User interface plasticity

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Plasticity is the capacity of a user interface to withstand variations of both the system's physical characteristics and the environment while preserving usability. [1] A so-called "responsive web site" is an instance of a plastic user interface.

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Graphical user interface User interface allowing interaction through graphical icons and visual indicators

The graphical user interface is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based user interfaces, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.

User interface Means by which a user interacts with and controls a machine

The user interface (UI), in the industrial design field of human-computer interaction, is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, whilst the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls, and process controls. The design considerations applicable when creating user interfaces are related to or involve such disciplines as ergonomics and psychology.

A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements used to construct the graphical user interface (GUI) of programs.

Model–view–controller Software design pattern

Model–view–controller is a software design pattern commonly used for developing user interfaces that divides the related program logic into three interconnected elements. This is done to separate internal representations of information from the ways information is presented to and accepted from the user. This kind of pattern is used for designing the layout of the page.

Point and click are the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse, usually the left button (click), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document.

Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) products, exploring how a user might interact with it. Common topics of interaction design include design, human–computer interaction, and software development. While interaction design has an interest in form, its main area of focus rests on behavior. Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be. This element of interaction design is what characterizes IxD as a design field as opposed to a science or engineering field.

Graphical widget Element of interaction in a graphical user interface

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The user illusion is the illusion created for the user by a human–computer interface, for example the visual metaphor of a desktop used in many graphical user interfaces. The phrase originated at Xerox PARC.

User interface design design of user interfaces for machines and software

User interface design (UI) or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals.

Shell (computing) user interface for access to an operating systems kernel services

In computing, a shell is a user interface for access to an operating system's services. In general, operating system shells use either a command-line interface (CLI) or graphical user interface (GUI), depending on a computer's role and particular operation. It is named a shell because it is the outermost layer around the operating system.

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In computing, a natural user interface, or NUI, or natural interface is a user interface that is effectively invisible, and remains invisible as the user continuously learns increasingly complex interactions. The word natural is used because most computer interfaces use artificial control devices whose operation has to be learned.

Human–computer interaction (HCI) studies the design and use of computer technology, focused on the interfaces between people (users) and computers. Researchers in the field of HCI observe the ways in which humans interact with computers and design technologies that let humans interact with computers in novel ways. As a field of research, human–computer interaction is situated at the intersection of computer science, behavioural sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their seminal 1983 book, The Psychology of Human–Computer Interaction, although the authors first used the term in 1980 and the first known use was in 1975. The term connotes that, unlike other tools with only limited uses, a computer has many uses and this takes place as an open-ended dialog between the user and the computer. The notion of dialog likens human–computer interaction to human-to-human interaction, an analogy which is crucial to theoretical considerations in the field.

An application programming interface (API) is a computing interface which defines interactions between multiple software intermediaries. It defines the kinds of calls or requests that can be made, how to make them, the data formats that should be used, the conventions to follow, etc. It can also provide extension mechanisms so that users can extend existing functionality in various ways and to varying degrees. An API can be entirely custom, specific to a component, or it can be designed based on an industry standard to ensure interoperability. Through information hiding, APIs enable modular programming, which allows users to use the interface independently of the implementation.

Command-line interface Type of computer interface based on entering text commands and viewing text output

A command-line interface (CLI) processes commands to a computer program in the form of lines of text. The program which handles the interface is called a command-line interpreter or command-line processor. Operating systems implement a command-line interface in a shell for interactive access to operating system functions or services. Such access was primarily provided to users by computer terminals starting in the mid-1960s, and continued to be used throughout the 1970s and 1980s on VAX/VMS, Unix systems and personal computer systems including DOS, CP/M and Apple DOS.

Responsive web design Approach to web design for making web pages render well on a variety of devices

Responsive web design (RWD) is an approach to web design that makes web pages render well on a variety of devices and window or screen sizes. Recent work also considers the viewer proximity as part of the viewing context as an extension for RWD. Content, design and performance are necessary across all devices to ensure usability and satisfaction.

Center for Neurotechnology organization

In September 2018, the Center for Sensorimotor Neural Engineering (CSNE) changed its name to the Center for Neurotechnology (CNT) to highlight the role of neurotechnologies in healing the brain and spinal cord.

Hardware interface design

Hardware interface design (HID) is a cross-disciplinary design field that shapes the physical connection between people and technology in order to create new hardware interfaces that transform purely digital processes into analog methods of interaction. It employs a combination of filmmaking tools, software prototyping, and electronics breadboarding.

Joëlle Coutaz is a French computer scientist, specializing in human-computer interaction (HCI). Her career includes research in the fields of operating systems and HCI, as well as being a professor at the University of Grenoble. Coutaz is considered a pioneer in HCI in France, and in 2007, she was awarded membership to SIGCHI. She was also involved in organizing CHI conferences and was a member on the editorial board of ACM Transactions on Computer-Human Interaction. She has authored over 130 publications, including two books, in the domain of human-computer interaction.

References

  1. Thevenin, D.; Coutaz, J. (2002). "Plasticity of User Interfaces: Framework and Research Agenda". Proc. Interact'99, A. Sasse & C. Johnson Eds, IFIP IOS Press. Edinburgh. pp. 110–117.