The Mansion of Happiness

Last updated
The Mansion of Happiness
Mansion of hapiness game.jpg
Cover of The Mansion of Happiness
published by Parker Brothers in 1894
Designers George Fox [1]
Publishers
  • Laurie and Whittles (1800–1843)
  • W. & S.B. Ives (1843–1860)
  • Henry P. Ives (1860–1866)
  • Parker Brothers (1886–1926)
Publication1800;224 years ago (1800)
Years active1800–1926
Genres Board game
LanguagesEnglish

The Mansion of Happiness: An Instructive Moral and Entertaining Amusement is a children's board game inspired by Christian morality. Players race about a 67-space spiral track depicting virtues and vices with their goal being the Mansion of Happiness at track's end. Instructions upon virtue spaces advance players toward the goal while those upon vice spaces force them to retreat.

Contents

The Mansion of Happiness was designed by George Fox, [1] a children's author and game designer in England. The first edition, printed in gold ink "containing real gold" using one copperplate engraving and black ink using a second copper plate engraving, produced a few hundred copies. Water coloring was used to complete the game board, making a brilliant, colorful, and expensive product fit for the nobility. Later in 1800, a second edition was printed, probably for rich but common folk. Only one copper plate was used to print black ink and no water coloring was used. The game must have become quite popular in England as a third edition was printed using two copper plates, one for black, and the second for green lines to indicate blank spaces. Water colors were added to make a beautiful product. Laurie and Whittle published all three editions in 1800. On all three editions George Fox was listed as the inventor and the game honored the Duchess of York. In the first edition, gold not only added color and price but homage to royalty. In all three editions, the paper was glued to linen so it could fold up and be inserted into a heavy attractively labeled cardboard case. The game influenced later games, such as The Checkered Game of Life.

Design and publication

The Mansion of Happiness was published in many forms, first in England, then in the United States. It was designed by George Fox and published as a linen game board that folded into a hard cover booklet. Laurie and Whittles published three editions of the game in 1800, [1] and a Laurie relative published it in England again in 1851. [2]

It was first published in the United States by W. & S.B. Ives in Salem, Massachusetts on November 25, 1843. [3] Their game was a folding game board with a cloth and cardboard pocket attached to the bottom of the game board along its edge. In the pocket were the rules, implements, and teetotum. Its teetotum was an ivory dowel sharpened to a point at the bottom end inserted in an octagonal ivory plate. This type of teetotum was referred to as a pin and plate teetotum.

When board games were published in 1843, morality was the most important aspect of the game. Since dice were called "the bones of the Devil" because they were used to determine which Roman soldier would keep Christ's loin cloth, teetotums were used instead. There were many different printings of Ives' The Mansion of Happiness.

FIRST EDITION:

The sixty-seven space spiral track of The Mansion of Happiness (1843) depicts various Christian virtues and vices FirstAmericanPrintrunOfThe MansionOfHappiness.jpg
The sixty-seven space spiral track of The Mansion of Happiness (1843) depicts various Christian virtues and vices

The first two print runs used Thayer and Company lithographers, with one litho stone for the color and the other for printing black on the white paper stock. Because the paper of the 1840s through the 1890s included a lavish amount of fiber, often taken from mummy wrappings, it would not fade or decompose like the wood pulp paper used today. The first print run copied the Laurie and Whittles game. Laurie and Whittles used gold ink. Thayer mixed his ink to look gold but it really was a goldish brown. Like Laurie and Whittles game, Thayer used an octagonal end space.

SECOND EDITION: In Thayer's second print run, in 1844, he used the same litho stones as used in the first edition. Green was used instead of goldish brown and the endspace remained an octagon. By September 24, 1844, between 3000 and 4000 of the Thayer printed games were sold by its publishers, W. &. S.B. Ives. [4]

THIRD EDITION: By the fall of 1844, Thayer left the lithography business and was replaced by John Bufford, a lithographer who worked for Thayer in Boston from 1939 through 1844. Previously, from 1835 through 1839, Bufford owned his own firm in New York under the title Bufford Lithographer. By the end of 1844 through 1851, [5] the Boston company name was changed to J. H. Bufford & Co. [6] The next, third edition, listed Bufford Lithographer [7] so the third edition must have been printed after the beginning of the fall of 1844 but before the end of 1844. J. H. Bufford & Co. printed other Ives' games but this third edition of Ives' The Mansion Of Happiness is the only Ives' game to list Bufford Lithographer. Green was again used on one of the litho stones but the end space was a green circle. The other litho stone printed black. [8]

FOURTH EDITION: Thayer then returned to his business in 1847. Ives needed another print run of The Mansion Of Happiness that year. So Thayer needed two new litho stones, resulting in the fourth edition. [8] Thayer again printed one color in black and one color in green and changed the endspace back to a green octagon. [8] The entire game board looked different from his first two print runs. Thayer's first and second edition litho stones were either no longer usable or ground down and redrawn for other lithographs. On the new "black printing" litho stone the position of "Thayer and Company Lithographers" was moved. The new "green printing" litho stone not only included green printing for unnamed spaces but also for corner decorations and to highlight the beginning of the banner. [9] [10] [11]

FIFTH EDITION: Another Thayer edition was needed between 1847 and 1853, so splitting the difference results in 1850. We know this because the lithography is different from the 1847 edition. The "green printing" litho stone had apparently been damaged or over used so the green printing at the beginning of the banner was removed. [12]

SIXTH EDITION: Yet another Thayer printrun was needed in early 1853. Thayer was about to leave his Boston business for the final time, but finished the job for the Ives firm. This sixth edition resulted from another need to redraw the green printing litho stone. Green was removed from the banner and corners, and, only the blank spaces were printed in green. [13]

SEVENTH EDITION: When Thayer left, his brother-in-law, S. W. Chandler took over the business in late 1853. [8] so a seventh edition was needed by the beginning of 1854. Two new litho stones were made. [8] Chandler printed black using one stone and green with the other. The endspace was changed back to a green circle. [8] There are at least two known copies of the Chandler edition, one was owned by deceased game historian Lee Dennis. Another is owned by a charter member of The American Game Collectors Association. [14]

EIGHTH EDITION: William and Stephen Bradshaw Ives dissolved their partnership on April 24, 1854. [15] William then put most of his time managing his newspaper, The Salem Observer. Stephen Bradshaw held the copyrights for the games and started a fancy goods importing business in Boston while overseeing the Salem business owned by a partnership of his youngest son, Henry P. Ives, and Henry's partner, Augustus Smith at the same business location. [16] A new Mansion Of Happiness print run was needed but Chandler was no longer in business, With control of the copyright, the Ives family chose lithographer F.F. Oakleys. Consequently, Ives and Smith could sell The Mansion Of Happiness in Salem but had no right to the copyright. F. F. Oakleys needed to two new litho stones so the eighth edition was created. One stone was used to print black and the other to print green. The circle endspace was retained. [17] In addition to continue publishing The Mansion of Happiness, H. P. Ives and A. A. Weeks published at least two new games: Experts [18] and Tournament & Knighthood. [19]

NINTH EDITION: By December 21, 1860, Henry P. Ives bought out A. A. Smith to obtain the business. A. A. Smith then partnered with G. M. Whipple to form another bookstore and publishing business where they published The Game of Authors. [20] Henry P. Ives continued to publish The Mansion of Happiness using other lithographers, including Taylor & Adams of Boston in 1864, [21] Henry P. Ives was free to publish The Mansion Of Happiness and other Ives' games under his name, his brother's name, and his father's name.

TENTH EDITION: In 1886, Henry P. Ives sold his remaining inventory to George S. Parker. George S. Parker reprinted the green cover label to read H. P. Ives, Geo. S. Parker & Co. and affixed this label to the back of the gameboard over the original H. P. Ives label. [22] By 1888, Henry P. Ives sold all the game rights of the Ives family to Geo. S. Parker & Co., part of them in 1887 [23] and the rest of them in 1888. [24] The green printing and circle end space remained through different lithographers until 1886.

ELEVENTH EDITION:

Game board published by Parker Brothers in 1894 Mansion happiness board.jpg
Game board published by Parker Brothers in 1894

Parker Brothers published the eleventh edition in 1894. [25] They continued to print this 1894 edition well into the early 1900s. [26]

TWELFTH EDITION: McLoughlin Brothers of New York published their own edition in 1895, [27] using different lithographs from the 1894 Parker Brothers edition, both on the game box cover and game board.

THIRTEENTH EDITION: In 1926, Parker Brothers Inc. republished The Mansion of Happiness in its original form, with minor modification to game spaces. The game included the circular end space introduced by J. Bufford in the third edition. This sixth edition used a folding game board with a fabric and cardboard pocket on the back edge of the game board. The teetotum was made using a wood dowel and cardboard hexagon. [28]

Misconceptions

Anne Wales Abbot was believed to be the designer of the Ives' game, The Mansion of Happines for over 145 years, from 1843 to 1989.[ citation needed ] She, however, did not design Ives The Mansion of Happiness but did design two other Ives' games: Dr. Busby and Master Rodbury and His Pupils. [29]

As further proof, Anne Wales Abbot was busy designing The Game Of Racers for Crosby and Nichols of Boston, an Ives's competitor.[ citation needed ] According to The Salem Observer, The Game Of Racers went on sale in Salem, Massachusetts through J. P. Jewett on January 13, 1844. [30] It went on sale in Boston even earlier. Abbot would have been working with Crosby and Nichols in Boston while the Ives firm published The Mansion Of Happiness.

The Mansion of Happiness was considered the first mass-produced board game in the United States for almost 100 years. In 1886, George S. Parker purchased some of Ives' inventory from Henry P. Ives, who had taken over the Ives' business. [31] George had his own oversized green label printed and proceeded to glue it over the Ives label. [22] When the last of the Ives brothers died in 1888, board game titans Charles and George Parker purchased the rights to The Mansion of Happiness. In 1894, Parker Brothers republished The Mansion of Happiness in their new patented box. The game came with a cover on top of a box. The game board was attached to the top of the box and a drawer was added to the box for the implements and spinner. A teetotum was no longer needed as a metal pointer could be attached to a lithographed card using a pop rivet. The pointer could then spin around to produce a random number. [32] The game board and box top were printed using lithography, making the game look like a work of art. Some of the vice spaces were removed (those depicting women engaged in immoral acts and behaviors), and men were substituted for women in the House of Correction. The game remained in the Parker Brothers catalog for thirty years, displaying the line, "The first board game ever published in America" on its box cover. [33] [34]

In 1895, the New York game firm of McLoughlin Brothers printed and published another version of The Mansion of Happiness. [17] The McLoughlin version used even better artwork than the Parker Brothers version which makes it more valuable to collectors. The McLoughlin version used a game box with the game board attached to the inside bottom of the box. Implements and spinner were simply placed in the box.

The distinction of "the first published American board game" however is awarded today to The Travellers' Tour Through the United States published by New York book sellers F. & R. Lockwood in 1822. [35] [36] [37] [38] Because printing of game boards was more difficult in 1822 than 1843, the term mass market is a gray area. In 1822 reversed etched copper plates were used to print game boards. After the first 2,000 impressions, breaks quickly appeared in lines. Games were so expensive, the people who could afford them did not want game boards they could not read. By 1843, lithography with water color painting was popular. Lithography could easily produce 40,000 perfect impressions.

Legacy

With The Mansion Of Happiness published from 1800 in England to 1926 in the United States, it is the longest continuously published board game with a known designer, George Fox.[ citation needed ] That totals 126 years of continuous publication. The board games Chess, Draughts (Checkers), Go, and many other board games have been continuously published for a longer time, but the designer of these games is unknown.

Related Research Articles

<span class="mw-page-title-main">Lithography</span> Printing technique

Lithography is a planographic method of printing originally based on the immiscibility of oil and water. The printing is from a stone or a metal plate with a smooth surface. It was invented in 1796 by the German author and actor Alois Senefelder and was initially used mostly for musical scores and maps. Lithography can be used to print text or images onto paper or other suitable material. A lithograph is something printed by lithography, but this term is only used for fine art prints and some other, mostly older, types of printed matter, not for those made by modern commercial lithography.

<i>Monopoly</i> (game) Property trading board game

Monopoly is a multiplayer economics-themed board game. In the game, players roll two dice to move around the game board, buying and trading properties and developing them with houses and hotels. Players collect rent from their opponents and aim to drive them into bankruptcy. Money can also be gained or lost through Chance and Community Chest cards and tax squares. Players receive a salary every time they pass "Go" and can end up in jail, from which they cannot move until they have met one of three conditions. House rules, hundreds of different editions, many spin-offs, and related media exist. Monopoly has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages. As of 2015, it was estimated that the game had sold 275 million copies worldwide. The original game was based on locations in Atlantic City, New Jersey, United States with the exception of Marven Gardens which is in adjacent Ventnor, NJ.

<i>Cluedo</i> Board game

Cluedo, known as Clue in North America, is a murder mystery game for three to six players that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Waddingtons in the United Kingdom in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro.

<span class="mw-page-title-main">Milton Bradley Company</span> American board game company established by Milton Bradley in Springfield, Massachusetts, in 1860

Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley (1836-1911) in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States. It was acquired by Hasbro in 1984, and merged with their subsidiary Parker Brothers in 1998. The brand name continued to be used by Hasbro until 2009.

<span class="mw-page-title-main">Parker Brothers</span> American toy and game manufacturer

Parker Brothers was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products were Monopoly, Clue, Sorry!, Risk, Trivial Pursuit, Ouija, Aggravation, Bop It, Scrabble, and Probe. The trade name became defunct with former products being marketed under the "Hasbro Gaming" label with the logo shown on Monopoly games.

<span class="mw-page-title-main">Currier and Ives</span> American printmaking firm

Currier and Ives was a New York City-based printmaking business operating from 1835 to 1907. Founded by Nathaniel Currier, the company designed and sold inexpensive hand-painted lithographic works based on news events, views of popular culture and Americana. Advertising itself as "the Grand Central Depot for Cheap and Popular Prints," the corporate name was changed in 1857 to "Currier and Ives" with the addition of James Merritt Ives.

<span class="mw-page-title-main">Giclée</span> Fine art ink jet prints produced from digital files or artwork.

Giclée describes digital prints intended as fine art and produced by inkjet printers. The term is a neologism, ultimately derived from the French word gicleur, coined in 1991 by printmaker Jack Duganne. The name was originally applied to fine art prints created on a modified Iris printer in a process invented in the late 1980s. It has since been used widely to mean any fine-art printing, usually archival, printed by inkjet. It is often used by artists, galleries, and print shops for their high quality printing, but is also used generically for art printing of any quality.

<span class="mw-page-title-main">Chromolithography</span> Method for making multi-colour prints

Chromolithography is a method for making multi-colour prints. This type of colour printing stemmed from the process of lithography, and includes all types of lithography that are printed in colour. When chromolithography is used to reproduce photographs, the term photochrome is frequently used. Lithography is a method of printing on flat surfaces using a flat printing plate instead of raised relief or recessed intaglio techniques.

<span class="mw-page-title-main">Louis Prang</span> American printer, lithographer and publisher (1824–1909)

Louis Prang was an American printer, lithographer, publisher, and Georgist. He is sometimes known as the "father of the American Christmas card".

History of <i>Monopoly</i> History of the board game

The board game Monopoly has its origin in the early 20th century. The earliest known version, known as The Landlord's Game, was designed by Elizabeth Magie and first patented in 1904, but existed as early as 1902. Magie, a follower of Henry George, originally intended The Landlord's Game to illustrate the economic consequences of Ricardo's Law of economic rent and the Georgist concepts of economic privilege and land value taxation. A series of board games was developed from 1906 through the 1930s that involved the buying and selling of land and the development of that land. By 1933, a board game already existed much like the modern version of Monopoly that has been sold by Parker Brothers and related companies through the rest of the 20th century, and into the 21st. Several people, mostly in the midwestern United States and near the East Coast of the United States, contributed to its design and evolution.

<span class="mw-page-title-main">Milton Bradley</span> American publisher and game designer

Milton Bradley was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and folded in 1998.

<span class="mw-page-title-main">Vitreography</span> Glass art printmaking technique

Vitreography is a fine art printmaking technique that uses a 38-inch-thick (9.5 mm) float glass matrix instead of the traditional matrices of metal, wood or stone. A print created using the technique is called a vitreograph. Unlike a monotype, in which ink is painted onto a smooth glass plate and transferred to paper to produce a unique work, the vitreograph technique involves fixing the imagery in, or on, the glass plate. This allows the production of an edition of prints.

Anne Wales Abbott or, Abbot was a game designer, magazine editor, literary reviewer, and author.

<span class="mw-page-title-main">George Swinnerton Parker</span> American game designer (1866–1952)

George Swinnerton Parker was an American game designer and businessman who founded Geo. S. Parker Co. and Parker Brothers.

<i>The Game of Life</i> Board game created in 1860

The Game of Life, also known simply as Life, is a board game originally created in 1860 by Milton Bradley as The Checkered Game for Life, the first ever board game for his own company, the Milton Bradley Company. The Game of Life was US's first popular parlour game. The game simulates a person's travels through their life, from early adulthood to retirement, with college if necessary, jobs, marriage, and possible children along the way. Up to six players, depending on the version, can participate in a single game. Variations of the game accommodate up to ten players.

<span class="mw-page-title-main">Pendleton's Lithography</span> Lithographic print studio in 19th-century Boston, Massachusetts, US

Pendleton's Lithography (1825–1836) was a lithographic print studio in 19th-century Boston, Massachusetts, established by brothers William S. Pendleton (1795-1879) and John B. Pendleton (1798-1866). Though relatively short-lived, in its time the firm was prolific, printing portraits, landscape views, sheet music covers, and numerous other illustrations. The Pendleton's work might be characterized by its generosity—each print contains a maxima of visual information designed for graphic reproduction.

<span class="mw-page-title-main">Benjamin F. Nutting</span> American artist

Benjamin Franklin Nutting was an artist in Boston, Massachusetts, in the 19th century. He taught drawing in local schools, published do-it-yourself drawing instruction materials, and showed his artwork in several exhibitions.

<span class="mw-page-title-main">Horticultural Hall (Boston, 1845)</span> Building in Boston, Massachusetts, US (built 1845)

Horticultural Hall (1845-1860s) of Boston, Massachusetts, stood at no.40 School Street. The Massachusetts Horticultural Society erected the building and used it as headquarters until 1860. Made of granite, it measured "86 feet in length and 33 feet in width ... [with] a large hall for exhibitions, a library and business room, and convenient compartments for the sale of seeds, fruits, plants and flowers." Among the tenants: Journal of Agriculture; Azell Bowditch's seed store; and Morris Brothers, Pell & Trowbridge minstrels.

<span class="mw-page-title-main">Frances "Fanny" Palmer</span>

Frances Flora Bond Palmer, often referred to as Fanny Palmer, was an English artist who became successful in the United States as a lithographer for Currier and Ives.

The Bulls of Bordeaux is a series of four lithographs featuring scenes of bullfighting by the Spanish painter and printmaker Francisco Goya, produced in 1825 during his exile in France. Unlike the series La Tauromaquia which dealt with the performers in bullfighting, The Bulls of Bordeaux deals with bullfighting as a popular spectacle.

References

  1. 1 2 3 Angiolillo Collection: Laurie and Whittles, printed the designer on their The Mansion of Happiness game board, Laurie and Whittles Publishers, 1800.
  2. Angiolillo Collection: The Mansion of Happiness, No. 53 Fleet Street, London, published 1st September, 1851.
  3. The Salem Gazette page 3, column 5, November 24, 1843.
  4. The Salem Gazette page 3, column 5, November 24, 1844.
  5. Tatham, David. "John Henry Bufford: American Lithographer" Archived 2016-03-03 at the Wayback Machine Proceedings of the American Antiquarian Society86(1): 47-73. 1976
  6. G.B. Baumgardner (1986). "George and William Endicott: commercial lithography in New York, 1831-51". Prints and printmakers of New York State, 1825-1940.
  7. [ dead link ]
  8. 1 2 3 4 5 6 Essex Institute Newsletter vol. 13, no, 4
  9. "Il Gioco dell'Oca. La più grande collezione di giochi dell'oca". Archived from the original on 2014-07-14. Retrieved 2014-06-15.
  10. "Collections". 2014-07-14. Archived from the original on 2014-07-14. Retrieved 2022-12-29.
  11. "Photographic image of The Mansion of Happiness". Library of Congress . Archived from the original (JPG) on 2017-04-06. Retrieved 2021-11-09.
  12. The Dorchester Historical Society in Massachusetts owns a copy of this edition
  13. Angiolillo Collection: Two copies of this edition are in the collection.
  14. Angiolillo Collection: DVD showing the Chandler game in this second collection, video taken in 1986 by Joseph A. Angiolillo, Jr.
  15. The Salem Observer page 3, column 4, April 22, 1854
  16. The Salem Observer, page 3, column 4, December 23, 1845.
  17. 1 2 Angiolillo, Joseph A. Jr., Angiolillo Collection, On the game board front, "J. J. Oakleys & Co. Boston"
  18. The Salem Observer, page 3, column 3, January 2, 1858
  19. The Salem Observer, page 3, column 4, January 1, 1859
  20. The Salem Observer, page 3, column 3, December 21, 1860
  21. Angiolillo, Joseph A. Jr., Angiolillo Collection, On the game board front, "Taylor & Adams, Boston"
  22. 1 2 A copy of this game is owned by The Essex Institute which is part of the Peabody Museum in Salem, Mass.
  23. 1887 Geo. S. Parker & Co. Catalogue
  24. 1888 Geo. S. Parker & Co. Catalogue
  25. 1894 Parker Brothers Catalogue.
  26. Copies of Geo. S. Parker & Co., Parker Brothers, and Parker Brothers Inc. Catalogues 1885-1960 from the "Angiolillo" Collection
  27. A copy of the republished game is owned by Joseph A. Angiolillo Jr. and it appears in the 1926 Parker Brothers, Inc. Catalogue
  28. Abbot, Anne Wales Dr. Busby and His Neighbors "A Story by the Author of Willie Rogers and The Games of Dr. Busby, Master Rodbury" printed on the title page, 1844.
  29. The Salem Observer, January 13, 1844 page 3 column 6.
  30. Geo. S. Parker & Co. Catalogue, page 3, 1886.
  31. Angiolillo, Joseph A. Jr., owner of the game.
  32. Orbanes, Philip E.. The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit. Harvard Business School Press, 14 November 2003. ISBN   1-59139-269-1; ISBN   978-1-59139-269-9.
  33. Whitehill, Bruce. "A Brief History of American Games". Toy Shop, 1997.
  34. Angiolillo, Joseph A. Jr. Game Times number 15, American Game Collectors Association Publishers, August 1991.
  35. Van Dulken, Stephen. American Inventions: A History of Curious, Extraordinary, and Just Plain Useful Patents. NYU Press, 2004. ISBN   0-8147-8813-0 / ISBN   978-0-8147-8813-4.
  36. Rickards, Maurice, Twyman, Michael, De Beaumont, Sally, and Tanner, Amoret. The Encyclopedia of Ephemera: A Guide to the Fragmentary Documents of Everyday Life for the Collector, Curator, and Historian. Routledge, 2000. ISBN   0-415-92648-3 / ISBN   978-0-415-92648-5.
  37. Young, Greg; Meyers, Tom (6 December 2011). "The first board game: Before Monopoly, a whirlwind tour around America became the perfect Christmas gift". The Bowery Boys: New York City History. Archived from the original on 10 April 2018. Retrieved 9 April 2018.