Street Fighter X Mega Man

Last updated

Street Fighter X Mega Man
Street Fighter X Mega Man logo.png
Developer(s) Seow Zong Hui
Publisher(s) Capcom
Programmer(s) Seow Zong Hui
Artist(s) Seow Zong Hui
George Papapetrou
Composer(s) Luke Esquivel
Series Mega Man
Street Fighter
Platform(s) Microsoft Windows
ReleaseDecember 17, 2012 [1]
Genre(s) Action, platform
Mode(s) Single-player

Street Fighter X Mega Man [lower-alpha 1] is a crossover platform game created by Singaporean fan developer Seow Zong Hui. Initially developed as a fan game, Street Fighter X Mega Man later received support from Capcom, who assisted in the production of the game. Street Fighter X Mega Man was released as a free download from Capcom Unity on December 17, 2012. It celebrates the 25th anniversary of both Capcom's Mega Man and Street Fighter franchises. Gameplay mimicks the design of classic Mega Man games with Street Fighter characters substituting as important enemies encountered in the game. [1] The game received mixed to positive reviews by critics, with some common complaints relating to technical issues and a lack of a save feature. In response to the complaints, an update was released on January 28, 2013 titled Street Fighter X Mega Man V2, which added a password save feature and other fixes.

Contents

Premise and gameplay

Mega Man battling Dhalsim Street Fighter X Mega Man screenshot.png
Mega Man battling Dhalsim

Street Fighter X Mega Man mimics the appearance and gameplay style of Mega Man games released on the Nintendo Entertainment System. The game's premise and plot center around its status as a crossover video game and the respective anniversaries of both franchises. Having fought countless Robot Masters over the years, Mega Man is ready to lie back, relax and enjoy his 25th anniversary. Getting wind of this, Ryu and his fellow Street Fighters want one last battle before they let their own anniversary finish. In terms of gameplay, Mega Man uses the same set of moves (the slide and the charge shot) featured in Mega Man 4 . Instead of using stages based on Mega Man and using Robot Masters as level bosses, the stages share influences from the Street Fighter franchise stages and characters such as Blanka, Chun-Li, and Ryu take the place of the Robot Masters as the end of level bosses. The Street Fighter characters use their signature moves as attacks; in addition, they have their own Super Meters that build up when they take damage during the boss fights and allow them to launch a powerful attack at Mega Man once filled. Like other Mega Man games, defeating each boss earns Mega Man a new weapon based on the characters' attacks, such as Ryu's Hadouken and Chun-Li's Hyakuretsu Kyaku. [3] After clearing the eight main levels, the player then moves on to face the final set of bosses. Clearing certain conditions allows players to fight hidden bosses Sagat and Akuma at the end of the game. [4]

Development

The game began as the private development of Seow Zong Hui who presented an early build to Christian Svensson, Capcom's Senior VP of consumer software, at EVO 2012. [5] [6] Svensson showed the build to several staff members in the Capcom office (including senior community manager Brett Elston), and Capcom later decided to assist in the development of the game. While Zong Hui continued to develop the game based on his original design, Capcom took over tasks such as funding, marketing, and quality assurance. Capcom decided to distribute the game on PC instead of gaming consoles because Zong Hui did not have a license for console development. Svensson has noted that Capcom will consider console releases in the future, but chose to initially distribute the game on PC to keep the game free for fans and meet its December 17 target release date. [5]

Zong Hui noted several concepts that were scrapped during development. Yang was originally planned as a boss character but was ultimately replaced by Chun-Li. His special weapon is still included in the game via cheat codes. Zong Hui also wanted to include alternate costumes for boss characters and a second playable character from the Street Fighter franchise. [7]

Following release, there were several complaints about the game crashing, having a vague user interface, and lacking any save system. In response to these complaints, Svensson noted that a patch was being discussed with the development team to address these issues in a future update. [8] An updated version was released on January 28, 2013 under the name, Street Fighter X Mega Man V2. [9] The update boasts an improved user interface, better controller compatibility, bug fixes, a password save system reminiscent of the original Mega Man games on the Nintendo Entertainment System, and an additional boss character. [10]

Music

Chiptune artist Luke Esquivel ("A_Rival") composed the music for the game. Esquivel became involved when he approached Zong Hui via YouTube and requested to being full-time musician for the game in 2009/2010 after comparing his music with Zong Hui's previous musician. When composing the music for Street Fighter X Mega Man, Esquivel combined Mega Man themes with Street Fighter themes on certain songs. In other songs, he would use elements from various Mega Man songs in order not to break the cohesion of the original soundtrack. Esquivel based most of the sounds on the first two Mega Man games, but had also used sounds from Mega Man 3, 4, and 5. Esquivel also added original compositions within several songs including two completely original compositions: "Willy Map Theme" and the beginning of the "Ending" theme. [11] The soundtrack blends popular themes from both franchises together (such as mixing Snake Man's theme from Mega Man 3 with Dhalsim's theme from Street Fighter II ). [3] The official soundtrack titled Street Fighter X Mega Man OST was released for free on Esquivel's website on December 18, 2012. [12] An EP with a total of four tracks titled Street Fighter X Mega Man X-tended Vol. 1 was released on February 8, 2013. [13]

Street Fighter X Mega Man OST track list
No.TitleLength
1."Main Theme"01:02
2."Select Your Fighter"00:28
3."Blanka Stage"01:55
4."Chun-Li Stage"01:33
5."C. Viper Stage"02:12
6."Dhalsim Stage"01:17
7."Urien Stage"01:50
8."Rolento Stage"02:12
9."Rose Stage"01:38
10."Ryu Stage"01:49
11."Boxer Stage"01:46
12."Claw Stage"01:46
13."Seth's Lab"01:21
14."Dictator Final Battle"02:02
15."Ending"02:15
16."Get Your Weapons Ready"00:32
17."Akuma Theme"01:43
18."Goes With Everything"02:16
19."DESCEND TRANSFER"00:06
20."Continue"00:20
21."VS"00:06
22."Boss"00:42
Total length:0:30:49
Street Fighter X Mega Man X-tended Vol. 1 track list
No.TitleLength
1."Sagat Theme"01:31
2."Yang Theme (Unused)"01:51
3."Voice Collection"00:37
4."Ryu Theme (Super Square Remix)"03:15
Total length:0:07:14

Reception

Two days after release, Capcom Senior VP Christian Svensson commented on the official Capcom website, Capcom-Unity, that the game has exceeded his personal expectations in terms of downloads, but no exact numbers have been released. [20] Capcom's Senior Community Manager, Brett Elston, noted that the number of downloads during release was enough to cause significant strain on their servers. [21] By March 3, 2013, the game had been downloaded one million times. [22]

Street Fighter X Mega Man has been met with mostly mixed to positive reviews. Game Informer gave the game an 8 out of 10, summarizing that "Street Fighter X Mega Man pales in comparison to the rest of the classic entries, but it’s still a wonderful test of the waters for newcomers and a charming experiment for lifelong fans." [18] Inside Gaming Daily gave the game an 8 out of 10, stating, "Though it’s short and strays away a bit from traditional Mega Man games, Street Fighter X Mega Man is a great play that you honestly have little reason not to experience." [23] IGN gave the game a 7 out of 10, noting that "The end result is a fine game that Mega Man fans will enjoy once or twice, but one without that special something that would allow it to rise to the greatness Mega Man so regularly reached in its heyday." [19] Destructoid echoed similar opinions stating, "Street Fighter X Mega Man is not the best or most polished Mega Man game around, but it's a solid effort by a very dedicated fan." [16] Game Industry News gave it a 3.5 out of 5 with mixed review stating, "It combines two of Capcom's greatest games in history into one nostalgic mash up that is sure to take fans on a trip down memory lane while still feeling fresh. Unfortunately though, the lack of challenge or the ability to continue progress after shutting down the game only hinders Street Fighter X Mega Man from being the perfect jewel it could have been." [24] Edge however gave the game a 5 out of 10, noting "inconsistent level design and limited functionality" as the game's biggest flaws. [17]

Related Research Articles

Mega Man is a Japanese science fiction video game franchise created by Capcom, starring a series of characters each known by the name or moniker "Mega Man". The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems. As of October 2023, the series has sold 41 million units worldwide.

Akuma (<i>Street Fighter</i>) Street Fighter character

Akuma, known in Japan as Gouki, is a fictional character and the secondary antagonist of the Street Fighter series of fighting games created by Capcom. Akuma made his debut in Super Street Fighter II Turbo as a secret character and boss. In the storyline of the Street Fighter video games, he is the younger brother of Gouken, Ryu's and Ken's master. In some games, he also has an alternate version named Shin Akuma or Shin Gouki in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition. Since his debut, Akuma has appeared in several subsequent titles and has been praised by both fans and critics.

Darkstalkers, known in Japan as Vampire (ヴァンパイア), is a fighting game series and media franchise created by Capcom. The first game, Darkstalkers: The Night Warriors, was released in arcades in 1994. The series is set in a pastiche gothic fiction universe with characters based on monsters from international folklore, and features a stylized 2D graphic style. Darkstalkers introduced gameplay concepts used in later Capcom fighting games, including the Street Fighter Alpha and Marvel vs. Capcom series.

<span class="mw-page-title-main">Proto Man</span> Fictional character

Proto Man, known in Japan as Blues, is a fictional character from Capcom's Mega Man video game series. Proto Man first appeared in the 1990 video game Mega Man 3 as a mini-boss Mega Man had to face periodically, and was known as Break Man. At the end of Mega Man 3, it is revealed that Break Man's actual name is Proto Man, and that he is Mega Man's older brother. Proto Man made further appearances in many more Mega Man games, sometimes as a playable character, often receiving critical praise.

<span class="mw-page-title-main">Keiji Inafune</span> Japanese video game producer, illustrator, and businessman

Keiji Inafune is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then an illustrator and artist of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero.

Sigma (<i>Mega Man X</i>) Fictional character

Sigma is the main antagonist of the Mega Man X video game series. Created by Dr. Cain, Sigma was considered the finest of the Reploids and was the first leader of the Maverick Hunters, peacekeeping androids who defend humans against their renegade counterparts. Although he was once respectable, Sigma unexpectedly goes berserk during Mega Man X and rebels against humankind after coming into contact with the Maverick Virus. He defects to the Mavericks and assumes the role of their leader. Due to the virus integrated into his circuits, he can survive seemingly anything, and constantly returns to menace the world.

Zero (<i>Mega Man</i>) Fictional character in Mega Man

Zero is a video game character present throughout much of Capcom's Mega Man franchise, who first debuted in the Mega Man X series. He is an android and an elite member of the Maverick Hunters, an organization dedicated to defending humanity from rogue Reploids known as Mavericks. Zero also acts as a mentor and longtime friend to X, the main protagonist of the X series. He is also the titular main protagonist of the Mega Man Zero series, and has a supporting role in other series in the franchise, such as the Mega Man ZX series. He has also appeared in crossover video games as a guest character.

<span class="mw-page-title-main">Servbot</span> Fictional character

The Servbot, known as Kobun (コブン) in Japan, is a type of fictional sentient robot that appears in an assortment of video games and associated media developed and published by Capcom. The Servbot originated in the 1997 title Mega Man Legends, and appears in all media within the sub-series of the same name. Within series fiction, Servbots are a group of childlike robots who follow their creator, the pirate Tron Bonne, as her loyal but incompetent henchmen. The Servbots serve as a source of comic relief for the majority of their appearances.

<i>Mega Man X2</i> 1994 video game

Mega Man X2, known as Rockman X2 (ロックマンX2) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.

<i>Mega Man X6</i> 2001 video game

Mega Man X6, known as Rockman X6 (ロックマンエックス6) in Japan, is a platform game developed and published by Capcom. It is the sixth main entry in the Mega Man X series. The game was first released on the PlayStation in Japan on November 29, 2001 and was later made available in both North America and Europe. The game was released for the Microsoft Windows in different parts of Asia in 2002.

Maverick Hunter was the codename for a cancelled first-person shooter video game in the Mega Man franchise that would have been developed by Armature Studio and published by Capcom. It was intended to be a darker entry in the Mega Man X series. Mega Man artist and producer Keiji Inafune was responsible for establishing the western-designed game and Adi Granov was responsible for X's new design. It was intended to be the first of a trilogy of games, where players controlled its protagonist X in the first two games and then as Zero for the third. The game would have had similar platform elements found in earlier Mega Man X titles.

<i>Mega Man X</i> Video game series

Mega Man X is a series of action platform games released by Capcom. It is a sub-series of the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members. The first game was released on 17 December 1993 in Japan on the Super Famicom and the following month on the Super NES in North America. Most of the sequels were ported to Microsoft Windows. The gameplay introduces new elements to the Mega Man franchise in the form of Mega Man's successor X including his new skills and power ups in the form of armors while retaining the decision to decide which boss fight first. The first six games in the series were compiled in the anthology Mega Man X Collection and then the Legacy duology collected the entire eight main games.

<i>Street Fighter IV</i> 2008 video game

Street Fighter IV is a 2.5D fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.

<i>Street Fighter</i> Japanese media franchise

Street Fighter, commonly abbreviated as SF or スト (Suto), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.

<i>Tatsunoko vs. Capcom: Ultimate All-Stars</i> 2008 video game

Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom. The game features characters from both Capcom's video game franchises and various anime series produced by Tatsunoko Production. It was originally released in Japan for arcades and the Wii video game console in December 2008 as Tatsunoko vs. Capcom: Cross Generation of Heroes. Following high demand from international fans, Capcom worked with Tatsunoko to resolve international licensing issues and a second version, Ultimate All-Stars, was released for the Wii in North America, Japan, and Europe in January 2010, featuring additional characters and online multiplayer.

<span class="mw-page-title-main">Mega Man (character)</span> Video game character

Mega Man, known as Rockman in Japan, is the title character and the protagonist of the Mega Man series by Capcom. He was created by Akira Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design.

<i>Street Fighter X Tekken</i> 2012 video game

Street Fighter X Tekken is a crossover fighting game developed and published by Capcom and released in March 2012 for the PlayStation 3 and Xbox 360, in May for Windows and in October for the PlayStation Vita. The game features characters from both the Street Fighter franchise and Namco's Tekken series. In the game, each player selects two characters respectively and face other as duos in tag team fighting matches, with the objective to knock out one of the members from the opposing team. In addition to the game's multiplayer modes, the game also features a single-player Story mode with a plot revolving around a mysterious object called the "Pandora".

<i>Mega Man Legends 3</i> Cancelled video game

Mega Man Legends 3 is a cancelled video game set to be the sequel to Mega Man Legends 2 and the fourth game in the Mega Man Legends series. It was announced for the Nintendo 3DS on September 29, 2010, during a Nintendo press conference for the 3DS.

<i>Project X Zone</i> 2012 video game

Project X Zone is a crossover tactical role-playing game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. The game is a follow-up to the 2005 video game Namco × Capcom and features characters from Namco Bandai, Capcom, and Sega. The game was released on October 11, 2012 in Japan; June 25, 2013 in North America; and July 5, 2013 in Europe. The game received mixed to positive reviews on release; praise went towards the game's cast, combat system, and presentation, but criticism was directed at its repetitive gameplay and confusing storyline.

References

  1. also known as Street Fighter X Rockman (ストリートファイター X ロックマン, Sutorīto Faitā Kurosu Rokkuman) in Japan [2]
  1. 1 2 Brelston (2012-12-08). "Street Fighter X Mega Man coming December 17". Capcom-Unity. Retrieved 2013-10-08.
  2. "CAPCOM:ロックマンシリーズ公式サイト|イベント・キャンペーン". Capcom. 2013-01-21. Archived from the original on 2013-08-18. Retrieved 2013-10-08.
  3. 1 2 Hamza CTZ Aziz (2012-12-10). "Hands-on with Street Fighter X Mega Man". Destructoid. Retrieved 2013-10-08.
  4. "Strategies for all eight [robot] masters and more". Destructoid. 18 December 2012. Retrieved 2013-11-13.
  5. 1 2 Richard George (2012-12-08). "Capcom Discusses the Future of Mega Man". IGN. Retrieved 2013-10-08.
  6. Evan Narcisse (2012-12-12). "Capcom: Street Fighter x Mega Man "Is Not Meant to Be the Cure for All That Ails Mega Man Fans"". Kotaku. Retrieved 2013-10-08.
  7. Kris (2012-12-19). "The Making Of Street Fighter X Mega Man And The Daigo Costume That Didn't Get In". Siliconera. Retrieved 2013-10-08.
  8. Ishaan (2013-12-19). "Street Fighter X Mega Man Update Coming To Address Issues". Siliconera. Retrieved 2013-10-08.
  9. Brelston. "Street Fighter X Mega Man V2 now available". Capcom-Unity. Retrieved 2013-10-08.
  10. Brelston (2013-01-14). "Street Fighter X Mega Man V2 coming this Friday". Capcom-Unity. Retrieved 2013-10-08.
  11. "Interview with Luke Esquivel (aka A_Rival) (December 2012)". Squareenixmusic.com. Archived from the original on 2013-09-22. Retrieved 2013-10-08.
  12. "Street Fighter X Mega Man OST now available". Destructoid. 2012-12-18. Retrieved 2013-10-08.
  13. A_Rival. "Street Fighter X Mega Man X-tended Vol. 1". A_Rival. Retrieved 2013-10-08.
  14. "Street Fighter X Mega Man". Game Rankings. Archived from the original on 2012-12-31. Retrieved 2013-10-08.
  15. "Street Fighter X Mega Man". Meta-Critic. Retrieved 2013-10-08.
  16. 1 2 Tony Ponce. "Ha-PEW-PEW-ken!". Destructoid. Retrieved 2013-10-08.
  17. 1 2 Edge Staff. "Street Fighter X Mega Man review". Edge . Retrieved 2013-10-08.
  18. 1 2 Tim Turi. "An Entertaining, Free Crossover With Awful UI". Game Informer. Retrieved 2013-10-08.
  19. 1 2 Colin Moriarty (19 December 2012). "A Fan-Made Tribute Becomes an Impromptu Anniversary Celebration". IGN. Retrieved 2013-10-08.
  20. Sven. "Did SF x Mega Man meet expectations?". Capcom-Unity. Retrieved 2013-11-23.
  21. Chris Carter (4 January 2013). "An update for Street Fighter X Mega Man is on the way". Destructoid. Retrieved 2013-10-08.
  22. "Street Fighter X Mega Man scores one million downloads". Destructoid. 3 March 2013. Retrieved 2013-12-11.
  23. Jason Jasicki. "Street Fighter X Mega Man Review". Inside Gaming Daily. Retrieved 2013-10-08.
  24. Billy White. "Blue Bomber Returns!". Inside Game Industry News. Archived from the original on 2013-12-03. Retrieved 2013-10-08.