Technology demonstration

Last updated

A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach, or to test them on ordinary users.

Contents

Computers and gaming

Technology demonstrations are often used in the computer industry, emerging as an important tool in response to short development cycles in software and hardware development.

Computer technology demos should not be confused with demoscene-based demos, which, although often demonstrating new software techniques, are regarded as a stand-alone form of computer art.

Google Tech Demo

Sales engineering technology demonstration

Sales Engineering staff, often bearing the title Sales Engineer or Presales Consultant, will prepare technology demonstrations for business meetings or seminars to show capabilities of business products. This can include both software and hardware products, and can show multiple products integrating together. Usually, a demonstration is less than a Proof of concept, but can come some of the way to showing how a business project may be justified. Large companies with tens or hundreds of Sales Engineers will often have a team who specialize in the production of demonstration systems and plans.

See also

Related Research Articles

<span class="mw-page-title-main">Nvidia</span> American multinational technology company

Nvidia Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. It is a software and fabless company which designs and supplies graphics processing units (GPUs), application programming interfaces (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is also a dominant supplier of artificial intelligence (AI) hardware and software.

<span class="mw-page-title-main">Graphics card</span> Expansion card which generates a feed of output images to a display device

A graphics card is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to erroneously refer to the graphics card as a whole.

<span class="mw-page-title-main">GeForce 256</span> GPU by Nvidia

The GeForce 256 is the original release in Nvidia's "GeForce" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video. It offered a notably large leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator.

<span class="mw-page-title-main">GeForce FX series</span> Series of GPUs by Nvidia

The GeForce FX or "GeForce 5" series is a line of graphics processing units from the manufacturer Nvidia.

<span class="mw-page-title-main">ATI Technologies</span> Canadian technology corporation

ATI Technologies Inc., commonly called ATI, was a Canadian semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985, the company listed publicly in 1993 and was acquired by AMD in 2006. As a major fabrication-less or fabless semiconductor company, ATI conducted research and development in-house and outsourced the manufacturing and assembly of its products. With the decline and eventual bankruptcy of 3dfx in 2000, ATI and its chief rival Nvidia emerged as the two dominant players in the graphics processors industry, eventually forcing other manufacturers into niche roles.

<span class="mw-page-title-main">3dfx</span> American computer hardware company

3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the late 1990s to 2000.

<span class="mw-page-title-main">Graphics processing unit</span> Specialized electronic circuit; graphics accelerator

A graphics processing unit (GPU) is a specialized electronic circuit initially designed to accelerate computer graphics and image processing. After their initial design, GPUs were found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. Other non-graphical uses include the training of neural networks and cryptocurrency mining.

A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either non-player characters or other players.

A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. It is an example of hardware acceleration.

<span class="mw-page-title-main">NV1</span> 1995 computer graphics card

The Nvidia NV1, manufactured by SGS-Thomson Microelectronics under the model name STG2000, was a multimedia PCI card announced in May 1995 and released in November 1995. It was sold to retail by Diamond as the Diamond Edge 3D.

<span class="mw-page-title-main">PhysX</span> Realtime physics engine software

PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite.

<span class="mw-page-title-main">AMD CrossFire</span> Brand name by AMD; multi-GPU technology

AMD CrossFire is a brand name for the multi-GPU technology by Advanced Micro Devices, originally developed by ATI Technologies. The technology allows up to four GPUs to be used in a single computer to improve graphics performance.

<span class="mw-page-title-main">High-dynamic-range rendering</span> Rendering of computer graphics scenes by using lighting calculations done in high-dynamic-range

High-dynamic-range rendering, also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with more simplistic lighting models.

<span class="mw-page-title-main">Quadro</span> Brand of Nvidia graphics cards used in workstations

Quadro was Nvidia's brand for graphics cards intended for use in workstations running professional computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC) applications, scientific calculations and machine learning from 2000 to 2020.

<span class="mw-page-title-main">Ray-tracing hardware</span> Type of 3D graphics accelerator

Ray-tracing hardware is special-purpose computer hardware designed for accelerating ray tracing calculations.

<span class="mw-page-title-main">Radeon R100 series</span> Series of video cards

The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. "R100" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.

<span class="mw-page-title-main">Matrox Parhelia</span> GPU by Matrox

The Matrox Parhelia-512 is a graphics processing unit (GPU) released by Matrox in 2002. It has full support for DirectX 8.1 and incorporates several DirectX 9.0 features. At the time of its release, it was best known for its ability to drive three monitors and its Coral Reef tech demo.

<span class="mw-page-title-main">Larrabee (microarchitecture)</span> Canceled Intel GPGPU chip

Larrabee is the codename for a cancelled GPGPU chip that Intel was developing separately from its current line of integrated graphics accelerators. It is named after either Mount Larrabee or Larrabee State Park in Whatcom County, Washington, near the town of Bellingham. The chip was to be released in 2010 as the core of a consumer 3D graphics card, but these plans were cancelled due to delays and disappointing early performance figures. The project to produce a GPU retail product directly from the Larrabee research project was terminated in May 2010 and its technology was passed on to the Xeon Phi. The Intel MIC multiprocessor architecture announced in 2010 inherited many design elements from the Larrabee project, but does not function as a graphics processing unit; the product is intended as a co-processor for high performance computing.

Luminous Engine, originally called Luminous Studio, is a multi-platform game engine developed and used internally by Square Enix and later on by Luminous Productions. The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox One, the PlayStation 4, and versions of Microsoft Windows. It was conceived during the development of Final Fantasy XIII-2 to be compatible with next generation consoles that their existing platform, Crystal Tools, could not handle.

<span class="mw-page-title-main">Nvidia RTX</span> Development platform for rendering graphics

Nvidia RTX is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.

References