Surprise factor

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The surprise factor is a technique used in storytelling to produce a visceral reaction from the audience. It is created by telling a story in a way which creates a certain perception of events which is then revealed to be false often in exact opposition to original perception. The term most often refers to its use in many forms of humour which provides the audience with the twist or punch line, intended to elicit amusement. However it can also be used to elicit a tragic reaction, rather than a comic one.

It has been theorised that the essence of humour lies in two elements or factors, the relevance factor, and the surprise factor. [1] [2] First, it is necessary to present something familiar or relevant to the audience. This accounts for gaining the involvement and scrutiny of the audience, who may believe they know the natural follow-through thoughts or conclusion. Next, the actual amusement results from the presentation of some twist on what the audience expected, or else from interpreting the original situation in an unexpected way. These twists and unexpected interpretations may be summarized as the surprise factor.

For this reason, knowing a punch line in advance, or some situation which would flub the delivery of the punchline, can destroy the surprise factor, and in turn destroy the entertainment value or amusement the joke may have otherwise provided; such information is known in some contexts as a spoiler. On the other hand, a person previously holding the same unexpected conclusions or secret perspectives as the comedian could derive amusement from hearing those same thoughts expressed and elaborated. That there is commonality, unity of thought, and an ability to openly analyze and express these (where secrecy and inhibited exploration was previously thought necessary) can be the surprise factor in these situations. This phenomenon explains much of the success of comedians who deal with same-gender and same-culture audiences on gender conflicts and cultural topics, respectively.

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<span class="mw-page-title-main">Joke</span> Display of humor using words

A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laugh and is usually not meant to be interpreted literally. It usually takes the form of a story, often with dialogue, and ends in a punch line, whereby the humorous element of the story is revealed; this can be done using a pun or other type of word play, irony or sarcasm, logical incompatibility, hyperbole, or other means. Linguist Robert Hetzron offers the definition:

A joke is a short humorous piece of oral literature in which the funniness culminates in the final sentence, called the punchline… In fact, the main condition is that the tension should reach its highest level at the very end. No continuation relieving the tension should be added. As for its being "oral," it is true that jokes may appear printed, but when further transferred, there is no obligation to reproduce the text verbatim, as in the case of poetry.

<span class="mw-page-title-main">Humour</span> Tendency of experiences to provoke laughter and provide amusement

Humour or humor is the tendency of experiences to provoke laughter and provide amusement. The term derives from the humoral medicine of the ancient Greeks, which taught that the balance of fluids in the human body, known as humours, controlled human health and emotion.

<span class="mw-page-title-main">Stand-up comedy</span> Comedy style where the performer addresses the audience directly

Stand-up comedy is a comedic performance to a live audience in which the performer addresses the audience directly from the stage. The performer is known as a comedian, comic, or stand-up. It is usually a rhetorical performance but many comics employ crowd interaction as part of their set or routine.

<span class="mw-page-title-main">Jealousy</span> Emotion

Jealousy generally refers to the thoughts or feelings of insecurity, fear, and concern over a relative lack of possessions or safety.

<span class="mw-page-title-main">Tickling</span> Action of making one laugh through physical touch

Tickling is the act of touching a part of a body in a way that causes involuntary twitching movements or laughter. The word evolved from the Middle English tikelen, perhaps frequentative of ticken, to touch lightly.

News values are "criteria that influence the selection and presentation of events as published news." These values help explain what makes something "newsworthy."

A punch line concludes a joke; it is intended to make people laugh. It is the third and final part of the typical joke structure. It follows the introductory framing of the joke and the narrative which sets up for the punch line.

<span class="mw-page-title-main">Microexpression</span> Innate result of voluntary, involuntary, and conflicting emotional responses

A microexpression is a facial expression that only lasts for a short moment. It is the innate result of a voluntary and an involuntary emotional response occurring simultaneously and conflicting with one another, and occurs when the amygdala responds appropriately to the stimuli that the individual experiences and the individual wishes to conceal this specific emotion. This results in the individual very briefly displaying their true emotions followed by a false emotional reaction.

Sympathy is the perception of, understanding of, and reaction to the distress or need of another life form.

Surreal humour is a form of humour predicated on deliberate violations of causal reasoning, thus producing events and behaviors that are obviously illogical. Portrayals of surreal humour tend to involve bizarre juxtapositions, incongruity, non-sequiturs, irrational or absurd situations, and expressions of nonsense.

<span class="mw-page-title-main">Glossary of rhetorical terms</span>

Owing to its origin in ancient Greece and Rome, English rhetorical theory frequently employs Greek and Latin words as terms of art. This page explains commonly used rhetorical terms in alphabetical order. The brief definitions here are intended to serve as a quick reference rather than an in-depth discussion. For more information, click the terms.

Surprise is a brief mental and physiological state, a startle response experienced by animals and humans as the result of an unexpected event. Surprise can have any valence; that is, it can be neutral/moderate, pleasant, unpleasant, positive, or negative. Surprise can occur in varying levels of intensity ranging from very-surprised, which may induce the fight-or-flight response, or little-surprise that elicits a less intense response to the stimuli.

Appraisal theory is the theory in psychology that emotions are extracted from our evaluations of events that cause specific reactions in different people. Essentially, our appraisal of a situation causes an emotional, or affective, response that is going to be based on that appraisal. An example of this is going on a first date. If the date is perceived as positive, one might feel happiness, joy, giddiness, excitement, and/or anticipation, because they have appraised this event as one that could have positive long-term effects, i.e. starting a new relationship, engagement, or even marriage. On the other hand, if the date is perceived negatively, then our emotions, as a result, might include dejection, sadness, emptiness, or fear. Reasoning and understanding of one's emotional reaction becomes important for future appraisals as well. The important aspect of the appraisal theory is that it accounts for individual variability in emotional reactions to the same event.

Anti-humor is a type of indirect and alternative humor that involves the joke-teller's delivering something that is intentionally not funny, or lacking in intrinsic meaning. The practice relies on the expectation on the part of the audience of something humorous, and when this does not happen, the irony itself is of comedic valuehumor can be, and often is, about unexpected contrast (see Theories of humor § Incongruous juxtaposition theory). Anti-humor is also the basis of various types of pranks and hoaxes.

There are many theories of humor which attempt to explain what humor is, what social functions it serves, and what would be considered humorous. Among the prevailing types of theories that attempt to account for the existence of humor, there are psychological theories, the vast majority of which consider humor to be very healthy behavior; there are spiritual theories, which consider humor to be an inexplicable mystery, very much like a mystical experience. Although various classical theories of humor and laughter may be found, in contemporary academic literature, three theories of humor appear repeatedly: relief theory, superiority theory, and incongruity theory. Among current humor researchers, there is no consensus about which of these three theories of humor is most viable. Proponents of each one originally claimed their theory to be capable of explaining all cases of humor. However, they now acknowledge that although each theory generally covers its own area of focus, many instances of humor can be explained by more than one theory. Similarly, one view holds that theories have a combinative effect; Jeroen Vandaele claims that incongruity and superiority theories describe complementary mechanisms which together create humor.

VUCA is an acronym based on the leadership theories of Warren Bennis and Burt Nanus, to describe or to reflect on the volatility, uncertainty, complexity and ambiguity of general conditions and situations. The U.S. Army War College introduced the concept of VUCA in 1987, to describe a more complex multilateral world perceived as resulting from the end of the Cold War. More frequent use and discussion of the term began from 2002. It has subsequently spread to strategic leadership in organizations, from for-profit corporations to education.

<span class="mw-page-title-main">Comedy</span> Genre of dramatic works intended to be humorous

Comedy is a genre of fiction that consists of discourses or works intended to be humorous or amusing by inducing laughter, especially in theatre, film, stand-up comedy, television, radio, books, or any other entertainment medium. The term originated in ancient Greece: In Athenian democracy, the public opinion of voters was influenced by political satire performed by comic poets in theaters. The theatrical genre of Greek comedy can be described as a dramatic performance pitting two groups, ages, genders, or societies against each other in an amusing agon or conflict. Northrop Frye depicted these two opposing sides as a "Society of Youth" and a "Society of the Old". A revised view characterizes the essential agon of comedy as a struggle between a relatively powerless youth and the societal conventions posing obstacles to his hopes. In this struggle, the youth then becomes constrained by his lack of social authority, and is left with little choice but to resort to ruses which engender dramatic irony, which provokes laughter.

<span class="mw-page-title-main">Music and emotion</span> Psychological relationship between human affect and music

Research into music and emotion seeks to understand the psychological relationship between human affect and music. The field, a branch of music psychology, covers numerous areas of study, including the nature of emotional reactions to music, how characteristics of the listener may determine which emotions are felt, and which components of a musical composition or performance may elicit certain reactions.

Human factors are the physical or cognitive properties of individuals, or social behavior which is specific to humans, and influence functioning of technological systems as well as human-environment equilibria. The safety of underwater diving operations can be improved by reducing the frequency of human error and the consequences when it does occur. Human error can be defined as an individual's deviation from acceptable or desirable practice which culminates in undesirable or unexpected results.

Dive safety is primarily a function of four factors: the environment, equipment, individual diver performance and dive team performance. The water is a harsh and alien environment which can impose severe physical and psychological stress on a diver. The remaining factors must be controlled and coordinated so the diver can overcome the stresses imposed by the underwater environment and work safely. Diving equipment is crucial because it provides life support to the diver, but the majority of dive accidents are caused by individual diver panic and an associated degradation of the individual diver's performance. - M.A. Blumenberg, 1996

Facial expressions are used to communicate emotions. They can also occur solitarily, without other people being present. People often imagine themselves in social situations when alone, resulting in solitary facial expressions. Toddlers and children in early childhood use social cues and contexts to discriminate and recognize facial expressions. They develop at this early stage facial expressions in order to provoke reactions from their caregivers and receive nurturance and support. Children reflect their peers' emotions in their own expressions for social interaction.

References

  1. Gad, Thomas (2016-09-03). Customer Experience Branding: Driving Engagement Through Surprise and Innovation. Kogan Page Publishers. p. 58. ISBN   978-0-7494-7751-6.
  2. Awasthi, Narayan Datt (2007). Indictment of Academic Mores in Jane Smiley's Moo (Thesis thesis). Department of English.