Wasteland Angel

Last updated

Wasteland Angel
Wasteland Angel box art.jpg
Box art for Wasteland Angel
Developer(s) Octane Games
Publisher(s) Meridian4
Platform(s)
ReleaseSeptember 1, 2011 (2011-09-01)
Genre(s)
Mode(s) Single-player

Wasteland Angel is a vehicular combat shoot 'em up video game created by the Finnish independent developer team Octane Games. Released on September 1, 2011, the game is published by Meridian4 for Windows and is distributed online through Steam, Impulse, GamersGate, Direct2Drive, and Amazon Download.

Contents

The game is set after a fictional World War III in a post-apocalyptic United States where various gangs prey on towns in which survivors from the war have gathered. The player assumes the role of the eponymous female protagonist, Angel, as she defends the towns and searches for her lost friend. The game is played from a bird's eye view as the player controls a car and its mounted machine guns in order to destroy enemies and vehicles. The players can find more powerful guns to attach to the car and can also use special weapons such as napalm or spike strips which are picked up after killing certain enemies.

The game was the first to be released under the Octane Games brand. It received average reviews from critics upon release, with IGN's Gord Goble writing that his main issue with the game was that it was very short and lacked any lasting appeal. [1] Shortly after the game's release, an update was made available that added support for dual-monitors, support for editable key configurations, and more destructible objects to the game.

Gameplay

Angel uses Gypsy's mounted machine guns to destroy enemy vehicles before they escape with enslaved townspeople Wasteland Angel Screenshot.jpg
Angel uses Gypsy's mounted machine guns to destroy enemy vehicles before they escape with enslaved townspeople

The story, told through the use of voiced and animated comic panels, [2] centers on Angel, a heroine in a post-apocalyptic United States that travels from town to town protecting helpless survivors of the war from attacking gangs. [2] [3] [4] Angel defends the towns using Gypsy, the name given to her armored car equipped with mounted machine guns. [2] The game uses an overhead view as the player speeds around a small town using Gypsy's machine guns to repel enemy gangs known as Wastelanders. [4] There are three types of Wastelanders and each one unleashes attacks in a different manner: [2] The Slavers class will attempt to capture the townspeople, Killers will only attack the player, and Duals can take on either the role of attacking or capturing during a raid. [2] When enemies are killed, they leave behind weapons for the player such as napalm, land mines, or Electromagnetic pulse bombs (EMPs); or they drop upgrades which improve the car's weapons or armor. [4] The EMPs are used to temporarily disable all the enemies on the screen while the napalm and land mines can be set between waves as traps for unsuspecting Wastelanders. [2] One weapon upgrade offers players incendiary ammunition for the car's machine guns which makes it easier to destroy enemies by lighting them on fire. [5]

The game offers four different difficulty settings and includes online leaderboards which enumerate high scores that different players have achieved for the game. [2] The game is segmented into protecting six different villages, [5] and each village is broken up into four levels: a Day level, a Boss level, a Night level, and a bonus level. [4] Levels are further broken into waves as increasingly difficult enemies attack the village. [3] The bonus level drops the top-down camera view and is played from the perspective of the driver seat of the car. [4] Boss levels confront the player with a boss enemy that is much stronger than the other enemies encountered in the game. [5] Each boss requires the player to discover and employ a predefined strategy in order to defeat them. [5] For example, the first boss is a giant steamroller with an attached flamethrower that can not be damaged by the car's regular guns and instead requires the use of napalm to destroy it. [5]

Plot

The game is set after a fictional World War III, the events of which have killed off much of the population; those left alive are forced to fight for survival. [6] Some of the survivors have formed gangs, some turned into mutants from the war's radiation, and some joined an evil militia; [6] collectively, these groups are known as Wastelanders. [4] Raiding different towns and villages, the Wastelanders sought to prey on the townspeople by stealing supplies, forcing some into slavery, and killing others. [6] The heroine of the story, Angel, travels from town to town in search of her lost friend, Ekx, while helping the town's survivors fend off attacks from Wastelanders. [4] [6] Cruising in her armored car, Gypsy, she makes use of the car's mounted machine guns to defend the towns from thieves and slavers. [6] The first lead Angel finds on her lost friend is from the city of Core, where Ekx was seen traveling through the city on his way to Coalhaven. [7] Angel reaches Coalhaven and uses her armored car to defend the city from members of the renegade militia. After repelling the enemy, the townspeople re-establish their wireless communications and contact the nearby city of New Dallas. Recognizing the voice on the other end, the receiving operator in New Dallas turns out to be Angel's lost friend, Ekx. [8] Ekx confides in Angel that he needs her for something urgent and that she must join him in New Dallas. [9]

Shortly after arriving, the city is forced to rally all of its survivors, including Angel and Ekx, in order to fend off an incoming attack from the Renegades. [10] The two friends become separated during the fighting, but not before Ekx gives a mysterious book to Angel. [11] After making her way to the city of Highwall, [12] Angel encounters Wastelanders worshipping a mystic that claims the earth was not destroyed by nuclear war, but by a "crack in the universe." [13] Angel is skeptical of these claims, [14] although Ekx believes her to be the deliverer. [15] After receiving a mission from Ekx, Angel heads through the badlands, north, to a survivor camp. [16] Despite rumors that the place may be flooded, the game ends as Angel heads to New York to find out why Ekx has entrusted her with the mysterious book. [17]

Development

Wasteland Angel was first announced on May 17, 2011, with a prospective release date for summer of the same year. [18] The game was developed by Octane Games, an independent development team in Kotka, Finland that is owned by Nitro Games. [19] The company was founded in Spring 2011, shortly after Nitro Games completed the arcade shooter Woody Two-Legs. [20] Wasteland Angel would be their first release under the Octane Games brand. [1] [21] Before the release, the group had already announced the second game they were working on: a pirate role-playing game titled Raven's Cry . [21] Although Wasteland Angel is published by Meridian4, [1] Raven's Cry was signed to be published by TopWare Interactive. [21] In the announcement for Wasteland Angel, the publisher noted plans to make additional downloadable content available for the game after it was launched. [18] In an August 2011 interview, Octane Games CEO Jussi Tähtinen stated that the company was focusing on multiplatform development and that Wasteland Angel seemed in ideal fit to be marketed for the Xbox 360 and PlayStation 3, but he declined to share any specific plans to bring the game to either platform. [20] When asked about the possibility of a multiplayer mode, Tähtinen again declined to make any announcement. [20]

Release

Wasteland Angel was released on September 1, 2011, through online distribution networks: Steam, Impulse, GamersGate, Direct2Drive, and Amazon Download. [22] In a press release for the game, Meridian4's Marketing Director Steve Milburn stated, "Much like the Honey Badger, Wasteland Angel is also 'pretty badass' " and provided a hyperlink to a satirical YouTube video about the honey badger. [note 1] [22] The developers released a demo for the game on September 12 which included four stages with a boss fight. [23] A September 2011 update for the game was also released which included support for dual-monitors, editable key configurations, and more destroyable objects available in the game. [23]

Reception

Wasteland Angel received average reviews upon release, garnering a rating of 55% on the review aggregation website GameRankings. [24] Gamers Daily News' Jeff Lindsey appreciated the perspective change accompanying the bonus level, stating, "To be perfectly honest, I squealed with delight when I got to see the carnage first hand and create mayhem before your eyes." [4] Strategy Informer was not as appreciative of the jump in perspective, noting that the game's maps and engine did not appear to be designed for the first-person perspective and the mode instead presented itself as "more than a little jarring." [2] While Travis Huinker of Gaming Nexus criticized the game for having poor driving physics, [25] Shack News's Jeff Mattas enjoyed the controls, stating, "Though there are certain liberties taken with the driving physics, they feel right at home with the frantic, arcade-style action." [5] Ultimately, Huinker did not recommend the game, [25] but Lindsey called it "the most fun game that I have played this year". [6]

Notes

  1. The linked YouTube video can be found at "The Crazy Nastyass Honey Badger (original narration by Randall)".

Related Research Articles

<i>Crystalis</i> 1990 video game

Crystalis is a 1990 action role-playing action-adventure video game produced by SNK for the Nintendo Entertainment System. The original Nintendo Entertainment System version has been re-released via the SNK 40th Anniversary Collection on Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Windows.

<span class="mw-page-title-main">Shoot 'em up</span> Subgenre of shooter game

Shoot 'em ups are a sub-genre of shooter video games, which are in turn a sub-genre of action video games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.

<span class="mw-page-title-main">Action game</span> Action video game genre

An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.

<span class="mw-page-title-main">Ravenholm</span> Fictional ghost town

Ravenholm is a fictional ghost town in the first-person shooter video game Half-Life 2, developed by Valve Corporation and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the game's protagonist, Gordon Freeman, as he journeys through the area in a nighttime escape from Black Mesa East after it is attacked by the Combine, in order to reach the coast. An Eastern European mining town destroyed by a Combine bombardment of ravenous alien headcrabs that turned its residents into hostile zombies, its sole survivor, Father Grigori, offers his assistance to Freeman throughout the level, culminating in a last stand.

<span class="mw-page-title-main">Beat 'em up</span> Video game genre

The beat 'em up is a video game genre featuring hand-to-hand combat between with a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes.

<i>Twisted Metal III</i> 1998 video game

Twisted Metal III is a vehicular combat video game developed and published by 989 Studios for the PlayStation. The game was released in North America on October 31, 1998 and was re-released for the Sony Greatest Hits line-up in 1999. It is the first installment not to be released in the PAL regions.

<i>Mars Matrix</i> 2000 video game

Mars Matrix: Hyper Solid Shooting, or simply Mars Matrix, is a vertically scrolling shooter arcade game developed by Takumi and released in 2000. The game was published by Capcom and run on their CPS-2 arcade system board. Mars Matrix was later ported to the Dreamcast video game console in 2001. The arcade version uses a horizontally aligned monitor, despite being a vertically scrolling game.

<i>Guitar Hero II</i> 2006 video game

Guitar Hero II is a music rhythm video game developed by Harmonix and published by RedOctane for the PlayStation 2 and Activision for the Xbox 360. It is the second main installment in the Guitar Hero series and is the sequel to 2005's Guitar Hero. It was first released for the PlayStation 2 in November 2006, and then for the Xbox 360 in April 2007, with additional content not originally in the PlayStation 2 version.

<i>BlaZeon</i> 1992 video game

BlaZeon: The Bio-Cyborg Challenge is a horizontally scrolling shoot 'em up arcade game released by Atlus in 1992 and was ported to the Super Nintendo Entertainment System in the same year. The game's most distinguishable feature is that players come equipped with a device that allows them to freeze and control certain robots.

<i>Left 4 Dead</i> 2008 video game

Left 4 Dead is a 2008 first-person shooter game developed by Valve South and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the Left 4 Dead series. Set during the aftermath of a zombie outbreak on the East Coast of the United States, the game pits its four protagonists, dubbed the "Survivors", against hordes of the infected.

<i>Guitar Hero III: Legends of Rock</i> 2007 video game

Guitar Hero III: Legends of Rock is a music rhythm video game developed by Neversoft and published by Activision. It is the third main installment in the Guitar Hero series, following Guitar Hero II. It is the first game in the series to be developed by Neversoft after Activision's acquisition of RedOctane and MTV Games' purchase of Harmonix, the previous development studio for the series. The game was released worldwide for the PlayStation 2, PlayStation 3, Wii and Xbox 360 in October 2007, with Budcat Creations assisting Neversoft on developing the PlayStation 2 port and Vicarious Visions solely developing on the Wii port respectively. Aspyr published the Microsoft Windows and Mac OS X versions of the game, releasing them later in 2007.

<i>Rage</i> (video game) 2011 video game

Rage is a first-person shooter video game developed by id Software and published by Bethesda Softworks, released in November 2010 for iOS, in October 2011 for Microsoft Windows, the PlayStation 3, and the Xbox 360, and in February 2012 for OS X. It was first shown as a tech demo at the 2007 Apple Worldwide Developers Conference and was announced at the QuakeCon. Rage uses id Software's id Tech 5 game engine and is the final game released by the company under the supervision of founder John Carmack.

The Fancy Pants Adventures is a series of free side-scrolling Flash games created by American developer Brad Borne. Four worlds have been released so far. World 1 was released on March 14, 2006 and World 2 was released on January 9, 2008. After the 2009 Comic-Con, Borne announced he would officially start working on World 3. It was released on April 5, 2012. A console version developed by Borne and Over the Top Games was released by EA 2D for PlayStation Network and Xbox Live Arcade on April 19 and April 20, 2011, respectively. An iOS version developed by Chillingo, Over the Top Games and Borne Games was released on the Apple App Store on March 4, 2012. Some years later, Brad Borne made a fourth entry, Super Fancy Pants Adventure, and it implies in its ending scene after defeating the final boss that it is "To be continued". Two years after the release of the game, Brad posted World 4 on Newgrounds. World 4 was Super Fancy Pants Adventures, just ported to Adobe Flash. Right now, there are three parts of the game available on Brad Borne's website and two on Newgrounds.

<i>Left 4 Dead 2</i> 2009 video game

Left 4 Dead 2 is a 2009 first-person shooter game developed and published by Valve. The sequel to Turtle Rock Studios's Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.

<i>Gears of War 3</i> 2011 video game

Gears of War 3 is a third-person shooter video game developed by Epic Games and published by Microsoft Studios for the Xbox 360. It is the third installment of the Gears of War series. Originally due for release on April 8, 2011, the game was delayed and eventually released on September 20, 2011. The story was written by science fiction author Karen Traviss.

<i>Infinity Blade</i> 2010 video game

Infinity Blade is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level.

<i>NEO Scavenger</i> 2014 video game

NEO Scavenger is a survival role-playing video game developed by Blue Bottle Games. The studio is led by Daniel Fedor, a former BioWare employee. In the game, the player controls a character that awakes in a cryonics laboratory in a ruined, post-apocalyptic world. The immediate objective of the game is to keep the character alive by finding food, clothing, and shelter, and caring for any illnesses that may befall him. Ruined towns can be scavenged for supplies, but doing so may draw the attention of nearby looters and raiders. Fighting for survival includes fending off attackers, and other beasts that may be hiding in the wastes. The developer had initially released a free browser-based demo, and tiered purchase options were available to access the beta and pre-order the final game. As of the final release in 15 December 2014, the demo and beta versions can no longer be accessed.

<i>Mad Max</i> (2015 video game) 2015 video game

Mad Max is an action-adventure video game based on the Mad Max franchise. Developed by Avalanche Studios and published by Warner Bros. Interactive Entertainment, it was released for Microsoft Windows, PlayStation 4, and Xbox One in 2015. Feral Interactive published the game's macOS and Linux versions. In the game, players control Max Rockatansky as he progresses through the wasteland building a vehicle, the "Magnum Opus", to do battle with a gang of raiders, led by Scabrous Scrotus, and to reach the storied "Plains of Silence", where he hopes to find peace. Mad Max emphasizes vehicular combat, in which players can use weapon and armor upgrades on their car to fight enemies. It is set in an open post-apocalyptic wasteland consisting of deserts, canyons, and caves.

<i>Resident Evil Survivor 2 – Code: Veronica</i> 2001 video game

Resident Evil Survivor 2 – Code: Veronica is a light gun shooter video game developed and published by Capcom as part of the Resident Evil series. The arcade version was developed in conjunction with Namco for the arcade machines. The game was released for Sega NAOMI and PlayStation 2. It was released on the PlayStation 2 on November 8, 2001 in Japan and in Europe on March 22, 2002. The game is the second installment in the Gun Survivor series and the sequel to Resident Evil Survivor. The game is adapted from Resident Evil – Code: Veronica and features enemies and characters from that game, and enemies from Resident Evil 2 and 3. It was followed by Dino Stalker which is a spin-off of Dino Crisis, and has no ties to Resident Evil.

References

  1. 1 2 3 4 Goble, Gord. "Wasteland Angel Review". IGN . News Corporation. Archived from the original on October 6, 2011. Retrieved 2011-10-04.
  2. 1 2 3 4 5 6 7 8 Day, James. "Wasteland Angel Preview (PC)". StrategyInformer.com. Retrieved 2011-09-04.
  3. 1 2 Lomaga, John (2011-06-27). "Wasteland Angel Preview". VGRevolution.com. Archived from the original on 2012-03-19. Retrieved 2011-09-04.
  4. 1 2 3 4 5 6 7 8 Lindsey, Jeff (2011-07-27). "Wasteland Angel Preview (PC)". GamersDailyNews.com. Retrieved 2011-09-04.
  5. 1 2 3 4 5 6 Mattas, Jeff (2011-06-29). "Wasteland Angel preview". Shacknews . Retrieved 2011-10-04.
  6. 1 2 3 4 5 6 7 Lindsey, Jeff (2011-09-14). "Wasteland Angel Review". GamersDailyNews.com. Retrieved 2011-10-05.
  7. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 4. Good news is I finally picked up Ekx's trail. He came through Core a couple weeks ago – said he was heading toward Coalhaven.
  8. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 5. Yeay! Found Ekx, finally. Once Coalhaven got their wireless back online, we contacted the closest survivor base, New Dallas. And guess who was on the line...
  9. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 5. Said he couldn't risk traveling, and he needed me for something. Urgent.
  10. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 5. Seems like I arrived at a bad time – everyone was scrambling to deal with an immanent Renegade attack.
  11. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 5. Ekx barely had time to give me a quick grin and pass me this weird book. And that's the last I saw of him before we were both swept up in the general rush to give those redneck creeps a real Southern welcome.
  12. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 6. Thank God Highwall's up ahead!
  13. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 7. They're all fired up by this weird mystic who insists that it wasn't nuclear war that destroyed the world, but something unimaginably worse – a crack in the universe.
  14. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 7. But come on, I ain't fallin' for this occult shit.
  15. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 10. [Ekx] said something about how I'm the deliverer.
  16. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 10. I'm headed north through the badlands, on a misson from my old mate Ekx.
  17. Octane Games (2011-09-01). Wasteland Angel. Meridian4. Scene: 11. But I gotta try to make it to New York, even if it is flooded, like the stories say. Even if only to find out why Ekx had so much faith in this dorky book...
  18. 1 2 Meridian4 (2011-05-17). "Wasteland Angel Brings Old-School Arcade Action to PC". IGN . News Corporation. Archived from the original on June 3, 2012. Retrieved 2011-10-06.
  19. "About Octane Games". OctaneGames.com. Archived from the original on 2012-04-25. Retrieved 2011-10-06.
  20. 1 2 3 Kilpeläinen, Jyri (2011-08-02). "Interview: Jussi Tähtinen, CEO of Nitro Games & Octane Games". Polarcade.com. Archived from the original on 2012-03-31. Retrieved 2011-10-06.
  21. 1 2 3 Octane Games, GoodNews Finland (2011-07-25). "Global distribution deal for Finnish pirate game Raven's Cry". InvestInFinland.fi. Archived from the original on 2016-03-04. Retrieved 2012-11-25.
  22. 1 2 Meridian4 (2011-09-01). "Wasteland Angel Press Release". Gamasutra . Retrieved 2011-10-05.
  23. 1 2 Usher, William (2011-09-12). "Wasteland Angel Demo Now Available For Wasteland Gamers". Cinema Blend. Retrieved 2011-10-06.
  24. 1 2 "Wasteland Angel". GameRankings . CBS Interactive . Retrieved Jan 16, 2013.
  25. 1 2 Huinker, Travis (2011-10-20). "Wasteland Angel Review". Gaming Nexus. Retrieved 2012-12-12.