Super Time Force

Last updated
Super Time Force
Super Time Force logo.jpg
Developer(s) Capybara Games
Publisher(s) Capybara Games
Composer(s) Jason DeGroot
Platform(s) Xbox 360, Xbox One, Microsoft Windows
PlayStation 4
PlayStation Vita
OS X
Linux
Release
  • Xbox 360, Xbox One
  • May 14, 2014 [1]
  • Microsoft Windows (Ultra)
  • August 25, 2014
  • PlayStation 4, PlayStation Vita (Ultra)
  • September 1, 2015 [2]
  • OS X, Linux (Ultra)
  • August 16, 2016
Genre(s) Action, Adventure, Shooter
Mode(s) Single-player

Super Time Force is a side-scrolling action and shooter video game by Capybara Games. The game was released for the Xbox One and the Xbox 360 on May 14, 2014. The game was known for its ability for players to rewind themselves, using the "Time Out" game mechanic, back to an area where they started from when a character dies, and then resume their action alongside a ghost version of the original character. Its game mechanics and gameplay were inspired by other side-scrolling titles like Contra and Metal Slug with the abilities of time-travel.

Contents

The game was later released in an updated version entitled Super Time Force Ultra on the Xbox platforms, and Microsoft Windows through Steam and GOG.com on August 25, 2014, and on PlayStation 4 and PlayStation Vita on September 1, 2015. [2] [3] Since its release, the game has received critical acclaim and awards for its humorous storytelling, gameplay, and original game mechanics.

Gameplay

Players have 30 lives to run through bullet hell levels. [4] When the player dies or voluntarily ends the run, the player can view and rewind their timestream to revisit the life of a prior player-character's run or otherwise restart with a new run. [4] There are over 16 different characters in each of the 6 stages with different weapons or powers of their own. In addition, the player can also use items like cloxs (clock items that reverse the time limit), shards (violet dust-like pixels that allow the player and the game's time limit to pass in slow motion; they are only visible if the player uses the "Time Out" mechanic) and glorbs (yellow diamond-shaped items that increase the player's number of lives by one, and are found on every level on certain areas or in enemies that are difficult to capture). Both shards and glorbs can be collected to unlock a new character when a certain number are obtained.

Plot

Commander Repeatski sends the Super Time Force, a time-traveling military organization, to various points in history such as prehistoric times, the Middle Ages, and the future in order to make the present a better place to live.

Development

The game stems from a three-day experiment at the Toronto, Ontario Game Jam in May 2011. [5] The game jam event coalesced hundreds of Toronto-area game developers to build quick prototypes around a central theme: the phrase "what just happened." [5] Kenneth Yeung of Capybara and artists Mike and Vic Nguyen brainstormed as a three-person team and decided to make a time-traveling side-scrolling shooter, "a Contra game where you can go back in time." [5] This quickly became the core feature, where upon death, the player fought "alongside ghost versions of themselves doing what they had just done before they died." [5] Dying created co-op partners of the player's recorded actions. [5] Yeung described it as, " Gunstar Heroes meets that one level in Braid ." [5]

Composer Jason DeGroot Jason DeGroot cropped.jpg
Composer Jason DeGroot

At first the team was hesitant and noncommittal about continuing the experiment, but later decided to proceed as a Friday side project. [5] They added Greg Georgiadis as a designer and Jason DeGroot as a musician, and decided after 20 days of work to pursue the project seriously. [5]

Capybara released a gameplay teaser trailer on October 17, 2011 without explaining the footage. [5] Around the same time, Microsoft awarded the game the 2012 Independent Games Festival "XBLA Award", a deal to publish the game on Xbox Live Arcade. [5] Capybara creative director Kris Piotrowski described the night as "a bit of a pinnacle moment" for the company and the risks it had taken. [6] The deal did not have specific deadlines. [5] The game debuted at PAX East 2012 without marketing. [5] Capybara president Nathan Vella told Polygon that they wanted players to discover the game organically without having the concept spoiled. [5] He also felt that the direct approach to gamers would create a small but loyal fan base, which the company preferred over broad marketing. [5] By PAX Prime 2012, Capybara had removed mechanics where charging attacks depleted the time-life meter, and added multipliers (across multiple lives) for consecutive kills. [7] In 2012, Super Time Force demos appeared at the Los Angeles iam8bit, Polygon's E3 party, and the annual Evolution fighting game tournament. [5]

The core mechanic was redesigned by PAX East 2013. [4] The game was easy for players who died often, as they would be helped by the ghosts, yet left experts at a disadvantage: improving at the game meant dying less and therefore using the ghost players (the core mechanics) less. [4] The development team decided that players should be in control of time in order to make players use death strategically, and rethought the mechanic to let the player rewind and replay the lives of previous runs from a timeline upon death. [4]

The game was delayed until its release on May 14, 2014 to the Xbox One. It was also released to Windows on August 25, 2014 and to the PlayStation platforms on September 1, 2015.

Reception

Super Time Force received favorable reviews from critics for its story, characters, colorful pixelated graphics, references to pop culture, and the unique ability for players to rewind back where they left off after their character dies using its game mechanic on each level's area as its checkpoint.

Game Informer's Matt Miller praised its playability and explained, "the reimagining of how we perceive time in an action game is what makes it memorable." Critics have pointed out some mild flaws in that its repetitive life-saving throughout the game's time-out layers was seen somewhat confusing and overwhelming, but still found its gameplay an enjoyable experience. [18] Kotaku commented that the game "[f]eels a lot more tactical and technically impressive than it initially appears", and also added that "[m]anipulating time in video games isn't a new thing, but the way that STF uses the gimmick feels fresh and clever. Rewinding and playing through a chunk of game over and over creates hectic layers of action. It's chaotic but beautiful."

Super Time Force won Gamespot's Game of the Month Award of May 2014. [24] The press also added that the game "assumes a hilariously cavalier attitude about the rights and wrongs of fiddling with time, sending up every sci-fi time travel trope in the book". [19] At the 2014 National Academy of Video Game Trade Reviewers (NAVGTR) awards, the game was nominated for Game Design, New IP. [25]

Arthur Gies of Polygon was impressed by its often nonsensical narrative and concept and described it as "The dumbest smart shooter I've ever played. The face it wears is the goofy nostalgist that can't be serious for even a moment, sure. But Capy's implementation of time travel and control is inspired enough to shine new light on even its most tired-but-excellently-executed inspirations." [22] In a 2013 interview with ScrewAttack at PAX, Capybara president Nathan Vella was asked about the game's character Zackasaurus sharing some resemblance to late 1980s and early 1990s personas. Vella explained that the character Poochie from The Simpsons' sketch series The Itchy & Scratchy Show might be an inspiration for the character.

Jordan Devore of Destructoid quoted "A satisfying run-and-gun game made even better with a fun (and funny!) take on time travel." He continued, "You'll likely be able to burn through the game in a few hours if you're not going for full completion, but it has such a winning personality that you'll find yourself coming back for more." [17]

Legacy

Super Time Force Ultra, abbreviated as STFU, was released on August 25, 2014. It features over 50 mission levels via the "Helladeck"; the Steam version of the game features guest characters owned by Valve, such as the Pyro and Saxton Hale from Team Fortress 2 and Zoey from Left 4 Dead . [26] The PlayStation 4 and PlayStation Vita version of Ultra features Sony Computer Entertainment chairman Shuhei Yoshida as a playable character along with The Traveler from Journey and Sir Galahad from The Order: 1886 . [27] [28]

Jean Rambois makes a cameo appearance in Mercenary Kings when the player can encounter him and receive a new weapon, while Zackasaurus appears in Indivisible as a playable character. Several characters from Super Time Force are also featured as part of a downloadable skin pack for the sandbox game Minecraft .

Related Research Articles

<i>Marvel vs. Capcom</i> Series of crossover fighting games

Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though later releases would be specifically developed for home consoles, handhelds, and personal computers.

<i>Marvel vs. Capcom 2: New Age of Heroes</i> 2000 video game

Marvel vs. Capcom 2: New Age of Heroes is a crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the span of twelve years.

Super Monkey Ball is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.

<i>Braid</i> (video game) 2008 puzzle platform video game

Braid is a puzzle-platform video game developed by Number None and considered an indie title. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development. He self-funded the three-year project, working with webcomic artist David Hellman to develop the artwork. An anniversary version is planned for release for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Mobile, Windows, Mac, and Linux with updated graphics and developer commentary.

<i>Street Fighter IV</i> 2008 video game

Street Fighter IV is a 2.5D fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.

<i>Super Street Fighter IV</i> 2010 video game

Super Street Fighter IV is a 2.5D fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.

<i>Ultimate Marvel vs. Capcom 3</i> Crossover fighting video game

Ultimate Marvel vs. Capcom 3 is a crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game was released in November 2011 for the PlayStation 3 and Xbox 360, and was featured as a launch title for the PlayStation Vita in 2012. The game was later ported to PlayStation 4 in December 2016, and Windows and Xbox One in March 2017.

<i>Skylanders</i> Video game series

Skylanders is a toys-to-life action-adventure video game franchise published by Activision. Skylanders games are played by placing a character's figure on the "Portal of Power", a device that reads its tag using NFC and "imports" them into the game as a playable character.

<i>Super Street Fighter IV: Arcade Edition</i> 2010 video game

Super Street Fighter IV: Arcade Edition is an update to Super Street Fighter IV, originally released in 2010 for the arcades. It has been ported in 2011 for Microsoft Windows, PlayStation 3, and Xbox 360 and in 2017, the Xbox 360 version became backward compatible on the Xbox One.

<i>Below</i> (video game) 2018 video game

Below is an action-adventure game developed by Capybara Games. The game was announced during Microsoft's E3 2013 press event, and was indefinitely delayed in 2016. It initially released on Microsoft Windows and Xbox One on December 14, 2018, with a PS4 port released in 2020. The game received mixed reviews upon release.

<i>Killer Instinct</i> (2013 video game) 2013 video game

Killer Instinct is a fighting game, the third in the Killer Instinct series, originally developed by Double Helix Games, followed by Iron Galaxy, under supervision of Ken Lobb and Rare, and published by Microsoft Studios, released as a free-to-play launch game for the Xbox One in 2013. The game is a reboot of the series, though some plot elements from Killer Instinct and Killer Instinct 2 have been retained. Development of the game involves individuals with histories in fighting games on both the developmental and competitive sides. It received positive reviews for its mechanics and engine, but was criticized for its initial lack of content. A second season of characters was released between 2014 and 2015. A third season, along with a port of the game for Windows 10, was released in 2016.

<i>TowerFall</i> 2013 action video game

TowerFall is an action indie video game created by Maddy Thorson through her company Maddy Makes Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4, Xbox One, Linux, OS X, and Windows as TowerFall Ascension and to the Nintendo Switch under its original title of TowerFall.

Dead Rising is a series of action-adventure games created by Keiji Inafune. It was originally developed by Capcom until Capcom Vancouver took over developing the franchise. As of September 30, 2023, the game series has sold 16 million copies worldwide and is currently Capcom's sixth most successful intellectual property.

<i>Borderlands: The Pre-Sequel</i> 2014 video game

Borderlands: The Pre-Sequel is an action role-playing first-person shooter video game developed by 2K Australia, with assistance from Gearbox Software and published by 2K. It is the third game in the Borderlands series, and is a spin-off set after 2009's Borderlands and before 2012's Borderlands 2. It was released for Linux, OS X, PlayStation 3, Windows, and Xbox 360 on 14 October 2014. Updated ports for Windows, PlayStation 4 and Xbox One were released as part of Borderlands: The Handsome Collection on 24 March 2015.

<i>Disney Infinity 2.0</i> 2014 toys-to-life sandbox video game

Disney Infinity 2.0 is a 2014 toys-to-life action-adventure game published by Disney Interactive Studios. It is the sequel to Disney Infinity (2013) and was announced on April 8, 2014. The game was released on September 23, 2014, in North America, September 19, 2014, in the United Kingdom, September 18, 2014, in Australia and the rest of Europe for iOS, PlayStation 3, PlayStation 4, Wii U, Microsoft Windows, Xbox 360, Xbox One, and PlayStation Vita on May 9, 2015.

<i>Game of Thrones</i> (2014 video game) 2014 video game by Telltale

Game of Thrones, also known as Game of Thrones: A Telltale Games Series, is an episodic graphic adventure game developed and published by Telltale Games for Android, iOS, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. It is based on the television series of the same name.

<i>Life Is Strange</i> (video game) 2015 episodic video game

Life Is Strange is an episodic adventure game developed by Dontnod Entertainment and published by Square Enix. The first installment of the Life Is Strange series, the game was released in five episodes periodically throughout 2015 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. It was ported to OS X and Linux in 2016, and iOS and Android in 2017–2018.

<i>Borderlands: The Handsome Collection</i> 2015 video game

Borderlands: The Handsome Collection is a compilation of first-person shooter video games developed by Gearbox Software and published by 2K. The Handsome Collection consists of both Borderlands 2 (2012) and Borderlands: The Pre-Sequel (2014) for PlayStation 4 and Xbox One, along with all of their accompanying downloadable content, enhanced local multiplayer, and the ability to transfer save data from their respective PlayStation 3 /Vita/PSVR and Xbox 360 versions. A port to the Nintendo Switch entitled Borderlands Legendary Collection was released in North America on May 29, 2020 along with the PlayStation 4 and Xbox One versions, which additionally includes the first Borderlands. For The Handsome Collection, Borderlands 2 was ported by Iron Galaxy Studios and Borderlands: The Pre-Sequel by Armature Studio. The Legendary Collection port was handled by Turn Me Up Games and Behaviour Interactive.

<i>Rare Replay</i> 2015 video game compilation

Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum to the Xbox 360—and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare's major and unreleased games.

<i>Steven Universe: Save the Light</i> Action-adventure videogame

Steven Universe: Save the Light is an action-adventure role-playing video game developed by Grumpyface Studios and published by Cartoon Network Games. Based on the television series Steven Universe, it is a sequel to the 2015 mobile game Steven Universe: Attack the Light, and is set before Steven Universe: Unleash the Light. It was released digitally on October 31, 2017 for PlayStation 4, on November 3, 2017 for Xbox One, and on August 13, 2018 for macOS and Windows; and released physically on October 30, 2018 for Nintendo Switch.

References

  1. CAPY [@CAPYGAMES] (May 2, 2014). "/// KOOKABUNGA, BROS: SUPER TIME FORCE IS OUT MAY 14TH!!! PREPARE TO DIE DIE DIE∞ #xbox360 #XboxOne #DIE" (Tweet) via Twitter.
  2. 1 2 "14 Totally True Facts About Super Time Force Ultra". PlayStation.Blog. 27 August 2015. Archived from the original on 2015-09-05. Retrieved 2015-08-27.
  3. "Super Time Force Ultra on PS4 & VITA!". Archived from the original on 2014-12-19. Retrieved 2014-12-14.
  4. 1 2 3 4 5 McElroy, Griffin (March 22, 2013). "Super Time Force's time-travel mechanics have been reinvented and refined". Polygon . Vox Media. Archived from the original on June 5, 2013. Retrieved June 11, 2013.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Leone, Matt (August 7, 2012). "How 'Super Time Force' fell into Capybara's lap (and yours)". Polygon . Vox Media. Archived from the original on May 7, 2013. Retrieved June 11, 2013.
  6. Lien, Tracey (May 14, 2012). "From nowhere to Sword & Sworcery: Capybara's road trip to indie stardom". Polygon . Vox Media. Archived from the original on June 5, 2013. Retrieved June 11, 2013.
  7. McWhertor, Michael (September 2, 2012). "'Super Time Force' gets prehistoric on an asteroid to prevent dinosaur extinction at PAX". Polygon . Vox Media. Archived from the original on June 5, 2013. Retrieved June 11, 2013.
  8. "Super Time Force Ultra for PC". GameRankings. Archived from the original on September 9, 2015. Retrieved August 25, 2014.
  9. "Super Time Force Ultra for PlayStation 4". GameRankings. Archived from the original on September 12, 2015. Retrieved September 1, 2015.
  10. "Super Time Force Ultra for PlayStation Vita". GameRankings. Archived from the original on October 8, 2015. Retrieved September 1, 2015.
  11. "Super Time Force for Xbox One". GameRankings. Archived from the original on May 17, 2014. Retrieved May 14, 2014.
  12. "Super Time Force for Xbox 360". GameRankings. Archived from the original on May 17, 2014. Retrieved May 14, 2014.
  13. "Super Time Force for Xbox One Reviews". Metacritic. Archived from the original on May 16, 2014. Retrieved May 14, 2014.
  14. "Super Time Force for Xbox 360". Metacritic. Archived from the original on May 17, 2014. Retrieved May 14, 2014.
  15. "Super Time Force Ultra for PlayStation 4 Reviews". Metacritic. Archived from the original on September 5, 2015. Retrieved September 1, 2015.
  16. "Super Time Force Ultra for PC Reviews". Metacritic. Archived from the original on August 27, 2014. Retrieved August 25, 2014.
  17. 1 2 "Super Time Force Review". destructoid.com. 13 May 2014. Archived from the original on 15 May 2014. Retrieved 13 May 2014.
  18. 1 2 Miller, Matt (13 May 2014). "Super Time Force Review". Game Informer . Retrieved 13 May 2014.
  19. 1 2 "Super Time Force Review". GameSpot. 13 May 2014. Archived from the original on 15 May 2014. Retrieved 13 May 2014.
  20. David Roberts (2014-05-13). "Super Time Force review". GamesRadar . Archived from the original on 2015-09-19. Retrieved 2015-05-13.
  21. "Super Time Force Review". IGN. 14 May 2014. Archived from the original on 15 May 2014. Retrieved 14 May 2014.
  22. 1 2 "Super Time Force Review: Total recall". Polygon. 13 May 2014. Archived from the original on 14 May 2014. Retrieved 13 May 2014.
  23. Anthony John Agnello (2014-05-13). "Super Time Force review: Chronological disorder". Engadget . Archived from the original on 2015-06-21. Retrieved 2015-05-13.
  24. "Game of the Month - May 2014 - Super Time Force". GameSpot. 13 May 2014. Archived from the original on 24 December 2014. Retrieved 13 May 2014.
  25. "NAVGTR Awards (2014)". National Academy of Video Game Trade Reviewers. Archived from the original on 2017-03-22. Retrieved 2017-02-17.
  26. Jorden Devore (August 22, 2014). "Three Valve characters are playable in Super Time Force Ultra". destructoid . Archived from the original on August 25, 2014. Retrieved August 22, 2014.
  27. Michael McWhertor (December 4, 2014). "How Shuhei Yoshida wound up as a playable character in Super Time Force Ultra". Polygon . Vox Media. Archived from the original on December 31, 2014. Retrieved December 4, 2014.
  28. Nathan Vella (April 16, 2015). "Super Time Force Ultra: Journey & The Order Characters Revealed". blog.us.playstation. PlayStation. Archived from the original on April 18, 2015. Retrieved April 16, 2015.