The Cutting Room Floor (website)

Last updated

The Cutting Room Floor
TCRFLogo.png
The Cutting Room Floor Main Page.png
Type of site
Wiki
Founder(s) Rachel Mae
Key peopleXkeeper [1]
URL tcrf.net
Launched2002;22 years ago (2002) (original form)
2 February 2010;14 years ago (2010-02-02) (current form)
Content licence
CC BY 3.0

The Cutting Room Floor (TCRF) is a website dedicated to the cataloguing of unused content and leftover debugging material in video games. The site and its discoveries have been referenced in the gaming press.

Contents

The site started out as part of a blog but was reworked and relaunched as a wiki in 2010. The reworked site is considered by Edge to be a major catalogue of unused video game content.

History

The Cutting Room Floor was started by Rachel Mae [2] in 2002 as part of a blog. [1] It mainly focused on Nintendo Entertainment System games, [3] and was occasionally updated. [1] In the late 2000s, Alex Workman, better known as Xkeeper, reworked the site into a wiki, which launched on 2 February 2010. [3] The site has since specialised in what gaming media, including Edge and Wired , [1] [4] have likened to video game archaeology; [5] [6] [7] Kotaku described them as "routinely responsible" for it. [8] Its members analyse video game code and content using various tools, such as debuggers and hex editors, [1] and if something interesting is found, an "uncover" starts. [5] According to Xkeeper, the site's members co-operatively analyse their findings to work out how to re-enable content. [5] The site's goal is to catalogue "as many deleted elements as possible from all sorts of games". [9]

In December 2013, Edge considered The Cutting Room Floor to be the largest and best-organised catalogue of unused video game content. [1] Around this time, the site had 3,712 articles. [1] In June 2016, Xkeeper said that the website has largely avoided copyright issues. [5] Amongst the more noted discoveries are the secret menus in the Mortal Kombat games, [8] [10] [11] and The Legend of Zelda prototype, which was "extensively" catalogued and what The Cutting Room Floor moderator GoldS considers the site's most important article. [1] [5] [12] The Cutting Room Floor's community is reported to have paid 700 dollars for an unreleased Tetris DS prototype. [5] A coding error in Super Mario Bros. that changed the behaviour of the Spiny eggs also made the gaming press. [13] In May 2018, Kotaku and Eurogamer reported on a Pokémon Gold and Silver prototype and its assets that had been documented on the website. [14] [15] Other material catalogued include hidden messages, [4] as well as regional and revisional differences, such as differences between versions and ports. [16]

See also

Related Research Articles

<i>Pokémon Gold</i> and <i>Silver</i> 1999 video games

Pokémon Gold Version and Pokémon Silver Version are 1999 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy Color. They are the first installments in the second generation of the Pokémon video game series. They were released in Japan in 1999, Australia and North America in 2000, and Europe in 2001.

<span class="mw-page-title-main">Mileena</span> Mortal Kombat character

Mileena is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Introduced in Mortal Kombat II (1993), Mileena was initially depicted as a clone of the Edenian princess Kitana, created by Shang Tsung with the blood of the fictional Tarkatan species, and raised alongside her "sister". Following the time-travelling actions of Raiden in Mortal Kombat 9 (2011), Mileena's background as a Tarkatan clone of Kitana remains the same, although she was only recently awoken, rather than raised alongside Kitana. Mortal Kombat X (2015) depicts her attempts to regain her throne as Empress of Outworld, following her overthrow by Kotal Kahn.

Ermac Mortal Kombat character

Ermac is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Debuting as an unlockable character in Ultimate Mortal Kombat 3 (1995), he is an amalgam of the souls of deceased warriors and possesses telekinetic abilities.

Jax (<i>Mortal Kombat</i>) Mortal Kombat character

Jackson "Jax" Briggs is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Introduced in Mortal Kombat II (1993) as the leader of a Special Forces unit, he became a mainstay of the series, including as the protagonist of the action-adventure spin-off Mortal Kombat: Special Forces (2000). The character is distinguished by his metal bionic arms, which he first received in Mortal Kombat 3 (1995), and his abilities are based around his upper-body strength.

<span class="mw-page-title-main">Kitana</span> Mortal Kombat character

Kitana is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Debuting in Mortal Kombat II (1993), she is a royal from the fictional realm of Edenia. She uses steel fans as her primary weapon.

<i>Mortal Kombat II</i> 1993 video game

Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Software and Sculptured Software and published by Acclaim Entertainment.

<span class="mw-page-title-main">Warner Bros. Games</span> American video game publisher

Warner Bros. Games is an American video game publisher based in Burbank, California, and part of the Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery (WBD). The publisher was founded as Warner Bros. Interactive Entertainment on January 14, 2004, under Warner Bros. Entertainment and transferred to its Home Entertainment division when that company was formed in October 2005. Warner Bros. Games manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, and WB Games Montréal, among others.

<i>Mortal Kombat</i> Video game series and multimedia franchise

Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.

A debug menu or debug mode is a user interface implemented in a computer program that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Some games format their debug menu as an in-game location, referred to as a debug room. Debug menus and rooms are used during software development for ease of testing and are usually made inaccessible or otherwise hidden from the end user.

<i>Mortal Kombat vs. DC Universe</i> 2008 video game

Mortal Kombat vs. DC Universe is a 2008 fighting video game developed and published by Midway Games for the PlayStation 3 and Xbox 360. The game is a crossover between Mortal Kombat and the DC Universe, and is the eighth main installment in the Mortal Kombat franchise. The game was released on November 16, 2008.

Numerous video games were released in 2011. Many awards went to games such as Batman: Arkham City, Portal 2, The Elder Scrolls V: Skyrim, The Legend of Zelda: Skyward Sword, Madden NFL 12, NBA 2K12, WWE '12, WWE All-Stars and Uncharted 3: Drake's Deception. 2011 also marked the worldwide release of the Nintendo 3DS.

<i>Mortal Kombat</i> (2011 video game) 2011 fighting video game

Mortal Kombat is a 2011 fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the ninth main installment in the Mortal Kombat series and a soft reboot of the series. The game was released for the PlayStation 3 and Xbox 360 systems in April 2011, and a PlayStation Vita port was released in May 2012. An expanded version of the game, titled Mortal Kombat: Komplete Edition, was released for Xbox 360 and PlayStation 3 in February 2012 and for Microsoft Windows in July 2013.

<span class="mw-page-title-main">NetherRealm Studios</span> American video game developer

NetherRealm Studios is an American video game developer based in Chicago and owned by Warner Bros. Games. Led by video game industry veteran and Mortal Kombat co-creator Ed Boon, the studio is in charge of developing the Mortal Kombat and Injustice series of fighting games.

Controversies surrounding <i>Mortal Kombat</i> Controversies surrounding the fighting game series Mortal Kombat

The Mortal Kombat series of fighting games, created by Ed Boon and John Tobias, has been the subject of various controversies since its creation in 1992. In particular, Mortal Kombat has often been criticised from a broad spectrum of politicians and other critics for its unrestrained use of graphic and bloody violence, both in the game's regular combat scenes and its Fatalities—finishing moves which allow the player to kill or otherwise maim the defeated opponents.

The fighting game community, often abbreviated to FGC, is a collective of video gamers who play fighting games such as Marvel vs. Capcom, Mortal Kombat, Soulcalibur, Street Fighter, Guilty Gear, The King of Fighters, Blazblue, Super Smash Bros., Tekken, Mobile Suit Gundam: Extreme Vs., Dead or Alive, Samurai Shodown, Shadow Fight 2 and many others. The fighting game community started out small in the late 1990s and throughout the 2000s referred to as the grassroots era, but it has grown to a larger scale in the 2010s, with many tournaments being held around the world. This is predominantly due to the rise of esports, online gaming, and digitized viewing habits on live streaming sites such as Twitch.

<i>Mortal Kombat X</i> 2015 fighting video game

Mortal Kombat X is a 2015 fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for PlayStation 4, Windows, and Xbox One. Versions for the PlayStation 3 and Xbox 360 were also due to release, but both versions were cancelled. It is the tenth main installment in the Mortal Kombat series and a sequel to Mortal Kombat (2011), taking place 25 years later after the events of its predecessor. High Voltage Software developed the Windows version of the game, with Polish studio QLOC taking over the work on it shortly after the release of Kombat Pack 1.

<span class="mw-page-title-main">Cassie Cage</span> Mortal Kombat character

Cassie Cage is a character in the Mortal Kombat fighting game franchise by NetherRealm Studios. She debuted in Mortal Kombat X (2015) as the daughter of martial arts actor Johnny Cage and Special Forces officer Sonya Blade. Possessing the fighting prowess of her parents, she follows their footsteps by becoming a Special Forces soldier and leading a new generation of warriors in defending Earthrealm. Cassie is featured as the main hero of Mortal Kombat X's story mode and plays a prominent role in her other appearances.

References

  1. 1 2 3 4 5 6 7 8 "The Explorers: The gaming archaeologists digging through the code you were never meant to see". Edge . 16 December 2013. Archived from the original on 18 February 2014. Retrieved 28 March 2018.
  2. "User:Rachel Mae". The Cutting Room Floor. Archived from the original on 18 December 2022. Retrieved 17 December 2022.
  3. 1 2 "The Cutting Room Floor:About". The Cutting Room Floor. Archived from the original on 25 October 2020. Retrieved 28 March 2018.
  4. 1 2 Kemps, Heidi (May 2013). "The Funny, Occasionally Dirty, Hidden Messages in Your Favorite Games" . Wired . Archived from the original on 15 February 2016. Retrieved 28 March 2018.
  5. 1 2 3 4 5 6 Smith, Ernie (16 June 2016). "A Link to the Past: Unused Content in Video Games". Tedium. Archived from the original on 8 July 2019. Retrieved 28 March 2018.
  6. Peterson, Joel (10 August 2017). "Hackers uncover long lost Super Mario Bros. 2 enemy". Destructoid . Archived from the original on 30 October 2019. Retrieved 28 March 2018.
  7. Wilson, Mike (3 December 2017). "Check Out This Unused 'Bloodborne' Content!". Bloody Disgusting . Archived from the original on 20 July 2019. Retrieved 28 March 2018.
  8. 1 2 Yarwood, Jack (29 March 2016). "The People Obsessed With Uncovering Gaming's Deepest, Darkest Secrets". Kotaku . Archived from the original on 16 May 2016. Retrieved 28 March 2018.
  9. Channell, Mike (31 December 2013). "Discover The Deleted Scenes From Your Favourite Games". Outside Xbox. Archived from the original on 5 January 2014. Retrieved 28 March 2018.
  10. Orland, Kyle (24 February 2016). "Decades later, players are still unlocking secrets in classic Mortal Kombat". Ars Technica . Archived from the original on 24 July 2019. Retrieved 28 March 2018.
  11. Paget, Mat (25 February 2016). "Mortal Kombat's Secret Menus Discovered 20 Years Later". GameSpot . Archived from the original on 28 March 2018. Retrieved 28 March 2018.
  12. McWhertor, Michael (27 December 2010). "A Rare Look At What The Legend of Zelda Used To Be". Kotaku . Archived from the original on 11 March 2020. Retrieved 28 March 2018.
  13. Theriault, Donald (24 April 2016). "New Error Found In Super Mario Bros". Nintendo World Report. Archived from the original on 30 July 2019. Retrieved 28 March 2018.
  14. Jackson, Gita (31 May 2018). "Old Pokémon Gold And Silver Demo Shows Features That Never Made It". Kotaku . Archived from the original on 1 June 2018. Retrieved 19 August 2018.
  15. Phillips, Tom (31 May 2018). "20 years later, fans uncover never-before-seen Pokémon left on the cutting room floor". Eurogamer . Archived from the original on 2 March 2019. Retrieved 19 August 2018.
  16. Ben Stegner, Ben (30 May 2014). "4 Useful and Interesting Video Game Websites You've Never Heard Of". MakeUseOf. Archived from the original on 28 March 2018. Retrieved 28 March 2018.