Tribes 2

Last updated

Tribes 2
Tribes 2 cover.jpg
Developer(s) Dynamix (Windows)
Loki Entertainment (Linux)
Publisher(s) Sierra On-Line
Loki Entertainment (Linux)
Director(s) David Georgeson
Producer(s) David Georgeson
Designer(s) Eric Lanz
Dave Meddish
Jesse Russell
Programmer(s) Mark Frohnmayer
Artist(s) Craig Maitlen
Writer(s) Blake Hutchins
Composer(s) Timothy Steven Clarke
Series Tribes
Engine Torque
Platform(s) Windows, Linux
ReleaseWindows
  • NA: March 29, 2001 [1]
  • EU: April 13, 2001
Linux
April 19, 2001
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Tribes 2 is a first-person shooter multiplayer video game developed by Dynamix and published by Sierra On-Line in 2001 as a sequel to Starsiege: Tribes .

Contents

Setting

Set in the year 3941 of the fictional Earthsiege universe, Tribes 2 allows the user to play as a soldier in one of several factions (referred to in the game as tribes), namely the Children of the Phoenix, the Blood Eagle, the Diamond Sword, and the Starwolf. Players can also choose to play a rebelling human-created soldier/worker race called the BioDerms. None of the factions differ from each other in strengths or weaknesses, but each has a distinctive look and background story.

Gameplay

Tribes 2 is a multiplayer online game, designed for Internet or LAN play with up to 128 players (64 vs 64) or bots per match, although a small single-player tutorial mode is included. The game may be played from both first- and third-person perspectives. Each match takes place on an Earthsiege-themed map. The Tribes 2 engine, an early version of the Torque Game Engine, is capable of both indoor and outdoor maps, with expansive play areas. Player movement about the map may be on foot, using a jet pack, or in various ground and airborne vehicles as pilot, co-pilot, or passenger.

Each match is played according to one of a number of possible game modes, which dictate the rules of the match. These modes include Capture the Flag, deathmatch, Rabbit, Arena, Hunters, Siege, Gauntlet, and Bounty. Players are free to choose their own role, and may deploy various items of weaponry, vehicles, and emplacements. Many of these items can be left unattended to operate automatically, or control may be assumed by players. Each player may also choose from three armor types (which trade off various abilities, e.g. weak but fast, strong but slow, or median), and a weapon and equipment loadout, which may be reconfigured at any time during a match.

The large variety of equipment and deployable items results in many opportunities for creative play and tactics, from pure combat to stealth. Tribes 2 gameplay makes extensive use of jet pack-powered flight, which adds a notable vertical element to combat, and a skiing action to slide down slopes. As such, playing style varies dramatically from player to player, and from moment to moment, but Tribes 2 gameplay may be generalized as being fast-paced three-dimensional combat over a wide playing area. Player vs player combat is a central element of Tribes 2 gameplay, even in team-based modes.

Development and release

Tribes 2 was developed by Dynamix as a sequel to Starsiege: Tribes . Mötley Crüe recorded a song for the game that was never released with the game. [2]

On November 2, 2008, Sierra/Vivendi disabled the authentication servers required for its online multiplayer and dropped all official support for the Tribes franchise. [3]

In early 2009, a fan community project provided an unofficial patch and replacement server which restored online multiplayer functionality. [4]

The Torque 3D game engine, on which Tribes 2 is built, was released by GarageGames under the MIT license on September 20, 2012. [5] [6] The Tribes 2 source code beside the Torque engine was not made available. [7]

Published by Sierra On-Line, it was released for Microsoft Windows in North America on March 29, 2001, in Europe on April 13, 2001, and in Japan on June 22, 2001 (where it was published by Capcom). [8] A Linux port was released by Loki Entertainment on April 19, 2001.

On November 20, 2002, Sierra released an update for Tribes 2. This update contained two new game types, new maps and updates to address several issues. Sierra, which was then part of Vivendi Universal Games, licensed the franchise to Irrational Games for a third installment; Tribes: Vengeance was released in October 2004.

In an effort to increase interest in the upcoming sequel, Sierra released both the original Starsiege: Tribes and Tribes 2 as freeware download on May 4, 2004.

In 2015, the game was released as freeware by Hi-Rez Studios. [9]

Reception

Tribes 2 received "generally favorable reviews" according to the review aggregation website Metacritic. [10] Kevin Rice of NextGen said of the game, "It's not terribly friendly toward newbies, and the system requirements are stiff, but wow... There's nothing else this incredibly good for team-based multiplayer mayhem." [22] Human Tornado of GamePro said, Tribes veterans will want to pick up Tribes 2, but newbies will need some patience to enjoy the game." [27] [lower-alpha 1]

The game was commercially successful. Its sales had surpassed 200,000 units and were steadily rising by the time of Dynamix's closure in November 2001, according to the company's Dave Georgeson. [28] Sales in North America alone reached 245,069 units by the end of 2001, according to PC Data. This amounted to $9.7 million in revenue. [29] In August 2006, Edge declared it the U.S.' 70th best-selling computer game released between January 2000 and August 2006. Combined sales of all Tribes computer games released between those dates had reached 480,000 units in the U.S. by August 2006. [30]

Notes

  1. GamePro gave the game 3/5 for graphics, 5/5 for sound, 3.5/5 for control, and 4/5 for fun factor.

Related Research Articles

<i>Red Faction</i> (video game) First-person shooter released in 2001

Red Faction is a first-person shooter video game developed by Volition and published by THQ for PlayStation 2 and Microsoft Windows in 2001, and Macintosh platforms in 2001 and 2002. A version for the N-Gage was developed by Monkeystone Games, and the mobile version was developed by Blue Beck. The game was inspired by several works of contemporary science fiction.

<i>Starsiege: Tribes</i> 1998 video game

Starsiege: Tribes is a first-person shooter video game. It is the first of the Tribes video game series and follows the story from Metaltech: Earthsiege and Starsiege. It was developed by Dynamix and published by Sierra On-Line in 1998. An expansion pack, Tribes Extreme, was cancelled; it was supposed to add single-player missions, multiplayer maps, and bot AI.

Tribes is a series of five science fiction first-person shooter video games released between 1998 and 2024. The game plot is set in the far future. The series includes Starsiege: Tribes, Tribes 2, Tribes: Aerial Assault, Tribes: Vengeance, and Tribes: Ascend. Tribes is a spin-off series from the mecha simulation series Metaltech.

<i>Dungeon Siege</i> 2002 action role-playing game

Dungeon Siege is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002, for Microsoft Windows, and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the high fantasy game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the world of Dungeon Siege does not have levels but is a single, continuous area without loading screens that the player journeys through, fighting hordes of enemies. Also, rather than setting character classes and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth.

<i>Starsiege</i> 1999 video game

Starsiege is a mecha-style vehicle simulation game developed by Dynamix and released in 1999. Starsiege is set in the Metaltech/Earthsiege universe, which contains its predecessors Earthsiege (1994), Battledrome (1994), and Earthsiege 2 (1996). This universe also includes action game Hunter Hunted (1996), strategy games Mission Force: Cyberstorm (1996) and Cyberstorm 2: Corporate Wars (1998). It also includes the sequelsStarsiege: Tribes and all subsequent Tribes titles. In 2015, this game and the rest of the Metaltech/Tribes series were released as freeware by Hi-Rez Studios, but Battledrome and the Cyberstorm series were not.

Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator Red Baron, the puzzle game The Incredible Machine, the Front Page Sports series, Betrayal at Krondor, and the online multiplayer game Tribes.

<span class="mw-page-title-main">GameSpy</span> American video game company

GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.

<i>Rune</i> (video game) 2000 action-adventure video game

Rune is an action-adventure video game developed by Human Head Studios which was released in 2000. The game is based on Ragnarok, showing the conflict between the Gods Odin and Loki and the buildup to Ragnarok. Built on the Unreal Engine, the game casts the player as Ragnar, a young Viking warrior whose mettle is tested when Loki and his evil allies plot to destroy the world and bring about Ragnarok.

Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License.

<i>SWAT 3: Close Quarters Battle</i> 1999 tactical shooter video game

SWAT 3: Close Quarters Battle is a 1999 tactical first-person shooter video game developed by Sierra Northwest and published by Sierra Entertainment exclusively for Microsoft Windows. It is the seventh installment of the Police Quest series and the third installment in the SWAT subseries. SWAT 3 follows the Los Angeles Police Department (LAPD) Metropolitan Division SWAT team as they combat a wave of violent crime and terrorism in Los Angeles in the lead-up to a nuclear disarmament treaty signing.

<i>Red Baron II</i> 1997 video game

Red Baron II is a video game for the PC, developed by Dynamix and published by Sierra On-Line. It is the follow-up to the flight simulation Red Baron, released in 1990. Red Baron II was released in December 1997. A patch was released in 1998 that added support for 3D acceleration and renamed the game to Red Baron 3D. Red Baron 3D was also released as a retail product.

<i>NASCAR Racing 2003 Season</i> 2003 video game

NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in February 2003 by Papyrus Design Group for Windows and Mac OS X. The game was the last to be released by the company before EA Sports bought the NASCAR license exclusively from 2004 to 2009. The game included all of the 2003 NASCAR season tracks and many of the drivers, including Dave Blaney, who was absent in NASCAR Thunder 2004.

<i>4x4 Evo</i> 2000 video game

4x4 Evo is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast.

Jeffrey Tunnell is a video game producer, programmer and designer.

<i>Sacrifice</i> (video game) 2000 real-time strategy video game

Sacrifice is a real-time strategy video game published by Interplay Entertainment in 2000 for Microsoft Windows platform. Developed by Shiny Entertainment, the game features elements of action and other genres. Players control wizards who fight each other with spells and summoned creatures. The game was ported to Mac OS 9.2 in 2001.

<i>NASCAR Thunder 2003</i> 2003 Racing simulator video game developed by EA Sports and Budcat Creations

NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Tiburon and Budcat Creations and published by EA Sports. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 19, 2002, and for Microsoft Windows on October 16. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.

<i>Return to Krondor</i> 1998 video game

Return to Krondor is a role-playing video game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows on the PC in time for the 1998 Thanksgiving and Christmas season. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.

<i>Throne of Darkness</i> 2001 video game

Throne of Darkness is a Japanese-themed action role-playing game released in 2001 by Sierra On-Line, a subsidiary of Vivendi Universal Interactive Publishing. Players control up to four different samurai at a time. The game has three separate multiplayer modes which support up to 35 players.

<i>MechWarrior 4: Vengeance</i> 2000 video game

MechWarrior 4: Vengeance is a vehicle simulation game, developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. It is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002. Two smaller expansions, Inner Sphere Mech Pak and Clan Mech Pak, were also released in 2002.

<i>Sierra Pro Pilot 98: The Complete Flight Simulator</i> 1997 video game

Sierra Pro Pilot 98: The Complete Flight Simulator is a 1997 video game developed by Dynamix and published by Sierra On Line. Two other games in the Pro Pilot series were released in 1998: Pro Pilot USA and Pro Pilot 99.

References

  1. IGN staff (March 29, 2001). "News Briefs". IGN . Ziff Davis. Archived from the original on November 25, 2022. Retrieved February 23, 2024.
  2. O'Connor, Alice (July 27, 2014). "The Mötley Crüe Tribes 2 Theme Song Time Tried To Forget". Rock, Paper, Shotgun . Gamer Network. Archived from the original on September 21, 2023. Retrieved February 23, 2024.
  3. Ellison, Blake (October 8, 2008). "Sierra Shutting Down 21 Old Game Servers". Shacknews . Gamerhub. Archived from the original on March 18, 2023. Retrieved February 23, 2024.
  4. Thang, Jimmy (January 6, 2009). "Tribes 2 Lives On". IGN. Ziff Davis. Archived from the original on October 25, 2021. Retrieved February 23, 2024.
  5. Preisz, Eric (September 10, 2012). "GarageGames to Release T3D as Open Source". GarageGames . Archived from the original on December 25, 2012. Retrieved February 23, 2024.
  6. Wyand, Dave (September 20, 2012). "It's here! The MIT licensed Torque 3D GitHub repo is ready!". GarageGames. Archived from the original on December 26, 2012. Retrieved February 23, 2024.
  7. "Tribes 1 and 2 source code anywhere". GarageGames Forums. January 4, 2013. Archived from the original on September 24, 2015. Retrieved February 23, 2024.
  8. "トライブス2[PC]". 4Gamer.net (in Japanese). Aetas Inc. Archived from the original on October 20, 2021. Retrieved February 23, 2024.
  9. Sykes, Tom (October 30, 2015). "Hi-Rez makes previous Tribes games free". PC Gamer . Future plc. Archived from the original on October 30, 2015. Retrieved October 30, 2015.
  10. 1 2 "Tribes 2". Metacritic . Fandom. Archived from the original on February 23, 2024. Retrieved February 23, 2024.
  11. Sutyak, Jonathan. "Tribes 2 – Review". AllGame . All Media Network. Archived from the original on November 16, 2014. Retrieved June 12, 2017.
  12. Wand, Kelly (July 2, 2001). "Tribes 2". Computer Games Magazine . theGlobe.com. Archived from the original on October 18, 2001. Retrieved October 25, 2021.
  13. Price, Tom (July 2001). "Unfinished Business (Tribes 2 Review)" (PDF). Computer Gaming World . No. 204. Ziff Davis. pp. 78–79. Archived (PDF) from the original on November 14, 2023. Retrieved February 23, 2024.
  14. Gladman, Brian (April 13, 2001). "Tribes 2". The Electric Playground . Greedy Productions Ltd. Archived from the original on September 4, 2002. Retrieved February 23, 2024.
  15. Bramwell, Tom (April 26, 2001). "Tribes 2". Eurogamer . Gamer Network. Archived from the original on May 19, 2001. Retrieved February 23, 2024.
  16. Brogger, Kristian (June 2001). "Tribes 2". Game Informer . No. 98. FuncoLand. Archived from the original on February 28, 2005. Retrieved June 12, 2017.
  17. Joe (April 2001). "Tribes 2 Review". GameRevolution . CraveOnline. Archived from the original on April 7, 2004. Retrieved February 23, 2024.
  18. Parker, Sam (April 5, 2001). "Tribes 2 Review". GameSpot . Fandom. Archived from the original on April 17, 2001. Retrieved October 25, 2021.
  19. Butler, Aaron (April 4, 2001). "Tribes 2". GameSpy . IGN Entertainment. Archived from the original on February 5, 2007.
  20. Krause, Kevin (April 1, 2001). "Tribes 2 – PC – Review". GameZone. Archived from the original on February 5, 2007. Retrieved June 12, 2017.
  21. Butts, Steve (April 9, 2001). "Tribes 2". IGN. Ziff Davis. Archived from the original on October 27, 2021. Retrieved February 23, 2024.
  22. 1 2 "Tribes 2". NextGen . No. 79. Imagine Media. July 2001. p. 87. Retrieved October 25, 2021.
  23. Williamson, Colin (June 2001). "Tribes 2". PC Gamer. Vol. 8, no. 6. Imagine Media. p. 87. Archived from the original on March 15, 2006. Retrieved June 12, 2017.
  24. Heron, Robert (April 20, 2001). "Tribes 2 (PC) Review". Extended Play . TechTV. Archived from the original on August 2, 2001. Retrieved June 12, 2017.
  25. Saltzman, Mark (May 9, 2001). "'Tribes 2' lets players share action online". The Cincinnati Enquirer . Gannett Company. Archived from the original on March 3, 2007. Retrieved June 12, 2017.
  26. "Tribes 2". FHM . Bauer Media Group. April 22–28, 2001. Archived from the original on January 2, 2003. Retrieved June 12, 2017.
  27. Human Tornado (July 2001). "Tribes 2" (PDF). GamePro . No. 154. IDG. p. 58. Archived from the original on February 7, 2005. Retrieved February 23, 2024.
  28. Brundage, Sandy (November 2001). "Dynamix: End of a Dynasty" (PDF). Computer Gaming World. No. 208. Ziff Davis. p. 40. Archived (PDF) from the original on April 28, 2023. Retrieved February 23, 2024.
  29. Bradshaw, Lucy (January 31, 2002). "Markel Forum on Children and Media (N.A. PC Data PC Titles 2001)" (PDF). New York University. p. 14. Archived (PDF) from the original on June 19, 2004.
  30. Edge staff (August 25, 2006). "The Top 100 PC Games of the 21st Century (Page 4)". Edge . Future plc. Archived from the original on October 17, 2012. Retrieved October 25, 2021.