V for Victory: Velikiye Luki

Last updated
V for Victory: Velikiye Luki
V for Victory Velikye Luki cover.jpg
Developer(s) Atomic Games
Publisher(s) Three-Sixty Pacific
Platform(s) DOS, Macintosh
Release1992
Genre(s) Computer wargame

V for Victory: Velikiye Luki is 1992 computer wargame developed by Atomic Games and published by Three-Sixty Pacific. It is part of the V for Victory series.

Contents

Gameplay

As with all games in the V for Victory series, the game is played on a hex map with units represented by coloured squares. Control is with the mouse, using normal gestures like clicking, dragging and shift-clicking to input commands. Much of the system is automated, with the computer taking over behind-the-scenes roles like handling the movement of supplies and the introduction of reinforcements.

This scenario pack covers the Soviet offensive against the German occupation during the Battle for Velikiye Luki in late 1942. The city is bisected by the Lovat River, and crossing it represents a significant logistical challenge for the Soviet side. The game is marked by slow movement as each side attempts to gather its supplies in an effort to take the offensive.

There are several scenarios that can be played on either side, with the most basic also being used as the tutorial for new players. In addition to the scenarios, there are several options that affect global settings like the amount of supplies and the weather.

Development

Reception

A 1993 survey of wargames gave V for Victory II: Velikiye Luki three-plus stars. [1]

John Vanore reviewed the game in Computer Gaming World for their April 1993 edition. He was generally very positive, stating that it was "an excellent extension of the series." He does point to some vocal criticism by players, especially over a distinct lack of aggressiveness on the part of the computer when it commands the Soviet forces, but passes this off to the Soviets having little supply. The only major complaint he has was that the game was initially not able to be played within the game engine of the earlier entries in the series, noting that the company admitted this was a mistake and was looking to fix it. He concludes that "I wholeheartedly recommend it to any Mac or DOS computer gamer." [2]

In contrast, while writing about the last instalment in the series months later in the same magazine, Terry Coleman was far less impressed. He criticized Velikiye Luki as buggy and flawed, and described the boring gameplay as "perilously close to sleepwalking." [3]

The game was awarded war game of the year by Computer Game Review. [4]

Related Research Articles

<i>The Perfect General</i> 1991 video game

The Perfect General is a computer wargame published in 1991 by Quantum Quality Productions.

<i>Panzer General</i> 1994 video game

Panzer General is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of Panzer General were heavily influenced by the Japanese wargame series Daisenryaku.

<span class="mw-page-title-main">Battle of Velikiye Luki</span>

The Battle of Velikiye Luki, also named Velikiye Luki offensive operation, started with the attack by the forces of the Red Army's Kalinin Front against the Wehrmacht's 3rd Panzer Army during the Winter Campaign of 1942–1943 with the objective of liberating the Russian city of Velikiye Luki as a previous part of the northern pincer of the Rzhev-Sychevka Strategic Offensive Operation.

<i>Eastern Front (1941)</i> 1981 video game

Eastern Front (1941) is a computer wargame for Atari 8-bit computers created by Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source code for the game were also sold by APX as separate products.

<i>Panzer Strike</i> 1988 video game

Panzer Strike is a 1988 tactical wargame that simulates small unit actions during World War II. It was made for Apple II and Commodore 64 and was released by Strategic Simulations.

Atomic Games, Inc. was an American video game developer based in Austin, Texas, specializing in wargames. The company was founded by Keith Zabalaoui in 1989, and is best known for developing the Close Combat series of real-time wargames, as well as the V for Victory series. In December 2000, due to the cancellation of a project titled Hammer's Slammers, Atomic Games laid off its entire staff, only keeping three executives. Atomic Games was acquired by Destineer on May 6, 2005, while collaborating on Close Combat: Red Phoenix and Close Combat: First to Fight. Atomic Games was developing a third-person shooter, Six Days in Fallujah, in cooperation with Konami, until the latter decided to withdraw from the project in August 2009, causing significant layoffs at Atomic Games. The company went on to finish the game, but never released it. Atomic Games released the game called Breach, which is a multiplayer-only downloadable first-person shooter. Destineer also owned Bold Games, and MacSoft, who also went down with Destineer

<i>Battles of Napoleon</i> 1988 computer wargame

Battles of Napoleon is a 1988 computer wargame by Chuck Kroegel and David Landrey published by Strategic Simulations. It was released for the Apple II, Commodore 64, and DOS.

Three-Sixty Pacific was an American video game publisher and developer. Founded in the late 1980s by avid wargamers and military history enthusiasts, they were acquired by IntraCorp Entertainment Inc. in 1994.

V for Victory, or V4V for short, is a series of turn-based strategy games set during World War II. They were the first releases for Atomic Games who went on to have a long career in the wargame industry.

<i>Gary Grigsbys Pacific War</i> 1992 video game

Gary Grigsby's Pacific War is a 1992 strategy wargame released by Strategic Simulations, Inc. It covers World War II in the Pacific between the Japanese Empire and the Allies, which include the United States, the British Empire, the Netherlands, Australia, New Zealand, Canada, the Philippines, and China. The main map of the game stretches from north of the Aleutians to southern New Zealand and Australia, and from the eastern coast of India to the West Coast of North America. It includes aircraft carrier operations, amphibious assaults, surface bombardments/engagements, strategic bombing, kamikazes, and the submarine war against naval and merchant shipping.

<i>Harpoon</i> (video game) 1989 computer wargame

Harpoon is a computer wargame published by Three-Sixty Pacific in 1989 for DOS. This was the first game in the Harpoon series. It was ported to the Amiga and Macintosh.

<i>V for Victory: D-Day Utah Beach</i> 1991 video game

V for Victory: D-Day Utah Beach is a 1991 computer wargame developed by Atomic Games and published by Three-Sixty Pacific. It was widely lauded and repeatedly reviewed as the best wargame of its era. Its success led to three further games in the V for Victory series, and then the similar World at War series published by Avalon Hill.

<i>Fire-Brigade: The Battle for Kiev - 1943</i> 1988 video game

Fire-Brigade: The Battle for Kiev - 1943 is a computer wargame developed and published by Panther Games in Australia in 1988. The game is set around the historical WWII Eastern Front Battle of Kiev in 1943.

<i>V for Victory: Market-Garden</i> 1993 video game

V for Victory: Market Garden is 1993 computer wargame developed by Atomic Games and published by Three-Sixty Pacific. It is part of the V for Victory video game series.

<i>V for Victory: Gold-Juno-Sword</i> 1993 video game

V for Victory: Gold-Juno-Sword is 1993 computer wargame developed by Atomic Games and published by Three-Sixty Pacific. It is part of the V for Victory series.

<i>Carriers at War</i> (1992 video game) 1992 video game

Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific is a 1992 wargame by Strategic Studies Group for MS-DOS and Macintosh. It is a remake of the 1984 Carriers at War. An expansion pack, Carriers at War: Construction Kit, was released in 1993. A sequel, Carriers at War II, was also released in 1993.

<i>Operation Crusader</i> (video game) 1994 video game

Operation Crusader is a 1994 computer wargame developed by Atomic Games and published by Avalon Hill.

<i>Kampfgruppe</i> (video game) 1985 video game

Kampfgruppe is a 1985 computer wargame designed by Gary Grigsby and published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64. Kampfgruppe is a game tactical-scale combat on the Eastern Front. An MS-DOS port was released in 1987 followed by an Amiga version in 1988.

<i>At the Gates of Moscow 1941</i> 1985 video game

At the Gates of Moscow 1941 (ATGOM) is 1985 video game published by Strategic Games Publications for the Apple II. Based on the board game of the same name that was released the year prior, the game was marketed in magazines as "The only board and computer game that can be played together and separately".

<i>White Death</i> (board game) Board wargame published by Game Designers Workshop

White Death, subtitled "Velikiye Luki, The Stalingrad of the North", is a board wargame published by Game Designers Workshop (GDW) in 1979 that is a strategic simulation of the Battle of Velikiye Luki during World War II.

References

  1. Brooks, M. Evan (October 1993). "Brooks' Book Of Wargames: 1900-1950, R-Z". Computer Gaming World. pp. 144–148. Retrieved 26 March 2016.
  2. Vanore, John (April 1993). "Three-Sixty's V for Victory: Velikiye Luki" (PDF). Computer Gaming World. pp. 160–164.
  3. Coleman, Terry (December 1993). "It Was the Best of Times, It Was the Worst of Times" (PDF). Computer Gaming World. pp. 244, 246.
  4. Schwabach, Bob (February 23, 1993). "Image Assistant a strong desktop publishing tool". The Kansas City Star . p. 119. Retrieved October 2, 2021 via Newspapers.com.