The Chariot (VII) is the seventh trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
A figure sits in a chariot, although he holds no rope, he is pulled by two sphinxes or horses. There is often a black and white motif, for example one of the steeds may be black and the other white. The figure may be crowned or helmeted, and is winged in some representations. The figure may hold a sword or wand. The Thoth Tarot deck has the figure controlling four animals.
The mallet, or gavel, on the chariot's coat of arms is a masonic symbol representing self control. [1]
A canopy of stars above the charioteer's head is intended to show "celestial influences". [2]
According to A.E. Waite's 1910 book Pictorial Key to the Tarot , the Chariot card carries several divinatory associations: [3]
7. THE CHARIOT.—Succour, providence; also war, triumph, presumption, vengeance, trouble. Reversed: Riot, quarrel, dispute, litigation, defeat.
In Astrology, the Chariot is associated with the feminine, cardinal-water sign of Cancer and its ruling planetary body, the Moon. [4]
Other names for the card are The Centurion or Victory.[ citation needed ]
In the manga JoJo's Bizarre Adventure: Stardust Crusaders, tarot cards are used to name the character's powers, named 'Stands'. The character Jean Pierre Polnareff has a stand named Silver Chariot, named after the tarot card.
The Magician (I), also known as The Magus or The Juggler, is the first trump or Major Arcana card in most traditional tarot decks. It is used in game playing and divination; in the English-speaking world, the divination meaning is much better known.
The High Priestess (II) is the second Major Arcana card in cartomantic Tarot decks. It is based on the 2nd trump of Tarot card packs. In the first Tarot pack with inscriptions, the 18th-century woodcut Tarot de Marseilles, this figure is crowned with the Papal tiara and labelled La Papesse, the Popess, a possible reference to the legend of Pope Joan.
The Empress (III) is the third trump or Major Arcana card in traditional tarot decks. It is used in card games as well as divination.
The Hierophant (V), alternatively depicted as The Pope or The High Priest (as a counterpart to "The High Priestess") is the fifth card of the Major Arcana in occult Tarot decks used in divination. It was identified as the Pope in early decks like Tarot of Marseilles, while modern decks like Rider–Waite Tarot may use the term hierophant (Ancient Greek: ἱεροφάντης), a person who brings religious congregants into the presence of that which is deemed "holy".
Death (XIII) is the 13th trump or Major Arcana card in most traditional tarot decks. It is used in tarot card games as well as in divination. The card typically depicts the Grim Reaper, and when used for divination is often interpreted as signifying major changes in a person's life.
The Hanged Man (XII) is the twelfth Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The Lovers (VI) is the sixth trump or Major Arcana card in most traditional Tarot decks. It is used in game playing as well as in divination.
The Emperor (IV) is the fourth trump or Major Arcana card in traditional tarot decks. It is used in game playing as well as in divination.
Strength is a Major Arcana tarot card, and is numbered either XI or VIII, depending on the deck. Historically it was called Fortitude, and in the Thoth Tarot deck it is called Lust. This card is used in game playing as well as in divination.
The Hermit (IX) is the ninth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
Wheel of Fortune is one of 78 cards in a tarot deck and is the tenth trump or Major Arcana card in most tarot decks. It is used in game playing as well as in divination.
Justice is a Major Arcana tarot card, numbered either VIII or XI, depending on the deck. This card is used in game playing as well as in divination.
Temperance (XIV) is one of the 22 Major Arcana cards in Tarot decks. It is usually numbered 14. It depicts a figure which represents the virtue Temperance. Along with Justice and Strength, it is one of three Virtues which are given their own cards in traditional tarot. It is used in both game playing and in divination.
The Devil (XV) is the fifteenth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The Star (XVII) is the 17th ranking or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The Moon (XVIII) is the eighteenth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The Sun (XIX) is the nineteenth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The World (XXI) is the 21st trump or Major Arcana card in the tarot deck. It can be incorporated as the final card of the Major Arcana or tarot trump sequence (the first or last optioned as being "The Fool" (0). It is associated with the 22nd letter of the Hebrew alphabet, 'Tau', also spelled 'Tav' or 'Taw'.
Judgement (XX), or in some decks spelled Judgment, is a tarot card, part of the Major Arcana suit usually comprising 22 cards.
The Fool is one of the 78 cards in a tarot deck. In tarot card reading, it is one of the 22 Major Arcana, sometimes numbered as 0 or XXII. However, in decks designed for playing traditional tarot card games, it is typically unnumbered, as it is not one of the 21 trump cards and instead serves a unique purpose by itself.