The Strong

Last updated
Formation1968;56 years ago (1968)
Founder Margaret Strong
Type Non-profit
PurposeStudy of play
Location
Region served
United States

The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. [1] It carries out this mission through six programmatic arms called "Play Partners":

Contents

Independent and not-for-profit, The Strong houses hundreds of thousands of historical materials related to play. These enable a multifaceted array of research, exhibition, and other interpretive activities that serve a diverse audience of adults, families, children, students, teachers, scholars, collectors, and others around the globe.

History

The Strong was founded by Margaret Woodbury Strong in 1968 as the "Margaret Woodbury Strong Museum of Fascination." [2] On her death the next year, the museum inherited her estate and collection of dolls, toys, and other everyday objects. It moved to a new building in downtown Rochester in 1982. [2] Market research in the 1990s led it to pivot toward more family-oriented programming, and in 2002 it acquired the National Toy Hall of Fame, which it renamed the Strong National Museum of Play on 2006. [2] The institution rebranded itself The Strong in 2010, housing The National Museum of Play and four additional Play Partners. [3] [4]

The Strong collects and preserves artifacts, documents, and other materials that illuminate the meaning and importance of play. The hundreds of thousands of objects in The Strong’s collections comprise the world’s most comprehensive assemblage of toys, games, dolls, electronic games, and other items related to play, many of which are on display in approximately 100,000 square feet (26,200m2) of exhibition space.

Current Exhibits

Former Exhibits

Short-Term Exhibits

  • Photovoz: Picturing Play
  • Capturing Play
  • Black Doll Designers

Woodbury School

Woodbury School at The Strong offers a preschool program for three- and four-year-old children and an early kindergarten program for four- and five-year-old children. Both programs are Reggio Emilia-inspired, and therefore responsive to the children's interests. This curriculum approach encourages teachers and students to work together to plan curriculum and create projects. Guided by teachers who facilitate their explorations, children delve deeply into topics that fascinate them and stimulate their learning. [5]

The International Center for the History of Electronic Games

The International Center for the History of Electronic Games collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of geography and culture.

National Toy Hall of Fame

The National Toy Hall of Fame recognizes toys that have demonstrated popularity over multiple generations and thereby gained national significance in the world of play and imagination. Each year it inducts honorees and showcases both new and historic versions of the classic objects of play.

World Video Game Hall of Fame

On June 4, 2015, The Strong opened the doors to its World Video Game Hall of Fame. Its curator is Jon-Paul C. Dyson, who is The Strong's Vice President for Exhibit Research and Development [6] and the Director of the International Center for the History of Electronic Games. [7]

The First Class of the World Video Game Hall of Fame consists of six games: Tetris , Super Mario Bros. , Pac-Man , Doom , World of Warcraft and Pong . [8]

The Second Class consists of an additional six games: Space Invaders , Grand Theft Auto III , The Oregon Trail , Sonic the Hedgehog , The Legend of Zelda and The Sims . [9]

The Third Class includes Donkey Kong, Halo: Combat Evolved, Pokémon Red and Green and Street Fighter II. [10]

The Fourth Class includes Final Fantasy VII , John Madden Football , Spacewar! and Tomb Raider . [11]

Games become eligible for the World Video Game Hall of Fame by meeting four basic criteria. They must be iconic, have longevity, reach across international boundaries, and exert influence on the design and development of other games, other forms of entertainment, or popular culture and society. [12]

Brian Sutton-Smith Library and Archives of Play

The Brian Sutton-Smith Library and Archives of Play is a multidisciplinary research repository devoted to the intellectual, social, and cultural history of play. In addition to housing the personal library and papers of eminent play scholar Brian Sutton-Smith, it holds a spectrum of primary and secondary resources, including scholarly works, popular and children’s books, professional journals, other periodicals, trade catalogs, comics, manuscripts, game design materials, personal papers, and business records.

American Journal of Play

The American Journal of Play is a peer-reviewed, interdisciplinary periodical for the discussion of the history, science and culture of play. It includes articles, interviews, and book reviews for a broad readership, including educators, scholars and designers.

Related Research Articles

<span class="mw-page-title-main">Coleco</span> American manufacturer of consumer electronics

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<i>Pong</i> 1972 arcade game

Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.

<span class="mw-page-title-main">Cabbage Patch Kids</span> American doll brand

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<span class="mw-page-title-main">Toy</span> Entertaining object primarily used by children

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<span class="mw-page-title-main">Ralph H. Baer</span> German-American inventor and engineer (1922–2014)

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<span class="mw-page-title-main">The Strong National Museum of Play</span> Part of The Strong in Rochester, New York, US

The Strong National Museum of Play is part of The Strong in Rochester, New York, United States. Established in 1969 and initially based on the personal collection of Rochester native Margaret Woodbury Strong, the museum opened to the public in 1982, after several years of planning, cataloguing, and exhibition development for the museum's new building in downtown Rochester.

<span class="mw-page-title-main">National Toy Hall of Fame</span> Hall of Fame in Rochester, New York

The National Toy Hall of Fame is a U.S. hall of fame that recognizes the contributions of toys and games that have sustained their popularity for many years. Criteria for induction include: icon status ; longevity ; discovery ; and innovation. Established in 1998 under the direction of Ed Sobey, it was originally housed at A. C. Gilbert's Discovery Village in Salem, Oregon, United States, but was moved to the Strong National Museum of Play in Rochester, New York, in 2002 after it outgrew its original home.

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<span class="mw-page-title-main">Toy museum</span> Type of museum with a collection of toys

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Margaret Woodbury Strong was an American collector and philanthropist. Strong was an avid collector, especially of toys and her large collection formed the basis for the Strong National Museum of Play.

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<span class="mw-page-title-main">World Video Game Hall of Fame</span> International hall of fame

The World Video Game Hall of Fame is an international hall of fame for video games. The hall's administration is overseen by The Strong's International Center for the History of Electronic Games, and is located at The Strong National Museum of Play in Rochester, New York, United States. The museum began the International Center for the History of Electronic Games in 2009, announced the formation of the hall of fame in February 2015, and opened it on June 4, 2015. It is located in a dedicated part of the "ESL Digital Worlds: High Score" exhibit at the National Museum of Play; prior to an expansion of the museum in 2023 it was located in the museum's "eGameRevolution" exhibit. The Strong has also run the National Toy Hall of Fame since 2002.

George Rollie Adams, is an American educator, historian, author, and museum professional. As president and CEO of The Strong National Museum of Play in Rochester, New York, from 1987 through 2016, Adams led the development of the world’s first collections-based history museum devoted solely to the study of play and its critical role in learning and human development and the ways in which play illuminates cultural history. During his tenure, The Strong became home to the world’s most comprehensive collection of toys, dolls, board games, electronic games, and other artifacts and documents pertaining to the history of play. The Strong also acquired the National Toy Hall of Fame and established the International Center for the History of Electronic Games, World Video Game Hall of Fame, Brian Sutton-Smith Library and Archives of Play, Woodbury School, and American Journal of Play.

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References

  1. "Q4: Rollie Adams, president and CEO, the Strong | Rochester Business Journal New York business news and information". Rbj.net. Retrieved 2013-01-21.
  2. 1 2 3 "History". The Strong National Museum of Play. The Strong. Retrieved 2020-07-19.
  3. Staff Writer. "Rebranding Initiative Announced by Strong National Museum of Play". Rochester Post. Archived from the original on 2011-07-15.
  4. Rafferty, Rebecca. "City Newspaper". Rochestercitynewspaper.com. Retrieved 2013-01-21.
  5. "Woodbury School". museumofplay.org. 2014-01-28. Retrieved 2018-05-25.
  6. Arrant, Chris (June 4, 2015). "WORLD VIDEO GAME HALL OF FAME Announces Inaugural First Class". Purch Company. Newsarama. Retrieved 9 June 2015.
  7. "International Center for the History of Electronic Games". The Strong Museum. The Strong. 2014-01-27.
  8. "Pong and Doom enter first video game Hall of Fame". BBC News . 2015-06-04.
  9. "Space Invaders has been inducted into the World Video Game Hall of Fame, almost 40 years after its release". BBC News . 2016-05-06.
  10. "2017 World Video Game Hall of Fame Inductees Announced". museumofplay.org. 2017-05-02. Retrieved 2018-04-23.
  11. "Inducted Games | World Video Game Hall of Fame". worldvideogamehalloffame.org. 27 September 2012. Retrieved 2018-05-25.
  12. Thompson, Carolyn (June 4, 2015). "Pong, Tetris make Video Game Hall of Fame's first class". Evening Post Industries. The Post and Courier.

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