Vistani

Last updated
Vistani
First appearance
Last appearance Van Richten's Guide to Ravenloft
Created by Tracy Hickman, Laura Hickman
Based on Romani people

The Vistani are a nomadic ethnic group in the Dungeons & Dragons fantasy role-playing game. They are based on depictions of the Romani people, and over time this depiction has been criticized as overly stereotyped and pejorative, and subject to some revisions in the D&D canon. [1] [2]

Contents

Since their introduction in the original Ravenloft module (1983) as fortune-tellers, they became a unifying element in the Ravenloft and Victorian Age Masque of the Red Death campaign settings, which offer Gothic horror scenarios.

Publication history

The revised 2nd Edition boxset Ravenloft Campaign Setting (1994) provided an update to the description of the Vistani people that appeared in Ravenloft: Realm of Terror (1990). The boxset had "the best background" on the Vistani people until the dedicated 2nd Edition supplement Van Richten's Guide to the Vistani (1995). [3] Depictions of the Vistani people were later revised in the 5th Edition Curse of Strahd Revamped (2020). [1] Their portrayal was further retconned in Van Richten's Guide to Ravenloft (2021). [4]

Background

In a Ravenloft adventure, the players are generally confined to a region from which they must escape by solving one or more problems. The Vistani help the referee ("Dungeon Master") with the mechanics, especially in allowing players to interact and negotiate with strangers from a different culture. Their abilities have been developed accordingly.

The fictional character Rudolph van Richten, a famous Monster Hunter in Ravenloft and author of a series of guides to hunting and slaying various monsters, had a great enmity for the Vistani for most of his monster-hunting career, but his opinion improved during his penning of Van Richten's Guide To The Vistani, during which he befriended a mortu.

Legacy

The Vistani people were "described as superstitious" [6] and had "abilities to curse and hypnotize players or cast spells like Evil Eye". [1] They were also originally stereotyped "as 'uncivilized' and heavy drinkers", however, this portrayal was removed in adventure module Curse of Strahd Revamped (2020). [1] As part of the retcon in Van Richten's Guide to Ravenloft (2021), the Vistani people are no longer considered superstitious but instead focused on their traditional practices and their abilities are grounded in the forms of magic found in Dungeons & Dragons. [4]

Wizards of the Coast stated that in the 5th edition adventure Curse of Strahd , "the adventure includes the latest errata and a revised depiction of the Vistani" who are based on stereotypes about the Romani people. [7] In 2020, Wizards of the Coast announced [8] that "in the editorial process for Strahd’s reprint, as well as two upcoming products, Wizards worked with a Romani consultant to present the Vistani without using reductive tropes". [9] On Curse of Strahd Revamped, Jon Ryan, for IGN , wrote "the updates to the adventure itself mostly consist of previously-published amendments to the book, such as tweaks to an additional character option or corrections of printing errors, but the most notable updates are to some items that were deemed insensitive or offensive after the original publishing [...]. It's worth noting that the book's illustrations of the Vistani still evoke Romani culture, and some players may still associate certain abilities [...] with outdated cultural stereotypes". [2] Julie Muncy, for Io9, criticized the "granular changes" to the Vistani people as not very extensive and that "while there's a real opportunity here to do better work—the aforementioned diversity pledge also mentioned future works that will feature the Vistani people and aim to complicate their depictions—starting that work with a fancy collector's edition feels less like a promise to do better and more like a victory lap". [1] Muncy highlighted that the errata and the Revamped edition "sought to undo some of the harmful stereotyping of the Vistani people, along with revising the book's approach to a specific character's disability to avoid ableist stereotypes. [...] While modifications do fix things like the stereotyping of the Vistani people as 'uncivilized' and heavy drinkers, the module still gives the Vistani abilities [...], along with unrevised art that heavily conjures stereotyped imagery of the Romani, leans into tropes that suggest the Romani have mystical, dangerous powers, tropes that have been used in the past to target Romani for persecution". [1]

In 2021, Charlie Hall, for Polygon , wrote, "Those who open up Van Richten's Guide on May 18 will find a very different version of the Vistani. They are described without the primitive veneer of superstition that formerly accompanied them. [...] In addition, their culture is redefined as one steeped in tradition, but also one that looks with hopeful eyes toward its own future. While the Vistani keep their covered wagons and their nomadic lifestyle, their visitations across the many realms of the D&D multiverse are now celebrated, rather than greeted with near-universal suspicion. Most importantly, they are no longer subjugated by one of the game's most powerful villains". [4] Marley King writing for Screenrant noted that the recent "retconning... did little to fix the problematic depiction of the Vistani", noting that while they are now allowed to have non-evil alignments and some controversial descriptions of them as uncivilized drunkards were removed, they still are generally portrayed as "wandering charlatans" with "dark, mysterious powers", including the "Evil Eye". [10]

Additional reading

Related Research Articles

<span class="mw-page-title-main">Ravenloft</span> Dungeons & Dragons fictional campaign setting

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.

<span class="mw-page-title-main">Illithid</span> Fictional monster from Dungeons & Dragons

In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains.

<i>Ravenloft</i> (module) 1983 adventure module for the Dungeons & Dragons game

Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.

<span class="mw-page-title-main">Lord Soth</span> Dragonlance character

Lord Soth, the Knight of the Black Rose, is a fictional character appearing in the fantasy realms of Dragonlance and later Ravenloft. He is depicted as a death knight and fallen Knight of Solamnia from the world of Krynn.

<span class="mw-page-title-main">Strahd von Zarovich</span> Fictional roleplaying character

Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft. Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting. Within this setting, Strahd is the first and best-known of Ravenloft's darklords. He is a powerful ancient vampire. He is also a master necromancer, a skilled warrior, and the unquestioned ruler of the domain of Barovia.

Darklord is a title used to refer to the mystically imprisoned and cursed ruler of a domain in Ravenloft, a campaign setting in the Dungeons & Dragons role-playing game.

<span class="mw-page-title-main">James Wyatt (game designer)</span> American game designer (born c. 1968)

James Wyatt is a game designer and a former United Methodist minister. He works for Wizards of the Coast, where he has designed supplements and adventures for the Dungeons & Dragons (D&D) roleplaying game. He is the author of sci-fi and fantasy novels, including Forgotten Realms books, and the 4th edition Dungeon Master's Guide.

The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.

Lich (<i>Dungeons & Dragons</i>) Undead creature in "Dungeons & Dragons"

The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.

Vampire (<i>Dungeons & Dragons</i>) Fictional monster from Dungeons & Dragons

In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.

The role-playing game Dungeons & Dragons (D&D), which receives significant attention in the media and in popular culture, has been the subject of numerous controversies. The game sometimes received unfavorable coverage, especially during its early years in the early 1980s. Because the term D&D may be mistakenly used to refer to all types of role-playing games, some controversies regarding D&D mistakenly pertain to role-playing games in general, or to the literary genre of fantasy. Some controversies concern the game and its alleged impact on those who play it, while others concern business issues at the game's original publisher, TSR. The game is now owned by Wizards of the Coast.

<i>Vampire of the Mists</i>

Vampire of the Mists is the first novel in the Ravenloft books gothic horror series. Written by Christie Golden, it is set both in Waterdeep, a city in the Forgotten Realms world of Dungeons & Dragons, and more prominently, the Demiplane of Dread, location of the Ravenloft campaign setting.

<i>House of Strahd</i> D&D module

House of Strahd is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.

<i>Ravenloft: Realm of Terror</i>

Ravenloft: Realm of Terror is a boxed set accessory published in 1990 for the Ravenloft campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.

Chuck Lukacs is an artist whose work has appeared in role-playing games.

<span class="mw-page-title-main">Bruce Nesmith</span> American game designer

Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including Dungeons & Dragons, and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as Fallout 3, Fallout 4 and Elder Scrolls IV: Oblivion, and was lead designer on Elder Scrolls V: Skyrim.

<i>Curse of Strahd</i> D&D 5e adventure module

Curse of Strahd is an adventure book for the 5th edition of the Dungeons & Dragons role-playing game. It was released on March 15, 2016 and is based on the Ravenloft module published in 1983.

<i>Van Richtens Guide to Ravenloft</i> D&D 5e campaign setting

Van Richten's Guide to Ravenloft is a sourcebook that details the Domains of Dread from the Ravenloft campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

References

  1. 1 2 3 4 5 6 Muncy, Julie (July 27, 2020). "D&D's Culturally Sensitive Strahd Revamp Is Here, But It'll Cost You [Updated]". io9. Retrieved 2020-11-21.
  2. 1 2 Ryan, Jon (July 27, 2020). "Exclusive: First Look at D&D's 'Curse of Strahd Revamped' Collector's Edition". IGN . Retrieved 2020-11-21.
  3. Appelcline, Shannon. "Ravenloft Campaign Setting, Revised, Boxed Set (2e) | Product History". DriveThruRPG. Retrieved 2021-05-13.
  4. 1 2 3 Hall, Charlie (2021-05-18). "Dungeons & Dragons retcons one of its most problematic characters". Polygon. Retrieved 2021-05-18.
  5. "Is Dungeons & Dragons Getting Ready to Return to Ravenloft?". ComicBook.com. August 6, 2020. Retrieved 2021-05-14.
  6. "Curse Of Strahd Revamped: What It Changes From The Original". TheGamer. 2020-10-22. Retrieved 2021-05-14.
  7. Macgregor, Jody (2020-08-03). "Popular D&D tabletop campaign Curse of Strahd is being re-'vamped'". PC Gamer. Retrieved 2020-11-21.
  8. Rocket, Stubby the (2020-06-29). "Wizards of the Coast Takes Steps Towards Changing Racist Dungeons & Dragons Content". Tor.com. Retrieved 2021-02-24.
  9. "Dungeons & Dragons Team Announces New Plans to Address Race and Inclusivity in the Game". io9. June 18, 2020. Retrieved 2021-02-24.
  10. King, Marley (2021-08-02). "Why D&D's Vistani Are Still Problematic". ScreenRant. Retrieved 2021-09-26.