Surface

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The surface of an apple has various perceptible characteristics, such as curvature, smoothness, texture, color, and shininess; observing these characteristics by sight or touch allows the object to be identified. Red Apple.jpg
The surface of an apple has various perceptible characteristics, such as curvature, smoothness, texture, color, and shininess; observing these characteristics by sight or touch allows the object to be identified.
Water droplet lying on a damask. Surface tension is high enough to prevent floating below the textile. Water droplet lying on a damask.jpg
Water droplet lying on a damask. Surface tension is high enough to prevent floating below the textile.
The Sun, like all stars, appears from a distance to have a distinct surface, but on closer approach has no set surface. 171879main LimbFlareJan12 lg.jpg
The Sun, like all stars, appears from a distance to have a distinct surface, but on closer approach has no set surface.

A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space. [1] [2] It is the portion or region of the object that can first be perceived by an observer using the senses of sight and touch, and is the portion with which other materials first interact. The surface of an object is more than "a mere geometric solid", but is "filled with, spread over by, or suffused with perceivable qualities such as color and warmth". [3]

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The concept of surface has been abstracted and formalized in mathematics, specifically in geometry. Depending on the properties on which the emphasis is given, there are several non equivalent such formalizations, that are all called surface, sometimes with some qualifier, such as algebraic surface, smooth surface or fractal surface.

The concept of surface and its mathematical abstraction are both widely used in physics, engineering, computer graphics, and many other disciplines, primarily in representing the surfaces of physical objects. For example, in analyzing the aerodynamic properties of an airplane, the central consideration is the flow of air along its surface. The concept also raises certain philosophical questions—for example, how thick is the layer of atoms or molecules that can be considered part of the surface of an object (i.e., where does the "surface" end and the "interior" begin), [2] [4] and do objects really have a surface at all if, at the subatomic level, they never actually come in contact with other objects. [5]

Perception of surfaces

The surface of an object is the part of the object that is primarily perceived. Humans equate seeing the surface of an object with seeing an object. For example, in looking at an automobile, it is normally not possible to see the engine, electronics, and other internal structures, but the object is still recognized as an automobile because the surface identifies it as one. [6] Conceptually, the "surface" of an object can be defined as the topmost layer of atoms. [7] Many objects and organisms have a surface that is in some way distinct from their interior. For example, the peel of an apple has very different qualities from the interior of the apple, [8] and the exterior surface of a radio may have very different components from the interior. Peeling the apple constitutes removal of the surface, ultimately leaving a different surface with a different texture and appearance, identifiable as a peeled apple. Removing the exterior surface of an electronic device may render its purpose unrecognizable. By contrast, removing the outermost layer of a rock or the topmost layer of liquid contained in a glass would leave a substance or material with the same composition, only slightly reduced in volume. [9]

In mathematics

A sphere is the surface of a solid ball, here having radius r Sphere and Ball.png
A sphere is the surface of a solid ball, here having radius r

In mathematics, a surface is a mathematical model of the common concept of a surface. It is a generalization of a plane, but, unlike a plane, it may be curved; this is analogous to a curve generalizing a straight line.

There are several more precise definitions, depending on the context and the mathematical tools that are used for the study. The simplest mathematical surfaces are planes and spheres in the Euclidean 3-space. The exact definition of a surface may depend on the context. Typically, in algebraic geometry, a surface may cross itself (and may have other singularities), while, in topology and differential geometry, it may not.

A surface is a topological space of dimension two; this means that a moving point on a surface may move in two directions (it has two degrees of freedom). In other words, around almost every point, there is a coordinate patch on which a two-dimensional coordinate system is defined. For example, the surface of the Earth resembles (ideally) a sphere, and latitude and longitude provide two-dimensional coordinates on it (except at the poles and along the 180th meridian).

In the physical sciences

Many surfaces considered in physics and chemistry (physical sciences in general) are interfaces. For example, a surface may be the idealized limit between two fluids, liquid and gas (the surface of the sea in air) or the idealized boundary of a solid (the surface of a ball). In fluid dynamics, the shape of a free surface may be defined by surface tension. However, they are surfaces only at macroscopic scale. At microscopic scale, they may have some thickness. At atomic scale, they do not look at all as a surface, because of holes formed by spaces between atoms or molecules.[ citation needed ]

Other surfaces considered in physics are wavefronts. One of these, discovered by Fresnel, is called wave surface by mathematicians.

The surface of the reflector of a telescope is a paraboloid of revolution.

Other occurrences:

In computer graphics

One of the main challenges in computer graphics is creating realistic simulations of surfaces. In technical applications of 3D computer graphics (CAx) such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe (lines and curves) and solids. Point clouds are also sometimes used as temporary ways to represent an object, with the goal of using the points to create one or more of the three permanent representations. [10]

One technique used for enhancing surface realism in computer graphics is the use of physically-based rendering (PBR) algorithms which simulate the interaction of light with surfaces based on their physical properties, such as reflectance, roughness, and transparency. By incorporating mathematical models and algorithms, PBR can generate highly realistic renderings that resemble the behavior of real-world materials. PBR has found practical applications beyond entertainment, extending its impact to architectural design, product prototyping, and scientific simulations.

Related Research Articles

<span class="mw-page-title-main">Dimension</span> Property of a mathematical space

In physics and mathematics, the dimension of a mathematical space is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on it – for example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on it – for example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces.

In elementary geometry, a polytope is a geometric object with flat sides (faces). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions n as an n-dimensional polytope or n-polytope. For example, a two-dimensional polygon is a 2-polytope and a three-dimensional polyhedron is a 3-polytope. In this context, "flat sides" means that the sides of a (k + 1)-polytope consist of k-polytopes that may have (k – 1)-polytopes in common.

<span class="mw-page-title-main">2D computer graphics</span> Computer-based generation of digital images

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves.

<span class="mw-page-title-main">Computer-aided design</span> Constructing a product by means of computer

Computer-aided design (CAD) is the use of computers to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software help protect products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer-aided design and drafting (CADD) are also used.

<span class="mw-page-title-main">Convex hull</span> Smallest convex set containing a given set

In geometry, the convex hull, convex envelope or convex closure of a shape is the smallest convex set that contains it. The convex hull may be defined either as the intersection of all convex sets containing a given subset of a Euclidean space, or equivalently as the set of all convex combinations of points in the subset. For a bounded subset of the plane, the convex hull may be visualized as the shape enclosed by a rubber band stretched around the subset.

Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity.

<span class="mw-page-title-main">Discrete geometry</span> Branch of geometry that studies combinatorial properties and constructive methods

Discrete geometry and combinatorial geometry are branches of geometry that study combinatorial properties and constructive methods of discrete geometric objects. Most questions in discrete geometry involve finite or discrete sets of basic geometric objects, such as points, lines, planes, circles, spheres, polygons, and so forth. The subject focuses on the combinatorial properties of these objects, such as how they intersect one another, or how they may be arranged to cover a larger object.

<span class="mw-page-title-main">Solid modeling</span> Set of principles for modeling solid geometry

Solid modeling is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes (solids). Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics, such as 3D modeling, by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects.

<span class="mw-page-title-main">Point (geometry)</span> Fundamental object of geometry

In geometry, a point is an abstract idealization of an exact position, without size, in physical space, or its generalization to other kinds of mathematical spaces. As zero-dimensional objects, points are usually taken to be the fundamental indivisible elements comprising the space, of which one-dimensional curves, two-dimensional surfaces, and higher-dimensional objects consist; conversely, a point can be determined by the intersection of two curves or three surfaces, called a vertex or corner.

A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space.

<span class="mw-page-title-main">Four-dimensional space</span> Geometric space with four dimensions

Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions, to describe the sizes or locations of objects in the everyday world. For example, the volume of a rectangular box is found by measuring and multiplying its length, width, and height. This concept of ordinary space is called Euclidean space because it corresponds to Euclid's geometry, which was originally abstracted from the spatial experiences of everyday life.

Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume are removed.

<span class="mw-page-title-main">Mesh generation</span> Subdivision of space into cells

Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain. Meshes are created by computer algorithms, often with human guidance through a GUI, depending on the complexity of the domain and the type of mesh desired. A typical goal is to create a mesh that accurately captures the input domain geometry, with high-quality (well-shaped) cells, and without so many cells as to make subsequent calculations intractable. The mesh should also be fine in areas that are important for the subsequent calculations.

A molecular model is a physical model of an atomistic system that represents molecules and their processes. They play an important role in understanding chemistry and generating and testing hypotheses. The creation of mathematical models of molecular properties and behavior is referred to as molecular modeling, and their graphical depiction is referred to as molecular graphics.

Function Representation is used in solid modeling, volume modeling and computer graphics. FRep was introduced in "Function representation in geometric modeling: concepts, implementation and applications" as a uniform representation of multidimensional geometric objects (shapes). An object as a point set in multidimensional space is defined by a single continuous real-valued function of point coordinates which is evaluated at the given point by a procedure traversing a tree structure with primitives in the leaves and operations in the nodes of the tree. The points with belong to the object, and the points with are outside of the object. The point set with is called an isosurface.

<span class="mw-page-title-main">3D computer graphics</span> Graphics that use a three-dimensional representation of geometric data

3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.

A geographic data model, geospatial data model, or simply data model in the context of geographic information systems, is a mathematical and digital structure for representing phenomena over the Earth. Generally, such data models represent various aspects of these phenomena by means of geographic data, including spatial locations, attributes, change over time, and identity. For example, the vector data model represents geography as collections of points, lines, and polygons, and the raster data model represent geography as cell matrices that store numeric values. Data models are implemented throughout the GIS ecosystem, including the software tools for data management and spatial analysis, data stored in a variety of GIS file formats, specifications and standards, and specific designs for GIS installations.

Geometry is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.

<span class="mw-page-title-main">3D modeling</span> Form of computer-aided engineering

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

<span class="mw-page-title-main">Physically based rendering</span> Computer graphics technique

Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. PBR principles may be implemented in real-time applications using Shaders or offline applications using Ray tracing (graphics) or Path tracing.

References

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  2. 1 2 Sorensen, Roy (2011). Seeing Dark Things: The Philosophy of Shadows. Oxford: Oxford University Press. p. 45. ISBN   9780199797134. OCLC   955163137.
  3. Butchvarov, Panayot (1970). The Concept of Knowledge . Evanston: Northwestern University Press. p.  249. ISBN   9780810103191. OCLC   925168650.
  4. Stroll, Avrum (1988). Surfaces . Minneapolis: University of Minnesota Press. p.  205. ISBN   9780816616947. OCLC   925290683.
  5. Plesha, Michael; Gray, Gary & Costanzo, Francesco (2012). Engineering Mechanics: Statics and Dynamics (2nd ed.). New York: McGraw-Hill Higher Education. p. 8. ISBN   9780073380315. OCLC   801035627.
  6. Butchvarov (1970) , p. 253.
  7. Stroll (1988) , p. 54.
  8. Stroll (1988) , p. 81.
  9. Gibson, James J. (1950). "The Perception of Visual Surfaces". The American Journal of Psychology. 63 (3): 367–384. doi:10.2307/1418003. ISSN   0002-9556.
  10. "Surface data recovery" . Retrieved 2024-04-11.