The Omega Stone: Riddle of the Sphinx II

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The Omega Stone
Omegastone.png
Developer(s) Omni World Studios [lower-alpha 1]
Publisher(s) DreamCatcher Interactive
Director(s) Jeffrey S. Tobler
Karen E. Tobler
Programmer(s) Thomas Carton
Michael Creighton
Jeffrey S. Tobler
Composer(s) Jeffrey S. Tobler
Platform(s) Windows, Mac OS X
ReleaseMarch 18, 2003 (Win) [1]
March 9, 2004 (Mac) [2]
Genre(s) Adventure
Mode(s) Singleplayer

The Omega Stone is a Microsoft Windows puzzle adventure game developed by American studio Omni World Studios. It was the sequel to the game Riddle of the Sphinx: An Egyptian Adventure and was released by DreamCatcher Interactive on March 18, 2003.

Contents

Gameplay

Plot

In The Omega Stone, players embark on an adventure to solve an ancient mystery, visiting locations such as the Great Sphinx of Giza, Stonehenge, Easter Island and even the ruins of Atlantis in the process. You travel to these sites with the use of passes where you investigate the area for clues on the location of 5 "Omega Discs". The locations of these, in addition to those already mentioned, include beneath the Bermuda Triangle (although where is unknown), inside the manor of an English Lord, inside the pyramid of Chichen Itza and a within a Druidic Compound.

Development

Reception

The game received "average" reviews according to the review aggregation website Metacritic. [3] According to PC Data, The Omega Stone's sales in North America totaled 29,400 units by the end of 2003. [12]

Notes

  1. Ported to Mac OS X by TransGaming.

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References

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