The City of Skulls

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The City of Skulls
WGR6CityofSkullsCover.jpg
CodeWGR6
TSR product code9405
Rules required2nd Ed AD&D
Character levels9 - 12
Campaign setting Greyhawk
Authors Carl Sargent
First published1993

The City of Skulls is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.

Contents

Plot summary

The adventure takes place in the Kingdom of Furyondy and the Empire of Iuz following the Greyhawk Wars. The city referenced in the book's title is Dorakaa, the capital of Iuz's empire.

Publication history

The module bears the code WGR6 and was published by TSR, Inc. in 1993 for the second edition Advanced Dungeons & Dragons rules.

The module was written by Carl Sargent with cover art by Jeff Easley and interior art by Eric Hotz.

The publication was designed for use with the From the Ashes updated setting information for Greyhawk and Sargent's sourcebooks Iuz the Evil and The Marklands . None of these are strictly necessary for use of the module, however.

Reception

City of Skulls was ranked the 26th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [1]

Related Research Articles

Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with Dungeons & Dragons publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPGA's massively shared Living Greyhawk campaign from 2000–2008.

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References

  1. Mona, Erik; Jacobs, James; Dungeon Design Panel (November 2004). "The 30 Greatest D&D Adventures of All Time". Dungeon . Paizo Publishing (116): 68–81.