Virtual Heroes

Last updated
Virtual Heroes, Inc.
TypeDeveloper
IndustrySerious Game Development
Founded Raleigh, North Carolina, 2004
Key people
Jerry Heneghan (Founder)
Randy Brown (Division Manager)
ProductsSerious Games, Virtual Reality, After-Action Review, Interaction Editor, Dynamic Terrain, Real-Time Physics, Terrain Databases
Number of employees
~40
Parent Applied Research Associates
Website www.virtualheroes.com

Virtual Heroes, Inc. is a developer of serious games in Raleigh, North Carolina, United States. It was founded in 2004.

Contents

Virtual Heroes' initial projects focused on creating new technology and content for the U.S. Army game America's Army . [1] [2] The company has expanded to develop serious games, 3D computer simulations, and training applications. [3] [4] They also license the Unreal Engine in the government space through the Unreal Government Network. [5]

Organization

Virtual Heroes, Inc. was founded by Jerry Heneghan, formerly at Tom Clancy's Red Storm Entertainment and Research Triangle Institute (RTI). In 2009, Virtual Heroes was acquired by Applied Research Associates, Inc. (ARA), a New Mexico-based scientific engineering and research firm. [6] In 2012, Virtual Heroes became the Virtual Heroes Division of ARA managed by Randy Brown, [7] formerly of Amoco, Digital Equipment Corporation, Data General, SAS Institute, SouthPeak Games and RTI International.

History

As Virtual Heroes, Inc.

Virtual Heroes, Inc. was founded in 2004 by CEO Jerry Heneghan, formerly at Tom Clancy's Red Storm Entertainment and Research Triangle Institute (RTI). Serving as CTO was Randy Brown, formerly of Amoco, Digital Equipment Corporation, Data General, SAS Institute, SouthPeak Games and RTI International.

Early projects included the Virtual Peace serious game, for which Virtual Heroes was a co-recipient of a McArthur Fellowship Grant. The game trained non-governmental organizations on humanitarian assistance and crisis intervention. [citation: https://www.hastac.org/initiatives/hastac-scholars/scholars-forums/participatory-play-digital-games-spacewar-virtual-peace]

In 2007, Virtual Heroes supported the Discovery Channel Canada television science fiction mini-series Race to Mars, about a fictitious Mars mission. Virtual Heroes produced 3D educational game modules for the series’ corresponding website.

In 2008 Virtual Heroes created Hilton Ultimate Team Play, a training tool for Hilton Garden Inn employees developed for the Sony PSP. There were 500 copies of the game printed, which led to the game being called the "rarest PSP Game Ever.” Also in 2008, Virtual Heroes created Pamoja Mtaani, a multiplayer game for Warner Bros. The game was developed to target HIV prevention & reduce infections in East African youth in Kenya. [8] [ref: http://serious.gameclassification.com/EN/games/14938-Pamoja-Mtaani-/index.html]

As a Division of Applied Research Associates, Inc.

In 2009, Virtual Heroes was acquired [9] by Applied Research Associates, Inc. (ARA), a New Mexico-based scientific engineering and research firm. In 2012, Virtual Heroes became the Virtual Heroes Division of ARA managed by Virtual Heroes CTO Randy Brown. [10]

As part of ARA, Virtual Heroes developed several serious games for medical and science training. In 2009, Virtual Heroes released Zero Hour: America's Medic, which was described by Wired Magazine as "training first responders for real-life natural disasters and terrorist attacks". The project was developed with George Washington University's Office of Homeland Security on a 4.8 Million dollar grant from the Department of Homeland Security.

In July, 2010 Virtual Heroes released Moonbase Alpha as a free download on Steam.  Moonbase Alpha provides gameplay on the moon based on accurate NASA equipment at the time for the Constellation Program. The game was made by Virtual Heroes and the Army Game Studio, developers of America's Army, in conjunction with NASA Learning Technologies. Moonbase Alpha was designed as a tech demo to test ideas to be used in Astronaut: Moon, Mars and Beyond, NASA's massively multiplayer online game. It was also designed to encourage an interest in space exploration in school children. [ref: https://www.nasa.gov/pdf/526940main_Moonbase_Alpha_Educator_Guide_v1.pdf]

In 2014 Virtual Heroes developed the Combat Medic serious game for the U.S. Army's Simulation and Training Technology Center. The game trains medics [11] to treat internal bleeding, lung collapse, and tracheobronchial injury (airway trauma), the top three causes of battlefield deaths. It incorporates material from the US Army Medical Department's 68W Advanced Field Craft Combat Medic Skills textbook. The game is available for use by all U.S. military branches. [12]

In 2018, Virtual Heroes won a $2.6M contract with the US Army to develop a 3D trainer for medics [13] to treat serious burn injuries.

Focus Areas

Serious Games

Virtual Heroes is considered a leading company in the serious games market. [ref: https://bulletinline.com/2020/04/27/serious-game-market-is-growing-with-strong-companies-like-playgen-innovataion-games-caspian-virtual-heroes-morf-media-and-breakaway/] The Virtual Heroes Division headquarters in Raleigh, North Carolina features a full game studio with artists, game designers, and game developers.

Terrain Generation

When Virtual Heroes became a division of ARA, it merged with ARA’s Central Florida Division in Orlando, Florida, a developer of modeling and simulation software for the Department of Defense. One of the division’s products is the Rapid Unified Generation of Urban Databases (RUGUD) software, which is used to generate 3D terrain databases. RUGUD was developed for the Army's Simulation and Training Technology Center and is used by the Army for training purposes.

Virtual Reality

In 2019, the Virtual Heroes Division of ARA was awarded a DoD contract to develop the Virtual Tactical Assault Kit. [14] The virtual reality tool was designed for improved mission planning and rehearsal and better situational awareness. [15] VTAK is part of the TAK family of products. [16]

COVID-19

In 2020, Virtual Heroes released their titles Mission Biotech and Human Sim: [17] Sedation and Airway for free to support COVID-19 education and training.

Virtual Heroes created Mission Biotech in conjunction with the University of Florida with funding by the National Science Foundation . The game promotes careers in biotechnology and teaches how scientists search and test for clues to identify a virus during a pandemic outbreak. [ref: https://seriousplaywire.com/mission-biotech /]

The Telemedicine and Advanced Technology Research Center (United States Army) (TATRC) funded Virtual Heroes to develop Human Sim: Sedation and Airway, [18] a 3D training tool for medics to administer emergency anesthesia and manage breathing. The software uses the integrated Biogears real-time physiology engine.

Projects

3Di Teams

3DiTeams was developed in collaboration with Duke University Medical Center and used for medical education and team training. [19] [20] The game is intended for training and exercising of medical teams of practitioners of many levels of clinical expertise. [21] The scope of practice of the tools in the game are geared toward care of a trauma patient and the interpersonal communications that surround the patient's care. The training is based on the United States Department of Defense Patient Safety Program and Agency for Healthcare Research and Quality's TeamSTEPPS curriculum. [22] [23] In 2006, the Telemedicine and Advanced Technology Research Center (TATRC), a division of the United States Army Medical Research and Materiel Command, funded a one-year $249,530 award to support the "3DiTeams: Gaming Environment for Training Healthcare Team Coordination Skills" study. [24] The team was also awarded a 2-year $291,248 grant from the NIH Agency for Healthcare Research and Quality for their study on "Virtual Health Care Environments Versus Traditional Interactive Team Training." [25] [26]

Virtual Peace

The company was a co-recipient of a McArthur Fellowship Grant to create a serious game intended to train Non-governmental organizations entitled "Virtual Peace". [27] [ citation needed ]

Zero Hour: America's Medic

Zero Hour: America's Medic was described by Wired Magazine as "training first responders for real-life natural disasters and terrorist attacks". [28] The project was developed with George Washington University's Office of Homeland Security on a $4.8 million grant from the Department of Homeland Security. [29]

Moonbase Alpha

Moonbase Alpha provides gameplay on the moon based on accurate NASA equipment at the time for the Constellation Program. It was made by the Army Game Studio, developers of America's Army, and Virtual Heroes, Inc. in conjunction with NASA Learning Technologies. The game was released on July 6, 2010, as a free download on Steam. [30] Moonbase Alpha was designed as a tech demo to test ideas to be used in Astronaut: Moon, Mars and Beyond , NASA's massively multiplayer online game. [31] It was also designed to encourage an interest in space exploration in school children. [31] At the Interservice/Industry Training, Simulation and Education Conference in 2010, the games won the top honors in the government category of the Serious Game Showcase & Challenge.

Human Sim: Sedation and Airway

The Telemedicine and Advanced Technology Research Center (United States Army) (TATRC) funded Virtual Heroes to develop Human Sim: Sedation and Airway, a 3D training tool for medics to manage tracheobronchial injury (airway trauma). The software uses the integrated Biogears real-time physiology engine.

Race to Mars

In 2007 the Discovery Channel Canada produced a television science fiction mini-series entitled Race to Mars about a fictitious Mars mission. The series’ corresponding website featured 3D educational game modules produced by Virtual Heroes and other developers.

Combat Medic

The Combat Medic serious game trains medics to treat internal bleeding, lung collapse, and tracheobronchial injury (airway trauma), the top three causes of battlefield deaths. [32] It incorporates material from the US Army Medical Department's 68W Advanced Field Craft Combat Medic Skills textbook. Combat Medic was funded by the U.S. Army's Simulation and Training Technology Center and is available for use by all U.S. military branches. Combat Medic was named a finalist at the 2014 Serious Games Showcase and Challenge and a Gold Award at the International Serious Play Competition.

Heuristica

The Heuristica serious game is designed to improve users’ critical thinking and decision-making skills. The game is funded by the Intelligence Advanced Research Projects Activity (IARPA). [33]

RUGUD

The Rapid Unified Generation of Urban Databases (RUGUD) software is used to generate terrain databases. RUGUD was developed for the Army's Simulation and Training Technology Center and is used by the Army for training purposes. [34] [35]

Mission Biotech

Mission Biotech was funded by the National Science Foundation and management of the game development provided by the University of Florida. The game promotes careers in biotechnology. [36] Virtual Heroes released the game as a free download in 2015. [37]

Virtual Smashmouth

Virtual Heroes developed Virtual Smashmouth for the 2008 Consumer Electronics Show. Keynote speaker Intel CEO Paul Otellini ended his speech by introducing a virtual performance by the band Smash Mouth. Motion capture technology enabled the four band members to play their song "All Star" from separate locations, with their avatars performing together on a giant screen. [38] Virtual Heroes created the simulation's 3D virtual environment, based on Epic GamesUnreal Engine. Organic Motion provided the real-time motion capture technology. [39]

Hilton Ultimate Team Play

Hilton Ultimate Team play is a training tool for Hilton Garden Inn employees developed for the Sony PSP. There were 500 copies of the game printed, which led to the game being called the "rarest PSP Game Ever. [40] " David Kervella of Hilton Hotels Corporation demoed the game at the 2009 Game Developers Conference in San Francisco. [41]

Pamoja Mtaani

Pamoja Mtaani is a multiplayer game developed for Warner Bros. and PEPFAR. The game was developed to target HIV prevention & reduce infections in East African youth in Kenya.

Related Research Articles

<span class="mw-page-title-main">Simulation</span> Imitation of the operation of a real-world process or system over time

A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation.

<span class="mw-page-title-main">Training</span> Acquisition of knowledge, skills, and competencies as a result of teaching or practice

Training is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance. It forms the core of apprenticeships and provides the backbone of content at institutes of technology. In addition to the basic training required for a trade, occupation or profession, training may continue beyond initial competence to maintain, upgrade and update skills throughout working life. People within some professions and occupations may refer to this sort of training as professional development. Training also refers to the development of physical fitness related to a specific competence, such as sport, martial arts, military applications and some other occupations.

<i>Americas Army</i> Series of video games

America's Army was a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their interests and abilities. America's Army represents the first large-scale use of game technology by the U.S. government as a platform for strategic communication and recruitment, and the first use of game technology in support of U.S. Army recruiting.

Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games.

<span class="mw-page-title-main">CAE Inc.</span> Canadian company

CAE Inc. is a Canadian manufacturer of simulation technologies, modelling technologies and training services to airlines, aircraft manufacturers, healthcare specialists, and defence customers. CAE was founded in 1947, and has manufacturing operations and training facilities in 35 countries. In 2017, the company's annual revenue was CAD $2.705 billion.

<span class="mw-page-title-main">Mixed reality</span> Merging of real and virtual worlds to produce new environments

Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.

Clark Aldrich is an American author and practitioner in the field of educational simulations and serious games for education and professional skills.

<span class="mw-page-title-main">Institute for Creative Technologies</span> Research institute of the University of Southern California

The Institute for Creative Technologies (ICT) is a University Affiliated Research Center at the University of Southern California located in Playa Vista, California. ICT was established in 1999 with funding from the US Army.

SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET development began in the mid-1980s, was fielded starting in 1987, and was used for training until successor programs came online well into the 1990s.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

<span class="mw-page-title-main">Whyville</span> Educational Internet site

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A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition.

<i>3DiTeams</i> 2007 video game

3DiTeams is a first person serious video game developed by the Duke University Medical Center and Virtual Heroes and used for medical education and team training. The 3DiTeams Project was conceived by Dr. Jeffrey M. Taekman and Jerry Heneghan and is managed by the Human Simulation and Patient Safety Center at Duke University Medical Center, Durham, North Carolina.

Vortex Studio is a complete simulation software platform. It features a high-fidelity, realtime physics engine developed by CM Labs Simulations that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. It also contains model import and preparation tools, an image generator, and networking tools for distributed simulation, accessed through a desktop editor via a GUI. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, heavy machinery and robotics design and testing, haptics devices, immersive and virtual reality (VR) environments.

<i>Moonbase Alpha</i> 2010 video game

Moonbase Alpha is a video game that provides a realistic simulation of life on a natural satellite, based on potential Moon base programs. It was made by the Army Game Studio, developers of America's Army, and Virtual Heroes, Inc. in conjunction with NASA Learning Technologies. The game was released on July 6, 2010, as a free download on Steam. At the Interservice/Industry Training, Simulation and Education Conference in 2010, the game won the top honors in the government category of the Serious Game Showcase & Challenge.

<i>Starlite</i> (video game) 2014 video game

Starlite: Astronaut Academy is an abandoned multiplayer online game developed by Project Whitecard Studios, Virtual Heroes, and WisdomTools Enterprises. The game was first announced in 2011 with backing from NASA, described as a "3D avatar community around a fictional depiction of the year 2035," where players would learn about real-life NASA missions and play through single-player and multi-player missions.

<span class="mw-page-title-main">Gene Hobbs</span> American technical diver and co-founder of the Rubicon Foundation

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<span class="mw-page-title-main">GameSim</span> American video game developer

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<i>Hilton Garden Inn: Ultimate Team Play</i> 2009 video game

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