The Pathless

Last updated
The Pathless
The Pathless cover art.jpg
Developer(s) Giant Squid
Publisher(s) Annapurna Interactive
Director(s) Matt Nava
Producer(s) Patrick Quah
Programmer(s)
  • Derek Cornish
  • Cosmo Fumo
Writer(s) Steven Lerner
Composer(s) Austin Wintory
Engine Unreal Engine 4
Platform(s)
Release
  • iOS, Mac, PS4, PS5, Windows
  • November 12, 2020
  • Switch, Xbox One, Series X/S
  • February 2, 2023
Genre(s) Action-adventure
Mode(s) Single-player

The Pathless is an action-adventure video game developed by Giant Squid and published by Annapurna Interactive. The game was released for iOS and macOS via Apple Arcade, PlayStation 4, PlayStation 5 and Windows in November 2020, and was later ported to the Nintendo Switch, Xbox One and Xbox Series X/S in February 2023.

Contents

Gameplay

The player can shoot at targets to maintain stamina. The Pathless Screenshot.png
The player can shoot at targets to maintain stamina.

The Pathless is an action-adventure video game played from a third-person perspective. [1] In the game, the player controls the Hunter, who must find a way to lift the curse on an island. The Hunter is a master archer. She must use her bows and arrows to shoot talismans scattered throughout the world, which will fill the Hunter's dash meter and allow her to swiftly navigate the game's world. She is also accompanied by an eagle companion, which can carry the player while flying. The eagle loses altitude while carrying the Hunter, though it can gain altitude through flapping its wings. [2]

Unlike other open world games, the game does not feature a mini-map. Players need to use "Spirit Vision" in order to find locations of interest. By exploring the game's world and solving puzzles, players would collect crystals which can be used to upgrade the eagle's abilities. [3] Throughout the Hunter's journey, she is hunted by invincible cursed spirits which attempt to separate her from her eagle. Players need to avoid alerting them through stealth. [4]

Players need to return light to the obelisks scattered in the game's world, which weakens the curse spirits, allowing players to defeat them. The game consists largely of puzzles to collect ‘lightstones’ to activate the obelisks, with the puzzles consisting of lighting fires, making trick arrow shots using mirrors and targets, Simon Says games with large bells, platforming to difficult locations, and deactivating statues of the game's antagonist. The eagle can assist in these puzzles by moving targets, mirrors, and weights to change the environment. Some puzzles also provide crystals that help the player upgrade the eagle’s abilities, with these crystals also found scattered randomly throughout the world. Players will lose the crystals they have collected when they are defeated by the cursed spirits, though there is a short time period where they may be recovered before they disappear. [1]

Plot

A dark curse threatens the world, stemming from an ancient island at the end of the sea where the god-spirits, the Tall Ones, reside. The Hunter (Laura Bailey), a master archer, travels to the island to attempt to end the curse. There, the Hunter finds a Spirit Mask that allows her to see the world’s secrets, and takes it for her own, before meeting the creator spirit, Eagle Mother. After the Hunter cleanses Eagle Mother of the curse that is slowly killing her, the Godslayer (Troy Baker), a powerful entity responsible for the curse shrouding the world and corrupting the Tall Ones, attacks and seemingly kills the spirit. He then leaves for the Floating Isle, a massive landmass floating in the sky. The Eagle Mother speaks to the Hunter and bids her to cleanse her four children, the other Tall Ones who have also been cursed by the Godslayer, in order to stop his plan to destroy the world. Eagle Mother then reincarnates into the form of a regular Eagle, who joins the Hunter on her quest.

The Hunter and the Eagle manage to cleanse the first three corrupted spirits: Cernos, the Elk Spirit; Sauro, the Lizard Spirit; and Nimue, the Snake Spirit. Throughout her quest, the Hunter can learn of the Pathfinder, a man who believed that the world the Tall Ones had created and ruled was full of chaos. Thus, he wished to discover the ‘One True Path’ so that all people would have a clear path to salvation. His beliefs created a cult of followers that committed many terrible acts against the people of the island in their zealotry. Eventually, the Pathfinder collected the Mask of Ancients, a mask that allowed him to see “as the Tall Ones see”. However, upon donning the Mask, the Pathfinder realized that the world was truly chaotic and 'pathless' and thus no 'One True Path' existed, and that the only way to create such a path was to destroy the world and create a new one. The Pathfinder acquired the Sun Sword, a weapon unmatched by any other except for its twin the Moon Bow, via the ritual sacrifice of his followers, and became known as the Godslayer.

Upon heading to the mountains to find and cleanse the fourth spirit, the Hunter is attacked by the Godslayer, who realizes that the Eagle is not a normal bird, before leaving again for the Floating Isle to prepare for his ritual ascent to godhood. The Hunter and the Eagle manage to cleanse the fourth and final spirit, Kumo the Bear Spirit, and fly to the Floating Isle, atop which is a barren wasteland populated by a single tower. There, the Godslayer ambushes the Hunter, breaking her bow, and curses the Eagle, transforming her into a massive corrupted spirit that attacks the Hunter. The Hunter manages to avoid the Eagle’s attacks as she crosses the Isle to the tower. There, Cernos, Sauro, Nimue, and Kumo grant her the Moon Bow and send her to the top of the tower to face the Godslayer.

Evenly matched against the Godslayer due to her possession of the Bow, the Hunter manages to weaken the Godslayer and the corrupted Eagle. However, the Godslayer completes his ritual and ascends to godhood, transforming into a massive skeletal monstrosity. Before he can kill her and the Eagle, the Hunter absorbs the Eagle’s corruption into her own body. She is transported to the spirit world, where the Eagle Mother speaks to her about the resolve she has displayed in cleansing the Tall Ones and her connection to the Eagle. The Hunter is reunited with the cleansed form of the Eagle, with the other Tall Ones granting her strength to defeat the Godslayer. The Hunter defeats the Godslayer, explaining to him that if everyone follows one path they will not find salvation, and that a "pathless" world allows everyone to find and make their own way. The Godslayer, unwilling to accept this, is destroyed, finally freeing the land of the curse. The Hunter shares a final moment with the Eagle before sending her to spread the word that the curse is broken and take her place as the Eagle Mother. The Hunter then succumbs to the curse.

If the player has found all fifty-seven lightstones throughout the game and collected the four gifts of the Tall Ones, a post-credits scene shows the Eagle cleansing the Hunter of the curse and reuniting with her.

Development

The Pathless was developed by Giant Squid, the creator of Abzû (2016). According to creative director Matt Nava, The Pathless "is about finding your own way forward". Therefore, the team decided to remove the mini-map feature typically seen in open world maps in order to facilitate exploration. The team put heavy emphasis on creating a movement system that is fast and fluid so as to remove the need of incorporating fast travel points. Unlike other games in which the player will respawn at checkpoints when they lose all their health, The Pathless adopts a system in which the players will lose the crystals they have collected instead. According to Nava, this system helps create tension and stake without breaking the player's immersion, which may be the result of respawning the player character. [1]

The game was announced at The Game Awards 2018. [5] Initially set to be released in 2019, the game was first delayed to early 2020 and then subsequently to late 2020 as the team needed additional time for development. [6] The game was released for iOS and macOS via Apple Arcade, PlayStation 4, PlayStation 5 and Windows via Epic Games Store on November 12, 2020. [7] [8] [9] It was later released for Windows via Steam on November 16, 2021. Originally set to be released for Nintendo Switch, Xbox One and Xbox Series X/S in Q4 2022, it was delayed to February 2, 2023. [10] Skybound Entertainment and iam8bit will publish and distribute the physical retail edition of the game for the Switch. [11]

Reception

According to review aggregator Metacritic, The Pathless received "generally favorable reviews" upon release. [12] [13] [14]

Chris Carter of Destructoid praised the dashing mechanic of The Pathless, in which the player would shoot at targets to keep their momentum, writing "It not only looks amazing in practice, but it's fun to keep running and jumping". Carter criticized some parts of the gameplay, feeling that the world and some puzzles were simplistic. He also thought the game could be repetitive at points, "While The Pathless looks great, in some sections I felt like I was going through the motions". [15]

Game Informer 's Andrew Reiner liked how the game avoided using a map or defined objectives, saying that the game did a good job visually guiding the player through points of interest. The reviewer disliked the lack of variety of each section of the world, "My biggest complaint about The Pathless is the repetitive structure of each world. Find the Lightstones. Light the towers. Repeat. Repeat. Repeat." [16]

During the 24th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated The Pathless for "Outstanding Achievement in Original Music Composition". [23]

Related Research Articles

<i>Super Puzzle Fighter II Turbo</i> 1996 video game

Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.

<i>Sneakers</i> (2002 video game) 2002 video game

Sneakers, released in Japan as Nezmix: Have A Mice Day!, is a video game developed by Media.Vision and published by Microsoft Game Studios exclusively for the Xbox in 2002. Sneakers is an action-puzzle game in which the player leads a group of mice to explore a house and its surroundings to detect enemy rats and protect their group in beat 'em up fights. Marketed as making use of 'fur shading' graphics, the design of the mice in Sneakers was intended to showcase the technical capabilities of the Xbox. The game was developed as one of two Japan-exclusive launch titles for the Xbox, and was later released in North America in an exclusive distribution with Toys R Us retail stores. Upon release in Japan, Nezmix sold poorly, with critics attributing the release to contributing to the poor launch of the console in the country. The North American version of Sneakers received generally unfavorable reviews, with criticism directed at the game's linear and repetitive gameplay.

<i>Braid</i> (video game) 2008 puzzle platform video game

Braid is an indie puzzle-platform video game developed by Number None. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development. He self-funded the three-year project, working with webcomic artist David Hellman to develop the artwork.

<i>Shantae and the Pirates Curse</i> 2014 video game

Shantae and the Pirate's Curse is a platform game developed by WayForward Technologies for the Nintendo 3DS and the Wii U. It is the third game in the Shantae series, following Shantae: Risky's Revenge, and the first to be developed for a home console. It was released in North America on the 3DS eShop on October 23, 2014 and on the Wii U eShop on December 25, 2014, and in PAL regions on both platforms on February 5, 2015. The game was later ported to PlayStation 4, PlayStation 5, Xbox One, Microsoft Windows, Amazon Fire TV, Nintendo Switch, and Amazon Luna. The game follows the adventures of the eponymous half-genie Shantae as she once again has to save Sequin Land from a new foe, the Pirate Master, with help from her nemesis Risky Boots.

<i>Max: The Curse of Brotherhood</i> 2013 video game

Max: The Curse of Brotherhood is a puzzle-platform video game developed by Press Play for Xbox One, Microsoft Windows, Xbox 360, Nintendo Switch and later on PlayStation 4. The game was announced during Microsoft's E3 2013 press event. It is a sequel to Press Play's previous work, the 2010 game Max & the Magic Marker.

<i>Shovel Knight</i> 2014 video game

Shovel Knight is a platform video game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in September 2014, PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox One in April 2015, Amazon Fire TV in September 2015, and Nintendo Switch in March 2017. Shovel Knight is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System.

<i>Rime</i> (video game) 2017 video game

Rime is an adventure puzzle video game developed by Tequila Works. The game was released for PlayStation 4, Windows, and Xbox One in May 2017, for Nintendo Switch in November 2017, and for Amazon Luna in October 2020. The game follows a boy arriving at and searching a mysterious island with a fox-like spirit as a guide. The player guides the boy in solving environmental puzzles across five large levels.

<i>Ori and the Blind Forest</i> 2015 video game

Ori and the Blind Forest is a platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Windows and Xbox One in March 2015, and for Nintendo Switch in September 2019. Players assume control of Ori, a small white spirit, and Sein, the "light and eyes" of the Forest's Spirit Tree. Players are tasked to move between platforms and solve puzzles. The game features a save system called "Soul Links", which allows players to save their progress at will with limited resources, and an upgrade system that allows players to strengthen Ori's skills and abilities.

<i>Abzû</i> 2016 video game

Abzû is an adventure video game developed by Giant Squid and published by 505 Games for PlayStation 4, Windows, Xbox One, Nintendo Switch, and Amazon Luna. Initially released as a digital title in August 2016, a retail version for consoles was released in January 2017. Following the journey of a diver exploring the ocean and restoring life using sonar calls, the gameplay allows the player to freely navigate underwater environments ranging from open water and natural caverns to ancient ruins.

<i>Hellblade: Senuas Sacrifice</i> 2017 video game

Hellblade: Senua's Sacrifice is a 2017 action-adventure game developed and published by Ninja Theory. Set in a dark fantasy world inspired by Norse mythology and Celtic culture, the game follows Senua, a Pict warrior who must make her way to Helheim by defeating otherworldly entities and facing their challenges, in order to rescue the soul of her dead lover from the goddess Hela. It was released for PlayStation 4 and Windows in August 2017, Xbox One in April 2018, Nintendo Switch in April 2019, and Xbox Series X/S in August 2021. Hellblade features support for virtual reality, which was added in a 2018 update.

<i>Shadow of the Tomb Raider</i> 2018 video game

Shadow of the Tomb Raider is a 2018 action-adventure game developed by Eidos-Montréal and published by Square Enix's European subsidiary. The game is the sequel to Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series, as well as the third and final entry of the Survivor trilogy. It was released for PlayStation 4, Windows, and Xbox One in September 2018. Versions for Linux and macOS, and Stadia, were released in November 2019. After release, the game was expanded upon with downloadable content in both a season pass and as standalone releases.

<i>Spirit Hunter: Death Mark</i> 2017 video game

Spirit Hunter: Death Mark is a horror visual novel adventure game developed and published by Experience, and is the first entry in the Spirit Hunter series. It was originally released in June 2017 for PlayStation Vita in Japan, and was later ported to PlayStation 4, Nintendo Switch and Xbox One. The game was published worldwide by Aksys Games in October 2018 for the same platforms except Xbox One, and was additionally released for Microsoft Windows in both English and Japanese in April 2019. It is followed by two sequels: 2018's Spirit Hunter: NG, and Spirit Hunter: Death Mark II.

<i>Ghostwire: Tokyo</i> 2022 video game

Ghostwire: Tokyo is a 2022 action-adventure game developed by Tango Gameworks and published by Bethesda Softworks. The game is directed by Kenji Kimura, who also co-wrote the narrative with Syoji Ishimine and Seiji Ebihara. The story is set in a fictionalized interpretation of Tokyo, Japan that has been overrun by supernatural entities unleashed on the city by an occultist. The player character, a boy named Akito who was fatally injured in a car crash, is found and possessed by a spirit who imbues him with several abilities, allowing him to fight against the specters, investigate the disappearances of Tokyo's population, and save his family.

<i>Vampire: The Masquerade – Swansong</i> 2022 role-playing video game

Vampire: The Masquerade – Swansong is a role-playing video game developed by Big Bad Wolf and published by Nacon. It was released in May 2022 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S and in September 2023 for Nintendo Switch. It is based on White Wolf Publishing's tabletop role-playing game Vampire: The Masquerade, and is a part of the larger World of Darkness series.

<i>The Medium</i> (video game) 2021 video game

The Medium is a psychological horror video game developed and published by Bloober Team. It was released for Windows and Xbox Series X/S on January 28, 2021, for PlayStation 5 on September 3, 2021, for Amazon Luna on February 17, 2022, and for macOS on August 31, 2023. A Nintendo Switch version came out on July 29, 2023.

<i>Amnesia: Rebirth</i> 2020 video game developed by Frictional Games

Amnesia: Rebirth is a 2020 survival horror video game developed and published by Frictional Games. It was released for Windows, Linux, and PlayStation 4 on 20 October 2020, for Amazon Luna on 22 October 2021, and for Xbox One and Xbox Series X/S on 20 October 2022. It is the third installment in the franchise and serves as a sequel to Amnesia: The Dark Descent (2010). The game received generally favorable reviews.

<i>Call of the Sea</i> 2020 video game

Call of the Sea is an adventure video game developed by Out of the Blue and published by Raw Fury. The game was released for Windows, Xbox One, and Xbox Series X/S on December 8, 2020. The game was also released for Amazon Luna on April 15, 2021, and for PlayStation 4 and PlayStation 5 on May 11, 2021.

<span class="mw-page-title-main">Giant Squid (company)</span> American video game developer

Giant Squid is an American independent video game development company located in Santa Monica, California. Founded by several ex-thatgamecompany staff in March 2013, the studio is most known for developing Abzû (2016) and The Pathless (2020).

<i>Record of Lodoss War: Deedlit in Wonder Labyrinth</i> 2021 video game

Record of Lodoss War: Deedlit in Wonder Labyrinth is a 2021 action role-playing video game developed by Team Ladybug and co-published by Playism and Why so serious? for Microsoft Windows. Versions for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S were also released. It is based on Ryo Mizuno's Record of Lodoss War series, taking place before the events of The Crown of the Covenant. Controlling the high elf Deedlit, who finds herself in a strange interconnected labyrinth filled with her past foes and companions, the game focuses on exploration and searching for items and power-ups in the vein of Castlevania: Symphony of the Night, fighting bosses and minibosses. During gameplay, the player also locates two elemental spirits and swaps between each one.

<i>Shadows: Awakening</i> 2018 video game

Shadows: Awakening is an action role-playing game developed by Slovak studio Games Farm and published by Kalypso Media for Microsoft Windows, Xbox One and PlayStation 4 in August 2018. It is both a remake and sequel to the 2014 game Shadows: Heretic Kingdoms and is the third installment of the Heretic Kingdoms series.

References

  1. 1 2 3 Nava, Matt (August 6, 2020). "The Pathless: Gameplay details on this unconventional open-world adventure". PlayStation Blog . Archived from the original on December 30, 2022. Retrieved September 21, 2020.
  2. Miller, Matt (August 6, 2020). "Giant Squid Goes Hunting In New Look At the Pathless". Game Informer . Retrieved September 21, 2020.
  3. Wood, Austin (August 6, 2020). "New trailer for The Pathless has eagle petting, acrobatic archery, and Ghost of Tsushima vibes". GamesRadar . Archived from the original on December 30, 2022. Retrieved September 21, 2020.
  4. Takahashi, Dean (August 6, 2020). "Sony shows off gameplay for Giant Squid's The Pathless". VentureBeat . Archived from the original on September 28, 2020. Retrieved September 21, 2020.
  5. O'Brien, Lucy (December 7, 2018). "The Pathless Announced at The Game Awards 2018". IGN . Archived from the original on December 30, 2022. Retrieved September 21, 2020.
  6. Bald, Cameron (September 14, 2019). "The Pathless, from ABZÛ developer Giant Squid, delayed into early 2020". Pocket Gamer . Archived from the original on November 11, 2020. Retrieved September 21, 2020.
  7. Wales, Matt (December 7, 2018). "Abzû studio Giant Squid unveils beautiful forest adventure The Pathless". Eurogamer . Archived from the original on November 4, 2021. Retrieved September 21, 2020.
  8. Madnani, Mikhali (August 7, 2020). "'The Pathless' from Giant Squid and Annapurna Interactive Gets an Extended Gameplay Showcase Ahead of Its Release This Year on Apple Arcade". TouchArcade. Archived from the original on December 30, 2022. Retrieved September 21, 2020.
  9. "Building the vast, mysterious world of The Pathless, out November 12 on PS5 & PS4". PlayStation.Blog. 2020-10-01. Archived from the original on 2020-10-01. Retrieved 2020-10-01.
  10. "The Pathless coming to Xbox Series, Xbox One, and Switch this winter". Gematsu. July 28, 2022. Archived from the original on December 5, 2022. Retrieved July 29, 2022.
  11. Nunneley-Jackson, Stephanny (January 27, 2023). "Xbox and Switch release date set for former PlayStation console exclusive The Pathless". VG 247 . Archived from the original on January 27, 2023. Retrieved January 27, 2023.
  12. 1 2 "The Pathless for PC Reviews". Metacritic . Archived from the original on December 24, 2022. Retrieved March 11, 2022.
  13. 1 2 "The Pathless for PlayStation 4 Reviews". Metacritic . Archived from the original on December 27, 2022. Retrieved April 22, 2021.
  14. 1 2 "The Pathless for PlayStation 5 Reviews". Metacritic . Archived from the original on November 14, 2020. Retrieved April 22, 2021.
  15. 1 2 "Review: The Pathless". Destructoid . Archived from the original on April 16, 2021. Retrieved April 23, 2021.
  16. 1 2 Reiner, Andrew. "The Pathless Review – A Liberating And Spirited Adventure". Game Informer . Retrieved 2021-06-19.
  17. "The Pathless Review". GameSpot . Archived from the original on December 30, 2022. Retrieved April 23, 2021.
  18. "The Pathless review: "Equal parts calming and arresting"". GamesRadar+ . 10 November 2020. Archived from the original on 30 December 2022. Retrieved April 23, 2021.
  19. "The Pathless Review". IGN . 10 November 2020. Archived from the original on 14 November 2020. Retrieved April 23, 2021.
  20. "Test The Pathless - Une aventure aussi merveilleuse que répétitive". Jeuxvideo.com . 3 December 2020. Archived from the original on 30 December 2022. Retrieved April 23, 2021.
  21. "The Pathless review". PC Gamer (US) . 23 November 2020. Archived from the original on 30 December 2022. Retrieved April 23, 2021.
  22. "The Pathless review – Don't ignore this PS5 launch gem". VG247 . 10 November 2020. Archived from the original on 14 June 2021. Retrieved April 23, 2021.
  23. "2021 Awards Category Details Outstanding Achievement in Original Music Composition". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 1 December 2023.