1 2 Bishop, Sam (15 September 2019). "Players explore a "journey through grief" in Still There". Gamereactor . Archived from the original on 18 September 2019. Retrieved 10 May 2020.
  12. Prescott, Shaun (26 November 2019). "Five new Steam games you probably missed (November 25, 2019)". PC Gamer . Archived from the original on 28 February 2020. Retrieved 10 May 2020.
  13. Walker, Alex (18 November 2019). "This Week In Games: Couch Civilization". Kotaku . Archived from the original on 20 March 2020. Retrieved 10 May 2020.
  14. 1 2 "Still There for PC Reviews". Metacritic . Archived from the original on 27 May 2020. Retrieved 10 May 2020.
  15. "Still There". Opencritic . Archived from the original on 20 January 2021. Retrieved 10 May 2020.