The Crew (video game)

Last updated
The Crew
The Crew box art.jpg
Developer(s)
Publisher(s) Ubisoft
Director(s) Stéphane Beley
Producer(s)
  • Richard Blenkinsop
  • Cristian Pana
Artist(s)
  • Beniot Boucher
  • David Guillaume
  • Jean-Luc Damieux-Verdeau
Composer(s) Joseph Trapanese
Platform(s)
ReleaseDecember 2, 2014 [1]
Genre(s) Racing
Mode(s) Single-player, multiplayer

The Crew was a 2014 online-only racing video game co-developed by Ubisoft Ivory Tower and Ubisoft Reflections and published by Ubisoft. The game was released for PlayStation 4, Windows, and Xbox One, with an Xbox 360 port developed by Asobo Studio in December 2014, and for Amazon Luna in November 2020. It featured a persistent open world environment for free-roaming across a scaled-down recreation of the Contiguous United States and included both role-playing and large-scale multiplayer elements.

Contents

Upon release, The Crew received mixed reviews from critics who praised the game's world design but criticized the always-online aspect, which created technical glitches and other issues, the difficult-to-understand user interface, and the presence of microtransactions. The game shipped two million units by January 1, 2015. The first expansion, titled The Crew: Wild Run, was released on November 17, 2015. The second expansion, entitled The Crew: Calling All Units, was announced at Gamescom 2016 and released on November 29, 2016. [2] [3]

It was later followed by its sequel, The Crew 2 , which released worldwide on June 29, 2018. Another sequel, The Crew Motorfest , was released on September 14, 2023.

On March 31, 2024, Ubisoft shut down the game's servers, rendering the game unplayable. [4]

Gameplay

The Crew was a racing game set in a persistent open world environment for free-roaming across a scaled-down recreation of the contiguous United States. [5] The map was split into five regions: The Midwest, East Coast,The South, Mountain States, and West Coast. Each region had its own unique geographical features. Six main cities (one in each region, two in the Midwest) were featured in the game: Detroit and Chicago in the Midwest, New York City on the East Coast, Miami in The South, Las Vegas in the Mountain States, and Los Angeles on the West Coast. Various other cities, namely St. Louis, Washington, D.C., New Orleans, Dallas, Salt Lake City, Santa Fe, San Francisco, and Seattle, were also featured in the game. Over thirty smaller cities and towns lined the countryside, such as Nashville, Norfolk and others. It would take approximately 45 minutes in real time to drive from coast to coast in-game. [6]

The Single-player campaign was up to 20 hours long, [7] and entailed infiltrating criminal groups with protagonist Alex Taylor (Troy Baker). [5] [8] Players also had the ability to participate in mini-games called Skills Challenges that could be found across the world. They were triggered by driving through them and included objectives such as weaving through gates and staying as close to a racing line as possible for a period of time. Players' scores were automatically saved so friends could try to beat their scores, in similar fashion to how Autolog works in games of the Need for Speed franchise. Missions could be played alone, with friends, or with online co-op matchmaking. [7] The multiplayer mode allowed a maximum of eight players to compete in races and other gametypes. [7] There were no in-game loading screens or pauses. [5] Players could also build cars with a tie-in app for iOS and Android. [5]

The Crew creative director Julian Gerighty has called the game a role-playing game with large-scale multiplayer elements. [7] The multiplayer was not separate from the single-player. [7] Players had the ability to form "crews" to race together or against ghost records. [5]

The game required a constant internet connection to play. [9] [10]

Plot

The story begins with player character Alex Taylor (Troy Baker) pursued by local law enforcement near Detroit. After losing the cops, he finds a car loaned to him by his friend and father figure, Harry (Charles Parnell). Harry explains to him that Alex's older brother and the founder of the 5-10 motor club, Dayton (Travis Willingham), wants to speak to him. Dayton arrives and orders Alex to drive him to Ambassador Bridge. Once there, Dayton tells him to keep his head down. A sports car pulls up, Dayton goes and talks with the driver, but before he can get back to Alex's car, the driver shoots him and hastily drives off. Alex rushes to Dayton's side as the police arrives to arrest him. Dayton succumbs to his wound, while Alex is charged and later convicted of murder by FBI Special Agent Bill Coburn (D.C. Douglas).

Five years later, Alex, now in prison, encounters FBI Agent Zoe Winters (Amy Rosoff), who informs him that he will be temporarily released if he agrees to cooperate with the FBI in exposing Coburn's corruption, and finding the truth behind Dayton's murder, which has been committed by the new leader of the 5-10s, Dennis “Shiv” Jefferson (Jason Spisak). In doing so, Alex has to infiltrate the 5-10 and climb up its hierarchy, with ranks named after V engines and Shiv being the “V8” (King V/Big Block/Big Eight). Alex has to work his way to become the “V2” (V-twin), the “V4” (Four Block/Four Banger), and the “V6” (Hard Six).

After getting released from prison, Alex accepts his first mission to help the Detroit 5-10 lieutenant Troy (Joel Steingold). After doing several missions for him, Alex is sent to St. Louis to kill that city's V2. Alex and Zoe fake the V2's death, but Troy finds out that she is still alive and proceeds to kill her himself. Alex then gets a call from Herschel Craig (Johnny Hawkes), the Chicago 5-10 and Troy's rival. Craig asks Alex for help to claim territory from Troy. Alex is able to get his 5-10 ink by helping Craig recover a car smuggled from Europe. Alex is sent to New York City soon after to help a V6 and Shiv's childhood friend, Eric Tsu (Vic Chao).

Alex goes to New York and is reunited with Harry, who agrees to help him. Alex gets an off-road vehicle and meets Eric, racing him and later doing missions for him. Meanwhile, Zoe and Alex are suspicious of Harry when he gets secretive. As it turns out, car shipments for the 5-10s went missing, and Harry had been behind them. It is later revealed that Harry is helping Dayton's girlfriend, Connie, and her five-year-old son, Ben, by stealing a proper escape vehicle to evade the 5-10s and get out of town after hearing about Dayton's death. Alex also has to do a delivery for a mysterious person, later revealed to be Coburn. Harry has Alex follow him with Connie and Ben in the car so they can flee the city safely. Alex gets his V2 ink and is asked to go to Miami.

Alex goes to Miami and meets Alita (Cyrina Fiallo), Shiv's ex-girlfriend. After winning a race against her crew, and later Alita herself, Alex is tasked with claiming The South from Cameron “Cam” Rockport, who has been killing various 5-10s to stay in power. Coburn, using a voice scrambler, then calls Alex for help in taking down Shiv. After winning the South from Cam in a race, Alex notices Coburn's plan of killing Cam and saves him. In return for the rescue, Cam comes to support Alex after catching up on the latter's plan to take down Shiv. Afterwards, Shiv notices Alex's activities, giving him the V4 ink and sending him to Las Vegas.

In Las Vegas, Alex meets Roxanne (Tonantzin Carmelo), a technology whiz whose missing sister, Daria, joined the 5-10s. After several missions, including one revealing that Daria had been killed by Shiv sometime before, Zoe finds out that Coburn is selling impounded contraband. She then orders Alex to travel to Death Valley to collect evidence against Coburn. After collecting sufficient evidence, Coburn eventually shows up. Alex proceeds to chase Coburn across Las Vegas, and eventually Zoe arrests the corrupt FBI agent for a slew of charges, including his involvement in Dayton's murder. With Coburn finished, Alex gets a call from Shiv, saying he has been invited as a V6 to "The 5-10 Face-Off" on the West Coast.

Alex goes to Las Vegas and meets Vincent (John Paul Pitoc), a former pro racer. Vincent agrees to help Alex, but Shiv sabotages Alex in the races. However, Alex overcomes all these odds and manages to win. Shiv discovers Alex's desire of vengeance and sends his henchmen to go after Alex. Alex escapes and goes to Shiv's victory party with the intent of assassinating him, but Alex realizes that the people he has met before are now his new family. Refusing to kill Shiv, Alex suggests to settle it in a race instead. At the end of the race, Alex wins, but Shiv refuses to give up. As the police arrives, Shiv pins the blame on Alex, swearing he will kill Alex for selling him out, leading up to a chase along the coast.

At the end of the game, Shiv is confronted by the police as his car is totaled. In the subsequent epilogue, Alex explains his love for racing as he is named the new V8.

Development

The Ubisoft Ivory Tower development team included former Eden Games employees, and received assistance from Ubisoft Reflections. [7] The game was planned with the intention to use the new consoles' social and cooperative play features. [7] On 13 August 2014, Ubisoft confirmed that the game would be released on the Xbox 360 the same date as the other versions, with Asobo Studio leading the development and Ivory Tower, Ubisoft Reflections and Ubisoft Shanghai providing support. [11]

The Crew used Dunia as its video game engine modified with Ubisoft Ivory Tower's proprietary tools. [12]

On 21 July 2014, Ubisoft released a closed beta of The Crew on the PC for a limited time only. The beta allowed players to play a portion of the story-driven missions in the Midwest and East Coast and free roam the entire United States of America at their own pace. Cars and a variety of other things such as driver levels and specifications for cars were limited. [13] The second closed beta for PC took place from 25 to 29 August 2014. [14] A PlayStation 4 and Xbox One console beta was released on 30 September 2014. [15] Another closed beta for PlayStation 4 and Xbox One took place on 6 to 10 November 2014. [1] [16] An open beta for Xbox Live and PlayStation Network members also took place from 25 to 27 November 2014. [17] As part of UBI30, a promotion which would bring seven Ubisoft free games to PC in 2016 as part of Ubisoft's 30th anniversary, the game was free to download from Uplay from September 14 to mid-October 2016, [18] while the Xbox One version was made available free to Xbox Live Gold subscribers as part of Microsoft's Games with Gold program from June 16 to July 15, 2016. [19]

The soundtrack for The Crew was composed by Joseph Trapanese. The track "Heavy As a Feather" was used in the official launch trailer for The Crew. [20]

The Crew: Wild Run

The Crew: Wild Run was the first expansion pack to the 2014 game. It was developed by Ubisoft Ivory Tower and published by Ubisoft for PlayStation 4, Windows, and Xbox One. The expansion was announced at E3 2015 during Ubisoft's press conference. It was released on November 17, 2015. [3]

Adding to the base gameplay, the expansion introduced motorcycles and a range of new cars, and new vehicle specifications such as monster trucks, drift cars, and dragsters, as well as a new multiplayer event, The Summit. [21] In addition, the release of the expansion introduced a graphical overhaul for the game, via an update available to all players whether or not they owned the expansion. [22]

The Crew: Calling All Units

The Crew: Calling All Units was the second expansion pack to the 2014 game. It was announced at Gamescom 2016 and was released on November 29, 2016, for PlayStation 4, Windows, and Xbox One alongside the Ultimate Edition, which bundled the base game, all the previously released downloadable content, and both Calling All Units and Wild Run expansions.

In Calling All Units, the player was given the opportunity to play as a police officer and must arrest illegal street racers and smugglers. They gained access to police equipment as well as various types of cars, to catch suspects. [23]

Server shutdown

On December 14, 2023, Ubisoft delisted The Crew and its expansions from digital platforms, suspended sales of microtransactions, and announced that the game's servers would be shut down on March 31, 2024, citing "upcoming server infrastructure and licensing constraints". [4] [24] The servers were shut down as planned on that date. In early April 2024, days after the shutdown, Ubisoft began revoking licenses from players who have bought The Crew without providing refunds or any way to download the game files. [25] [26] The license revocations were criticized for setting a bad precedent for video game preservation and ownership, [25] [27] especially when players discovered that the game had unutilized programming for an offline mode. [28]

The shutdown and revocations led to players review bombing the game's second and most recent sequel The Crew Motorfest on Steam. [29]

YouTube filmmaker, Ross Scott, best known for his Freeman's Mind Machinima series, voiced his concerns leading up to the shutdown. When the servers went offline in March, Scott, through his YouTube channel Accursed Farms, provided viewers across the world with a website, itself named after the initiative - "Stop Killing Games" [30] - where they could voice their concerns to their respective governments or external organizations for those who lack a direct domestic resource, such as in the United States. The movement has gained far-reaching support and, as a result of petitions prompted by the initiative gaining the requisite support, has even received comment from governments like that of the UK, though the response was seen as lacking the necessary nuance many followers were hoping for and failing to demonstrate an understanding of the core complaint, with Scott writing "It's not all awful, just most of it!" [31]

Ongoing goals of the campaign involve potential legal action against Ubisoft, insisting on the release of an offline patch that would allow the game to be stored in a functional form locally and played without the ongoing support of the company (as in the case of ANNO 2070, Knockout City, or Gran Turismo Sport) or the simple delisting of the game to avoid licensing conflicts (as in the case of GRID , DiRT , or Ubisoft's own Driver: San Francisco ). Above all, Scott has expressed that an overarching objective of the campaign is to thoroughly clarify the issue's legal standing, stating "One of the things that frustrates me about games as a service is that they’re a legal gray area...By challenging its legality, we could turn this into a black-and-white issue." [32] In the same vein, he has said that if the choice was his, a no-fault settlement offered by Ubisoft to compensate plaintiffs without accepting fault would be considered insufficient and would not be accepted.

Since the campaign's start, petitions in Australia and Canada have also been made available and continue to gather momentum. Meanwhile, Ubisoft has made little to no public comment in regards to the situation aside from reiterating its stance that the game was unsustainable due to "server infrastructure and licensing restraints" [33] and it had, in fact, begun revoking the game from user's active libraries shortly after the shutdown, encouraging them to browse their store for a new purchase. [34] Gamers and creators alike continue to forward the message and echo the sentiment that they are not pleased with Ubisoft's actions and lack of response. [35] More technically inclined members of the community continue to make progress in restoring the game to its former functional state, utilizing server emulators to create a community-ran online mode, as well as making offline mode functional once more. [36]

Reception

The Crew received mixed reviews from critics. Critics overall praised the game's immense world, but disliked the game's technical issues relating to its online-only gameplay, as well as its complicated user interface and use of microtransactions. Aggregating review websites GameRankings and Metacritic gave the Windows version 72% based on 7 reviews and 71/100 based on 12 reviews, [37] [40] the Xbox One version 60% based on 14 reviews and 64/100 based on 18 reviews [38] [41] and the PlayStation 4 version 59% based on 37 reviews and 61/100 based on 60 reviews. [39] [42]

Mike Channell from Eurogamer gave the game an 8/10, praising its rich content, worthy side-missions and activities, enormous driveable space, successful blend between the story and the multiplayer, huge variety of scenery and rewarding and entertaining co-operative gameplay, but criticizing its poor story and lead character, "outrageous" AI, as well as the inclusion of microtransactions. He stated that "The Crew is an astonishing achievement, not only because of its vastness but also its level of fidelity and the authenticity of its character." [45]

Matthew Kato from Game Informer gave the game a 7/10, praising the satisfying upgrade and car-purchasing system, as well as the decent voice-acting. However, he criticized the clichéd story and stated that "The Crew feels like an average arcade racer. There are some fun times, but you may be surprised to discover that America is a pretty empty place." [46]

Josh Harmon from Electronic Gaming Monthly gave the game a 6/10, praising the game world, which he stated "has captured the spirit of America" and described the game as "the best open world in a racing game to date". However, he criticized the off-putting microtransactions, as well as poor story-telling and the pay-to-win model of the game. He stated that "Despite delivering an impressive playground, The Crew struggles to build out a worthwhile game experience around it." [44]

Peter Brown from GameSpot gave the game a 5/10, also praising the massive game world, as well as the single-player mission, but criticizing the automatically activated missions, frustrating side-missions, such as the raid car missions and the fleeing missions, as well as outdated graphics, poor physics, AI and user interface, texture pop-in and disappointing cars, buildings and environment models. He also criticized the game for not encouraging players to form a crew to play missions. He summarized the review by saying that "The Crew isn't that good after all. When you can't play due to server issues, you find a new game to play and leave The Crew in your dust." [48]

Despite the mixed reviews, the Academy of Interactive Arts & Sciences nominated The Crew for "Racing Game of the Year" during the 18th Annual D.I.C.E. Awards. [56]

The Crew had shipped 2 million units by January 1, 2015. [57] In May 2016, Ivory Tower announced that the game had been played by over 5 million players. [58] On May 12th, 2017, the game had reached 12 million players. [59]

Sequels

In May 2017, Ubisoft announced its sequel, The Crew 2 . It was scheduled to be released worldwide in early 2018 for PlayStation 4, Windows, and Xbox One. In the sequel, the roster of vehicles expands to include planes, boats and motorcycles. [60] The game was released on June 29, 2018.

In late January 2023, Ubisoft announced its second sequel, The Crew Motorfest . It was released on September 14, 2023 for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. [61] Unlike the two previous The Crew games, Motorfest would set in a scaled-down recreation of the Hawaiian island of Oʻahu. [62] [63]

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Notes

  1. The Xbox 360 port was developed by Asobo Studio and Ubisoft Shanghai.